package elm_playground_gamekits

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Module FormationSource

Sourcetype spot = Playground.number * Playground.number
Sourceval at : half_w:Playground.number -> half_h:Playground.number -> up:bool -> spot -> Playground.number * Playground.number
Sourceval belongs : pull:Playground.number -> home:(Playground.number * Playground.number) -> ball:(Playground.number * Playground.number) -> Playground.number * Playground.number
Sourceval nearest : ('p -> Playground.number * Playground.number) -> ('p -> bool) -> (Playground.number * Playground.number) -> 'p list -> int option
Sourceval run_to : speed:Playground.number -> bounds:(Playground.number * Playground.number) -> (Playground.number * Playground.number) -> (Playground.number * Playground.number) -> (Playground.number * Playground.number) * (Playground.number * Playground.number)