package elm_playground_gamekits

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Module Frame_dataSource

Sourcetype move = {
  1. startup : int;
  2. active : int;
  3. recovery : int;
  4. damage : int;
  5. hitstun : int;
  6. blockstun : int;
  7. hitbox : Hitbox.box;
}
Sourcetype phase =
  1. | Startup
  2. | Active
  3. | Recovery
  4. | Over
Sourceval length : move -> int
Sourceval phase : move -> int -> phase
Sourceval advantage_on_hit : move -> int
Sourceval advantage_on_block : move -> int