package elm_playground_gamekits

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Module HitboxSource

Sourcetype box = {
  1. x : Playground.number;
  2. y : Playground.number;
  3. w : Playground.number;
  4. h : Playground.number;
}
Sourceval place : Playground.number -> (Playground.number * Playground.number) -> box -> box
Sourceval overlap : box -> box -> bool
Sourceval draw : Playground.color -> box -> Playground.shape