Source file compute_flexbox.ml
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open Geometry
open Style
open Tree
module Flex_direction_ext = struct
open Flex_direction
let is_row dir =
match dir with
| Row | Row_reverse -> true
| Column | Column_reverse -> false
let _is_column dir = not (is_row dir)
let is_reverse dir =
match dir with
| Row_reverse | Column_reverse -> true
| Row | Column -> false
let main_size size dir =
if is_row dir then size.Size.width else size.Size.height
let _cross_size size dir =
if is_row dir then size.Size.height else size.Size.width
let _with_cross_size size dir value =
if is_row dir then Size.{ size with height = value }
else Size.{ size with width = value }
let main_axis_sum rect dir =
if is_row dir then Rect.horizontal_axis_sum rect
else Rect.vertical_axis_sum rect
let _cross_axis_sum rect dir =
if is_row dir then Rect.vertical_axis_sum rect
else Rect.horizontal_axis_sum rect
let main_start rect dir = if is_row dir then rect.Rect.left else rect.Rect.top
let main_end rect dir =
if is_row dir then rect.Rect.right else rect.Rect.bottom
let cross_start rect dir =
if is_row dir then rect.Rect.top else rect.Rect.left
let cross_end rect dir =
if is_row dir then rect.Rect.bottom else rect.Rect.right
let _main_axis_pt pt dir = if is_row dir then pt.Point.x else pt.Point.y
let _cross_axis_pt pt dir = if is_row dir then pt.Point.y else pt.Point.x
end
type flex_item = {
node : Node_id.t;
order : int;
size : float option size;
min_size : float option size;
max_size : float option size;
align_self : align_self;
overflow : overflow point;
scrollbar_width : float;
flex_shrink : float;
flex_grow : float;
mutable resolved_minimum_main_size : float;
inset : float option rect;
mutable margin : float rect;
margin_is_auto : bool rect;
padding : float rect;
border : float rect;
mutable flex_basis : float;
mutable inner_flex_basis : float;
mutable violation : float;
mutable frozen : bool;
mutable content_flex_fraction : float;
mutable hypothetical_inner_width : float;
mutable hypothetical_inner_height : float;
mutable hypothetical_outer_width : float;
mutable hypothetical_outer_height : float;
mutable target_width : float;
mutable target_height : float;
mutable outer_target_width : float;
mutable outer_target_height : float;
mutable baseline : float;
mutable offset_main : float;
mutable offset_cross : float;
}
type flex_line = {
items : flex_item array;
mutable cross_size : float;
mutable offset_cross : float;
}
type algo_constants = {
dir : flex_direction;
is_row : bool;
is_wrap : bool;
is_wrap_reverse : bool;
min_size : float option size;
max_size : float option size;
border : float rect;
content_box_inset : float rect;
scrollbar_gutter : float point;
mutable gap : float size;
align_items : align_items;
align_content : align_content;
justify_content : justify_content option;
mutable node_outer_size : float option size;
mutable node_inner_size : float option size;
mutable container_size : float size;
mutable inner_container_size : float size;
}
let is_scroll_container (item : flex_item) : bool =
Overflow.is_container item.overflow.x || Overflow.is_container item.overflow.y
let compute_constants (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(style : Style.t) (known_dimensions : float option size)
(parent_size : float option size) : algo_constants =
let dir = Style.flex_direction style in
let is_row = Flex_direction_ext.is_row dir in
let is_wrap =
match Style.flex_wrap style with
| Wrap | Wrap_reverse -> true
| No_wrap -> false
in
let is_wrap_reverse = Style.flex_wrap style = Wrap_reverse in
let aspect_ratio = Style.aspect_ratio style in
let calc = Tree.resolve_calc_value tree in
let padding =
Style.padding style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp parent_size.width calc)
in
let border =
Style.border style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp parent_size.width calc)
in
let padding_border_sum = Rect.sum_axes (Rect.add padding border) in
let box_sizing_adjustment =
if Style.box_sizing style = Box_sizing.Content_box then padding_border_sum
else Size.zero
in
let overflow = Style.overflow style in
let scrollbar_gutter =
Point.
{
x =
(if overflow.y = Overflow.Scroll then Style.scrollbar_width style
else 0.0);
y =
(if overflow.x = Overflow.Scroll then Style.scrollbar_width style
else 0.0);
}
in
let content_box_inset =
Rect.add (Rect.add padding border)
Rect.
{
top = 0.0;
left = 0.0;
right = scrollbar_gutter.x;
bottom = scrollbar_gutter.y;
}
in
let node_outer_size = known_dimensions in
let node_inner_size =
Size.sub_option node_outer_size
(Size.map Option.some (Rect.sum_axes content_box_inset))
in
let gap_base =
match node_inner_size with
| { width = Some w; height = Some h } -> Size.{ width = w; height = h }
| _ -> Size.zero
in
let gap =
Style.gap style |> fun gap_size ->
Size.
{
width =
Length_percentage.resolve_or_zero (Size.get Inline gap_size)
(Some gap_base.width) calc;
height =
Length_percentage.resolve_or_zero (Size.get Block gap_size)
(Some gap_base.height) calc;
}
in
let min_size =
Style.min_size style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
let max_size =
Style.max_size style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
{
dir;
is_row;
is_wrap;
is_wrap_reverse;
min_size;
max_size;
border;
content_box_inset;
scrollbar_gutter;
gap;
align_items =
Option.value (Style.align_items style) ~default:Align_items.Stretch;
align_content =
Option.value (Style.align_content style) ~default:Align_content.Stretch;
justify_content = Style.justify_content style;
node_outer_size;
node_inner_size;
container_size = Size.zero;
inner_container_size = Size.zero;
}
let generate_anonymous_flex_items (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(node : Node_id.t) (constants : algo_constants) : flex_item array =
let calc = Tree.resolve_calc_value tree in
let keep_child style =
Style.position style <> Position.Absolute
&& Style.box_generation_mode style <> Box_generation_mode.None
in
let child_count = Tree.child_count tree node in
let kept = ref 0 in
for i = 0 to child_count - 1 do
let child = Tree.get_child_id tree node i in
let style = Tree.get_core_container_style tree child in
if keep_child style then incr kept
done;
let items = if !kept = 0 then [||] else Array.make !kept (Obj.magic 0) in
let insert_at = ref 0 in
for index = 0 to child_count - 1 do
let child_node = Tree.get_child_id tree node index in
let child_style = Tree.get_core_container_style tree child_node in
if keep_child child_style then (
let aspect_ratio = Style.aspect_ratio child_style in
let padding =
Style.padding child_style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp constants.node_inner_size.width
calc)
in
let border =
Style.border child_style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp constants.node_inner_size.width
calc)
in
let pb_sum = Rect.sum_axes (Rect.add padding border) in
let box_sizing_adjustment =
if Style.box_sizing child_style = Box_sizing.Content_box then pb_sum
else Size.zero
in
let size =
Style.size child_style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims)
constants.node_inner_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims)
constants.node_inner_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
let min_size =
Style.min_size child_style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims)
constants.node_inner_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims)
constants.node_inner_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
let max_size =
Style.max_size child_style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims)
constants.node_inner_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims)
constants.node_inner_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
let inset =
Style.inset child_style
|> Rect.zip_size constants.node_inner_size (fun p s ->
Length_percentage_auto.maybe_resolve p s calc)
in
let margin =
Style.margin child_style
|> Rect.map (fun lpa ->
Length_percentage_auto.resolve_or_zero lpa
constants.node_inner_size.width calc)
in
let margin_is_auto =
Style.margin child_style |> Rect.map Length_percentage_auto.is_auto
in
let align_self =
match Style.align_self child_style with
| Some align -> align
| None -> constants.align_items
in
let item =
{
node = child_node;
order = index;
size;
min_size;
max_size;
align_self;
overflow = Style.overflow child_style;
scrollbar_width = Style.scrollbar_width child_style;
flex_grow = Style.flex_grow child_style;
flex_shrink = Style.flex_shrink child_style;
flex_basis = 0.0;
inner_flex_basis = 0.0;
violation = 0.0;
frozen = false;
resolved_minimum_main_size = 0.0;
inset;
margin;
margin_is_auto;
padding;
border;
hypothetical_inner_width = 0.0;
hypothetical_inner_height = 0.0;
hypothetical_outer_width = 0.0;
hypothetical_outer_height = 0.0;
target_width = 0.0;
target_height = 0.0;
outer_target_width = 0.0;
outer_target_height = 0.0;
content_flex_fraction = 0.0;
baseline = 0.0;
offset_main = 0.0;
offset_cross = 0.0;
}
in
items.(!insert_at) <- item;
incr insert_at)
done;
items
let determine_available_space (known_dimensions : float option size)
(available_space : Available_space.t size) (constants : algo_constants) :
Available_space.t size =
let width =
match known_dimensions.width with
| Some node_width ->
Available_space.of_float
(node_width -. Rect.horizontal_axis_sum constants.content_box_inset)
| None ->
Available_space.sub available_space.width
(Rect.horizontal_axis_sum constants.content_box_inset)
in
let height =
match known_dimensions.height with
| Some node_height ->
Available_space.of_float
(node_height -. Rect.vertical_axis_sum constants.content_box_inset)
| None ->
Available_space.sub available_space.height
(Rect.vertical_axis_sum constants.content_box_inset)
in
Size.{ width; height }
let determine_flex_base_size (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(constants : algo_constants) (available_space : Available_space.t size)
(flex_items : flex_item array) : unit =
let calc = Tree.resolve_calc_value tree in
Array.iter
(fun child ->
let child_style = Tree.get_core_container_style tree child.node in
let cross_axis_parent_size =
if constants.is_row then constants.node_inner_size.height
else constants.node_inner_size.width
in
let child_parent_size =
if constants.is_row then
Size.{ width = None; height = cross_axis_parent_size }
else Size.{ width = cross_axis_parent_size; height = None }
in
let cross_axis_margin_sum =
if constants.is_row then child.margin.top +. child.margin.bottom
else child.margin.left +. child.margin.right
in
let child_min_cross =
(if constants.is_row then child.min_size.height
else child.min_size.width)
|> Option.map (fun v -> v +. cross_axis_margin_sum)
in
let child_max_cross =
(if constants.is_row then child.max_size.height
else child.max_size.width)
|> Option.map (fun v -> v +. cross_axis_margin_sum)
in
let cross_axis_available_space =
let available_cross =
if constants.is_row then available_space.height
else available_space.width
in
match available_cross with
| Available_space.Definite val_ ->
let clamped =
Option.value cross_axis_parent_size ~default:val_ |> fun v ->
match (child_min_cross, child_max_cross) with
| Some min, Some max -> Float.max min (Float.min v max)
| Some min, None -> Float.max min v
| None, Some max -> Float.min v max
| None, None -> v
in
Available_space.of_float clamped
| Available_space.Min_content -> (
match child_min_cross with
| Some min -> Available_space.of_float min
| None -> Available_space.min_content)
| Available_space.Max_content -> (
match child_max_cross with
| Some max -> Available_space.of_float max
| None -> Available_space.max_content)
in
let child_known_dimensions =
let base_size =
if constants.is_row then
{ Size.width = None; height = child.size.height }
else { Size.width = child.size.width; height = None }
in
let cross_dim =
if constants.is_row then base_size.height else base_size.width
in
if child.align_self = Stretch && cross_dim = None then
let cross_size =
Available_space.to_option cross_axis_available_space
|> Option.map (fun v -> v -. cross_axis_margin_sum)
in
if constants.is_row then { base_size with height = cross_size }
else { base_size with width = cross_size }
else base_size
in
let container_width =
if constants.is_row then constants.node_inner_size.width
else constants.node_inner_size.height
in
let box_sizing_adjustment =
if Style.box_sizing child_style = Box_sizing.Content_box then
let padding_main =
if constants.is_row then child.padding.left +. child.padding.right
else child.padding.top +. child.padding.bottom
in
let border_main =
if constants.is_row then child.border.left +. child.border.right
else child.border.top +. child.border.bottom
in
padding_main +. border_main
else 0.0
in
let flex_basis_style =
Style.flex_basis child_style |> fun fb ->
Dimension.maybe_resolve fb container_width calc
|> Option.map (fun v -> v +. box_sizing_adjustment)
in
child.flex_basis <-
(let main_size =
if constants.is_row then child.size.width else child.size.height
in
match (flex_basis_style, main_size) with
| Some fb, _ -> fb
| None, Some ms -> ms
| None, None ->
let child_available_space =
let main_available =
match
if constants.is_row then available_space.width
else available_space.height
with
| Available_space.Min_content -> Available_space.min_content
| _ -> Available_space.max_content
in
if constants.is_row then
Size.
