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Source file compute_block.ml

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(* Block layout computation algorithm *)

open Geometry
open Style
open Tree

(* Helper module for Option<float> operations used in layout *)
module Helpers = struct
  let maybe_clamp value min max =
    match (min, max) with
    | Some min_val, Some max_val -> Float.max min_val (Float.min max_val value)
    | Some min_val, None -> Float.max min_val value
    | None, Some max_val -> Float.min max_val value
    | None, None -> value
end

(* Helper to determine if a style represents a table *)
let is_table (style : Style.t) : bool = Style.item_is_table style

(* Per-child data that is accumulated and modified over the course of the layout
   algorithm *)
type block_item = {
  node_id : Node_id.t; (* The identifier for the associated node *)
  order : int;
      (* The "source order" of the item. This is the index of the item within
         the children iterator, and controls the order in which the nodes are
         placed *)
  is_table : bool;
      (* Items that are tables don't have stretch sizing applied to them *)
  size : float option size; (* The base size of this item *)
  min_size : float option size; (* The minimum allowable size of this item *)
  max_size : float option size; (* The maximum allowable size of this item *)
  overflow : overflow point; (* The overflow style of the item *)
  scrollbar_width : float;
      (* The width of the item's scrollbars (if it has scrollbars) *)
  position : position; (* The position style of the item *)
  inset : length_percentage_auto rect; (* The final offset of this item *)
  margin : length_percentage_auto rect; (* The margin of this item *)
  padding : float rect; (* The padding of this item *)
  border : float rect; (* The border of this item *)
  padding_border_sum : float size;
      (* The sum of padding and border for this item *)
  mutable static_position : float point;
      (* The computed "static position" of this item. The static position is the
         position taking into account padding, border, margins, and
         scrollbar_gutters but not inset *)
  mutable can_be_collapsed_through : bool;
      (* Whether margins can be collapsed through this item *)
}

(* Generate a list of block items from the children of a node *)
let generate_item_list (type t)
    (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
    (node : Node_id.t) (node_inner_size : float option size) : block_item list =
  (* Get calc resolver from tree *)
  let calc = Tree.resolve_calc_value tree in

  let child_count = Tree.child_count tree node in
  let items = ref [] in
  let order = ref 0 in
  for i = 0 to child_count - 1 do
    let child_node_id = Tree.get_child_id tree node i in
    let child_style = Tree.get_core_container_style tree child_node_id in
    if Style.box_generation_mode child_style <> Box_generation_mode.None then (
      let aspect_ratio = Style.aspect_ratio child_style in
      let padding =
        Style.padding child_style
        |> Rect.map (fun lp ->
            Length_percentage.resolve_or_zero lp node_inner_size.width calc)
      in
      let border =
        Style.border child_style
        |> Rect.map (fun lp ->
            Length_percentage.resolve_or_zero lp node_inner_size.width calc)
      in
      let pb_sum = Rect.sum_axes (Rect.add padding border) in
      let box_sizing_adjustment =
        if Style.box_sizing child_style = Box_sizing.Content_box then pb_sum
        else Size.zero
      in

      let item =
        {
          node_id = child_node_id;
          order = !order;
          is_table = is_table child_style;
          size =
            (let size_dimensions = Style.size child_style in
             let resolved_size : float option size =
               {
                 width =
                   Dimension.maybe_resolve
                     (Size.get Inline size_dimensions)
                     node_inner_size.width calc;
                 height =
                   Dimension.maybe_resolve
                     (Size.get Block size_dimensions)
                     node_inner_size.height calc;
               }
             in
             resolved_size
             |> Size.apply_aspect_ratio aspect_ratio
             |> Size.maybe_add box_sizing_adjustment);
          min_size =
            (let min_size_dimensions = Style.min_size child_style in
             let resolved_min_size : float option size =
               {
                 width =
                   Dimension.maybe_resolve
                     (Size.get Inline min_size_dimensions)
                     node_inner_size.width calc;
                 height =
                   Dimension.maybe_resolve
                     (Size.get Block min_size_dimensions)
                     node_inner_size.height calc;
               }
             in
             resolved_min_size
             |> Size.apply_aspect_ratio aspect_ratio
             |> Size.maybe_add box_sizing_adjustment);
          max_size =
            (let max_size_dimensions = Style.max_size child_style in
             let resolved_max_size : float option size =
               {
                 width =
                   Dimension.maybe_resolve
                     (Size.get Inline max_size_dimensions)
                     node_inner_size.width calc;
                 height =
                   Dimension.maybe_resolve
                     (Size.get Block max_size_dimensions)
                     node_inner_size.height calc;
               }
             in
             resolved_max_size
             |> Size.apply_aspect_ratio aspect_ratio
             |> Size.maybe_add box_sizing_adjustment);
          overflow = Style.overflow child_style;
          scrollbar_width = Style.scrollbar_width child_style;
          position = Style.position child_style;
          inset = Style.inset child_style;
          margin = Style.margin child_style;
          padding;
          border;
          padding_border_sum = pb_sum;
          (* Fields to be computed later (for now we initialise with dummy
             values) *)
          static_position = Point.zero;
          can_be_collapsed_through = false;
        }
      in
      items := item :: !items;
      order := !order + 1)
  done;
  List.rev !items

