package trail
Library
Module
Module type
Parameter
Class
Class type
The `Conn` module includes functions for handling an ongoing connection.
type t = {
adapter : Adapter.t;
before_send_cbs : (t -> unit) list;
after_send_cbs : (t -> unit) list;
conn : Atacama.Connection.t;
halted : bool;
chunked : bool;
headers : (string * string) list;
meth : Http.Method.t;
path : string;
params : (string * string) list;
peer : peer;
req : Request.t;
resp_body : Riot.Bytestring.t;
status : Http.Status.t;
switch : [ `websocket of Sock.upgrade_opts * Sock.t | `h2c ] option;
}
The core connection type.
A `Conn.t` represents an active connection, and is the main value passed across the trails.
`register_before_send fn` will call the function `fn` with the current connection immediately before any calls to `send`.
This is useful for measuring, performing sanity checks on the connection, or just for logging.
`with_header header value conn` will add a new header named `header` and set it to the value `value`. Note that only the new connection object will have this header set.
val with_body : Riot.Bytestring.t -> t -> t
`with_body body conn` will set the response body to `body`
`with_status status conn` will set the response status to `status`
val respond : status:Http.Status.t -> ?body:Riot.Bytestring.t -> t -> t
Set the status code and optionally the response body for a connection.
Send a connection. Typically within a trail, once `send` is called, the rest of the trails will be skipped.
If the connection has already been sent, this function will raise an exception.
If the returned connection object is ignored, and the old connection object is used, the underlying socket may already be closed and other operations would raise.
val send_response : Http.Status.t -> Riot.Bytestring.t -> t -> t
Convenience function to set a response and send it in one go.
send_chunked `OK conn
initializes a stream response in the connection.
You can use the chunk data conn
function to send more data.
val chunk : Riot.Bytestring.t -> t -> t
chunk data conn
will send data to the streamed connection.
set_params params conn
updates the connection with parameters. Note that this is primarily useful when building connection values that will be handled by user trails.
type read_result =
| Ok of t * Riot.Bytestring.t
| More of t * Riot.Bytestring.t
| Error of t * [ `Excess_body_read | `Closed | `Process_down | `Timeout | Riot.IO.io_error ]
val read_body : ?limit:int -> t -> read_result
read_body ?limit conn
will do a read on the body and return a buffer with it. If `limit` is set, the response will be at most of length `limit`.
If there is no more to read, this returns a Ok (conn, buf)
. If there is more to be read, this returns a More (conn, buf)
. On errors, this returns an Error (conn, reason)
.
send_file code path conn
sets up the connection conn
and transfers the file at path
with status code code
.
inform status headers
sends an information message back to the client and does not close the connection.
val upgrade : [ `h2c | `websocket of Sock.upgrade_opts * Sock.t ] -> t -> t
upgrade p conn
upgrades the connection conn
to the new protocol p
.