Labelled and Optional Arguments to Functions

In this tutorial, we learn how to use labels in OCaml.

As a reminder: throughout this tutorial the code is written in the ocaml toplevel and the command prompt appears as a #.

Also remember that an expression must end with ;; for OCaml to evaluate it. Unless these examples start with a # toplevel prompt and end with ;;, it isn't an expression to evaluate but rather an example of code structure.

Labelled Arguments

Python has a nice syntax for writing arguments to functions. Here's an example (from the Python tutorial, since I'm not a Python programmer):

def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
  # function definition omitted

Here are the ways we can call this Python function:

ask_ok ('Do you really want to quit?')
ask_ok ('Overwrite the file?', 2)
ask_ok (prompt='Are you sure?')
ask_ok (complaint='Please answer yes or no!', prompt='Are you sure?')

Notice that in Python we are allowed to name arguments when we call them, or use the usual function call syntax, and we can have optional arguments with default values.

OCaml also has a way to label arguments and have optional arguments with default values.

The basic syntax is:

# let rec range ~first:a ~last:b =
  if a > b then []
  else a :: range ~first:(a + 1) ~last:b;;
val range : first:int -> last:int -> int list = <fun>

(Notice that both to and end are reserved words in OCaml, so they cannot be used as labels. This means you cannot have ~to or ~end.)

The type of our previous range function was:

range : int -> int -> int list

And the type of our new range function with labelled arguments is:

# range;;
- : first:int -> last:int -> int list = <fun>

Confusingly, the ~ (tilde) is not shown in the type definition, but you need to use it everywhere else.

With labelled arguments, it doesn't matter which order you give the arguments anymore:

# range ~first:1 ~last:10;;
- : int list = [1; 2; 3; 4; 5; 6; 7; 8; 9; 10]
# range ~last:10 ~first:1;;
- : int list = [1; 2; 3; 4; 5; 6; 7; 8; 9; 10]

There is also a shorthand way to name the arguments so that the label matches the variable in the function definition:

# let may ~f x =
  match x with
  | None -> ()
  | Some x -> ignore (f x);;
val may : f:('a -> 'b) -> 'a option -> unit = <fun>

It's worth spending some time working out exactly what this function does, and also working out its type signature by hand. There's a lot going on. First of all, the parameter ~f is just shorthand for ~f:f (i.e., the label is ~f and the variable used in the function is f). Secondly, notice that the function takes two parameters. The second parameter (x) is unlabelled. It is permitted for a function to take a mixture of labelled and unlabelled arguments.

What is the type of the labelled f parameter? Obviously it's a function of some sort.

What is the type of the unlabelled x parameter? The match clause gives us a clue. It's an 'a option.

This tells us that f takes an 'a parameter, and the return value of f is ignored, so it could be anything. The type of f is therefore 'a -> 'b.

The may function as a whole returns unit. Notice in each case of the match the result is ().

Thus the type of the may function is (you can verify this in the OCaml interactive toplevel if you want):

# may;;
- : f:('a -> 'b) -> 'a option -> unit = <fun>

What does this function do? Running the function in the OCaml toplevel gives us some clues:

# may ~f:print_endline None;;
- : unit = ()
# may ~f:print_endline (Some "hello");;
hello
- : unit = ()

If the unlabelled argument is a “null pointer” then may does nothing. Otherwise, may calls the f function on the argument.

Why is this useful? We're just about to find out...

Optional Arguments

Optional arguments are like labelled arguments, but we use ? instead of ~ in front of them. Here is an example:

# let rec range ?(step=1) a b =
  if a > b then []
  else a :: range ~step (a + step) b;;
val range : ?step:int -> int -> int -> int list = <fun>

Note the somewhat confusing syntax switching between ? and ~. We'll talk about that in the next section, but here is how you call this function:

# range 1 10;;
- : int list = [1; 2; 3; 4; 5; 6; 7; 8; 9; 10]
# range 1 10 ~step:2;;
- : int list = [1; 3; 5; 7; 9]

In this case, ?(step=1) means that ~step is an optional argument which defaults to 1. We can also omit the default value and just have an optional argument. This example is modified from LablGTK:

