package irrlicht

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type t = {
  1. ambient : float Irr_core.color;
  2. attenuation : Irr_core.vector3df;
  3. cast_shadows : bool;
  4. diffuse : float Irr_core.color;
  5. direction : Irr_core.vector3df;
  6. falloff : float;
  7. inner_cone : float;
  8. outer_cone : float;
  9. pos : Irr_core.vector3df;
  10. radius : float;
  11. specular : float Irr_core.color;
  12. ty : Irr_enums.light_type;
}
val cons : t -> ?ambient:float Irr_core.color -> ?attenuation:Irr_core.vector3df -> ?cast_shadows:bool -> ?diffuse:float Irr_core.color -> ?direction:Irr_core.vector3df -> ?falloff:float -> ?inner_cone:float -> ?outer_cone:float -> ?pos:Irr_core.vector3df -> ?radius:float -> ?specular:float Irr_core.color -> ?ty:Irr_enums.light_type -> unit -> t
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