package elm_playground_gamekits

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Module OrdersSource

Sourceval problem : walkable:((int * int) -> bool) -> (int * int) -> (int * int) Pathfind.problem
Sourceval path : walkable:((int * int) -> bool) -> from:(int * int) -> (int * int) -> (int * int) list
Sourceval nearest : walkable:((int * int) -> bool) -> from:(int * int) -> ((int * int) -> bool) -> (int * int) list
Sourceval field : walkable:((int * int) -> bool) -> (int * int) -> ((int * int) * float) list
Sourceval downhill : walkable:((int * int) -> bool) -> ((int * int) * float) list -> (int * int) -> (int * int) option
Sourceval toward : speed:Playground.number -> (Playground.number * Playground.number) -> (int * int) -> Playground.number * Playground.number
Sourceval advance : speed:Playground.number -> (Playground.number * Playground.number) -> (int * int) list -> (Playground.number * Playground.number) * (int * int) list
Sourceval cell_of : (Playground.number * Playground.number) -> int * int