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The command bindings of input events are recorded in data structures called keymaps. Each entry in a keymap associates (or "binds") an individual event type, either to another keymap or to a command. When an event type is bound to a keymap, that keymap is used to look up the next input event; this continues until a command is found. The whole process is called "key lookup".
We expose private value for free identity conversions when the value is nested in some covariant type, e.g. (symbols : Symbol.t list :> Value.t list) rather than List.map symbols ~f:Symbol.to_value.
eq t1 t2 = Value.eq (to_value t1) (to_value t2), i.e. eq checks whether the Emacs values underlying t1 and t2 are physically equal. This is different than phys_equal t1 t2, because we don't always wrap eq Emacs values in phys_equal OCaml values. I.e. phys_equal t1 t2 implies eq t1 t2, but not the converse.