(* Compute the content-based width when the container width is not known *)
let determine_content_based_container_width (type t)
    (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
    (items : block_item list) (available_width : Available_space.t) : float =
  let available_space =
    Size.{ width = available_width; height = Available_space.min_content }
  in

  let max_child_width = ref 0.0 in
  List.iter
    (fun item ->
      if item.position <> Position.Absolute then
        let known_dimensions =
          Size.clamp_option item.min_size item.max_size item.size
        in

        let width =
          match known_dimensions.width with
          | Some w -> w
          | None ->
              (* Get calc resolver from tree *)
              let calc = Tree.resolve_calc_value tree in
              let item_x_margin_sum =
                let parent_width =
                  Available_space.to_option available_space.width
                in
                let margin_left =
                  Length_percentage_auto.resolve_or_zero item.margin.left
                    parent_width calc
                in
                let margin_right =
                  Length_percentage_auto.resolve_or_zero item.margin.right
                    parent_width calc
                in
                margin_left +. margin_right
              in

              let available_space_for_child =
                Size.
                  {
                    width =
                      Available_space.sub_or_zero available_space.width
                        (Some item_x_margin_sum);
                    height = available_space.height;
                  }
              in

              let size_and_baselines =
                Tree.compute_child_layout tree item.node_id
                  (Layout_input.make ~run_mode:Run_mode.Perform_layout
                     ~sizing_mode:Sizing_mode.Inherent_size
                     ~axis:Requested_axis.Horizontal ~known_dimensions
                     ~parent_size:Size.none
                     ~available_space:available_space_for_child
                     ~vertical_margins_are_collapsible:
                       { start = true; end_ = true })
              in

              (Layout_output.size size_and_baselines).width +. item_x_margin_sum
        in

        let width = Float.max width item.padding_border_sum.width in
        max_child_width := Float.max !max_child_width width)
    items;

  !max_child_width

(* Perform final layout on in-flow children *)
let perform_final_layout_on_in_flow_children (type t)
    (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
    (items : block_item list) (container_outer_width : float)
    (content_box_inset : float rect) (resolved_content_box_inset : float rect)
    (text_align : Text_align.t) (own_margins_collapse_with_children : bool line)
    : float size * float * Collapsible_margin_set.t * Collapsible_margin_set.t =
  (* Resolve container_inner_width for sizing child nodes using initial
     content_box_inset *)
  let container_inner_width =
    container_outer_width -. Rect.horizontal_axis_sum content_box_inset
  in
  let parent_size =
    Size.{ width = Some container_outer_width; height = None }
  in
  let available_space =
    Size.
      {
        width = Available_space.of_float container_inner_width;
        height = Available_space.min_content;
      }
  in

  let inflow_content_size = ref Size.zero in
  let committed_y_offset = ref resolved_content_box_inset.top in
  let y_offset_for_absolute = ref resolved_content_box_inset.top in
  let first_child_top_margin_set = ref Collapsible_margin_set.zero in
  let active_collapsible_margin_set = ref Collapsible_margin_set.zero in
  let is_collapsing_with_first_margin_set = ref true in

  let calc = Tree.resolve_calc_value tree in

  List.iter
    (fun item ->
      if item.position = Position.Absolute then
        (* For absolute items, only set static position *)
        item.static_position <-
          Point.
            { x = resolved_content_box_inset.left; y = !y_offset_for_absolute }
      else
        (* Handle in-flow items *)
        let item_margin =
          item.margin
          |> Rect.map (fun margin ->
              Length_percentage_auto.resolve_to_option_with_calc margin
                container_outer_width calc)
        in
        let item_non_auto_margin =
          item_margin |> Rect.map (fun m -> Option.value m ~default:0.0)
        in
        let item_non_auto_x_margin_sum =
          Rect.horizontal_axis_sum item_non_auto_margin
        in

        let known_dimensions =
          if item.is_table then Size.none
          else
            item.size
            |> Size.map_width (fun width ->
                (* TODO: Allow stretch-sizing to be conditional, as there are
                   exceptions. e.g. Table children of blocks do not stretch
                   fit *)
                match width with
                | Some w ->
                    Some
                      (Helpers.maybe_clamp w item.min_size.width
                         item.max_size.width)
                | None ->
                    let stretched_width =
                      container_inner_width -. item_non_auto_x_margin_sum
                    in
                    Some
                      (Helpers.maybe_clamp stretched_width item.min_size.width
                         item.max_size.width))
            |> Size.clamp_option item.min_size item.max_size
        in

        let item_layout =
          Tree.compute_child_layout tree item.node_id
            (Layout_input.make ~run_mode:Run_mode.Perform_layout
               ~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both
               ~known_dimensions
               ~parent_size:
                 Size.
                   {
                     width = Some container_outer_width;
                     height = parent_size.height;
                   }
               ~available_space:
                 Size.
                   {
                     width =
                       Available_space.sub_or_zero available_space.width
                         (Some item_non_auto_x_margin_sum);
                     height = available_space.height;
                   }
               ~vertical_margins_are_collapsible:Line.both_true)
        in
        let final_size = Layout_output.size item_layout in

        let top_margin_set =
          Collapsible_margin_set.collapse_with_margin
            (Layout_output.top_margin item_layout)
            (Option.value item_margin.top ~default:0.0)
        in
        let bottom_margin_set =
          Collapsible_margin_set.collapse_with_margin
            (Layout_output.bottom_margin item_layout)
            (Option.value item_margin.bottom ~default:0.0)
        in