# type window =
  {mutable title: string;
   mutable width: int;
   mutable height: int};;
type window = {
  mutable title : string;
  mutable width : int;
  mutable height : int;
}
# let create_window () =
  {title = "none"; width = 640; height = 480;};;
val create_window : unit -> window = <fun>
# let set_title window title =
  window.title <- title;;
val set_title : window -> string -> unit = <fun>
# let set_width window width =
  window.width <- width;;
val set_width : window -> int -> unit = <fun>
# let set_height window height =
  window.height <- height;;
val set_height : window -> int -> unit = <fun>
# let open_window ?title ?width ?height () =
  let window = create_window () in
  may ~f:(set_title window) title;
  may ~f:(set_width window) width;
  may ~f:(set_height window) height;
  window;;
val open_window :
  ?title:string -> ?width:int -> ?height:int -> unit -> window = <fun>

This example is significantly complex and quite subtle, but the pattern used is very common in the LablGTK source code. Let's concentrate on the simple create_window function first. This function takes a unit and returns a window initialised with default settings for title, width, and height:

# create_window ();;
- : window = {title = "none"; width = 640; height = 480}

The set_title, set_width, and set_height functions are impure functions which modify the window structure. For example:

# let w = create_window () in
  set_title w "My Application";
  w;;
- : window = {title = "My Application"; width = 640; height = 480}

So far, this is just the imperative "mutable records" that we talked about in "If Statements, Loops, and Recursions". Now the complex part is the open_window function. This function takes 4 arguments, three of them optional, followed by a required, unlabelled unit. Let's first see this function in action:

# open_window ~title:"My Application" ();;
- : window = {title = "My Application"; width = 640; height = 480}
# let window = open_window ~title:"Clock" ~width:128 ~height:128 ();;
- : window = {title = "Clock"; width = 128; height = 128}

It does what you expect, but how? The secret is in the may function (see above) and the fact that the optional parameters don't have defaults.

When an optional parameter doesn't have a default, then it has type 'a option. The 'a would normally be inferred by type inference, so in the case of ?title above, this has type string option.

Remember the may function? It takes a function and an argument, and it calls the function on the argument, provided that the argument isn't None. So:

# may ~f:(set_title window) title;;

If the optional title argument is not specified by the caller, then title = None, so may does nothing. But if we call the function with, for example:

# open_window ~title:"My Application" ();;
- : window = {title = "My Application"; width = 640; height = 480}

then title = Some "My Application", and may therefore calls set_title window "My Application".

You should make sure you fully understand this example before proceeding to the next section.

Warning: This optional argument cannot be erased

We've just touched upon labels and optional arguments, but even this brief explanation might have raised several questions. The first may be: "Why use the extra () (unit) argument to open_window?" Let's try defining this function without the extra unit:

# let open_window ?title ?width ?height =
  let window = create_window () in
  may ~f:(set_title window) title;
  may ~f:(set_width window) width;
  may ~f:(set_height window) height;
  window;;
Warning 16 [unerasable-optional-argument]: this optional argument cannot be erased.
Warning 16 [unerasable-optional-argument]: this optional argument cannot be erased.
Warning 16 [unerasable-optional-argument]: this optional argument cannot be erased.
val open_window : ?title:string -> ?width:int -> ?height:int -> window =
  <fun>

Although OCaml has compiled the function, it has generated a somewhat infamous warning: "This optional argument cannot be erased," referring to the final ?height argument. To try to show what's going on here, let's call our modified open_window function:

# open_window;;
- : ?title:string -> ?width:int -> ?height:int -> window = <fun>
# open_window ~title:"My Application";;
- : ?width:int -> ?height:int -> window = <fun>

That didn't work. In fact, it didn't even run the open_window function at all. Instead it printed some strange type information.

Let's examine why:

Recall currying, uncurrying, and partial application of functions. Let's say we have a function plus defined as:

# let plus x y =
  x + y;;
val plus : int -> int -> int = <fun>

We can partially apply this as plus 2, for example, which is "the function that adds 2 to things":

# let f = plus 2;;
val f : int -> int = <fun>
# f 5;;
- : int = 7
# f 100;;
- : int = 102

In the plus example, the OCaml compiler can easily work out that plus 2 doesn't have enough arguments supplied yet. It needs another argument before the plus function itself can be executed. Therefore plus 2 is a function which is waiting for its extra argument to come along.

Things are not so clear when we add optional arguments into the mix. The call to open_window;; above is a case in point. Does the user mean "execute open_window now, or does the user mean to supply some or all of the optional arguments later? Is open_window;; waiting for extra arguments to come along like plus 2?

