package elm_playground_gamekits

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Module HeightmapSource

Sourcetype t = {
  1. size : int;
  2. cells : float array;
  3. top : float;
  4. sea : float;
}
Sourceval generate : seed:int -> size:int -> top:float -> roughness:float -> t
Sourceval cell : t -> int -> int -> float
Sourceval height : t -> float -> float -> float
Sourceval clear : t -> (float * float * float) -> (float * float * float) -> bool
Sourcetype kind =
  1. | Sea
  2. | Sand
  3. | Grass
  4. | Forest
  5. | Rock
  6. | Snow
Sourceval kinds : kind list
Sourceval kind : t -> int -> int -> kind
Sourceval light : t -> int -> int -> int
Sourceval color : kind -> int -> int * int * int
Sourceval random : int -> int -> int -> float