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tgl3.ml
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(*--------------------------------------------------------------------------- Copyright (c) 2013 The tgls programmers. All rights reserved. SPDX-License-Identifier: ISC ---------------------------------------------------------------------------*) (* WARNING do not edit. This file was automatically generated with: apiquery -ml -api gl3.3 *) open Ctypes open Foreign let from = if Sys.win32 then try Some (Dl.(dlopen ~filename:"opengl32.dll" ~flags:[ RTLD_NOW ])) with _ -> (* In case some setups don't have the standard [opengl32.dll], don't prevent running by failing at toplevel. *) None else None let abi = if Sys.win32 && Sys.word_size = 32 then (* On X86 (32-bit) under Windows, [opengl32.dll] uses the [__stdcall] FFI ABI. This is not the default for [libffi], so it may require passing a [~abi] paraameter. Just in case, we try to look for one procedure, and revert to default if it fails. In all other situations, we use the default FFI ABI. *) try ignore (foreign ?from ~abi:Libffi_abi.stdcall "glClear" (int @-> returning void)) [@warning "-5"]; Libffi_abi.stdcall with _ -> Libffi_abi.default_abi else Libffi_abi.default_abi let foreign ?stub ?check_errno ?release_runtime_lock f fn = if Sys.win32 then (* In [opengl32.dll], non OpenGL 1.1 procedures must be looked up up via [wglGetProcAddress]. To simplify things, we don't hardcode the list but do a two-step auto-detection. Some functions can only be resolved after OpenGL is initialized, so we delay the lookup until the first call and cache the lookup result.*) let cache = ref None in fun x -> match !cache with | Some f -> f x | None -> try let fp = foreign ~abi ?from ~stub:false ?check_errno ?release_runtime_lock f fn in cache := Some fp; fp x with Dl.DL_error _ -> let ftyp = funptr_opt fn in match foreign ~abi ?from "wglGetProcAddress" (string @-> returning ftyp) f with | None -> failwith ("Could not resolve OpenGL procedure " ^ f) | Some fpp -> cache := Some fpp ; fpp x else foreign ~abi ?from ?stub ?check_errno ?release_runtime_lock f fn (* OpenGL 3.x bindings *) module Gl = struct (* Bigarrays *) type ('a, 'b) bigarray = ('a,'b, Bigarray.c_layout) Bigarray.Array1.t let ba_kind_byte_size : ('a, 'b) Bigarray.kind -> int = fun k -> let open Bigarray in (* FIXME: see http://caml.inria.fr/mantis/view.php?id=6263 *) match Obj.magic k with | k when k = char || k = int8_signed || k = int8_unsigned -> 1 | k when k = int16_signed || k = int16_unsigned -> 2 | k when k = int32 || k = float32 -> 4 | k when k = float64 || k = int64 || k = complex32 -> 8 | k when k = complex64 -> 16 | k when k = int || k = nativeint -> Sys.word_size / 8 | k -> assert false let bigarray_byte_size ba = let el_size = ba_kind_byte_size (Bigarray.Array1.kind ba) in el_size * Bigarray.Array1.dim ba let access_ptr_typ_of_ba_kind : ('a, 'b) Bigarray.kind -> 'a ptr typ = fun k -> let open Bigarray in (* FIXME: use typ_of_bigarray_kind when ctypes support it. *) match Obj.magic k with | k when k = float32 -> Obj.magic (ptr Ctypes.float) | k when k = float64 -> Obj.magic (ptr Ctypes.double) | k when k = complex32 -> Obj.magic (ptr Ctypes.complex32) | k when k = complex64 -> Obj.magic (ptr Ctypes.complex64) | k when k = int8_signed -> Obj.magic (ptr Ctypes.int8_t) | k when k = int8_unsigned -> Obj.magic (ptr Ctypes.uint8_t) | k when k = int16_signed -> Obj.magic (ptr Ctypes.int16_t) | k when k = int16_unsigned -> Obj.magic (ptr Ctypes.uint16_t) | k when k = int -> Obj.magic (ptr Ctypes.camlint) | k when k = int32 -> Obj.magic (ptr Ctypes.int32_t) | k when k = int64 -> Obj.magic (ptr Ctypes.int64_t) | k when k = nativeint -> Obj.magic (ptr Ctypes.nativeint) | k when k = char -> Obj.magic (ptr Ctypes.char) | _ -> assert false let string_of_bigarray ba = let len = Bigarray.Array1.dim ba in let b = Buffer.create (len - 1) in try for i = 0 to len - 1 do if ba.{i} = '\x00' then raise Exit else Buffer.add_char b ba.{i} done; raise Exit; with Exit -> Buffer.contents b (* Types *) let ba_as_charp = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_float32p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_float64p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_uint16p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_int8p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_uint8p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_int32p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_opt_as_int32p = view ~read:(fun _ -> assert false) ~write:(function | None -> null | Some b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_int64p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_nativeint = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type bitfield = int let int_as_uint = view ~read:Unsigned.UInt.to_int ~write:Unsigned.UInt.of_int uint let bool = view ~read:(fun u -> Unsigned.UChar.(compare u zero <> 0)) ~write:(fun b -> Unsigned.UChar.(of_int (Stdlib.compare b false))) uchar type enum = int type enum_bigarray = (int32, Bigarray.int32_elt) bigarray let ba_as_enump = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type int16 = int type sync = unit ptr let sync : sync typ = ptr void let sync_opt : sync option typ = ptr_opt void type uint32_bigarray = (int32, Bigarray.int32_elt) bigarray let ba_as_uint32p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type uint64 = int64 let int64_as_uint64_t = view ~read:Unsigned.UInt64.to_int64 ~write:Unsigned.UInt64.of_int64 uint64_t type uint64_bigarray = (int64, Bigarray.int64_elt) bigarray let ba_as_uint64p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type uint8 = int let int_as_uint8_t = view ~read:Unsigned.UInt8.to_int ~write:Unsigned.UInt8.of_int uint8_t type debug_proc = enum -> enum -> int -> enum -> string -> unit (* Functions *) let stub = true (* If changed, will need updating Windows specific [foreign]. *) let active_texture = foreign ~stub "glActiveTexture" (int_as_uint @-> returning void) let attach_shader = foreign ~stub "glAttachShader" (int_as_uint @-> int_as_uint @-> returning void) let begin_conditional_render = foreign ~stub "glBeginConditionalRender" (int_as_uint @-> int_as_uint @-> returning void) let begin_query = foreign ~stub "glBeginQuery" (int_as_uint @-> int_as_uint @-> returning void) let begin_transform_feedback = foreign ~stub "glBeginTransformFeedback" (int_as_uint @-> returning void) let bind_attrib_location = foreign ~stub "glBindAttribLocation" (int_as_uint @-> int_as_uint @-> string @-> returning void) let bind_buffer = foreign ~stub "glBindBuffer" (int_as_uint @-> int_as_uint @-> returning void) let bind_buffer_base = foreign ~stub "glBindBufferBase" (int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let bind_buffer_range = foreign ~stub "glBindBufferRange" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int @-> returning void) let bind_frag_data_location = foreign ~stub "glBindFragDataLocation" (int_as_uint @-> int_as_uint @-> string @-> returning void) let bind_frag_data_location_indexed = foreign ~stub "glBindFragDataLocationIndexed" (int_as_uint @-> int_as_uint @-> int_as_uint @-> string @-> returning void) let bind_framebuffer = foreign ~stub "glBindFramebuffer" (int_as_uint @-> int_as_uint @-> returning void) let bind_renderbuffer = foreign ~stub "glBindRenderbuffer" (int_as_uint @-> int_as_uint @-> returning void) let bind_sampler = foreign ~stub "glBindSampler" (int_as_uint @-> int_as_uint @-> returning void) let bind_texture = foreign ~stub "glBindTexture" (int_as_uint @-> int_as_uint @-> returning void) let bind_vertex_array = foreign ~stub "glBindVertexArray" (int_as_uint @-> returning void) let blend_color = foreign ~stub "glBlendColor" (float @-> float @-> float @-> float @-> returning void) let blend_equation = foreign ~stub "glBlendEquation" (int_as_uint @-> returning void) let blend_equation_separate = foreign ~stub "glBlendEquationSeparate" (int_as_uint @-> int_as_uint @-> returning void) let blend_func = foreign ~stub "glBlendFunc" (int_as_uint @-> int_as_uint @-> returning void) let blend_func_separate = foreign ~stub "glBlendFuncSeparate" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let blit_framebuffer = foreign ~stub "glBlitFramebuffer" (int @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> returning void) let buffer_data = foreign ~stub "glBufferData" (int_as_uint @-> int @-> (ptr void) @-> int_as_uint @-> returning void) let buffer_data target size data usage = let data = match data with | None -> null | Some b -> to_voidp (bigarray_start array1 b) in buffer_data target size data usage let buffer_sub_data = foreign ~stub "glBufferSubData" (int_as_uint @-> int @-> int @-> (ptr void) @-> returning void) let buffer_sub_data target offset size data = let data = match data with | None -> null | Some b -> to_voidp (bigarray_start array1 b) in buffer_sub_data target offset size data let check_framebuffer_status = foreign ~stub "glCheckFramebufferStatus" (int_as_uint @-> returning int_as_uint) let clamp_color = foreign ~stub "glClampColor" (int_as_uint @-> int_as_uint @-> returning void) let clear = foreign ~stub "glClear" (int_as_uint @-> returning void) let clear_bufferfi = foreign ~stub "glClearBufferfi" (int_as_uint @-> int @-> float @-> int @-> returning void) let clear_bufferfv = foreign ~stub "glClearBufferfv" (int_as_uint @-> int @-> ba_as_float32p @-> returning void) let clear_bufferiv = foreign ~stub "glClearBufferiv" (int_as_uint @-> int @-> ba_as_int32p @-> returning void) let clear_bufferuiv = foreign ~stub "glClearBufferuiv" (int_as_uint @-> int @-> ba_as_uint32p @-> returning void) let clear_color = foreign ~stub "glClearColor" (float @-> float @-> float @-> float @-> returning void) let clear_depth = foreign ~stub "glClearDepth" (double @-> returning void) let clear_stencil = foreign ~stub "glClearStencil" (int @-> returning void) let client_wait_sync = foreign ~stub "glClientWaitSync" (sync @-> int_as_uint @-> int64_as_uint64_t @-> returning int_as_uint) let color_mask = foreign ~stub "glColorMask" (bool @-> bool @-> bool @-> bool @-> returning void) let color_maski = foreign ~stub "glColorMaski" (int_as_uint @-> bool @-> bool @-> bool @-> bool @-> returning void) let compile_shader = foreign ~stub "glCompileShader" (int_as_uint @-> returning void) let compressed_tex_image1d = foreign ~stub "glCompressedTexImage1D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> (ptr void) @-> returning void) let compressed_tex_image1d target level internalformat width border imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_image1d target level internalformat width border imageSize data let compressed_tex_image2d = foreign ~stub "glCompressedTexImage2D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> int @-> (ptr void) @-> returning void) let compressed_tex_image2d target level internalformat width height border imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_image2d target level internalformat width height border imageSize data let compressed_tex_image3d = foreign ~stub "glCompressedTexImage3D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> int @-> int @-> (ptr void) @-> returning void) let compressed_tex_image3d target level internalformat width height depth border imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_image3d target level internalformat width height depth border imageSize data let compressed_tex_sub_image1d = foreign ~stub "glCompressedTexSubImage1D" (int_as_uint @-> int @-> int @-> int @-> int_as_uint @-> int @-> (ptr void) @-> returning void) let compressed_tex_sub_image1d target level xoffset width format imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_sub_image1d target level xoffset width format imageSize data let compressed_tex_sub_image2d = foreign ~stub "glCompressedTexSubImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int @-> (ptr void) @-> returning void) let compressed_tex_sub_image2d target level xoffset yoffset width height format imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_sub_image2d target level xoffset yoffset width height format imageSize data let compressed_tex_sub_image3d = foreign ~stub "glCompressedTexSubImage3D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int @-> (ptr void) @-> returning void) let compressed_tex_sub_image3d target level xoffset yoffset zoffset width height depth format imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_sub_image3d target level xoffset yoffset zoffset width height depth format imageSize data let copy_buffer_sub_data = foreign ~stub "glCopyBufferSubData" (int_as_uint @-> int_as_uint @-> int @-> int @-> int @-> returning void) let copy_tex_image1d = foreign ~stub "glCopyTexImage1D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> int @-> returning void) let copy_tex_image2d = foreign ~stub "glCopyTexImage2D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> int @-> int @-> returning void) let copy_tex_sub_image1d = foreign ~stub "glCopyTexSubImage1D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> returning void) let copy_tex_sub_image2d = foreign ~stub "glCopyTexSubImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> returning void) let copy_tex_sub_image3d = foreign ~stub "glCopyTexSubImage3D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> returning void) let create_program = foreign ~stub "glCreateProgram" (void @-> returning int_as_uint) let create_shader = foreign ~stub "glCreateShader" (int_as_uint @-> returning int_as_uint) let cull_face = foreign ~stub "glCullFace" (int_as_uint @-> returning void) let delete_buffers = foreign ~stub "glDeleteBuffers" (int @-> ba_as_uint32p @-> returning void) let delete_framebuffers = foreign ~stub "glDeleteFramebuffers" (int @-> ba_as_uint32p @-> returning void) let delete_program = foreign ~stub "glDeleteProgram" (int_as_uint @-> returning void) let delete_queries = foreign ~stub "glDeleteQueries" (int @-> ba_as_uint32p @-> returning void) let delete_renderbuffers = foreign ~stub "glDeleteRenderbuffers" (int @-> ba_as_uint32p @-> returning void) let delete_samplers = foreign ~stub "glDeleteSamplers" (int @-> ba_as_uint32p @-> returning void) let delete_shader = foreign ~stub "glDeleteShader" (int_as_uint @-> returning void) let delete_sync = foreign ~stub "glDeleteSync" (sync @-> returning void) let delete_textures = foreign ~stub "glDeleteTextures" (int @-> ba_as_uint32p @-> returning void) let delete_vertex_arrays = foreign ~stub "glDeleteVertexArrays" (int @-> ba_as_uint32p @-> returning void) let depth_func = foreign ~stub "glDepthFunc" (int_as_uint @-> returning void) let depth_mask = foreign ~stub "glDepthMask" (bool @-> returning void) let depth_range = foreign ~stub "glDepthRange" (double @-> double @-> returning void) let detach_shader = foreign ~stub "glDetachShader" (int_as_uint @-> int_as_uint @-> returning void) let disable = foreign ~stub "glDisable" (int_as_uint @-> returning void) let disable_vertex_attrib_array = foreign ~stub "glDisableVertexAttribArray" (int_as_uint @-> returning void) let disablei = foreign ~stub "glDisablei" (int_as_uint @-> int_as_uint @-> returning void) let draw_arrays = foreign ~stub "glDrawArrays" (int_as_uint @-> int @-> int @-> returning void) let draw_arrays_instanced = foreign ~stub "glDrawArraysInstanced" (int_as_uint @-> int @-> int @-> int @-> returning void) let draw_buffer = foreign ~stub "glDrawBuffer" (int_as_uint @-> returning void) let draw_buffers = foreign ~stub "glDrawBuffers" (int @-> ba_as_enump @-> returning void) let draw_elements = foreign ~stub "glDrawElements" (int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> returning void) let draw_elements mode count type_ indices = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_elements mode count type_ indices let draw_elements_base_vertex = foreign ~stub "glDrawElementsBaseVertex" (int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @-> returning void) let draw_elements_base_vertex mode count type_ indices basevertex = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_elements_base_vertex mode count type_ indices basevertex let draw_elements_instanced = foreign ~stub "glDrawElementsInstanced" (int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @-> returning void) let draw_elements_instanced mode count type_ indices instancecount = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_elements_instanced mode count type_ indices instancecount let draw_elements_instanced_base_vertex = foreign ~stub "glDrawElementsInstancedBaseVertex" (int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @-> int @-> returning void) let draw_elements_instanced_base_vertex mode count type_ indices instancecount basevertex = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_elements_instanced_base_vertex mode count type_ indices instancecount basevertex let draw_range_elements = foreign ~stub "glDrawRangeElements" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> returning void) let draw_range_elements mode start end_ count type_ indices = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_range_elements mode start end_ count type_ indices let draw_range_elements_base_vertex = foreign ~stub "glDrawRangeElementsBaseVertex" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> int @-> returning void) let draw_range_elements_base_vertex mode start end_ count type_ indices basevertex = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_range_elements_base_vertex mode start end_ count type_ indices basevertex let enable = foreign ~stub "glEnable" (int_as_uint @-> returning void) let enable_vertex_attrib_array = foreign ~stub "glEnableVertexAttribArray" (int_as_uint @-> returning void) let enablei = foreign ~stub "glEnablei" (int_as_uint @-> int_as_uint @-> returning void) let end_conditional_render = foreign ~stub "glEndConditionalRender" (void @-> returning void) let end_query = foreign ~stub "glEndQuery" (int_as_uint @-> returning void) let end_transform_feedback = foreign ~stub "glEndTransformFeedback" (void @-> returning void) let fence_sync = foreign ~stub "glFenceSync" (int_as_uint @-> int_as_uint @-> returning sync) let finish = foreign ~stub "glFinish" (void @-> returning void) let flush = foreign ~stub "glFlush" (void @-> returning void) let flush_mapped_buffer_range = foreign ~stub "glFlushMappedBufferRange" (int_as_uint @-> int @-> int @-> returning void) let framebuffer_renderbuffer = foreign ~stub "glFramebufferRenderbuffer" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let framebuffer_texture = foreign ~stub "glFramebufferTexture" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> returning void) let framebuffer_texture1d = foreign ~stub "glFramebufferTexture1D" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> returning void) let framebuffer_texture2d = foreign ~stub "glFramebufferTexture2D" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> returning void) let framebuffer_texture3d = foreign ~stub "glFramebufferTexture3D" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int @-> returning void) let framebuffer_texture_layer = foreign ~stub "glFramebufferTextureLayer" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> int @-> returning void) let front_face = foreign ~stub "glFrontFace" (int_as_uint @-> returning void) let gen_buffers = foreign ~stub "glGenBuffers" (int @-> ba_as_uint32p @-> returning void) let gen_framebuffers = foreign ~stub "glGenFramebuffers" (int @-> ba_as_uint32p @-> returning void) let gen_queries = foreign ~stub "glGenQueries" (int @-> ba_as_uint32p @-> returning void) let gen_renderbuffers = foreign ~stub "glGenRenderbuffers" (int @-> ba_as_uint32p @-> returning void) let gen_samplers = foreign ~stub "glGenSamplers" (int @-> ba_as_uint32p @-> returning void) let gen_textures = foreign ~stub "glGenTextures" (int @-> ba_as_uint32p @-> returning void) let gen_vertex_arrays = foreign ~stub "glGenVertexArrays" (int @-> ba_as_uint32p @-> returning void) let generate_mipmap = foreign ~stub "glGenerateMipmap" (int_as_uint @-> returning void) let get_active_attrib = foreign ~stub "glGetActiveAttrib" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void) let get_active_uniform = foreign ~stub "glGetActiveUniform" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void) let get_active_uniform_block_name = foreign ~stub "glGetActiveUniformBlockName" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_active_uniform_blockiv = foreign ~stub "glGetActiveUniformBlockiv" (int_as_uint @-> int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_active_uniform_name = foreign ~stub "glGetActiveUniformName" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_active_uniformsiv = foreign ~stub "glGetActiveUniformsiv" (int_as_uint @-> int @-> ba_as_uint32p @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_attached_shaders = foreign ~stub "glGetAttachedShaders" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_uint32p @-> returning void) let get_attrib_location = foreign ~stub "glGetAttribLocation" (int_as_uint @-> string @-> returning int) let get_booleani_v = foreign ~stub "glGetBooleani_v" (int_as_uint @-> int_as_uint @-> ba_as_uint8p @-> returning void) let get_booleanv = foreign ~stub "glGetBooleanv" (int_as_uint @-> ba_as_uint8p @-> returning void) let get_buffer_parameteri64v = foreign ~stub "glGetBufferParameteri64v" (int_as_uint @-> int_as_uint @-> ba_as_int64p @-> returning void) let get_buffer_parameteriv = foreign ~stub "glGetBufferParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_buffer_pointerv = foreign ~stub "glGetBufferPointerv" (int_as_uint @-> int_as_uint @-> ba_as_nativeint @-> returning void) let get_buffer_sub_data = foreign ~stub "glGetBufferSubData" (int_as_uint @-> int @-> int @-> (ptr void) @-> returning void) let get_buffer_sub_data target offset size data = let data = to_voidp (bigarray_start array1 data) in get_buffer_sub_data target offset size data let get_compressed_tex_image = foreign ~stub "glGetCompressedTexImage" (int_as_uint @-> int @-> (ptr void) @-> returning void) let get_compressed_tex_image target level img = let img = match img with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in get_compressed_tex_image target level img let get_doublev = foreign ~stub "glGetDoublev" (int_as_uint @-> ba_as_float64p @-> returning void) let get_error = foreign ~stub "glGetError" (void @-> returning int_as_uint) let get_floatv = foreign ~stub "glGetFloatv" (int_as_uint @-> ba_as_float32p @-> returning void) let get_frag_data_index = foreign ~stub "glGetFragDataIndex" (int_as_uint @-> string @-> returning int) let get_frag_data_location = foreign ~stub "glGetFragDataLocation" (int_as_uint @-> string @-> returning int) let get_framebuffer_attachment_parameteriv = foreign ~stub "glGetFramebufferAttachmentParameteriv" (int_as_uint @-> int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_integer64i_v = foreign ~stub "glGetInteger64i_v" (int_as_uint @-> int_as_uint @-> ba_as_int64p @-> returning void) let get_integer64v = foreign ~stub "glGetInteger64v" (int_as_uint @-> ba_as_int64p @-> returning void) let get_integeri_v = foreign ~stub "glGetIntegeri_v" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_integerv = foreign ~stub "glGetIntegerv" (int_as_uint @-> ba_as_int32p @-> returning void) let get_multisamplefv = foreign ~stub "glGetMultisamplefv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_program_info_log = foreign ~stub "glGetProgramInfoLog" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_programiv = foreign ~stub "glGetProgramiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_query_objecti64v = foreign ~stub "glGetQueryObjecti64v" (int_as_uint @-> int_as_uint @-> ba_as_int64p @-> returning void) let get_query_objectiv = foreign ~stub "glGetQueryObjectiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_query_objectui64v = foreign ~stub "glGetQueryObjectui64v" (int_as_uint @-> int_as_uint @-> ba_as_uint64p @-> returning void) let get_query_objectuiv = foreign ~stub "glGetQueryObjectuiv" (int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void) let get_queryiv = foreign ~stub "glGetQueryiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_renderbuffer_parameteriv = foreign ~stub "glGetRenderbufferParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_sampler_parameter_iiv = foreign ~stub "glGetSamplerParameterIiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_sampler_parameter_iuiv = foreign ~stub "glGetSamplerParameterIuiv" (int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void) let get_sampler_parameterfv = foreign ~stub "glGetSamplerParameterfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_sampler_parameteriv = foreign ~stub "glGetSamplerParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_shader_info_log = foreign ~stub "glGetShaderInfoLog" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_shader_source = foreign ~stub "glGetShaderSource" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_shaderiv = foreign ~stub "glGetShaderiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_string = foreign ~stub "glGetString" (int_as_uint @-> returning string_opt) let get_stringi = foreign ~stub "glGetStringi" (int_as_uint @-> int_as_uint @-> returning string_opt) let get_synciv = foreign ~stub "glGetSynciv" (sync @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @-> returning void) let get_tex_image = foreign ~stub "glGetTexImage" (int_as_uint @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let get_tex_image target level format type_ pixels = let pixels = to_voidp (bigarray_start array1 pixels) in get_tex_image target level format type_ pixels let get_tex_level_parameterfv = foreign ~stub "glGetTexLevelParameterfv" (int_as_uint @-> int @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_tex_level_parameteriv = foreign ~stub "glGetTexLevelParameteriv" (int_as_uint @-> int @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_tex_parameter_iiv = foreign ~stub "glGetTexParameterIiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_tex_parameter_iuiv = foreign ~stub "glGetTexParameterIuiv" (int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void) let get_tex_parameterfv = foreign ~stub "glGetTexParameterfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_tex_parameteriv = foreign ~stub "glGetTexParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_transform_feedback_varying = foreign ~stub "glGetTransformFeedbackVarying" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void) let get_uniform_block_index = foreign ~stub "glGetUniformBlockIndex" (int_as_uint @-> string @-> returning int_as_uint) let get_uniform_indices = foreign ~stub "glGetUniformIndices" (int_as_uint @-> int @-> ptr string @-> ptr void @-> returning void) let get_uniform_indices program names indices = let count = List.length names in let names = CArray.