        (* Expand auto margins to fill available space *)
        (* Note: Vertical auto-margins for relatively positioned block items simply resolve to 0. *)
        (* See: https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width *)
        let free_x_space =
          Float.max 0.0
            (container_inner_width -. final_size.width
           -. item_non_auto_x_margin_sum)
        in
        let x_axis_auto_margin_size =
          let auto_margin_count =
            (if Option.is_none item_margin.left then 1 else 0)
            + if Option.is_none item_margin.right then 1 else 0
          in
          if auto_margin_count > 0 then
            free_x_space /. float_of_int auto_margin_count
          else 0.0
        in
        let resolved_margin =
          Rect.
            {
              left =
                Option.value item_margin.left ~default:x_axis_auto_margin_size;
              right =
                Option.value item_margin.right ~default:x_axis_auto_margin_size;
              top = Collapsible_margin_set.resolve top_margin_set;
              bottom = Collapsible_margin_set.resolve bottom_margin_set;
            }
        in

        (* Resolve item inset *)
        let inset =
          Rect.zip_size
            Size.{ width = container_inner_width; height = 0.0 }
            (fun p s -> Length_percentage_auto.maybe_resolve p (Some s) calc)
            item.inset
        in
        let inset_offset =
          Point.
            {
              x =
                (match inset.left with
                | Some l -> l
                | None -> (
                    match inset.right with Some r -> -.r | None -> 0.0));
              y =
                (match inset.top with
                | Some t -> t
                | None -> (
                    match inset.bottom with Some b -> -.b | None -> 0.0));
            }
        in

        let y_margin_offset =
          if
            !is_collapsing_with_first_margin_set
            && own_margins_collapse_with_children.start
          then 0.0
          else
            Collapsible_margin_set.resolve
              (Collapsible_margin_set.collapse_with_margin
                 !active_collapsible_margin_set
                 resolved_margin.top)
        in

        item.can_be_collapsed_through <-
          Layout_output.margins_can_collapse_through item_layout;
        item.static_position <-
          Point.
            {
              x = resolved_content_box_inset.left;
              y =
                !committed_y_offset
                +. Collapsible_margin_set.resolve !active_collapsible_margin_set;
            };
        let location =
          Point.
            {
              x =
                resolved_content_box_inset.left +. inset_offset.x
                +. resolved_margin.left;
              y = !committed_y_offset +. inset_offset.y +. y_margin_offset;
            }
        in

        (* Apply alignment *)
        let item_outer_width =
          final_size.width +. Rect.horizontal_axis_sum resolved_margin
        in
        let location =
          if item_outer_width < container_inner_width then
            match text_align with
            | Text_align.Auto -> location
            | Text_align.Legacy_left -> location (* Left aligned by default *)
            | Text_align.Legacy_right ->
                Point.
                  {
                    location with
                    x = location.x +. (container_inner_width -. item_outer_width);
                  }
            | Text_align.Legacy_center ->
                Point.
                  {
                    location with
                    x =
                      location.x
                      +. ((container_inner_width -. item_outer_width) /. 2.0);
                  }
          else location
        in

        let scrollbar_size =
          Size.
            {
              width =
                (if item.overflow.y = Overflow.Scroll then item.scrollbar_width
                 else 0.0);
              height =
                (if item.overflow.x = Overflow.Scroll then item.scrollbar_width
                 else 0.0);
            }
        in

        Tree.set_unrounded_layout tree item.node_id
          (Layout.make ~order:item.order ~size:final_size
             ~content_size:(Layout_output.content_size item_layout)
             ~scrollbar_size ~location ~padding:item.padding ~border:item.border
             ~margin:resolved_margin);

        (* Update inflow_content_size *)
        inflow_content_size :=
          Size.max !inflow_content_size
            (Compute_helpers.compute_content_size_contribution ~location
               ~size:final_size
               ~content_size:(Layout_output.content_size item_layout)
               ~overflow:item.overflow);

        (* Update first_child_top_margin_set *)
        if !is_collapsing_with_first_margin_set then
          if item.can_be_collapsed_through then
            first_child_top_margin_set :=
              !first_child_top_margin_set
              |> Collapsible_margin_set.collapse_with_set top_margin_set
              |> Collapsible_margin_set.collapse_with_set bottom_margin_set
          else (
            first_child_top_margin_set :=
              Collapsible_margin_set.collapse_with_set
                !first_child_top_margin_set
                top_margin_set;
            is_collapsing_with_first_margin_set := false);

        (* Update active_collapsible_margin_set *)
        if item.can_be_collapsed_through then (
          active_collapsible_margin_set :=
            !active_collapsible_margin_set
            |> Collapsible_margin_set.collapse_with_set top_margin_set
            |> Collapsible_margin_set.collapse_with_set bottom_margin_set;
          y_offset_for_absolute :=
            !committed_y_offset +. final_size.height +. y_margin_offset)
        else (
          committed_y_offset :=
            !committed_y_offset +. final_size.height +. y_margin_offset;
          active_collapsible_margin_set := bottom_margin_set;
          y_offset_for_absolute :=
            !committed_y_offset
            +. Collapsible_margin_set.resolve !active_collapsible_margin_set))
    items;

  let last_child_bottom_margin_set = !active_collapsible_margin_set in
  let bottom_y_margin_offset =
    if own_margins_collapse_with_children.end_ then 0.0
    else Collapsible_margin_set.resolve last_child_bottom_margin_set
  in

  committed_y_offset :=
    !committed_y_offset +. resolved_content_box_inset.bottom
    +. bottom_y_margin_offset;
  let content_height = Float.max 0.0 !committed_y_offset in
  ( !inflow_content_size,
    content_height,
    !first_child_top_margin_set,
    last_child_bottom_margin_set )