{
width = main_available;
height = cross_axis_available_space;
}
else
Size.
{
width = cross_axis_available_space;
height = main_available;
}
in
let layout_output =
Tree.compute_child_layout tree child.node
(Layout_input.make ~run_mode:Run_mode.Compute_size
~sizing_mode:Sizing_mode.Content_size
~axis:
(if constants.is_row then Requested_axis.Horizontal
else Requested_axis.Vertical)
~known_dimensions:child_known_dimensions
~parent_size:child_parent_size
~available_space:child_available_space
~vertical_margins_are_collapsible:Line.both_false)
in
let measured_size = Layout_output.size layout_output in
if constants.is_row then measured_size.width
else measured_size.height);
let padding_border_sum =
if constants.is_row then
child.padding.left +. child.padding.right +. child.border.left
+. child.border.right
else
child.padding.top +. child.padding.bottom +. child.border.top
+. child.border.bottom
in
child.flex_basis <- Float.max child.flex_basis padding_border_sum;
child.inner_flex_basis <- child.flex_basis -. padding_border_sum;
let style_min_main_size =
let min_from_style =
if constants.is_row then child.min_size.width
else child.min_size.height
in
let auto_min =
let overflow_main =
if constants.is_row then child.overflow.x else child.overflow.y
in
match Overflow.to_automatic_min_size overflow_main with
| dim when Dimension.is_auto dim -> None
| dim -> Dimension.to_option dim
in
match (min_from_style, auto_min) with
| Some v, _ -> Some v
| None, Some v -> Some v
| None, None -> None
in
child.resolved_minimum_main_size <-
(match style_min_main_size with
| Some v -> v
| None ->
let child_available_space =
let cross_available =
if constants.is_row then
Size.
{
width = Available_space.min_content;
height = cross_axis_available_space;
}
else
Size.
{
width = cross_axis_available_space;
height = Available_space.min_content;
}
in
cross_available
in
let layout_output =
Tree.compute_child_layout tree child.node
(Layout_input.make ~run_mode:Run_mode.Compute_size
~sizing_mode:Sizing_mode.Content_size
~axis:
(if constants.is_row then Requested_axis.Horizontal
else Requested_axis.Vertical)
~known_dimensions:child_known_dimensions
~parent_size:child_parent_size
~available_space:child_available_space
~vertical_margins_are_collapsible:Line.both_false)
in
let min_content_main_size =
let measured_size = Layout_output.size layout_output in
if constants.is_row then measured_size.width
else measured_size.height
in
let clamped_min =
min_content_main_size |> fun v ->
(match
if constants.is_row then child.size.width
else child.size.height
with
| Some size -> Float.min v size
| None -> v)
|> fun v ->
match
if constants.is_row then child.max_size.width
else child.max_size.height
with
| Some max -> Float.min v max
| None -> v
in
Float.max clamped_min padding_border_sum);
let hypothetical_inner_min_main =
Float.max child.resolved_minimum_main_size padding_border_sum
in
let hypothetical_inner_width =
let max_main =
if constants.is_row then child.max_size.width
else child.max_size.height
in
match max_main with
| Some max ->
Float.min child.flex_basis
(Float.max hypothetical_inner_min_main max)
| None -> Float.max child.flex_basis hypothetical_inner_min_main
in
let hypothetical_outer_width =
hypothetical_inner_width
+.
if constants.is_row then child.margin.left +. child.margin.right
else child.margin.top +. child.margin.bottom
in
if constants.is_row then (
child.hypothetical_inner_width <- hypothetical_inner_width;
child.hypothetical_outer_width <- hypothetical_outer_width)
else (
child.hypothetical_inner_height <- hypothetical_inner_width;
child.hypothetical_outer_height <- hypothetical_outer_width))
flex_items
let collect_flex_lines (constants : algo_constants)
(available_space : Available_space.t size) (flex_items : flex_item array) :
flex_line list =
if not constants.is_wrap then
[
{
items = Array.init (Array.length flex_items) (Array.get flex_items);
cross_size = 0.0;
offset_cross = 0.0;
};
]
else
let main_axis_available_space =
let max_main =
if constants.is_row then constants.max_size.width
else constants.max_size.height
in
match max_main with
| Some max_size ->
let available_main =
if constants.is_row then available_space.width
else available_space.height
in
let resolved =
Available_space.to_option available_main
|> Option.value ~default:max_size
|> fun v ->
let min_main =
if constants.is_row then constants.min_size.width
else constants.min_size.height
in
match min_main with Some min -> Float.max v min | None -> v
in
Available_space.of_float resolved
| None ->
if constants.is_row then available_space.width
else available_space.height
in
match main_axis_available_space with
| Available_space.Max_content ->
[
{
items = Array.init (Array.length flex_items) (Array.get flex_items);
cross_size = 0.0;
offset_cross = 0.0;
};
]
| Available_space.Min_content ->
let lines = ref [] in
for i = Array.length flex_items - 1 downto 0 do
let item = flex_items.(i) in
lines :=
{ items = [| item |]; cross_size = 0.0; offset_cross = 0.0 }
:: !lines
done;
!lines
| Available_space.Definite main_axis_available_space ->
let main_axis_gap =
if constants.is_row then constants.gap.width else constants.gap.height
in
let rec collect_lines start_index lines =
if start_index >= Array.length flex_items then List.rev lines
else
let line_length = ref 0.0 in
let rec find_split idx =
if idx >= Array.length flex_items then idx
else
let item = flex_items.(idx) in
let gap_contribution =
if idx = start_index then 0.0 else main_axis_gap
in
let item_size =
if constants.is_row then item.hypothetical_outer_width
else item.hypothetical_outer_height
in
let new_length =
!line_length +. item_size +. gap_contribution
in
if new_length > main_axis_available_space && idx <> start_index
then idx
else (
line_length := new_length;
find_split (idx + 1))
in
let split_idx = find_split start_index in
let split_idx =
if split_idx = start_index then start_index + 1 else split_idx
in
let line_items_len = split_idx - start_index in
let line_items = Array.sub flex_items start_index line_items_len in
let line =
{ items = line_items; cross_size = 0.0; offset_cross = 0.0 }
in
collect_lines split_idx (line :: lines)
in
collect_lines 0 []
let sum_axis_gaps gap num_items =
if num_items <= 1 then 0.0 else gap *. float_of_int (num_items - 1)
let determine_container_main_size (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(available_space : Available_space.t size) (flex_lines : flex_line list)
(constants : algo_constants) : unit =
let main_content_box_inset =
if constants.is_row then
Rect.horizontal_axis_sum constants.content_box_inset
else Rect.vertical_axis_sum constants.content_box_inset
in
let outer_main_size =
let current_main_size =
if constants.is_row then constants.node_outer_size.width
else constants.node_outer_size.height
in
match current_main_size with
| Some size -> size
| None -> (
let available_main =
if constants.is_row then available_space.width
else available_space.height
in
match available_main with
| Available_space.Definite main_axis_available_space ->
let longest_line_length =
List.fold_left
(fun max_length line ->
let line_main_axis_gap =
sum_axis_gaps
(if constants.is_row then constants.gap.width
else constants.gap.height)
(Array.length line.items)
in
let total_target_size =
Array.fold_left
(fun sum child ->
let padding_border_sum =
if constants.is_row then
child.padding.left +. child.padding.right
+. child.border.left +. child.border.right
else
child.padding.top +. child.padding.bottom
+. child.border.top +. child.border.bottom
in
let min_main =
if constants.is_row then child.min_size.width
else child.min_size.height
in
let base_size =
match min_main with
| Some min -> Float.max child.flex_basis min
| None -> child.flex_basis
in
let margin_sum =
if constants.is_row then
child.margin.left +. child.margin.right
else child.margin.top +. child.margin.bottom
in
sum
+. Float.max (base_size +. margin_sum)
padding_border_sum)
0.0 line.items
in
Float.max max_length (total_target_size +. line_main_axis_gap))
0.0 flex_lines
in
let size = longest_line_length +. main_content_box_inset in
if List.length flex_lines > 1 then
Float.max size main_axis_available_space
else size
| Available_space.Min_content when constants.is_wrap ->
let longest_line_length =
List.fold_left
(fun max_length line ->
let line_main_axis_gap =
sum_axis_gaps
(if constants.is_row then constants.gap.width
else constants.gap.height)
(Array.length line.items)
in
let total_target_size =
Array.fold_left
(fun sum child ->
let padding_border_sum =
if constants.is_row then
child.padding.left +. child.padding.right
+. child.border.left +. child.border.right
else
child.padding.top +. child.padding.bottom
+. child.border.top +. child.border.bottom
in
let min_main =
if constants.is_row then child.min_size.width
else child.min_size.height
in
let base_size =
match min_main with
| Some min -> Float.max child.flex_basis min
| None -> child.flex_basis
in
let margin_sum =
if constants.is_row then
child.margin.left +. child.margin.right
else child.margin.top +. child.margin.bottom
in
sum
+. Float.max (base_size +. margin_sum)
padding_border_sum)
0.0 line.items
in
Float.max max_length (total_target_size +. line_main_axis_gap))
0.0 flex_lines
in
longest_line_length +. main_content_box_inset
| Available_space.Min_content | Available_space.Max_content ->
let main_size = ref 0.0 in
List.iter
(fun line ->
Array.iter
(fun (flex_item : flex_item) ->
let style_min =
if constants.is_row then flex_item.min_size.width
else flex_item.min_size.height
in
let style_preferred =
if constants.is_row then flex_item.size.width
else flex_item.size.height
in
let style_max =
if constants.is_row then flex_item.max_size.width
else flex_item.max_size.height
