package wall

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type color = Gg.color
type transform = {
  1. x00 : float;
  2. x01 : float;
  3. x10 : float;
  4. x11 : float;
  5. x20 : float;
  6. x21 : float;
}
type 'texture paint = {
  1. xform : transform;
  2. extent : Gg.size2;
  3. radius : float;
  4. feather : float;
  5. inner : color;
  6. outer : color;
  7. texture : 'texture option;
}
type outline = {
  1. stroke_width : float;
  2. miter_limit : float;
  3. line_join : [ `BEVEL | `MITER | `ROUND ];
  4. line_cap : [ `BUTT | `ROUND | `SQUARE ];
}
type frame = {
  1. xform : transform;
  2. extent : Gg.size2;
  3. alpha : float;
}