OCaml plays it safe and doesn't execute open_window. Instead, it treats it as a partial function application. The expression open_window literally evaluates to a function value.

Let's go back to the original working definition of open_window, where we had the extra unlabelled unit argument at the end:

# let open_window ?title ?width ?height () =
  let window = create_window () in
  may ~f:(set_title window) title;
  may ~f:(set_width window) width;
  may ~f:(set_height window) height;
  window;;
val open_window :
  ?title:string -> ?width:int -> ?height:int -> unit -> window = <fun>

If you want to pass optional arguments to open_window you must do so before the final unit, so if you type:

# open_window ();;
- : window = {title = "none"; width = 640; height = 480}

you must mean "execute open_window now with all optional arguments unspecified". Whereas if you type:

# open_window;;
- : ?title:string -> ?width:int -> ?height:int -> unit -> window = <fun>

you mean "give me the functional value" or (more usually in the toplevel) "print out the type of open_window".

More ~shorthand

Let's rewrite the range function yet again, this time using as much shorthand as possible for the labels:

# let rec range ~first ~last =
  if first > last then []
  else first :: range ~first:(first + 1) ~last;;
val range : first:int -> last:int -> int list = <fun>

Recall that ~foo on its own is short for ~foo:foo. This applies also when calling functions as well as declaring the arguments to functions. In the above the ~last is short for ~last:last.

Using ?foo in a Function Call

There's another little wrinkle concerning optional arguments. Suppose we write a function around open_window to open up an application:

# let open_application ?width ?height () =
  open_window ~title:"My Application" ~width ~height;;
Error: This expression has type 'a option
       but an expression was expected of type int

Recall that ~width is shorthand for ~width:width. The type of width is 'a option, but open_window ~width: expects an int.

OCaml provides more syntactic sugar. Writing ?width in the function call is shorthand for writing ~width:(unwrap width), where unwrap would be a function which removes the "option wrapper" around width (it's not actually possible to write an unwrap function like this, but conceptually that's the idea). So the correct way to write this function is:

# let open_application ?width ?height () =
  open_window ~title:"My Application" ?width ?height;;
val open_application : ?width:int -> ?height:int -> unit -> unit -> window =
  <fun>

When and When Not to Use ~ and ?

The syntax for labels and optional arguments is confusing, and you may often wonder when to use ~foo, when to use ?foo, and when to use plain foo. It's something of a black art that takes practice to get right.

?foo is only used when declaring the arguments of a function, ie:

let f ?arg1 ... =

or when using the specialised "unwrap option wrapper" form for function calls:

# let open_application ?width ?height () =
  open_window ~title:"My Application" ?width ?height;;
val open_application : ?width:int -> ?height:int -> unit -> unit -> window =
  <fun>

The declaration ?foo creates a variable called foo, so if you need the value of ?foo, use just foo.

The same applies to labels. Only use the ~foo form when declaring arguments of a function, i.e.:

let f ~foo:foo ... =

The declaration ~foo:foo creates a variable called simply foo, so if you need the value just use plain foo.

However, things get complicated for two reasons: first, the shorthand form ~foo (equivalent to ~foo:foo), and second, when you call a function that takes a labelled or optional argument using the shorthand form.

Here is some apparently obscure code from LablGTK to demonstrate all of this:

# let html ?border_width ?width ?height ?packing ?show () =  (* line 1 *)
  let w = create () in
  load_empty w;
  Container.set w ?border_width ?width ?height;            (* line 4 *)
  pack_return (new html w) ~packing ~show                  (* line 5 *);;

On line 1, we have the function definition. Notice there are 5 optional arguments and the mandatory unit 6th argument. Each of the optional arguments is going to define a variable, e.g., border_width of type 'a option.

On line 4, we use the special ?foo form for passing optional arguments to functions that take optional arguments. Container.set has the following type:

module Container = struct
  let set ?border_width ?(width = -2) ?(height = -2) w =
    (* ... *)

Line 5 uses the ~shorthand. Let's write this in long form:

# pack_return (new html w) ~packing:packing ~show:show;;
Line 1, characters 1-12:
Error: Unbound value pack_return

The pack_return function actually takes mandatory labelled arguments called ~packing and ~show, each of type 'a option. In other words, pack_return explicitly unwraps the option wrapper.

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