in
let clamping_basis =
match style_preferred with
| Some pref -> Some (Float.max flex_item.flex_basis pref)
| None -> Some flex_item.flex_basis
in
let flex_basis_min =
if flex_item.flex_shrink = 0.0 then clamping_basis
else None
in
let flex_basis_max =
if flex_item.flex_grow = 0.0 then clamping_basis else None
in
let min_main_size =
let base_min =
match (style_min, flex_basis_min) with
| Some s, Some f -> Some (Float.max s f)
| Some s, None -> Some s
| None, Some f -> Some f
| None, None -> None
in
match base_min with
| Some v ->
Float.max v flex_item.resolved_minimum_main_size
| None -> flex_item.resolved_minimum_main_size
in
let max_main_size =
match (style_max, flex_basis_max) with
| Some s, Some f -> Float.min s f
| Some s, None -> s
| None, Some f -> f
| None, None -> Float.infinity
in
let margin_sum =
if constants.is_row then
flex_item.margin.left +. flex_item.margin.right
else flex_item.margin.top +. flex_item.margin.bottom
in
let content_contribution =
match (style_min, style_preferred, max_main_size) with
| _, Some pref, max
when max <= min_main_size || max <= pref ->
let clamped =
Float.min pref max |> Float.max min_main_size
in
clamped +. margin_sum
| _, _, max when max <= min_main_size ->
min_main_size +. margin_sum
| _ when is_scroll_container flex_item ->
let content_main_size =
flex_item.flex_basis +. margin_sum
in
if constants.is_row then
let clamped =
match (style_min, style_max) with
| Some min, Some max ->
Float.max min
(Float.min content_main_size max)
| Some min, None ->
Float.max min content_main_size
| None, Some max ->
Float.min content_main_size max
| None, None -> content_main_size
in
Float.max clamped main_content_box_inset
else
let with_flex_basis =
Float.max content_main_size flex_item.flex_basis
in
let clamped =
match (style_min, style_max) with
| Some min, Some max ->
Float.max min (Float.min with_flex_basis max)
| Some min, None -> Float.max min with_flex_basis
| None, Some max -> Float.min with_flex_basis max
| None, None -> with_flex_basis
in
Float.max clamped main_content_box_inset
| _ ->
let cross_axis_parent_size =
if constants.is_row then
constants.node_inner_size.height
else constants.node_inner_size.width
in
let cross_axis_margin_sum =
if constants.is_row then
flex_item.margin.top +. flex_item.margin.bottom
else flex_item.margin.left +. flex_item.margin.right
in
let child_min_cross =
(if constants.is_row then flex_item.min_size.height
else flex_item.min_size.width)
|> Option.map (fun v -> v +. cross_axis_margin_sum)
in
let child_max_cross =
(if constants.is_row then flex_item.max_size.height
else flex_item.max_size.width)
|> Option.map (fun v -> v +. cross_axis_margin_sum)
in
let cross_axis_available_space =
let available_cross =
if constants.is_row then available_space.height
else available_space.width
in
match available_cross with
| Available_space.Definite val_ ->
let clamped =
Option.value cross_axis_parent_size
~default:val_
|> fun v ->
match (child_min_cross, child_max_cross) with
| Some min, Some max ->
Float.max min (Float.min v max)
| Some min, None -> Float.max min v
| None, Some max -> Float.min v max
| None, None -> v
in
Available_space.of_float clamped
| _ -> available_cross
in
let child_available_space =
if constants.is_row then
Size.
{
width = available_space.width;
height = cross_axis_available_space;
}
else
Size.
{
width = cross_axis_available_space;
height = available_space.height;
}
in
let child_known_dimensions =
let base_size =
if constants.is_row then
{
Size.width = None;
height = flex_item.size.height;
}
else
{
Size.width = flex_item.size.width;
height = None;
}
in
let cross_dim =
if constants.is_row then base_size.height
else base_size.width
in
if
flex_item.align_self = Stretch && cross_dim = None
then
let cross_size =
Available_space.to_option
cross_axis_available_space
|> Option.map (fun v ->
v
-.
if constants.is_row then
flex_item.margin.top
+. flex_item.margin.bottom
else
flex_item.margin.left
+. flex_item.margin.right)
in
if constants.is_row then
{ base_size with height = cross_size }
else { base_size with width = cross_size }
else base_size
in
let layout_output =
Tree.compute_child_layout tree flex_item.node
(Layout_input.make ~run_mode:Run_mode.Compute_size
~sizing_mode:Sizing_mode.Inherent_size
~axis:
(if constants.is_row then
Requested_axis.Horizontal
else Requested_axis.Vertical)
~known_dimensions:child_known_dimensions
~parent_size:constants.node_inner_size
~available_space:child_available_space
~vertical_margins_are_collapsible:
Line.both_false)
in
let content_main_size =
let measured_size =
Layout_output.size layout_output
in
(if constants.is_row then measured_size.width
else measured_size.height)
+. margin_sum
in
if constants.is_row then
let clamped =
match (style_min, style_max) with
| Some min, Some max ->
Float.max min
(Float.min content_main_size max)
| Some min, None ->
Float.max min content_main_size
| None, Some max ->
Float.min content_main_size max
| None, None -> content_main_size
in
Float.max clamped main_content_box_inset
else
let with_flex_basis =
Float.max content_main_size flex_item.flex_basis
in
let clamped =
match (style_min, style_max) with
| Some min, Some max ->
Float.max min (Float.min with_flex_basis max)
| Some min, None -> Float.max min with_flex_basis
| None, Some max -> Float.min with_flex_basis max
| None, None -> with_flex_basis
in
Float.max clamped main_content_box_inset
in
flex_item.content_flex_fraction <-
(let diff =
content_contribution -. flex_item.flex_basis
in
if diff > 0.0 then
diff /. Float.max 1.0 flex_item.flex_grow
else if diff < 0.0 then
let scaled_shrink_factor =
Float.max 1.0
(flex_item.flex_shrink
*. flex_item.inner_flex_basis)
in
diff /. scaled_shrink_factor
else 0.0))
line.items;
let item_main_size_sum =
Array.fold_left
(fun sum item ->
let flex_fraction = item.content_flex_fraction in
let flex_contribution =
if item.content_flex_fraction > 0.0 then
Float.max 1.0 item.flex_grow *. flex_fraction
else if item.content_flex_fraction < 0.0 then
let scaled_shrink_factor =
Float.max 1.0 item.flex_shrink
*. item.inner_flex_basis
in
scaled_shrink_factor *. flex_fraction
else 0.0
in
let size = item.flex_basis +. flex_contribution in
if constants.is_row then (
item.outer_target_width <- size;
item.target_width <- size)
else (
item.outer_target_height <- size;
item.target_height <- size);
sum +. size)
0.0 line.items
in
let gap_sum =
sum_axis_gaps
(if constants.is_row then constants.gap.width
else constants.gap.height)
(Array.length line.items)
in
main_size := Float.max !main_size (item_main_size_sum +. gap_sum))
flex_lines;
!main_size +. main_content_box_inset)
in
let min_main =
if constants.is_row then constants.min_size.width
else constants.min_size.height
in
let max_main =
if constants.is_row then constants.max_size.width
else constants.max_size.height
in
let scrollbar_main =
if constants.is_row then constants.scrollbar_gutter.x
else constants.scrollbar_gutter.y
in
let outer_main_size =
let clamped =
match (min_main, max_main) with
| Some min, Some max -> Float.max min (Float.min outer_main_size max)
| Some min, None -> Float.max min outer_main_size
| None, Some max -> Float.min outer_main_size max
| None, None -> outer_main_size
in
Float.max clamped (main_content_box_inset -. scrollbar_main)
in
let inner_main_size =
Float.max (outer_main_size -. main_content_box_inset) 0.0
in
if constants.is_row then (
constants.container_size <-
{ constants.container_size with width = outer_main_size };
constants.inner_container_size <-
{ constants.inner_container_size with width = inner_main_size };
constants.node_inner_size <-
{ constants.node_inner_size with width = Some inner_main_size })
else (
constants.container_size <-
{ constants.container_size with height = outer_main_size };
constants.inner_container_size <-
{ constants.inner_container_size with height = inner_main_size };
constants.node_inner_size <-
{ constants.node_inner_size with height = Some inner_main_size })
let resolve_flexible_lengths (line : flex_line) (constants : algo_constants) :
unit =
let total_main_axis_gap =
sum_axis_gaps
(if constants.is_row then constants.gap.width else constants.gap.height)
(Array.length line.items)
in
let total_hypothetical_outer_main_size =
Array.fold_left
(fun sum child ->
sum
+.
if constants.is_row then child.hypothetical_outer_width
else child.hypothetical_outer_height)
0.0 line.items
in
let used_flex_factor =
total_main_axis_gap +. total_hypothetical_outer_main_size
in
let inner_main_size =
if constants.is_row then
Option.value constants.node_inner_size.width ~default:0.0
else Option.value constants.node_inner_size.height ~default:0.0
in
let growing = used_flex_factor < inner_main_size in
let shrinking = used_flex_factor > inner_main_size in
let exactly_sized = (not growing) && not shrinking in
Array.iter
(fun child ->
let inner_target_size =
if constants.is_row then child.hypothetical_inner_width
else child.hypothetical_inner_height
in
if constants.is_row then child.target_width <- inner_target_size
else child.target_height <- inner_target_size;
if
exactly_sized
|| (child.flex_grow = 0.0 && child.flex_shrink = 0.0)
|| (growing && child.flex_basis > inner_target_size)
|| (shrinking && child.flex_basis < inner_target_size)
then (
child.frozen <- true;
let outer_target_size =
inner_target_size
+.
if constants.is_row then child.margin.left +. child.margin.right
else child.margin.top +. child.margin.bottom
in
if constants.is_row then child.outer_target_width <- outer_target_size
else child.outer_target_height <- outer_target_size))
line.items;
if exactly_sized then ()
else
let calc_used_space () =
total_main_axis_gap
+. Array.fold_left
(fun sum child ->
if child.frozen then
sum
+.
