package glMLite

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type target_2d =
  1. | GL_TEXTURE_2D
  2. | GL_PROXY_TEXTURE_2D
  3. | GL_TEXTURE_CUBE_MAP_POSITIVE_X
  4. | GL_TEXTURE_CUBE_MAP_NEGATIVE_X
  5. | GL_TEXTURE_CUBE_MAP_POSITIVE_Y
  6. | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
  7. | GL_TEXTURE_CUBE_MAP_POSITIVE_Z
  8. | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
  9. | GL_PROXY_TEXTURE_CUBE_MAP
type target_1d =
  1. | GL_TEXTURE_1D
  2. | GL_PROXY_TEXTURE_1D
type target_3d =
  1. | GL_TEXTURE_3D
  2. | GL_PROXY_TEXTURE_3D