(* Perform absolute layout on absolutely positioned children *)
let perform_absolute_layout_on_absolute_children (type t)
    (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
    (items : block_item list) (area_size : float size)
    (area_offset : float point) : float size =
  let area_width = area_size.width in
  let area_height = area_size.height in

  let absolute_content_size = ref Size.zero in
  let calc = Tree.resolve_calc_value tree in

  List.iter
    (fun item ->
      if item.position = Position.Absolute then
        let child_style = Tree.get_core_container_style tree item.node_id in

        (* Skip items that are display:none or are not position:absolute *)
        if
          Style.box_generation_mode child_style <> Box_generation_mode.None
          && Style.position child_style = Position.Absolute
        then (
          let aspect_ratio = Style.aspect_ratio child_style in
          let margin =
            Style.margin child_style
            |> Rect.map (fun margin ->
                Length_percentage_auto.resolve_to_option_with_calc margin
                  area_width calc)
          in
          let padding =
            Style.padding child_style
            |> Rect.map (fun p ->
                Length_percentage.resolve_or_zero p (Some area_width) calc)
          in
          let border =
            Style.border child_style
            |> Rect.map (fun b ->
                Length_percentage.resolve_or_zero b (Some area_width) calc)
          in
          let padding_border_sum = Rect.sum_axes (Rect.add padding border) in
          let box_sizing_adjustment =
            if Style.box_sizing child_style = Box_sizing.Content_box then
              padding_border_sum
            else Size.zero
          in

          (* Resolve inset *)
          let inset = Style.inset child_style in
          let left =
            Length_percentage_auto.maybe_resolve inset.left (Some area_width)
              calc
          in
          let right =
            Length_percentage_auto.maybe_resolve inset.right (Some area_width)
              calc
          in
          let top =
            Length_percentage_auto.maybe_resolve inset.top (Some area_height)
              calc
          in
          let bottom =
            Length_percentage_auto.maybe_resolve inset.bottom (Some area_height)
              calc
          in

          (* Compute known dimensions from min/max/inherent size styles *)
          let style_size =
            Style.size child_style |> fun dims ->
            Size.
              {
                width =
                  Dimension.maybe_resolve (Size.get Inline dims)
                    (Some area_width) calc;
                height =
                  Dimension.maybe_resolve (Size.get Block dims)
                    (Some area_height) calc;
              }
            |> Size.apply_aspect_ratio aspect_ratio
            |> Size.maybe_add box_sizing_adjustment
          in
          let resolved_min_size =
            Style.min_size child_style |> fun dims ->
            Size.
              {
                width =
                  Dimension.maybe_resolve (Size.get Inline dims)
                    (Some area_width) calc;
                height =
                  Dimension.maybe_resolve (Size.get Block dims)
                    (Some area_height) calc;
              }
            |> Size.apply_aspect_ratio aspect_ratio
            |> Size.maybe_add box_sizing_adjustment
          in
          let min_size =
            resolved_min_size |> fun size ->
            Size.choose_first size (Size.map Option.some padding_border_sum)
            |> Size.maybe_max padding_border_sum
          in
          let max_size =
            Style.max_size child_style |> fun dims ->
            Size.
              {
                width =
                  Dimension.maybe_resolve (Size.get Inline dims)
                    (Some area_width) calc;
                height =
                  Dimension.maybe_resolve (Size.get Block dims)
                    (Some area_height) calc;
              }
            |> Size.apply_aspect_ratio aspect_ratio
            |> Size.maybe_add box_sizing_adjustment
          in
          (* If both min and max in a given axis are set and max <= min then
             this determines the size in that axis *)
          let min_max_definite_size =
            Size.map2
              (fun min max ->
                match (min, max) with
                | Some min_v, Some max_v when max_v <= min_v -> Some min_v
                | _ -> None)
              min_size max_size
          in
          let known_dimensions =
            ref
              (Size.choose_first min_max_definite_size
                 (Size.clamp_option min_size max_size style_size))
          in

          (* Fill in width from left/right and reapply aspect ratio if: - Width
             is not already known - Item has both left and right inset
             properties set *)
          (match (!known_dimensions.width, left, right) with
          | None, Some l, Some r ->
              let new_width_raw =
                area_width
                -. Option.value margin.left ~default:0.0
                -. Option.value margin.right ~default:0.0
                -. l -. r
              in
              known_dimensions :=
                {
                  !known_dimensions with
                  width = Some (Float.max new_width_raw 0.0);
                };
              known_dimensions :=
                !known_dimensions
                |> Size.apply_aspect_ratio aspect_ratio
                |> Size.clamp_option min_size max_size
                |> Size.choose_first min_max_definite_size
          | _ -> ());