if constants.is_row then child.outer_target_width
else child.outer_target_height
else
sum +. child.flex_basis
+.
if constants.is_row then child.margin.left +. child.margin.right
else child.margin.top +. child.margin.bottom)
0.0 line.items
in
let initial_free_space = inner_main_size -. calc_used_space () in
let rec flex_loop () =
if Array.for_all (fun child -> child.frozen) line.items then ()
else
let used_space = calc_used_space () in
let sum_flex_grow, sum_flex_shrink =
Array.fold_left
(fun (grow, shrink) child ->
if child.frozen then (grow, shrink)
else (grow +. child.flex_grow, shrink +. child.flex_shrink))
(0.0, 0.0) line.items
in
let free_space =
if growing && sum_flex_grow < 1.0 then
Float.min
((initial_free_space *. sum_flex_grow) -. total_main_axis_gap)
(inner_main_size -. used_space)
else if shrinking && sum_flex_shrink < 1.0 then
Float.max
((initial_free_space *. sum_flex_shrink) -. total_main_axis_gap)
(inner_main_size -. used_space)
else inner_main_size -. used_space
in
(if Float.is_finite free_space && free_space <> 0.0 then
if growing && sum_flex_grow > 0.0 then
Array.iter
(fun child ->
if not child.frozen then
let new_size =
child.flex_basis
+. (free_space *. (child.flex_grow /. sum_flex_grow))
in
if constants.is_row then child.target_width <- new_size
else child.target_height <- new_size)
line.items
else if shrinking && sum_flex_shrink > 0.0 then
let sum_scaled_shrink_factor =
Array.fold_left
(fun sum child ->
if child.frozen then sum
else sum +. (child.inner_flex_basis *. child.flex_shrink))
0.0 line.items
in
if sum_scaled_shrink_factor > 0.0 then
Array.iter
(fun child ->
if not child.frozen then
let scaled_shrink_factor =
child.inner_flex_basis *. child.flex_shrink
in
let new_size =
child.flex_basis
+. free_space
*. (scaled_shrink_factor /. sum_scaled_shrink_factor)
in
if constants.is_row then child.target_width <- new_size
else child.target_height <- new_size)
line.items);
let total_violation =
Array.fold_left
(fun acc child ->
if child.frozen then acc
else
let current_size =
if constants.is_row then child.target_width
else child.target_height
in
let resolved_min = Some child.resolved_minimum_main_size in
let max_main =
if constants.is_row then child.max_size.width
else child.max_size.height
in
let clamped =
let v =
match (resolved_min, max_main) with
| Some min, Some max ->
Float.max min (Float.min current_size max)
| Some min, None -> Float.max min current_size
| None, Some max -> Float.min current_size max
| None, None -> current_size
in
Float.max 0.0 v
in
child.violation <- clamped -. current_size;
if constants.is_row then (
child.target_width <- clamped;
child.outer_target_width <-
clamped +. child.margin.left +. child.margin.right)
else (
child.target_height <- clamped;
child.outer_target_height <-
clamped +. child.margin.top +. child.margin.bottom);
acc +. child.violation)
0.0 line.items
in
Array.iter
(fun child ->
if not child.frozen then
child.frozen <-
(if total_violation > 0.0 then child.violation > 0.0
else if total_violation < 0.0 then child.violation < 0.0
else true))
line.items;
flex_loop ()
in
flex_loop ()
let determine_hypothetical_cross_size (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(line : flex_line) (constants : algo_constants)
(available_space : Available_space.t size) : unit =
Array.iter
(fun child ->
let padding_border_sum =
if constants.is_row then
child.padding.top +. child.padding.bottom +. child.border.top
+. child.border.bottom
else
child.padding.left +. child.padding.right +. child.border.left
+. child.border.right
in
let child_known_main =
if constants.is_row then constants.container_size.width
else constants.container_size.height
in
let child_cross =
let cross_size =
if constants.is_row then child.size.height else child.size.width
in
let min_cross =
if constants.is_row then child.min_size.height
else child.min_size.width
in
let max_cross =
if constants.is_row then child.max_size.height
else child.max_size.width
in
match (cross_size, min_cross, max_cross) with
| Some size, Some min, Some max ->
Some
(Float.max padding_border_sum
(Float.max min (Float.min size max)))
| Some size, Some min, None ->
Some (Float.max padding_border_sum (Float.max min size))
| Some size, None, Some max ->
Some (Float.max padding_border_sum (Float.min size max))
| Some size, None, None -> Some (Float.max padding_border_sum size)
| None, _, _ -> None
in
let child_available_cross =
let available_cross =
if constants.is_row then available_space.height
else available_space.width
in
let min_cross =
if constants.is_row then child.min_size.height
else child.min_size.width
in
let max_cross =
if constants.is_row then child.max_size.height
else child.max_size.width
in
match available_cross with
| Available_space.Definite value ->
let clamped =
match (min_cross, max_cross) with
| Some min, Some max -> Float.max min (Float.min value max)
| Some min, None -> Float.max min value
| None, Some max -> Float.min value max
| None, None -> value
in
Available_space.of_float (Float.max padding_border_sum clamped)
| _ -> available_cross
in
let child_inner_cross =
match child_cross with
| Some cross -> cross
| None ->
let child_known_dimensions =
if constants.is_row then
{ Size.width = Some child.target_width; height = child_cross }
else
{ Size.width = child_cross; height = Some child.target_height }
in
let child_available_space =
if constants.is_row then
{
Size.width = Available_space.of_float child_known_main;
height = child_available_cross;
}
else
{
Size.width = child_available_cross;
height = Available_space.of_float child_known_main;
}
in
let layout_output =
Tree.compute_child_layout tree child.node
(Layout_input.make ~run_mode:Run_mode.Compute_size
~sizing_mode:Sizing_mode.Content_size
~axis:
(if constants.is_row then Requested_axis.Vertical
else Requested_axis.Horizontal)
~known_dimensions:child_known_dimensions
~parent_size:constants.node_inner_size
~available_space:child_available_space
~vertical_margins_are_collapsible:Line.both_false)
in
let measured_size =
let size = Layout_output.size layout_output in
if constants.is_row then size.height else size.width
in
let min_cross =
if constants.is_row then child.min_size.height
else child.min_size.width
in
let max_cross =
if constants.is_row then child.max_size.height
else child.max_size.width
in
let clamped =
match (min_cross, max_cross) with
| Some min, Some max ->
Float.max min (Float.min measured_size max)
| Some min, None -> Float.max min measured_size
| None, Some max -> Float.min measured_size max
| None, None -> measured_size
in
Float.max padding_border_sum clamped
in
let child_outer_cross =
child_inner_cross
+.
if constants.is_row then child.margin.top +. child.margin.bottom
else child.margin.left +. child.margin.right
in
if constants.is_row then (
child.hypothetical_inner_height <- child_inner_cross;
child.hypothetical_outer_height <- child_outer_cross)
else (
child.hypothetical_inner_width <- child_inner_cross;
child.hypothetical_outer_width <- child_outer_cross))
line.items
let calculate_children_base_lines (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(known_dimensions : float option size)
(available_space : Available_space.t size) (flex_lines : flex_line list)
(constants : algo_constants) : unit =
if not constants.is_row then ()
else
List.iter
(fun line ->
let line_baseline_child_count =
Array.fold_left
(fun count child ->
if child.align_self = Baseline then count + 1 else count)
0 line.items
in
if line_baseline_child_count <= 1 then ()
else
Array.iter
(fun child ->
if child.align_self = Baseline then
let measured_size_and_baselines =
Tree.compute_child_layout tree child.node
(Layout_input.make ~run_mode:Run_mode.Perform_layout
~sizing_mode:Sizing_mode.Content_size
~axis:Requested_axis.Both
~known_dimensions:
(if constants.is_row then
{
Size.width = Some child.target_width;
height = Some child.hypothetical_inner_height;
}
else
{
Size.width = Some child.hypothetical_inner_width;
height = Some child.target_height;
})
~parent_size:constants.node_inner_size
~available_space:
(if constants.is_row then
{
Size.width =
Available_space.of_float
constants.container_size.width;
height =
Available_space.set_or_self
available_space.height known_dimensions.height;
}
else
{
Size.width =
Available_space.set_or_self
available_space.width known_dimensions.width;
height =
Available_space.of_float
constants.container_size.height;
})
~vertical_margins_are_collapsible:Line.both_false)
in
let baseline =
(Layout_output.first_baselines measured_size_and_baselines).y
in
let height =
(Layout_output.size measured_size_and_baselines).height
in
child.baseline <-
Option.value baseline ~default:height +. child.margin.top)
line.items)
flex_lines
let calculate_cross_size (flex_lines : flex_line list)
(known_dimensions : float option size) (constants : algo_constants) : unit =
if
(not constants.is_wrap)
&& (if constants.is_row then known_dimensions.height
else known_dimensions.width)
<> None
then
let cross_axis_padding_border =
if constants.is_row then
Rect.vertical_axis_sum constants.content_box_inset
else Rect.horizontal_axis_sum constants.content_box_inset
in
let cross_min_size =
if constants.is_row then constants.min_size.height
else constants.min_size.width
in
let cross_max_size =
if constants.is_row then constants.max_size.height
else constants.max_size.width
in
let node_cross_size =
if constants.is_row then known_dimensions.height
else known_dimensions.width
in
let cross_size =
match node_cross_size with
| Some size ->
let clamped =
match (cross_min_size, cross_max_size) with
| Some min, Some max -> Float.max min (Float.min size max)
| Some min, None -> Float.max min size
| None, Some max -> Float.min size max
| None, None -> size
in
Float.max 0.0 (clamped -. cross_axis_padding_border)
| None -> 0.0
in
match flex_lines with
| line :: _ -> line.cross_size <- cross_size
| [] -> ()
else
List.iter
(fun line ->
let max_baseline =
Array.fold_left
(fun acc child -> Float.max acc child.baseline)
0.0 line.items
in
let cross_size =
Array.fold_left
(fun acc child ->
let child_cross_size =
if
child.align_self = Baseline
&& (not
(if constants.is_row then child.margin_is_auto.top
else child.margin_is_auto.left))
&& not
(if constants.is_row then child.margin_is_auto.bottom
else child.margin_is_auto.right)
then
max_baseline -. child.baseline
+.
