irrlicht

An OCaml binding for the Irrlicht Engine
Module Irr_scene
type obj = Irr_base.obj
exception MD2_animation_exn
class animator : obj -> object ... end
class animator_collision_response : obj -> object ... end
class triangle_selector : obj -> object ... end
class node : obj -> object ... end
class camera : obj -> object ... end
class mesh_buffer : obj -> object ... end
class fresh_mesh_buffer : object ... end
class mesh : obj -> object ... end
class fresh_mesh : object ... end
class animated_mesh : obj -> object ... end
class fresh_animated_mesh : ?mesh:mesh -> ?typ:Irr_enums.animated_mesh_type -> unit -> object ... end
class mesh_node : obj -> object ... end
class shadow_volume_node : obj -> object ... end
class animated_mesh_node : obj -> object ... end
class terrain_node : obj -> object ... end
class billboard_node : obj -> object ... end
class collision_manager : obj -> object ... end
class light_node : obj -> object ... end
class volume_light_node : obj -> object ... end
class particle_emitter : obj -> object ... end
class particle_box_emitter : obj -> object ... end
class particle_affector : obj -> object ... end
class particle_fade_out_affector : obj -> object ... end
class particle_system_node : obj -> object ... end
class manager : obj -> object ... end