          (* Fill in height from top/bottom and reapply aspect ratio if: -
             Height is not already known - Item has both top and bottom inset
             properties set *)
          (match (!known_dimensions.height, top, bottom) with
          | None, Some t, Some b ->
              let new_height_raw =
                area_height
                -. Option.value margin.top ~default:0.0
                -. Option.value margin.bottom ~default:0.0
                -. t -. b
              in
              known_dimensions :=
                {
                  !known_dimensions with
                  height = Some (Float.max new_height_raw 0.0);
                };
              known_dimensions :=
                !known_dimensions
                |> Size.apply_aspect_ratio aspect_ratio
                |> Size.clamp_option min_size max_size
                |> Size.choose_first min_max_definite_size
          | _ -> ());

          let measured_size =
            Tree.compute_child_layout tree item.node_id
              (Layout_input.make ~run_mode:Run_mode.Compute_size
                 ~sizing_mode:Sizing_mode.Content_size ~axis:Requested_axis.Both
                 ~known_dimensions:!known_dimensions
                 ~parent_size:(Size.map Option.some area_size)
                 ~available_space:
                   Size.
                     {
                       width =
                         Available_space.of_float
                           (Helpers.maybe_clamp area_width min_size.width
                              max_size.width);
                       height =
                         Available_space.of_float
                           (Helpers.maybe_clamp area_height min_size.height
                              max_size.height);
                     }
                 ~vertical_margins_are_collapsible:Line.both_false)
            |> Layout_output.size
          in
          let final_size =
            Size.unwrap_or measured_size !known_dimensions |> fun s ->
            let s_opt = Size.map Option.some s in
            Size.choose_first min_max_definite_size
              (Size.clamp_option min_size max_size s_opt)
            |> fun s_opt -> Size.unwrap_or s s_opt
          in

          let layout_output =
            Tree.compute_child_layout tree item.node_id
              (Layout_input.make ~run_mode:Run_mode.Perform_layout
                 ~sizing_mode:Sizing_mode.Content_size ~axis:Requested_axis.Both
                 ~known_dimensions:(Size.map Option.some final_size)
                 ~parent_size:(Size.map Option.some area_size)
                 ~available_space:
                   Size.
                     {
                       width =
                         Available_space.of_float
                           (Helpers.maybe_clamp area_width min_size.width
                              max_size.width);
                       height =
                         Available_space.of_float
                           (Helpers.maybe_clamp area_height min_size.height
                              max_size.height);
                     }
                 ~vertical_margins_are_collapsible:Line.both_false)
          in

          let non_auto_margin =
            Rect.
              {
                left =
                  (if Option.is_some left then
                     Option.value margin.left ~default:0.0
                   else 0.0);
                right =
                  (if Option.is_some right then
                     Option.value margin.right ~default:0.0
                   else 0.0);
                top =
                  (if Option.is_some top then
                     Option.value margin.top ~default:0.0
                   else 0.0);
                bottom =
                  (if Option.is_some bottom then
                     Option.value margin.bottom ~default:0.0
                   else 0.0);
              }
          in

          (* Expand auto margins to fill available space *)
          (* https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width *)
          let auto_margin =
            (* Auto margins for absolutely positioned elements in block
               containers only resolve if inset is set. Otherwise they resolve
               to 0. *)
            let absolute_auto_margin_space =
              Point.
                {
                  x =
                    (match right with
                    | Some r ->
                        area_size.width -. r -. Option.value left ~default:0.0
                    | None -> final_size.width);
                  y =
                    (match bottom with
                    | Some b ->
                        area_size.height -. b -. Option.value top ~default:0.0
                    | None -> final_size.height);
                }
            in
            let free_space =
              Size.
                {
                  width =
                    absolute_auto_margin_space.x -. final_size.width
                    -. Rect.horizontal_axis_sum non_auto_margin;
                  height =
                    absolute_auto_margin_space.y -. final_size.height
                    -. Rect.vertical_axis_sum non_auto_margin;
                }
            in

            let auto_margin_size =
              let width_auto_margin_count =
                (if Option.is_none margin.left then 1 else 0)
                + if Option.is_none margin.right then 1 else 0
              in
              let height_auto_margin_count =
                (if Option.is_none margin.top then 1 else 0)
                + if Option.is_none margin.bottom then 1 else 0
              in
              Size.
                {
                  width =
                    (if
                       width_auto_margin_count = 2
                       && (Option.is_none style_size.width
                          || Option.value style_size.width ~default:0.0
                             >= free_space.width)
                     then 0.0
                     else if width_auto_margin_count > 0 then
                       free_space.width /. float_of_int width_auto_margin_count
                     else 0.0);
                  height =
                    (if
                       height_auto_margin_count = 2
                       && (Option.is_none style_size.height
                          || Option.value style_size.height ~default:0.0
                             >= free_space.height)
                     then 0.0
                     else if height_auto_margin_count > 0 then
                       free_space.height
                       /. float_of_int height_auto_margin_count
                     else 0.0);
                }
            in