if constants.is_row then child.hypothetical_outer_height
else child.hypothetical_outer_width
else if
constants.is_row
then child.hypothetical_outer_height
else child.hypothetical_outer_width
in
Float.max acc child_cross_size)
0.0 line.items
in
line.cross_size <- cross_size)
flex_lines;
if not constants.is_wrap then
match flex_lines with
| line :: _ ->
let cross_axis_padding_border =
if constants.is_row then
Rect.vertical_axis_sum constants.content_box_inset
else Rect.horizontal_axis_sum constants.content_box_inset
in
let cross_min_size =
if constants.is_row then constants.min_size.height
else constants.min_size.width
in
let cross_max_size =
if constants.is_row then constants.max_size.height
else constants.max_size.width
in
let min_constraint =
Option.map (fun v -> v -. cross_axis_padding_border) cross_min_size
in
let max_constraint =
Option.map (fun v -> v -. cross_axis_padding_border) cross_max_size
in
line.cross_size <-
(match (min_constraint, max_constraint) with
| Some min, Some max -> Float.max min (Float.min line.cross_size max)
| Some min, None -> Float.max min line.cross_size
| None, Some max -> Float.min line.cross_size max
| None, None -> line.cross_size)
| [] -> ()
let handle_align_content_stretch (flex_lines : flex_line list)
(known_dimensions : float option size) (constants : algo_constants) : unit =
match constants.align_content with
| Style.Align_content.Stretch ->
let cross_axis_padding_border =
if constants.is_row then
Rect.vertical_axis_sum constants.content_box_inset
else Rect.horizontal_axis_sum constants.content_box_inset
in
let cross_min_size =
if constants.is_row then constants.min_size.height
else constants.min_size.width
in
let cross_max_size =
if constants.is_row then constants.max_size.height
else constants.max_size.width
in
let cross_dimension =
if constants.is_row then known_dimensions.height
else known_dimensions.width
in
let container_min_inner_cross =
let size_or_min =
match (cross_dimension, cross_min_size) with
| Some size, _ -> Some size
| None, min -> min
in
let clamped =
match (size_or_min, cross_min_size, cross_max_size) with
| Some size, Some min, Some max ->
Some (Float.max min (Float.min size max))
| Some size, Some min, None -> Some (Float.max min size)
| Some size, None, Some max -> Some (Float.min size max)
| Some size, None, None -> Some size
| None, _, _ -> None
in
match clamped with
| Some v -> Float.max 0.0 (v -. cross_axis_padding_border)
| None -> 0.0
in
let cross_gap =
if constants.is_row then constants.gap.height else constants.gap.width
in
let total_cross_axis_gap =
if List.length flex_lines > 0 then
cross_gap *. float_of_int (List.length flex_lines - 1)
else 0.0
in
let lines_total_cross =
List.fold_left (fun acc line -> acc +. line.cross_size) 0.0 flex_lines
+. total_cross_axis_gap
in
if lines_total_cross < container_min_inner_cross then
let remaining = container_min_inner_cross -. lines_total_cross in
let addition = remaining /. float_of_int (List.length flex_lines) in
List.iter
(fun line -> line.cross_size <- line.cross_size +. addition)
flex_lines
| _ -> ()
let determine_used_cross_size (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(flex_lines : flex_line list) (constants : algo_constants) : unit =
List.iter
(fun line ->
let line_cross_size = line.cross_size in
Array.iter
(fun child ->
let child_style = Tree.get_core_container_style tree child.node in
let cross_target_size =
if
child.align_self = Style.Align_items.Stretch
&& (not
(if constants.is_row then child.margin_is_auto.top
else child.margin_is_auto.left))
&& (not
(if constants.is_row then child.margin_is_auto.bottom
else child.margin_is_auto.right))
&&
let size = Style.size child_style in
if constants.is_row then Style.Dimension.is_auto size.height
else Style.Dimension.is_auto size.width
then
let calc = Tree.resolve_calc_value tree in
let padding =
Style.padding child_style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp
constants.node_inner_size.width calc)
in
let border =
Style.border child_style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp
constants.node_inner_size.width calc)
in
let pb_sum = Rect.sum_axes (Rect.add padding border) in
let box_sizing_adjustment =
if Style.box_sizing child_style = Style.Box_sizing.Content_box
then pb_sum
else Size.zero
in
let max_size_ignoring_aspect_ratio =
Style.max_size child_style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims)
constants.node_inner_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims)
constants.node_inner_size.height calc;
}
|> Size.maybe_add box_sizing_adjustment
in
let cross_margin_sum =
if constants.is_row then child.margin.top +. child.margin.bottom
else child.margin.left +. child.margin.right
in
let stretched_size = line_cross_size -. cross_margin_sum in
let min_size =
if constants.is_row then child.min_size.height
else child.min_size.width
in
let max_size =
if constants.is_row then max_size_ignoring_aspect_ratio.height
else max_size_ignoring_aspect_ratio.width
in
match (min_size, max_size) with
| Some min, Some max ->
Float.max min (Float.min stretched_size max)
| Some min, None -> Float.max min stretched_size
| None, Some max -> Float.min stretched_size max
| None, None -> stretched_size
else if
constants.is_row
then child.hypothetical_inner_height
else child.hypothetical_inner_width
in
if constants.is_row then child.target_height <- cross_target_size
else child.target_width <- cross_target_size;
let cross_margin_sum =
if constants.is_row then child.margin.top +. child.margin.bottom
else child.margin.left +. child.margin.right
in
if constants.is_row then
child.outer_target_height <- cross_target_size +. cross_margin_sum
else child.outer_target_width <- cross_target_size +. cross_margin_sum)
line.items)
flex_lines
let sum_axis_gaps (gap : float) (num_items : int) : float =
if num_items <= 1 then
0.0
else
gap *. float_of_int (num_items - 1)
let apply_alignment_fallback (free_space : float) (num_items : int)
(alignment_mode : align_content) (is_safe : bool) : align_content =
let alignment_mode, is_safe =
if num_items <= 1 || free_space <= 0.0 then
match alignment_mode with
| Align_content.Stretch -> (Align_content.Flex_start, true)
| Align_content.Space_between -> (Align_content.Flex_start, true)
| Align_content.Space_around -> (Center, true)
| Align_content.Space_evenly -> (Center, true)
| _ -> (alignment_mode, is_safe)
else (alignment_mode, is_safe)
in
let alignment_mode =
if free_space <= 0.0 && is_safe then Align_content.Start else alignment_mode
in
alignment_mode
let compute_alignment_offset (free_space : float) (num_items : int)
(gap : float) (alignment_mode : align_content)
(layout_is_flex_reversed : bool) (is_first : bool) : float =
if is_first then
match alignment_mode with
| Align_content.Start -> 0.0
| Flex_start -> if layout_is_flex_reversed then free_space else 0.0
| End -> free_space
| Flex_end -> if layout_is_flex_reversed then 0.0 else free_space
| Center -> free_space /. 2.0
| Stretch -> 0.0
| Space_between -> 0.0
| Space_around ->
if free_space >= 0.0 then free_space /. float_of_int (num_items * 2)
else free_space /. 2.0
| Space_evenly ->
if free_space >= 0.0 then free_space /. float_of_int (num_items + 1)
else free_space /. 2.0
else
match alignment_mode with
| Align_content.Space_between ->
gap
+.
if num_items > 1 then free_space /. float_of_int (num_items - 1)
else 0.0
| Space_around ->
gap
+.
if free_space >= 0.0 then free_space /. float_of_int num_items else 0.0
| Space_evenly ->
gap
+.
if free_space >= 0.0 then free_space /. float_of_int (num_items + 1)
else 0.0
| _ -> gap
let distribute_remaining_free_space (flex_lines : flex_line list)
(constants : algo_constants) : unit =
List.iter
(fun line ->
let main_gap =
if constants.is_row then constants.gap.width else constants.gap.height
in
let total_main_axis_gap =
sum_axis_gaps main_gap (Array.length line.items)
in
let used_space =
total_main_axis_gap
+. Array.fold_left
(fun acc child ->
acc
+.
if constants.is_row then child.outer_target_width
else child.outer_target_height)
0.0 line.items
in
let free_space =
(if constants.is_row then constants.inner_container_size.width
else constants.inner_container_size.height)
-. used_space
in
let num_auto_margins = ref 0 in
Array.iter
(fun child ->
if constants.is_row then (
if child.margin_is_auto.left then incr num_auto_margins;
if child.margin_is_auto.right then incr num_auto_margins)
else (
if child.margin_is_auto.top then incr num_auto_margins;
if child.margin_is_auto.bottom then incr num_auto_margins))
line.items;
if free_space > 0.0 && !num_auto_margins > 0 then
let margin = free_space /. float_of_int !num_auto_margins in
Array.iter
(fun child ->
if constants.is_row then (
if child.margin_is_auto.left then
child.margin <- { child.margin with left = margin };
if child.margin_is_auto.right then
child.margin <- { child.margin with right = margin })
else (
if child.margin_is_auto.top then
child.margin <- { child.margin with top = margin };
if child.margin_is_auto.bottom then
child.margin <- { child.margin with bottom = margin }))
line.items
else
let num_items = Array.length line.items in
let layout_reverse = Flex_direction_ext.is_reverse constants.dir in
let is_safe = false in
let raw_justify_content_mode =
match constants.justify_content with
| Some jc -> jc
| None -> Flex_start
in
let justify_content_mode =
apply_alignment_fallback free_space num_items raw_justify_content_mode
is_safe
in
let justify_item i child =
child.offset_main <-
compute_alignment_offset free_space num_items main_gap
justify_content_mode layout_reverse (i = 0)
in
if layout_reverse then
for i = Array.length line.items - 1 downto 0 do
let rev_i = Array.length line.items - 1 - i in
justify_item rev_i line.items.(i)
done
else Array.iteri justify_item line.items)
flex_lines
let align_flex_items_along_cross_axis (child : flex_item) (free_space : float)
(max_baseline : float) (constants : algo_constants) : float =
match child.align_self with
| Style.Align_items.Start -> 0.0
| Style.Align_items.Flex_start ->
if constants.is_wrap_reverse then free_space else 0.0
| Style.Align_items.End -> free_space
| Style.Align_items.Flex_end ->
if constants.is_wrap_reverse then 0.0 else free_space
| Style.Align_items.Center -> free_space /. 2.0
| Style.Align_items.Baseline ->
if constants.is_row then max_baseline -. child.baseline
else if
constants.is_wrap_reverse
then free_space
else 0.0
| Style.Align_items.Stretch ->
if constants.is_wrap_reverse then free_space else 0.0
let resolve_cross_axis_auto_margins (flex_lines : flex_line list)
(constants : algo_constants) : unit =
List.iter
(fun line ->
let line_cross_size = line.cross_size in
let max_baseline =
Array.fold_left
(fun acc child -> Float.max acc child.baseline)
0.0 line.items
in
Array.iter
(fun child ->
let free_space =
line_cross_size
-.
