package elm_playground_gamekits

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Module Tile_moveSource

Sourceval hits : (char -> bool) -> Tilemap.t -> (Playground.number * Playground.number) -> Playground.number -> Playground.number -> bool
Sourceval move_by : (char -> bool) -> Tilemap.t -> (Playground.number * Playground.number) -> (Playground.number * Playground.number) -> (Playground.number * Playground.number) -> (Playground.number * Playground.number) * bool
Sourceval on_ground : (char -> bool) -> Tilemap.t -> (Playground.number * Playground.number) -> Playground.number -> Playground.number -> bool