            Rect.
              {
                left =
                  (if Option.is_some margin.left then 0.0
                   else auto_margin_size.width);
                right =
                  (if Option.is_some margin.right then 0.0
                   else auto_margin_size.width);
                top =
                  (if Option.is_some margin.top then 0.0
                   else auto_margin_size.height);
                bottom =
                  (if Option.is_some margin.bottom then 0.0
                   else auto_margin_size.height);
              }
          in

          let resolved_margin =
            Rect.
              {
                left = Option.value margin.left ~default:auto_margin.left;
                right = Option.value margin.right ~default:auto_margin.right;
                top = Option.value margin.top ~default:auto_margin.top;
                bottom = Option.value margin.bottom ~default:auto_margin.bottom;
              }
          in

          let location =
            Point.
              {
                x =
                  (match left with
                  | Some l -> l +. resolved_margin.left +. area_offset.x
                  | None -> (
                      match right with
                      | Some r ->
                          area_size.width -. final_size.width -. r
                          -. resolved_margin.right +. area_offset.x
                      | None -> item.static_position.x +. resolved_margin.left));
                y =
                  (match top with
                  | Some t -> t +. resolved_margin.top +. area_offset.y
                  | None -> (
                      match bottom with
                      | Some b ->
                          area_size.height -. final_size.height -. b
                          -. resolved_margin.bottom +. area_offset.y
                      | None -> item.static_position.y +. resolved_margin.top));
              }
          in

          (* Note: axis intentionally switched here as scrollbars take up space
             in the opposite axis to the axis in which scrolling is enabled. *)
          let scrollbar_size =
            Size.
              {
                width =
                  (if item.overflow.y = Overflow.Scroll then
                     item.scrollbar_width
                   else 0.0);
                height =
                  (if item.overflow.x = Overflow.Scroll then
                     item.scrollbar_width
                   else 0.0);
              }
          in

          Tree.set_unrounded_layout tree item.node_id
            (Layout.make ~order:item.order ~size:final_size
               ~content_size:(Layout_output.content_size layout_output)
               ~scrollbar_size ~location ~padding ~border
               ~margin:resolved_margin);

          (* Update absolute_content_size *)
          absolute_content_size :=
            Size.max !absolute_content_size
              (Compute_helpers.compute_content_size_contribution ~location
                 ~size:final_size
                 ~content_size:(Layout_output.content_size layout_output)
                 ~overflow:item.overflow)))
    items;

  !absolute_content_size

(* Inner computation function - continues after initial setup *)
let compute_inner (type t)
    (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
    (node_id : Node_id.t) (inputs : Layout_input.t) : Layout_output.t =
  let known_dimensions = Layout_input.known_dimensions inputs in
  let parent_size = Layout_input.parent_size inputs in
  let available_space = Layout_input.available_space inputs in
  let run_mode = Layout_input.run_mode inputs in
  let vertical_margins_are_collapsible =
    Layout_input.vertical_margins_are_collapsible inputs
  in

  let style = Tree.get_core_container_style tree node_id in
  let raw_padding = Style.padding style in
  let raw_border = Style.border style in
  let raw_margin = Style.margin style in
  let aspect_ratio = Style.aspect_ratio style in
  let calc = Tree.resolve_calc_value tree in
  let padding =
    raw_padding
    |> Rect.map (fun lp ->
        Style.Length_percentage.resolve_or_zero lp parent_size.width calc)
  in
  let border =
    raw_border
    |> Rect.map (fun lp ->
        Style.Length_percentage.resolve_or_zero lp parent_size.width calc)
  in

  (* Scrollbar gutters are reserved when the `overflow` property is set to
     `Overflow::Scroll`. However, the axis are switched (transposed) because a
     node that scrolls vertically needs *horizontal* space to be reserved for a
     scrollbar *)
  let scrollbar_gutter =
    let overflow = Style.overflow style in
    let offsets =
      Point.{ x = overflow.y; y = overflow.x }
      |> Point.map (function
        | Overflow.Scroll -> Style.scrollbar_width style
        | _ -> 0.0)
    in
    (* TODO: make side configurable based on the `direction` property *)
    Rect.{ top = 0.0; left = 0.0; right = offsets.x; bottom = offsets.y }
  in
  let padding_border = Rect.add padding border in
  let padding_border_size = Rect.sum_axes padding_border in
  let content_box_inset = Rect.add padding_border scrollbar_gutter in
  let container_content_box_size =
    Size.maybe_sub (Rect.sum_axes content_box_inset) known_dimensions
  in

  let box_sizing_adjustment =
    if Style.box_sizing style = Box_sizing.Content_box then padding_border_size
    else Size.zero
  in
  let size =
    Style.size style |> fun dims ->
    Size.
      {
        width = Style.Dimension.maybe_resolve dims.width parent_size.width calc;
        height =
          Style.Dimension.maybe_resolve dims.height parent_size.height calc;
      }
    |> Size.apply_aspect_ratio aspect_ratio
    |> Size.maybe_add box_sizing_adjustment
  in
  let min_size =
    Style.min_size style |> fun dims ->
    Size.
      {
        width = Style.Dimension.maybe_resolve dims.width parent_size.width calc;
        height =
          Style.Dimension.maybe_resolve dims.height parent_size.height calc;
      }
    |> Size.apply_aspect_ratio aspect_ratio
    |> Size.maybe_add box_sizing_adjustment
  in
  let max_size =
    Style.max_size style |> fun dims ->
    Size.
      {
        width = Style.Dimension.maybe_resolve dims.width parent_size.width calc;
        height =
          Style.Dimension.maybe_resolve dims.height parent_size.height calc;
      }
    |> Size.apply_aspect_ratio aspect_ratio
    |> Size.maybe_add box_sizing_adjustment
  in