if constants.is_row then child.outer_target_height
else child.outer_target_width
in
let cross_start_auto =
if constants.is_row then child.margin_is_auto.top
else child.margin_is_auto.left
in
let cross_end_auto =
if constants.is_row then child.margin_is_auto.bottom
else child.margin_is_auto.right
in
if cross_start_auto && cross_end_auto then
if constants.is_row then (
child.margin <- { child.margin with top = free_space /. 2.0 };
child.margin <- { child.margin with bottom = free_space /. 2.0 })
else (
child.margin <- { child.margin with left = free_space /. 2.0 };
child.margin <- { child.margin with right = free_space /. 2.0 })
else if cross_start_auto then
if constants.is_row then
child.margin <- { child.margin with top = free_space }
else child.margin <- { child.margin with left = free_space }
else if cross_end_auto then
if constants.is_row then
child.margin <- { child.margin with bottom = free_space }
else child.margin <- { child.margin with right = free_space }
else
child.offset_cross <-
align_flex_items_along_cross_axis child free_space max_baseline
constants)
line.items)
flex_lines
let determine_container_cross_size (flex_lines : flex_line list)
(known_dimensions : float option size) (constants : algo_constants) : float
=
let cross_gap =
if constants.is_row then constants.gap.height else constants.gap.width
in
let total_cross_axis_gap = sum_axis_gaps cross_gap (List.length flex_lines) in
let total_line_cross_size =
List.fold_left (fun acc line -> acc +. line.cross_size) 0.0 flex_lines
in
let padding_border_sum =
if constants.is_row then Rect.vertical_axis_sum constants.content_box_inset
else Rect.horizontal_axis_sum constants.content_box_inset
in
let cross_scrollbar_gutter =
if constants.is_row then constants.scrollbar_gutter.y
else constants.scrollbar_gutter.x
in
let min_cross_size =
if constants.is_row then constants.min_size.height
else constants.min_size.width
in
let max_cross_size =
if constants.is_row then constants.max_size.height
else constants.max_size.width
in
let cross_node_size =
if constants.is_row then known_dimensions.height else known_dimensions.width
in
let outer_container_size =
let base_size =
match cross_node_size with
| Some size -> size
| None ->
total_line_cross_size +. total_cross_axis_gap +. padding_border_sum
in
let clamped_size =
match (min_cross_size, max_cross_size) with
| Some min, Some max -> Float.max min (Float.min base_size max)
| Some min, None -> Float.max min base_size
| None, Some max -> Float.min base_size max
| None, None -> base_size
in
Float.max clamped_size (padding_border_sum -. cross_scrollbar_gutter)
in
let inner_container_size =
Float.max 0.0 (outer_container_size -. padding_border_sum)
in
if constants.is_row then (
constants.container_size <-
{ constants.container_size with height = outer_container_size };
constants.inner_container_size <-
{ constants.inner_container_size with height = inner_container_size })
else (
constants.container_size <-
{ constants.container_size with width = outer_container_size };
constants.inner_container_size <-
{ constants.inner_container_size with width = inner_container_size });
total_line_cross_size
let align_flex_lines_per_align_content (flex_lines : flex_line list)
(constants : algo_constants) (total_line_cross_size : float) : unit =
let num_lines = List.length flex_lines in
let gap =
if constants.is_row then constants.gap.height else constants.gap.width
in
let total_cross_axis_gap = sum_axis_gaps gap num_lines in
let free_space =
(if constants.is_row then constants.inner_container_size.height
else constants.inner_container_size.width)
-. total_line_cross_size -. total_cross_axis_gap
in
let is_safe = false in
let align_content_mode =
apply_alignment_fallback free_space num_lines constants.align_content
is_safe
in
let align_line i line =
line.offset_cross <-
compute_alignment_offset free_space num_lines gap align_content_mode
constants.is_wrap_reverse (i = 0)
in
if constants.is_wrap_reverse then
List.rev flex_lines |> List.iteri align_line
else List.iteri align_line flex_lines
let final_layout_pass (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(flex_lines : flex_line list) (constants : algo_constants) : float size =
let calculate_flex_item item total_offset_main total_offset_cross
line_offset_cross content_size container_size node_inner_size direction =
let layout_output =
Tree.compute_child_layout tree item.node
(Layout_input.make ~run_mode:Run_mode.Perform_layout
~sizing_mode:Sizing_mode.Content_size ~axis:Requested_axis.Both
~known_dimensions:
Size.
{
width = Some item.target_width;
height = Some item.target_height;
}
~parent_size:node_inner_size
~available_space:(Size.map Available_space.of_float container_size)
~vertical_margins_are_collapsible:Line.both_false)
in
let size = Layout_output.size layout_output in
let content_size_output = Layout_output.content_size layout_output in
let offset_main =
!total_offset_main +. item.offset_main
+. Flex_direction_ext.main_start item.margin direction
+.
match Flex_direction_ext.main_start item.inset direction with
| Some pos -> pos
| None -> (
match Flex_direction_ext.main_end item.inset direction with
| Some pos -> -.pos
| None -> 0.0)
in
let offset_cross =
total_offset_cross +. item.offset_cross +. line_offset_cross
+. Flex_direction_ext.cross_start item.margin direction
+.
match Flex_direction_ext.cross_start item.inset direction with
| Some pos -> pos
| None -> (
match Flex_direction_ext.cross_end item.inset direction with
| Some pos -> -.pos
| None -> 0.0)
in
(if Flex_direction_ext.is_row direction then
let baseline_offset_cross =
total_offset_cross +. item.offset_cross
+. Flex_direction_ext.cross_start item.margin direction
in
let inner_baseline =
Option.value (Layout_output.first_baselines layout_output).y
~default:size.height
in
item.baseline <- baseline_offset_cross +. inner_baseline
else
let baseline_offset_main =
!total_offset_main +. item.offset_main
+. Flex_direction_ext.main_start item.margin direction
in
let inner_baseline =
Option.value (Layout_output.first_baselines layout_output).y
~default:size.height
in
item.baseline <- baseline_offset_main +. inner_baseline);
let location =
if Flex_direction_ext.is_row direction then
Point.{ x = offset_main; y = offset_cross }
else Point.{ x = offset_cross; y = offset_main }
in
let scrollbar_size =
Size.
{
width =
(if item.overflow.y = Overflow.Scroll then item.scrollbar_width
else 0.0);
height =
(if item.overflow.x = Overflow.Scroll then item.scrollbar_width
else 0.0);
}
in
Tree.set_unrounded_layout tree item.node
(Layout.make ~order:item.order ~location ~size
~content_size:content_size_output ~scrollbar_size ~border:item.border
~padding:item.padding ~margin:item.margin);
total_offset_main :=
!total_offset_main +. item.offset_main
+. Flex_direction_ext.main_axis_sum item.margin direction
+. Flex_direction_ext.main_size size direction;
let contribution_width =
match item.overflow.x with
| Overflow.Visible -> max size.width content_size_output.width
| _ -> size.width
in
let contribution_height =
match item.overflow.y with
| Overflow.Visible -> max size.height content_size_output.height
| _ -> size.height
in
if contribution_width > 0.0 || contribution_height > 0.0 then
let content_contribution =
Size.
{
width = location.x +. contribution_width;
height = location.y +. contribution_height;
}
in
let current_size = !content_size in
let new_width =
max current_size.Size.width content_contribution.Size.width
in
let new_height =
max current_size.Size.height content_contribution.Size.height
in
content_size := Size.{ width = new_width; height = new_height }
in
let calculate_layout_line line total_offset_cross content_size container_size
node_inner_size padding_border direction =
let total_offset_main =
ref
(if constants.is_row then padding_border.Rect.left
else padding_border.Rect.top)
in
let line_offset_cross = line.offset_cross in
if Flex_direction_ext.is_reverse direction then
for i = Array.length line.items - 1 downto 0 do
let item = line.items.(i) in
calculate_flex_item item total_offset_main !total_offset_cross
line_offset_cross content_size container_size node_inner_size
direction
done
else
Array.iter
(fun item ->
calculate_flex_item item total_offset_main !total_offset_cross
line_offset_cross content_size container_size node_inner_size
direction)
line.items;
total_offset_cross :=
!total_offset_cross +. line_offset_cross +. line.cross_size
in
let total_offset_cross =
ref
(if constants.is_row then constants.content_box_inset.top
else constants.content_box_inset.left)
in
let content_size = ref Size.zero in
let lines =
if constants.is_wrap_reverse then List.rev flex_lines else flex_lines
in
List.iter
(fun line ->
calculate_layout_line line total_offset_cross content_size
constants.container_size constants.node_inner_size
constants.content_box_inset constants.dir)
lines;
Size.
{
width =
!content_size.width +. constants.content_box_inset.right
-. constants.border.right -. constants.scrollbar_gutter.x;
height =
!content_size.height +. constants.content_box_inset.bottom
-. constants.border.bottom -. constants.scrollbar_gutter.y;
}
let perform_absolute_layout_on_absolute_children (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(node : Node_id.t) (constants : algo_constants) : float size =
let container_width = constants.container_size.width in
let container_height = constants.container_size.height in
let inset_relative_size =
Size.sub constants.container_size
(Size.add
(Rect.sum_axes constants.border)
Size.
