package glMLite

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type material_mode =
  1. | GL_AMBIENT of float * float * float * float
  2. | GL_DIFFUSE of float * float * float * float
  3. | GL_SPECULAR of float * float * float * float
  4. | GL_EMISSION of float * float * float * float
  5. | GL_SHININESS of float
  6. | GL_AMBIENT_AND_DIFFUSE of float * float * float * float
  7. | GL_COLOR_INDEXES of int * int * int