  (* Determine margin collapsing behaviour *)
  let own_margins_collapse_with_children =
    Line.
      {
        start =
          vertical_margins_are_collapsible.start
          && (not (Overflow.is_container (Style.overflow style).x))
          && (not (Overflow.is_container (Style.overflow style).y))
          && Style.position style = Position.Relative
          && padding.top = 0.0 && border.top = 0.0;
        end_ =
          vertical_margins_are_collapsible.end_
          && (not (Overflow.is_container (Style.overflow style).x))
          && (not (Overflow.is_container (Style.overflow style).y))
          && Style.position style = Position.Relative
          && padding.bottom = 0.0 && border.bottom = 0.0
          && Option.is_none size.height;
      }
  in
  let has_styles_preventing_being_collapsed_through =
    (match Style.display style with Display.Block -> false | _ -> true)
    || Overflow.is_container (Style.overflow style).x
    || Overflow.is_container (Style.overflow style).y
    || Style.position style = Position.Absolute
    || padding.top > 0.0 || padding.bottom > 0.0 || border.top > 0.0
    || border.bottom > 0.0
    || (match size.height with Some h when h > 0.0 -> true | _ -> false)
    || match min_size.height with Some h when h > 0.0 -> true | _ -> false
  in

  let text_align = text_align style in

  (* 1. Generate items *)
  let items =
    generate_item_list (module Tree) tree node_id container_content_box_size
  in

  (* 2. Compute container width *)
  let container_outer_width =
    match known_dimensions.width with
    | Some width -> width
    | None ->
        let available_width =
          Available_space.sub_or_zero available_space.width
            (Some (Rect.horizontal_axis_sum content_box_inset))
        in
        let intrinsic_width =
          determine_content_based_container_width
            (module Tree)
            tree items available_width
          +. Rect.horizontal_axis_sum content_box_inset
        in
        intrinsic_width |> fun w ->
        (match (min_size.width, max_size.width) with
          | Some min, Some max -> Float.max min (Float.min max w)
          | Some min, None -> Float.max min w
          | None, Some max -> Float.min max w
          | None, None -> w)
        |> Float.max padding_border_size.width
  in

  (* Short-circuit if computing size and both dimensions known *)
  match (run_mode, known_dimensions.height) with
  | Run_mode.Compute_size, Some container_outer_height ->
      Layout_output.from_outer_size
        Size.{ width = container_outer_width; height = container_outer_height }
  | _ ->
      (* 3. Perform final item layout and return content height *)
      let resolved_padding =
        raw_padding
        |> Rect.map (fun lp ->
            Style.Length_percentage.resolve_or_zero lp
              (Some container_outer_width) calc)
      in
      let resolved_border =
        raw_border
        |> Rect.map (fun lp ->
            Style.Length_percentage.resolve_or_zero lp
              (Some container_outer_width) calc)
      in
      let resolved_content_box_inset =
        Rect.add (Rect.add resolved_padding resolved_border) scrollbar_gutter
      in
      let ( inflow_content_size,
            intrinsic_outer_height,
            first_child_top_margin_set,
            last_child_bottom_margin_set ) =
        perform_final_layout_on_in_flow_children
          (module Tree)
          tree items container_outer_width content_box_inset
          resolved_content_box_inset text_align
          own_margins_collapse_with_children
      in
      let container_outer_height =
        known_dimensions.height
        |> Option.value
             ~default:
               ( intrinsic_outer_height |> fun h ->
                 Helpers.maybe_clamp h min_size.height max_size.height )
        |> Float.max padding_border_size.height
      in
      let final_outer_size =
        Size.{ width = container_outer_width; height = container_outer_height }
      in

      (* Short-circuit if computing size *)
      if run_mode = Run_mode.Compute_size then
        Layout_output.from_outer_size final_outer_size
      else
        (* 4. Layout absolutely positioned children *)
        let absolute_position_inset =
          Rect.add resolved_border scrollbar_gutter
        in
        let absolute_position_area =
          Size.sub final_outer_size (Rect.sum_axes absolute_position_inset)
        in
        let absolute_position_offset =
          Point.
            {
              x = absolute_position_inset.left;
              y = absolute_position_inset.top;
            }
        in
        let absolute_content_size =
          perform_absolute_layout_on_absolute_children
            (module Tree)
            tree items absolute_position_area absolute_position_offset
        in

        (* 5. Perform hidden layout on hidden children *)
        let len = Tree.child_count tree node_id in
        for order = 0 to len - 1 do
          let child = Tree.get_child_id tree node_id order in
          let child_style = Tree.get_core_container_style tree child in
          if Style.box_generation_mode child_style = Box_generation_mode.None
          then (
            Tree.set_unrounded_layout tree child (Layout.with_order order);
            (* Note: Rust uses perform_child_layout which internally uses
               RunMode::PerformLayout, not a special hidden layout mode *)
            Tree.compute_child_layout tree child
              (Layout_input.make ~run_mode:Run_mode.Perform_layout
                 ~sizing_mode:Sizing_mode.Inherent_size
                 ~axis:Requested_axis.Both ~known_dimensions:Size.none
                 ~parent_size:Size.none
                 ~available_space:
                   Size.
                     {
                       width = Available_space.max_content;
                       height = Available_space.max_content;
                     }
                 ~vertical_margins_are_collapsible:Line.both_false)
            |> ignore)
        done;