{
width = constants.scrollbar_gutter.x;
height = constants.scrollbar_gutter.y;
})
in
let content_size = ref Size.zero in
let calc = Tree.resolve_calc_value tree in
for order = 0 to Tree.child_count tree node - 1 do
let child = Tree.get_child_id tree node order in
let child_style = Tree.get_core_container_style tree child in
if
Style.box_generation_mode child_style = Box_generation_mode.None
|| Style.position child_style <> Position.Absolute
then ()
else
let overflow = Style.overflow child_style in
let scrollbar_width = Style.scrollbar_width child_style in
let aspect_ratio = Style.aspect_ratio child_style in
let align_self =
Option.value
(Style.align_self child_style)
~default:constants.align_items
in
let margin =
Style.margin child_style
|> Rect.map (fun m ->
Length_percentage_auto.resolve_to_option_with_calc m
inset_relative_size.width calc)
in
let padding =
Style.padding child_style
|> Rect.map (fun p ->
Length_percentage.resolve_or_zero p (Some inset_relative_size.width)
calc)
in
let border =
Style.border child_style
|> Rect.map (fun b ->
Length_percentage.resolve_or_zero b (Some inset_relative_size.width)
calc)
in
let padding_border_sum = Rect.add padding border |> Rect.sum_axes in
let box_sizing_adjustment =
if Style.box_sizing child_style = Box_sizing.Content_box then
padding_border_sum
else Size.zero
in
let left =
Style.inset child_style |> fun inset ->
Length_percentage_auto.maybe_resolve inset.left
(Some inset_relative_size.width) calc
in
let right =
Style.inset child_style |> fun inset ->
Length_percentage_auto.maybe_resolve inset.right
(Some inset_relative_size.width) calc
in
let top =
Style.inset child_style |> fun inset ->
Length_percentage_auto.maybe_resolve inset.top
(Some inset_relative_size.height) calc
in
let bottom =
Style.inset child_style |> fun inset ->
Length_percentage_auto.maybe_resolve inset.bottom
(Some inset_relative_size.height) calc
in
let style_dims = Style.size child_style in
let style_width =
Dimension.maybe_resolve style_dims.width
(Some inset_relative_size.width) calc
in
let style_height =
Dimension.maybe_resolve style_dims.height
(Some inset_relative_size.height) calc
in
let style_width, style_height =
match (aspect_ratio, style_width, style_height) with
| Some ratio, Some w, None -> (Some w, Some (w /. ratio))
| Some ratio, None, Some h -> (Some (h *. ratio), Some h)
| _ -> (style_width, style_height)
in
let style_width, style_height =
match (box_sizing_adjustment.width, box_sizing_adjustment.height) with
| 0.0, 0.0 -> (style_width, style_height)
| bw, bh ->
( Option.map (fun w -> w +. bw) style_width,
Option.map (fun h -> h +. bh) style_height )
in
let min_dims = Style.min_size child_style in
let min_width =
Dimension.maybe_resolve min_dims.width (Some inset_relative_size.width)
calc
in
let min_height =
Dimension.maybe_resolve min_dims.height
(Some inset_relative_size.height) calc
in
let min_width, min_height =
match (aspect_ratio, min_width, min_height) with
| Some ratio, Some w, None -> (Some w, Some (w /. ratio))
| Some ratio, None, Some h -> (Some (h *. ratio), Some h)
| _ -> (min_width, min_height)
in
let min_width, min_height =
match (box_sizing_adjustment.width, box_sizing_adjustment.height) with
| 0.0, 0.0 -> (min_width, min_height)
| bw, bh ->
( Option.map (fun w -> w +. bw) min_width,
Option.map (fun h -> h +. bh) min_height )
in
let min_width =
Some
(Float.max
(Option.value min_width ~default:padding_border_sum.width)
padding_border_sum.width)
in
let min_height =
Some
(Float.max
(Option.value min_height ~default:padding_border_sum.height)
padding_border_sum.height)
in
let max_dims = Style.max_size child_style in
let max_width =
Dimension.maybe_resolve max_dims.width (Some inset_relative_size.width)
calc
in
let max_height =
Dimension.maybe_resolve max_dims.height
(Some inset_relative_size.height) calc
in
let max_width, max_height =
match (aspect_ratio, max_width, max_height) with
| Some ratio, Some w, None -> (Some w, Some (w /. ratio))
| Some ratio, None, Some h -> (Some (h *. ratio), Some h)
| _ -> (max_width, max_height)
in
let max_width, max_height =
match (box_sizing_adjustment.width, box_sizing_adjustment.height) with
| 0.0, 0.0 -> (max_width, max_height)
| bw, bh ->
( Option.map (fun w -> w +. bw) max_width,
Option.map (fun h -> h +. bh) max_height )
in
let clamp_opt value min_val max_val =
match (value, min_val, max_val) with
| Some v, Some min_v, Some max_v ->
Some (Float.max min_v (Float.min v max_v))
| Some v, Some min_v, None -> Some (Float.max min_v v)
| Some v, None, Some max_v -> Some (Float.min v max_v)
| v, _, _ -> v
in
let known_dimensions =
{
Size.width = clamp_opt style_width min_width max_width;
height = clamp_opt style_height min_height max_height;
}
in
let known_dimensions =
match (known_dimensions.width, left, right) with
| None, Some l, Some r ->
let new_width_raw =
inset_relative_size.width
-. Option.value margin.left ~default:0.0
-. Option.value margin.right ~default:0.0
-. l -. r
in
let width = Some (Float.max new_width_raw 0.0) in
let width, height =
match (aspect_ratio, width, known_dimensions.height) with
| Some ratio, Some w, None -> (Some w, Some (w /. ratio))
| Some ratio, None, Some h -> (Some (h *. ratio), Some h)
| _ -> (width, known_dimensions.height)
in
{
Size.width = clamp_opt width min_width max_width;
height = clamp_opt height min_height max_height;
}
| _ -> known_dimensions
in
let known_dimensions =
match (known_dimensions.height, top, bottom) with
| None, Some t, Some b ->
let new_height_raw =
inset_relative_size.height
-. Option.value margin.top ~default:0.0
-. Option.value margin.bottom ~default:0.0
-. t -. b
in
let height = Some (Float.max new_height_raw 0.0) in
let width, height =
match (aspect_ratio, known_dimensions.width, height) with
| Some ratio, Some w, None -> (Some w, Some (w /. ratio))
| Some ratio, None, Some h -> (Some (h *. ratio), Some h)
| _ -> (known_dimensions.width, height)
in
{
Size.width = clamp_opt width min_width max_width;
height = clamp_opt height min_height max_height;
}
| _ -> known_dimensions
in
let available_space =
Size.
{
width =
Available_space.of_float
(Option.value
(Option.map
(fun w -> Float.min w (Option.value max_width ~default:w))
(Option.map
(fun w ->
Float.max w (Option.value min_width ~default:w))
(Some container_width)))
~default:container_width);
height =
Available_space.of_float
(Option.value
(Option.map
(fun h ->
Float.min h (Option.value max_height ~default:h))
(Option.map
(fun h ->
Float.max h (Option.value min_height ~default:h))
(Some container_height)))
~default:container_height);
}
in
let measure_output =
Tree.compute_child_layout tree child
(Layout_input.make ~run_mode:Run_mode.Compute_size
~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both
~known_dimensions ~parent_size:constants.node_inner_size
~available_space ~vertical_margins_are_collapsible:Line.both_false)
in
let measured_size = Layout_output.size measure_output in
let final_size = Size.unwrap_or measured_size known_dimensions in
let final_size =
Size.
{
width =
(match (final_size.width, min_width, max_width) with
| w, Some min_w, Some max_w -> Float.max min_w (Float.min w max_w)
| w, Some min_w, None -> Float.max min_w w
| w, None, Some max_w -> Float.min w max_w
| w, _, _ -> w);
height =
(match (final_size.height, min_height, max_height) with
| h, Some min_h, Some max_h -> Float.max min_h (Float.min h max_h)
| h, Some min_h, None -> Float.max min_h h
| h, None, Some max_h -> Float.min h max_h
| h, _, _ -> h);
}
in
let layout_output =
Tree.compute_child_layout tree child
(Layout_input.make ~run_mode:Run_mode.Perform_layout
~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both
~known_dimensions:(Size.map Option.some final_size)
~parent_size:constants.node_inner_size ~available_space
~vertical_margins_are_collapsible:Line.both_false)
in
let non_auto_margin =
Rect.map (fun m -> Option.value m ~default:0.0) margin
in
let free_space =
Size.
{
width =
constants.container_size.width -. final_size.width
-. (non_auto_margin.left +. non_auto_margin.right);
height =
constants.container_size.height -. final_size.height
-. (non_auto_margin.top +. non_auto_margin.bottom);
}
in
let free_space =
Size.
{
width = Float.max free_space.width 0.0;
height = Float.max free_space.height 0.0;
}
in
let resolved_margin =
let auto_margin_count_width =
(if Option.is_none margin.left then 1 else 0)
+ if Option.is_none margin.right then 1 else 0
in
let auto_margin_count_height =
(if Option.is_none margin.top then 1 else 0)
+ if Option.is_none margin.bottom then 1 else 0
in
let auto_margin_size =
Size.
{
width =
(if auto_margin_count_width > 0 then
free_space.width /. float_of_int auto_margin_count_width
else 0.0);
height =
(if auto_margin_count_height > 0 then
free_space.height /. float_of_int auto_margin_count_height
else 0.0);
}
in
Rect.
{
left = Option.value margin.left ~default:auto_margin_size.width;
right = Option.value margin.right ~default:auto_margin_size.width;
top = Option.value margin.top ~default:auto_margin_size.height;
bottom = Option.value margin.bottom ~default:auto_margin_size.height;
}
in
let start_main, end_main =
if constants.is_row then (left, right) else (top, bottom)
in
let start_cross, end_cross =
if constants.is_row then (top, bottom) else (left, right)
in
let offset_main =
match start_main with
| Some start ->
start
+. (if constants.is_row then constants.border.left
else constants.border.top)
+.
if constants.is_row then resolved_margin.left
else resolved_margin.top
| None -> (
match end_main with
| Some end_val ->
(if constants.is_row then constants.container_size.width
else constants.container_size.height)
-. (if constants.is_row then constants.border.right
else constants.border.bottom)
-. (if constants.is_row then constants.scrollbar_gutter.x
else constants.scrollbar_gutter.y)
-. (if constants.is_row then final_size.width
else final_size.height)
-. end_val
-.
if constants.is_row then resolved_margin.right
else resolved_margin.bottom
| None -> (
match
( Option.value constants.justify_content ~default:Start,
constants.is_wrap_reverse )
with
| Space_between, _
| Start, _
| Stretch, false
| Flex_start, false
| Flex_end, true ->
(if constants.is_row then constants.content_box_inset.left
else constants.content_box_inset.top)
+.
if constants.is_row then resolved_margin.left
else resolved_margin.top
| End, _ | Flex_end, false | Flex_start, true | Stretch, true ->
(if constants.is_row then constants.container_size.width
else constants.container_size.height)
-. (if constants.is_row then
constants.content_box_inset.right
else constants.content_box_inset.bottom)
-. (if constants.is_row then final_size.width
else final_size.height)
-.
if constants.is_row then resolved_margin.right
else resolved_margin.bottom
| Space_evenly, _ | Space_around, _ | Center, _ ->
((if constants.is_row then constants.container_size.width
else constants.container_size.height)
+. (if constants.is_row then
constants.content_box_inset.left
else constants.content_box_inset.top)
-. (if constants.is_row then
constants.content_box_inset.right
else constants.content_box_inset.bottom)
-. (if constants.is_row then final_size.width
else final_size.height)
+. (if constants.is_row then resolved_margin.left
else resolved_margin.top)
-.
if constants.is_row then resolved_margin.right
else resolved_margin.bottom)
/. 2.0))
in
let offset_cross =
match start_cross with
| Some start ->
start
+. (if constants.is_row then constants.border.top
else constants.border.left)
+.
if constants.is_row then resolved_margin.top
else resolved_margin.left
| None -> (
match end_cross with
| Some end_val ->
(if constants.is_row then constants.container_size.height
else constants.container_size.width)
-. (if constants.is_row then constants.border.bottom
else constants.border.right)
-. (if constants.is_row then constants.scrollbar_gutter.y
else constants.scrollbar_gutter.x)
-. (if constants.is_row then final_size.height
else final_size.width)
-. end_val
-.
if constants.is_row then resolved_margin.bottom
else resolved_margin.right
| None -> (
match (align_self, constants.is_wrap_reverse) with
| Start, _
| Baseline, false
| Stretch, false
| Flex_start, false
| Flex_end, true ->
(if constants.is_row then constants.content_box_inset.top
else constants.content_box_inset.left)
+.
if constants.is_row then resolved_margin.top
else resolved_margin.left
| End, _
| Baseline, true
| Stretch, true
| Flex_start, true
| Flex_end, false ->
(if constants.is_row then constants.container_size.height
else constants.container_size.width)
-. (if constants.is_row then
constants.content_box_inset.bottom
else constants.content_box_inset.right)
-. (if constants.is_row then final_size.height
else final_size.width)
-.
if constants.is_row then resolved_margin.bottom
else resolved_margin.right
| Center, _ ->
((if constants.is_row then constants.container_size.height
else constants.container_size.width)
+. (if constants.is_row then constants.content_box_inset.top
else constants.content_box_inset.left)
-. (if constants.is_row then
constants.content_box_inset.bottom
else constants.content_box_inset.right)
-. (if constants.is_row then final_size.height
else final_size.width)
+. (if constants.is_row then resolved_margin.top
else resolved_margin.left)
-.
if constants.is_row then resolved_margin.bottom
else resolved_margin.right)
/. 2.0))
in
let location =
if constants.is_row then Point.{ x = offset_main; y = offset_cross }
else Point.{ x = offset_cross; y = offset_main }
in
let scrollbar_size =
Size.