        (* 7. Determine whether this node can be collapsed through *)
        let all_in_flow_children_can_be_collapsed_through =
          List.for_all
            (fun item ->
              item.position = Position.Absolute || item.can_be_collapsed_through)
            items
        in
        let can_be_collapsed_through =
          (not has_styles_preventing_being_collapsed_through)
          && all_in_flow_children_can_be_collapsed_through
        in

        (* 8. Compute final content size *)
        let content_size = Size.max inflow_content_size absolute_content_size in

        (* 9. Return final outputs *)
        let top_margin =
          if own_margins_collapse_with_children.start then
            first_child_top_margin_set
          else
            let margin_top =
              Style.Length_percentage_auto.resolve_or_zero raw_margin.top
                parent_size.width calc
            in
            Collapsible_margin_set.from_margin margin_top
        in
        let bottom_margin =
          if own_margins_collapse_with_children.end_ then
            last_child_bottom_margin_set
          else
            let margin_bottom =
              Style.Length_percentage_auto.resolve_or_zero raw_margin.bottom
                parent_size.width calc
            in
            Collapsible_margin_set.from_margin margin_bottom
        in
        Layout_output.make ~size:final_outer_size ~content_size
          ~first_baselines:Point.none ~top_margin ~bottom_margin
          ~margins_can_collapse_through:can_be_collapsed_through

(* Computes the layout of a block container according to the block layout
   algorithm *)
let compute_block_layout (type t)
    (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t)
    (node_id : Node_id.t) (inputs : Layout_input.t) : Layout_output.t =
  let known_dimensions = Layout_input.known_dimensions inputs in
  let parent_size = Layout_input.parent_size inputs in
  let available_space = Layout_input.available_space inputs in
  let run_mode = Layout_input.run_mode inputs in
  let sizing_mode = Layout_input.sizing_mode inputs in

  let style = Tree.get_core_container_style tree node_id in
  let calc = Tree.resolve_calc_value tree in

  (* Pull these out earlier to avoid borrowing issues *)
  let aspect_ratio = Style.aspect_ratio style in
  let padding =
    Style.padding style
    |> Rect.map (fun lp ->
        Length_percentage.resolve_or_zero lp parent_size.width calc)
  in
  let border =
    Style.border style
    |> Rect.map (fun lp ->
        Length_percentage.resolve_or_zero lp parent_size.width calc)
  in
  let padding_border_size = Rect.sum_axes (Rect.add padding border) in
  let box_sizing_adjustment =
    if Style.box_sizing style = Box_sizing.Content_box then padding_border_size
    else Size.zero
  in

  let min_size =
    Style.min_size style |> fun dims ->
    Size.
      {
        width =
          Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc;
        height =
          Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc;
      }
    |> Size.apply_aspect_ratio aspect_ratio
    |> Size.maybe_add box_sizing_adjustment
  in
  let max_size =
    Style.max_size style |> fun dims ->
    Size.
      {
        width =
          Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc;
        height =
          Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc;
      }
    |> Size.apply_aspect_ratio aspect_ratio
    |> Size.maybe_add box_sizing_adjustment
  in
  let clamped_style_size =
    if sizing_mode = Sizing_mode.Inherent_size then
      Style.size style |> fun dims ->
      Size.
        {
          width =
            Dimension.maybe_resolve (Size.get Inline dims) parent_size.width
              calc;
          height =
            Dimension.maybe_resolve (Size.get Block dims) parent_size.height
              calc;
        }
      |> Size.apply_aspect_ratio aspect_ratio
      |> Size.maybe_add box_sizing_adjustment
      |> Size.clamp_option min_size max_size
    else Size.none
  in

  (* If both min and max in a given axis are set and max <= min then this
     determines the size in that axis *)
  let min_max_definite_size =
    Size.map2
      (fun min max ->
        match (min, max) with
        | Some min_v, Some max_v when max_v <= min_v -> Some min_v
        | _ -> None)
      min_size max_size
  in

  let styled_based_known_dimensions =
    known_dimensions |> fun dims ->
    Size.choose_first dims min_max_definite_size |> fun dims ->
    Size.choose_first dims clamped_style_size
    |> Size.maybe_max padding_border_size
  in

  (* Short-circuit layout if the container's size is fully determined by the
     container's size and the run mode is ComputeSize (and thus the container's
     size is all that we're interested in) *)
  if run_mode = Run_mode.Compute_size then
    match styled_based_known_dimensions with
    | { width = Some width; height = Some height } ->
        Layout_output.from_outer_size Size.{ width; height }
    | _ ->
        (* Continue with compute_inner even in Compute_size mode if size not
           fully determined *)
        compute_inner
          (module Tree)
          tree node_id
          (Layout_input.make ~run_mode ~sizing_mode
             ~axis:(Layout_input.axis inputs)
             ~known_dimensions:styled_based_known_dimensions ~parent_size
             ~available_space
             ~vertical_margins_are_collapsible:
               (Layout_input.vertical_margins_are_collapsible inputs))
  else
    (* TODO: debug_log "BLOCK" *)
    compute_inner
      (module Tree)
      tree node_id
      (Layout_input.make ~run_mode ~sizing_mode ~axis:(Layout_input.axis inputs)
         ~known_dimensions:styled_based_known_dimensions ~parent_size
         ~available_space
         ~vertical_margins_are_collapsible:
           (Layout_input.vertical_margins_are_collapsible inputs))