{
width =
(if overflow.y = Overflow.Scroll then scrollbar_width else 0.0);
height =
(if overflow.x = Overflow.Scroll then scrollbar_width else 0.0);
}
in
Tree.set_unrounded_layout tree child
(Layout.make ~order ~location ~size:final_size
~content_size:(Layout_output.content_size layout_output)
~scrollbar_size ~border ~padding ~margin:resolved_margin);
let content_size_output = Layout_output.content_size layout_output in
let size_content_size_contribution =
Size.
{
width =
(match overflow.x with
| Overflow.Visible ->
Float.max final_size.width content_size_output.width
| _ -> final_size.width);
height =
(match overflow.y with
| Overflow.Visible ->
Float.max final_size.height content_size_output.height
| _ -> final_size.height);
}
in
if
size_content_size_contribution.width > 0.0
|| size_content_size_contribution.height > 0.0
then
let content_size_contribution =
Size.
{
width = location.x +. size_content_size_contribution.width;
height = location.y +. size_content_size_contribution.height;
}
in
let current_size = !content_size in
content_size :=
Size.
{
width =
Float.max current_size.width content_size_contribution.width;
height =
Float.max current_size.height content_size_contribution.height;
}
done;
!content_size
let compute_preliminary (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(node : Node_id.t) (inputs : Layout_input.t) : Layout_output.t =
let known_dimensions = Layout_input.known_dimensions inputs in
let parent_size = Layout_input.parent_size inputs in
let available_space = Layout_input.available_space inputs in
let run_mode = Layout_input.run_mode inputs in
let _sizing_mode = Layout_input.sizing_mode inputs in
let constants =
compute_constants
(module Tree)
tree
(Tree.get_core_container_style tree node)
known_dimensions parent_size
in
let flex_items =
generate_anonymous_flex_items (module Tree) tree node constants
in
let available_space =
determine_available_space known_dimensions available_space constants
in
determine_flex_base_size
(module Tree)
tree constants available_space flex_items;
let flex_lines = collect_flex_lines constants available_space flex_items in
(match
Flex_direction_ext.main_size constants.node_inner_size constants.dir
with
| Some inner_main_size ->
let outer_main_size =
inner_main_size
+. Flex_direction_ext.main_axis_sum constants.content_box_inset
constants.dir
in
if constants.is_row then (
constants.inner_container_size <-
{ constants.inner_container_size with width = inner_main_size };
constants.container_size <-
{ constants.container_size with width = outer_main_size })
else (
constants.inner_container_size <-
{ constants.inner_container_size with height = inner_main_size };
constants.container_size <-
{ constants.container_size with height = outer_main_size })
| None ->
determine_container_main_size
(module Tree)
tree available_space flex_lines constants;
let inner_main =
Flex_direction_ext.main_size constants.inner_container_size
constants.dir
in
let outer_main =
Flex_direction_ext.main_size constants.container_size constants.dir
in
if constants.is_row then (
constants.node_inner_size <-
{ constants.node_inner_size with width = Some inner_main };
constants.node_outer_size <-
{ constants.node_outer_size with width = Some outer_main })
else (
constants.node_inner_size <-
{ constants.node_inner_size with height = Some inner_main };
constants.node_outer_size <-
{ constants.node_outer_size with height = Some outer_main });
let style = Tree.get_core_container_style tree node in
let inner_container_size =
Flex_direction_ext.main_size constants.inner_container_size
constants.dir
in
let calc = Tree.resolve_calc_value tree in
let new_gap =
Style.gap style |> fun gap_size ->
match constants.dir with
| Row | Row_reverse ->
Length_percentage.maybe_resolve (Size.get Inline gap_size)
(Some inner_container_size) calc
|> Option.value ~default:0.0
| Column | Column_reverse ->
Length_percentage.maybe_resolve (Size.get Block gap_size)
(Some inner_container_size) calc
|> Option.value ~default:0.0
in
if constants.is_row then
constants.gap <- { constants.gap with width = new_gap }
else constants.gap <- { constants.gap with height = new_gap });
List.iter (fun line -> resolve_flexible_lengths line constants) flex_lines;
List.iter
(fun line ->
determine_hypothetical_cross_size
(module Tree)
tree line constants available_space)
flex_lines;
calculate_children_base_lines
(module Tree)
tree known_dimensions available_space flex_lines constants;
calculate_cross_size flex_lines known_dimensions constants;
handle_align_content_stretch flex_lines known_dimensions constants;
determine_used_cross_size (module Tree) tree flex_lines constants;
distribute_remaining_free_space flex_lines constants;
resolve_cross_axis_auto_margins flex_lines constants;
let total_line_cross_size =
determine_container_cross_size flex_lines known_dimensions constants
in
if run_mode = Run_mode.Compute_size then
Layout_output.from_outer_size constants.container_size
else (
align_flex_lines_per_align_content flex_lines constants
total_line_cross_size;
let inflow_content_size =
final_layout_pass (module Tree) tree flex_lines constants
in
let absolute_content_size =
perform_absolute_layout_on_absolute_children
(module Tree)
tree node constants
in
let len = Tree.child_count tree node in
for order = 0 to len - 1 do
let child = Tree.get_child_id tree node order in
if
Style.box_generation_mode (Tree.get_core_container_style tree child)
= Box_generation_mode.None
then (
Tree.set_unrounded_layout tree child (Layout.with_order order);
Tree.compute_child_layout tree child
(Layout_input.make ~run_mode:Run_mode.Perform_layout
~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both
~known_dimensions:Size.none ~parent_size:Size.none
~available_space:
Size.
{
width = Available_space.max_content;
height = Available_space.max_content;
}
~vertical_margins_are_collapsible:Line.both_false)
|> ignore)
done;
let first_vertical_baseline =
match flex_lines with
| [] -> None
| first_line :: _ -> (
let items = first_line.items in
let len = Array.length items in
let baseline_item =
if Flex_direction_ext.is_row constants.dir then
let rec find i =
if i >= len then None
else
let item = items.(i) in
if item.align_self = Baseline then Some item else find (i + 1)
in
find 0
else None
in
let item_opt =
match baseline_item with
| Some item -> Some item
| None -> if len > 0 then Some items.(0) else None
in
match item_opt with
| None -> None
| Some item ->
let offset_cross =
if Flex_direction_ext.is_row constants.dir then
item.offset_cross
else item.offset_main
in
Some (offset_cross +. item.baseline))
in
let content_size = Size.max inflow_content_size absolute_content_size in
Layout_output.make ~size:constants.container_size ~content_size
~first_baselines:Point.{ x = None; y = first_vertical_baseline }
~top_margin:Collapsible_margin_set.zero
~bottom_margin:Collapsible_margin_set.zero
~margins_can_collapse_through:false)
let compute_flexbox_layout (type t)
(module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
(node : Node_id.t) (inputs : Layout_input.t) : Layout_output.t =
let known_dimensions = Layout_input.known_dimensions inputs in
let parent_size = Layout_input.parent_size inputs in
let run_mode = Layout_input.run_mode inputs in
let sizing_mode = Layout_input.sizing_mode inputs in
let style = Tree.get_core_container_style tree node in
let calc = Tree.resolve_calc_value tree in
let aspect_ratio = Style.aspect_ratio style in
let padding =
Style.padding style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp parent_size.width calc)
in
let border =
Style.border style
|> Rect.map (fun lp ->
Length_percentage.resolve_or_zero lp parent_size.width calc)
in
let padding_border_sum = Rect.sum_axes (Rect.add padding border) in
let box_sizing_adjustment =
if Style.box_sizing style = Box_sizing.Content_box then padding_border_sum
else Size.zero
in
let min_size =
Style.min_size style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
let max_size =
Style.max_size style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc;
height =
Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
in
let clamped_style_size =
if sizing_mode = Sizing_mode.Inherent_size then
Style.size style |> fun dims ->
Size.
{
width =
Dimension.maybe_resolve (Size.get Inline dims) parent_size.width
calc;
height =
Dimension.maybe_resolve (Size.get Block dims) parent_size.height
calc;
}
|> Size.apply_aspect_ratio aspect_ratio
|> Size.maybe_add box_sizing_adjustment
|> Size.clamp_option min_size max_size
else Size.none
in
let min_max_definite_size =
Size.map2
(fun min max ->
match (min, max) with
| Some min_v, Some max_v when max_v <= min_v -> Some min_v
| _ -> None)
min_size max_size
in
let styled_based_known_dimensions =
known_dimensions
|> Size.choose_first min_max_definite_size
|> Size.choose_first clamped_style_size
|> Size.maybe_max padding_border_sum
in
if run_mode = Run_mode.Compute_size then
match styled_based_known_dimensions with
| { width = Some width; height = Some height } ->
Layout_output.from_outer_size Size.{ width; height }
| _ ->
compute_preliminary
(module Tree)
tree node
(Layout_input.make ~run_mode ~sizing_mode
~axis:(Layout_input.axis inputs)
~known_dimensions:styled_based_known_dimensions ~parent_size
~available_space:(Layout_input.available_space inputs)
~vertical_margins_are_collapsible:
(Layout_input.vertical_margins_are_collapsible inputs))
else
compute_preliminary
(module Tree)
tree node
(Layout_input.make ~run_mode ~sizing_mode ~axis:(Layout_input.axis inputs)
~known_dimensions:styled_based_known_dimensions ~parent_size
~available_space:(Layout_input.available_space inputs)
~vertical_margins_are_collapsible:
(Layout_input.vertical_margins_are_collapsible inputs))