(start (of_list string names)) in let indices = to_voidp (bigarray_start array1 indices) in get_uniform_indices program count names indices let get_uniform_location = foreign ~stub "glGetUniformLocation" (int_as_uint @-> string @-> returning int) let get_uniformfv = foreign ~stub "glGetUniformfv" (int_as_uint @-> int @-> ba_as_float32p @-> returning void) let get_uniformiv = foreign ~stub "glGetUniformiv" (int_as_uint @-> int @-> ba_as_int32p @-> returning void) let get_uniformuiv = foreign ~stub "glGetUniformuiv" (int_as_uint @-> int @-> ba_as_uint32p @-> returning void) let get_vertex_attrib_iiv = foreign ~stub "glGetVertexAttribIiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_vertex_attrib_iuiv = foreign ~stub "glGetVertexAttribIuiv" (int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void) let get_vertex_attrib_pointerv = foreign ~stub "glGetVertexAttribPointerv" (int_as_uint @-> int_as_uint @-> ba_as_nativeint @-> returning void) let get_vertex_attribdv = foreign ~stub "glGetVertexAttribdv" (int_as_uint @-> int_as_uint @-> ba_as_float64p @-> returning void) let get_vertex_attribfv = foreign ~stub "glGetVertexAttribfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_vertex_attribiv = foreign ~stub "glGetVertexAttribiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let hint = foreign ~stub "glHint" (int_as_uint @-> int_as_uint @-> returning void) let is_buffer = foreign ~stub "glIsBuffer" (int_as_uint @-> returning bool) let is_enabled = foreign ~stub "glIsEnabled" (int_as_uint @-> returning bool) let is_enabledi = foreign ~stub "glIsEnabledi" (int_as_uint @-> int_as_uint @-> returning bool) let is_framebuffer = foreign ~stub "glIsFramebuffer" (int_as_uint @-> returning bool) let is_program = foreign ~stub "glIsProgram" (int_as_uint @-> returning bool) let is_query = foreign ~stub "glIsQuery" (int_as_uint @-> returning bool) let is_renderbuffer = foreign ~stub "glIsRenderbuffer" (int_as_uint @-> returning bool) let is_sampler = foreign ~stub "glIsSampler" (int_as_uint @-> returning bool) let is_shader = foreign ~stub "glIsShader" (int_as_uint @-> returning bool) let is_sync = foreign ~stub "glIsSync" (sync @-> returning bool) let is_texture = foreign ~stub "glIsTexture" (int_as_uint @-> returning bool) let is_vertex_array = foreign ~stub "glIsVertexArray" (int_as_uint @-> returning bool) let line_width = foreign ~stub "glLineWidth" (float @-> returning void) let link_program = foreign ~stub "glLinkProgram" (int_as_uint @-> returning void) let logic_op = foreign ~stub "glLogicOp" (int_as_uint @-> returning void) let map_buffer = foreign ~stub "glMapBuffer" (int_as_uint @-> int_as_uint @-> returning (ptr void)) let map_buffer target len access kind = let p = map_buffer target access in let p = coerce (ptr void) (access_ptr_typ_of_ba_kind kind) p in bigarray_of_ptr array1 len kind p let map_buffer_range = foreign ~stub "glMapBufferRange" (int_as_uint @-> int @-> int @-> int_as_uint @-> returning (ptr void)) let map_buffer_range target offset len access kind = let len_bytes = ba_kind_byte_size kind * len in let p = map_buffer_range target offset len_bytes access in let p = coerce (ptr void) (access_ptr_typ_of_ba_kind kind) p in bigarray_of_ptr array1 len kind p let multi_draw_arrays = foreign ~stub "glMultiDrawArrays" (int_as_uint @-> ba_as_int32p @-> ba_as_int32p @-> int @-> returning void) let multi_draw_elements = foreign ~stub "glMultiDrawElements" (int_as_uint @-> ba_as_int32p @-> int_as_uint @-> (ptr void) @-> int @-> returning void) let multi_draw_elements mode count type_ indices drawcount = let indices = to_voidp (bigarray_start array1 indices) in multi_draw_elements mode count type_ indices drawcount let multi_draw_elements_base_vertex = foreign ~stub "glMultiDrawElementsBaseVertex" (int_as_uint @-> ba_as_int32p @-> int_as_uint @-> (ptr void) @-> int @-> ba_as_int32p @-> returning void) let multi_draw_elements_base_vertex mode count type_ indices drawcount basevertex = let indices = to_voidp (bigarray_start array1 indices) in multi_draw_elements_base_vertex mode count type_ indices drawcount basevertex let pixel_storef = foreign ~stub "glPixelStoref" (int_as_uint @-> float @-> returning void) let pixel_storei = foreign ~stub "glPixelStorei" (int_as_uint @-> int @-> returning void) let point_parameterf = foreign ~stub "glPointParameterf" (int_as_uint @-> float @-> returning void) let point_parameterfv = foreign ~stub "glPointParameterfv" (int_as_uint @-> ba_as_float32p @-> returning void) let point_parameteri = foreign ~stub "glPointParameteri" (int_as_uint @-> int @-> returning void) let point_parameteriv = foreign ~stub "glPointParameteriv" (int_as_uint @-> ba_as_int32p @-> returning void) let point_size = foreign ~stub "glPointSize" (float @-> returning void) let polygon_mode = foreign ~stub "glPolygonMode" (int_as_uint @-> int_as_uint @-> returning void) let polygon_offset = foreign ~stub "glPolygonOffset" (float @-> float @-> returning void) let primitive_restart_index = foreign ~stub "glPrimitiveRestartIndex" (int_as_uint @-> returning void) let provoking_vertex = foreign ~stub "glProvokingVertex" (int_as_uint @-> returning void) let query_counter = foreign ~stub "glQueryCounter" (int_as_uint @-> int_as_uint @-> returning void) let read_buffer = foreign ~stub "glReadBuffer" (int_as_uint @-> returning void) let read_pixels = foreign ~stub "glReadPixels" (int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let read_pixels x y width height format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in read_pixels x y width height format type_ pixels let renderbuffer_storage = foreign ~stub "glRenderbufferStorage" (int_as_uint @-> int_as_uint @-> int @-> int @-> returning void) let renderbuffer_storage_multisample = foreign ~stub "glRenderbufferStorageMultisample" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> returning void) let sample_coverage = foreign ~stub "glSampleCoverage" (float @-> bool @-> returning void) let sample_maski = foreign ~stub "glSampleMaski" (int_as_uint @-> int_as_uint @-> returning void) let sampler_parameter_iiv = foreign ~stub "glSamplerParameterIiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let sampler_parameter_iuiv = foreign ~stub "glSamplerParameterIuiv" (int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void) let sampler_parameterf = foreign ~stub "glSamplerParameterf" (int_as_uint @-> int_as_uint @-> float @-> returning void) let sampler_parameterfv = foreign ~stub "glSamplerParameterfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let sampler_parameteri = foreign ~stub "glSamplerParameteri" (int_as_uint @-> int_as_uint @-> int @-> returning void) let sampler_parameteriv = foreign ~stub "glSamplerParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let scissor = foreign ~stub "glScissor" (int @-> int @-> int @-> int @-> returning void) let shader_source = foreign ~stub "glShaderSource" (int_as_uint @-> int @-> ptr string @-> ptr void @-> returning void) let shader_source sh src = let src = allocate string src in shader_source sh 1 src null let stencil_func = foreign ~stub "glStencilFunc" (int_as_uint @-> int @-> int_as_uint @-> returning void) let stencil_func_separate = foreign ~stub "glStencilFuncSeparate" (int_as_uint @-> int_as_uint @-> int @-> int_as_uint @-> returning void) let stencil_mask = foreign ~stub "glStencilMask" (int_as_uint @-> returning void) let stencil_mask_separate = foreign ~stub "glStencilMaskSeparate" (int_as_uint @-> int_as_uint @-> returning void) let stencil_op = foreign ~stub "glStencilOp" (int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let stencil_op_separate = foreign ~stub "glStencilOpSeparate" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let tex_buffer = foreign ~stub "glTexBuffer" (int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let tex_image1d = foreign ~stub "glTexImage1D" (int_as_uint @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_image1d target level internalformat width border format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_image1d target level internalformat width border format type_ pixels let tex_image2d = foreign ~stub "glTexImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_image2d target level internalformat width height border format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_image2d target level internalformat width height border format type_ pixels let tex_image2d_multisample = foreign ~stub "glTexImage2DMultisample" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> bool @-> returning void) let tex_image3d = foreign ~stub "glTexImage3D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_image3d target level internalformat width height depth border format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_image3d target level internalformat width height depth border format type_ pixels let tex_image3d_multisample = foreign ~stub "glTexImage3DMultisample" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> bool @-> returning void) let tex_parameter_iiv = foreign ~stub "glTexParameterIiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let tex_parameter_iuiv = foreign ~stub "glTexParameterIuiv" (int_as_uint @-> int_as_uint @-> ba_as_uint32p @-> returning void) let tex_parameterf = foreign ~stub "glTexParameterf" (int_as_uint @-> int_as_uint @-> float @-> returning void) let tex_parameterfv = foreign ~stub "glTexParameterfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let tex_parameteri = foreign ~stub "glTexParameteri" (int_as_uint @-> int_as_uint @-> int @-> returning void) let tex_parameteriv = foreign ~stub "glTexParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let tex_sub_image1d = foreign ~stub "glTexSubImage1D" (int_as_uint @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_sub_image1d target level xoffset width format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_sub_image1d target level xoffset width format type_ pixels let tex_sub_image2d = foreign ~stub "glTexSubImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_sub_image2d target level xoffset yoffset width height format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_sub_image2d target level xoffset yoffset width height format type_ pixels let tex_sub_image3d = foreign ~stub "glTexSubImage3D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_sub_image3d target level xoffset yoffset zoffset width height depth format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_sub_image3d target level xoffset yoffset zoffset width height depth format type_ pixels let transform_feedback_varyings = foreign ~stub "glTransformFeedbackVaryings" (int_as_uint @-> int @-> ptr string @-> int_as_uint @-> returning void) let transform_feedback_varyings program varyings mode = let count = List.length varyings in let varyings = CArray.(start (of_list string varyings)) in transform_feedback_varyings program count varyings mode let uniform1f = foreign ~stub "glUniform1f" (int @-> float @-> returning void) let uniform1fv = foreign ~stub "glUniform1fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform1i = foreign ~stub "glUniform1i" (int @-> int @-> returning void) let uniform1iv = foreign ~stub "glUniform1iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform1ui = foreign ~stub "glUniform1ui" (int @-> int_as_uint @-> returning void) let uniform1uiv = foreign ~stub "glUniform1uiv" (int @-> int @-> ba_as_uint32p @-> returning void) let uniform2f = foreign ~stub "glUniform2f" (int @-> float @-> float @-> returning void) let uniform2fv = foreign ~stub "glUniform2fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform2i = foreign ~stub "glUniform2i" (int @-> int @-> int @-> returning void) let uniform2iv = foreign ~stub "glUniform2iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform2ui = foreign ~stub "glUniform2ui" (int @-> int_as_uint @-> int_as_uint @-> returning void) let uniform2uiv = foreign ~stub "glUniform2uiv" (int @-> int @-> ba_as_uint32p @-> returning void) let uniform3f = foreign ~stub "glUniform3f" (int @-> float @-> float @-> float @-> returning void) let uniform3fv = foreign ~stub "glUniform3fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform3i = foreign ~stub "glUniform3i" (int @-> int @-> int @-> int @-> returning void) let uniform3iv = foreign ~stub "glUniform3iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform3ui = foreign ~stub "glUniform3ui" (int @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let uniform3uiv = foreign ~stub "glUniform3uiv" (int @-> int @-> ba_as_uint32p @-> returning void) let uniform4f = foreign ~stub "glUniform4f" (int @-> float @-> float @-> float @-> float @-> returning void) let uniform4fv = foreign ~stub "glUniform4fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform4i = foreign ~stub "glUniform4i" (int @-> int @-> int @-> int @-> int @-> returning void) let uniform4iv = foreign ~stub "glUniform4iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform4ui = foreign ~stub "glUniform4ui" (int @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let uniform4uiv = foreign ~stub "glUniform4uiv" (int @-> int @-> ba_as_uint32p @-> returning void) let uniform_block_binding = foreign ~stub "glUniformBlockBinding" (int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let uniform_matrix2fv = foreign ~stub "glUniformMatrix2fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix2x3fv = foreign ~stub "glUniformMatrix2x3fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix2x4fv = foreign ~stub "glUniformMatrix2x4fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix3fv = foreign ~stub "glUniformMatrix3fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix3x2fv = foreign ~stub "glUniformMatrix3x2fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix3x4fv = foreign ~stub "glUniformMatrix3x4fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix4fv = foreign ~stub "glUniformMatrix4fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix4x2fv = foreign ~stub "glUniformMatrix4x2fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix4x3fv = foreign ~stub "glUniformMatrix4x3fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let unmap_buffer = foreign ~stub "glUnmapBuffer" (int_as_uint @-> returning bool) let use_program = foreign ~stub "glUseProgram" (int_as_uint @-> returning void) let validate_program = foreign ~stub "glValidateProgram" (int_as_uint @-> returning void) let vertex_attrib1d = foreign ~stub "glVertexAttrib1d" (int_as_uint @-> double @-> returning void) let vertex_attrib1dv = foreign ~stub "glVertexAttrib1dv" (int_as_uint @-> ba_as_float64p @-> returning void) let vertex_attrib1f = foreign ~stub "glVertexAttrib1f" (int_as_uint @-> float @-> returning void) let vertex_attrib1fv = foreign ~stub "glVertexAttrib1fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib1s = foreign ~stub "glVertexAttrib1s" (int_as_uint @-> short @-> returning void) let vertex_attrib1sv = foreign ~stub "glVertexAttrib1sv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib2d = foreign ~stub "glVertexAttrib2d" (int_as_uint @-> double @-> double @-> returning void) let vertex_attrib2dv = foreign ~stub "glVertexAttrib2dv" (int_as_uint @-> ba_as_float64p @-> returning void) let vertex_attrib2f = foreign ~stub "glVertexAttrib2f" (int_as_uint @-> float @-> float @-> returning void) let vertex_attrib2fv = foreign ~stub "glVertexAttrib2fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib2s = foreign ~stub "glVertexAttrib2s" (int_as_uint @-> short @-> short @-> returning void) let vertex_attrib2sv = foreign ~stub "glVertexAttrib2sv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib3d = foreign ~stub "glVertexAttrib3d" (int_as_uint @-> double @-> double @-> double @-> returning void) let vertex_attrib3dv = foreign ~stub "glVertexAttrib3dv" (int_as_uint @-> ba_as_float64p @-> returning void) let vertex_attrib3f = foreign ~stub "glVertexAttrib3f" (int_as_uint @-> float @-> float @-> float @-> returning void) let vertex_attrib3fv = foreign ~stub "glVertexAttrib3fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib3s = foreign ~stub "glVertexAttrib3s" (int_as_uint @-> short @-> short @-> short @-> returning void) let vertex_attrib3sv = foreign ~stub "glVertexAttrib3sv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib4nbv = foreign ~stub "glVertexAttrib4Nbv" (int_as_uint @-> ba_as_int8p @-> returning void) let vertex_attrib4niv = foreign ~stub "glVertexAttrib4Niv" (int_as_uint @-> ba_as_int32p @-> returning void) let vertex_attrib4nsv = foreign ~stub "glVertexAttrib4Nsv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib4nub = foreign ~stub "glVertexAttrib4Nub" (int_as_uint @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> returning void) let vertex_attrib4nubv = foreign ~stub "glVertexAttrib4Nubv" (int_as_uint @-> ba_as_uint8p @-> returning void) let vertex_attrib4nuiv = foreign ~stub "glVertexAttrib4Nuiv" (int_as_uint @-> ba_as_uint32p @-> returning void) let vertex_attrib4nusv = foreign ~stub "glVertexAttrib4Nusv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib4bv = foreign ~stub "glVertexAttrib4bv" (int_as_uint @-> ba_as_int8p @-> returning void) let vertex_attrib4d = foreign ~stub "glVertexAttrib4d" (int_as_uint @-> double @-> double @-> double @-> double @-> returning void) let vertex_attrib4dv = foreign ~stub "glVertexAttrib4dv" (int_as_uint @-> ba_as_float64p @-> returning void) let vertex_attrib4f = foreign ~stub "glVertexAttrib4f" (int_as_uint @-> float @-> float @-> float @-> float @-> returning void) let vertex_attrib4fv = foreign ~stub "glVertexAttrib4fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib4iv = foreign ~stub "glVertexAttrib4iv" (int_as_uint @-> ba_as_int32p @-> returning void) let vertex_attrib4s = foreign ~stub "glVertexAttrib4s" (int_as_uint @-> short @-> short @-> short @-> short @-> returning void) let vertex_attrib4sv = foreign ~stub "glVertexAttrib4sv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib4ubv = foreign ~stub "glVertexAttrib4ubv" (int_as_uint @-> ba_as_uint8p @-> returning void) let vertex_attrib4uiv = foreign ~stub "glVertexAttrib4uiv" (int_as_uint @-> ba_as_uint32p @-> returning void) let vertex_attrib4usv = foreign ~stub "glVertexAttrib4usv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib_divisor = foreign ~stub "glVertexAttribDivisor" (int_as_uint @-> int_as_uint @-> returning void) let vertex_attrib_i1i = foreign ~stub "glVertexAttribI1i" (int_as_uint @-> int @-> returning void) let vertex_attrib_i1iv = foreign ~stub "glVertexAttribI1iv" (int_as_uint @-> ba_as_int32p @-> returning void) let vertex_attrib_i1ui = foreign ~stub "glVertexAttribI1ui" (int_as_uint @-> int_as_uint @-> returning void) let vertex_attrib_i1uiv = foreign ~stub "glVertexAttribI1uiv" (int_as_uint @-> ba_as_uint32p @-> returning void) let vertex_attrib_i2i = foreign ~stub "glVertexAttribI2i" (int_as_uint @-> int @-> int @-> returning void) let vertex_attrib_i2iv = foreign ~stub "glVertexAttribI2iv" (int_as_uint @-> ba_as_int32p @-> returning void) let vertex_attrib_i2ui = foreign ~stub "glVertexAttribI2ui" (int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let vertex_attrib_i2uiv = foreign ~stub "glVertexAttribI2uiv" (int_as_uint @-> ba_as_uint32p @-> returning void) let vertex_attrib_i3i = foreign ~stub "glVertexAttribI3i" (int_as_uint @-> int @-> int @-> int @-> returning void) let vertex_attrib_i3iv = foreign ~stub "glVertexAttribI3iv" (int_as_uint @-> ba_as_int32p @-> returning void) let vertex_attrib_i3ui = foreign ~stub "glVertexAttribI3ui" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let vertex_attrib_i3uiv = foreign ~stub "glVertexAttribI3uiv" (int_as_uint @-> ba_as_uint32p @-> returning void) let vertex_attrib_i4bv = foreign ~stub "glVertexAttribI4bv" (int_as_uint @-> ba_as_int8p @-> returning void) let vertex_attrib_i4i = foreign ~stub "glVertexAttribI4i" (int_as_uint @-> int @-> int @-> int @-> int @-> returning void) let vertex_attrib_i4iv = foreign ~stub "glVertexAttribI4iv" (int_as_uint @-> ba_as_int32p @-> returning void) let vertex_attrib_i4sv = foreign ~stub "glVertexAttribI4sv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib_i4ubv = foreign ~stub "glVertexAttribI4ubv" (int_as_uint @-> ba_as_uint8p @-> returning void) let vertex_attrib_i4ui = foreign ~stub "glVertexAttribI4ui" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let vertex_attrib_i4uiv = foreign ~stub "glVertexAttribI4uiv" (int_as_uint @-> ba_as_uint32p @-> returning void) let vertex_attrib_i4usv = foreign ~stub "glVertexAttribI4usv" (int_as_uint @-> ba_as_uint16p @-> returning void) let vertex_attrib_ipointer = foreign ~stub "glVertexAttribIPointer" (int_as_uint @-> int @-> int_as_uint @-> int @-> (ptr void) @-> returning void) let vertex_attrib_ipointer index size type_ stride pointer = let pointer = match pointer with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in vertex_attrib_ipointer index size type_ stride pointer let vertex_attrib_p1ui = foreign ~stub "glVertexAttribP1ui" (int_as_uint @-> int_as_uint @-> bool @-> int_as_uint @-> returning void) let vertex_attrib_p1uiv = foreign ~stub "glVertexAttribP1uiv" (int_as_uint @-> int_as_uint @-> bool @-> ba_as_uint32p @-> returning void) let vertex_attrib_p2ui = foreign ~stub "glVertexAttribP2ui" (int_as_uint @-> int_as_uint @-> bool @-> int_as_uint @-> returning void) let vertex_attrib_p2uiv = foreign ~stub "glVertexAttribP2uiv" (int_as_uint @-> int_as_uint @-> bool @-> ba_as_uint32p @-> returning void) let vertex_attrib_p3ui = foreign ~stub "glVertexAttribP3ui" (int_as_uint @-> int_as_uint @-> bool @-> int_as_uint @-> returning void) let vertex_attrib_p3uiv = foreign ~stub "glVertexAttribP3uiv" (int_as_uint @-> int_as_uint @-> bool @-> ba_as_uint32p @-> returning void) let vertex_attrib_p4ui = foreign ~stub "glVertexAttribP4ui" (int_as_uint @-> int_as_uint @-> bool @-> int_as_uint @-> returning void) let vertex_attrib_p4uiv = foreign ~stub "glVertexAttribP4uiv" (int_as_uint @-> int_as_uint @-> bool @-> ba_as_uint32p @-> returning void) let vertex_attrib_pointer = foreign ~stub "glVertexAttribPointer" (int_as_uint @-> int @-> int_as_uint @-> bool @-> int @-> (ptr void) @-> returning void) let vertex_attrib_pointer index size type_ normalized stride pointer = let pointer = match pointer with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in vertex_attrib_pointer index size type_ normalized stride pointer let viewport = foreign ~stub "glViewport" (int @-> int @-> int @-> int @-> returning void) let wait_sync = foreign ~stub "glWaitSync" (sync @-> int_as_uint @-> int64_as_uint64_t @-> returning void) (* Enums *) let active_attributes = 0x8B89 let active_attribute_max_length = 0x8B8A let active_texture_enum = 0x84E0 let active_uniforms = 0x8B86 let active_uniform_blocks = 0x8A36 let active_uniform_block_max_name_length = 0x8A35 let active_uniform_max_length = 0x8B87 let aliased_line_width_range = 0x846E let alpha = 0x1906 let already_signaled = 0x911A let always = 0x207 let and_ = 0x1501 let and_inverted = 0x1504 let and_reverse = 0x1502 let any_samples_passed = 0x8C2F let array_buffer = 0x8892 let array_buffer_binding = 0x8894 let attached_shaders = 0x8B85 let back = 0x405 let back_left = 0x402 let back_right = 0x403 let bgr = 0x80E0 let bgra = 0x80E1 let bgra_integer = 0x8D9B let bgr_integer = 0x8D9A let blend = 0xBE2 let blend_dst = 0xBE0 let blend_dst_alpha = 0x80CA let blend_dst_rgb = 0x80C8 let blend_equation_alpha = 0x883D let blend_equation_rgb = 0x8009 let blend_src = 0xBE1 let blend_src_alpha = 0x80CB let blend_src_rgb = 0x80C9 let blue = 0x1905 let blue_integer = 0x8D96 let bool = 0x8B56 let bool_vec2 = 0x8B57 let bool_vec3 = 0x8B58 let bool_vec4 = 0x8B59 let buffer_access = 0x88BB let buffer_access_flags = 0x911F let buffer_mapped = 0x88BC let buffer_map_length = 0x9120 let buffer_map_offset = 0x9121 let buffer_map_pointer = 0x88BD let buffer_size = 0x8764 let buffer_usage = 0x8765 let byte = 0x1400 let ccw = 0x901 let clamp_read_color = 0x891C let clamp_to_border = 0x812D let clamp_to_edge = 0x812F let clear_enum = 0x1500 let clip_distance0 = 0x3000 let clip_distance1 = 0x3001 let clip_distance2 = 0x3002 let clip_distance3 = 0x3003 let clip_distance4 = 0x3004 let clip_distance5 = 0x3005 let clip_distance6 = 0x3006 let clip_distance7 = 0x3007 let color = 0x1800 let color_attachment0 = 0x8CE0 let color_attachment1 = 0x8CE1 let color_attachment10 = 0x8CEA let color_attachment11 = 0x8CEB let color_attachment12 = 0x8CEC let color_attachment13 = 0x8CED let color_attachment14 = 0x8CEE let color_attachment15 = 0x8CEF let color_attachment16 = 0x8CF0 let color_attachment17 = 0x8CF1 let color_attachment18 = 0x8CF2 let color_attachment19 = 0x8CF3 let color_attachment2 = 0x8CE2 let color_attachment20 = 0x8CF4 let color_attachment21 = 0x8CF5 let color_attachment22 = 0x8CF6 let color_attachment23 = 0x8CF7 let color_attachment24 = 0x8CF8 let color_attachment25 = 0x8CF9 let color_attachment26 = 0x8CFA let color_attachment27 = 0x8CFB let color_attachment28 = 0x8CFC let color_attachment29 = 0x8CFD let color_attachment3 = 0x8CE3 let color_attachment30 = 0x8CFE let color_attachment31 = 0x8CFF let color_attachment4 = 0x8CE4 let color_attachment5 = 0x8CE5 let color_attachment6 = 0x8CE6 let color_attachment7 = 0x8CE7 let color_attachment8 = 0x8CE8 let color_attachment9 = 0x8CE9 let color_buffer_bit = 0x4000 let color_clear_value = 0xC22 let color_logic_op = 0xBF2 let color_writemask = 0xC23 let compare_ref_to_texture = 0x884E let compile_status = 0x8B81 let compressed_red = 0x8225 let compressed_red_rgtc1 = 0x8DBB let compressed_rg = 0x8226 let compressed_rgb = 0x84ED let compressed_rgba = 0x84EE let compressed_rg_rgtc2 = 0x8DBD let compressed_signed_red_rgtc1 = 0x8DBC let compressed_signed_rg_rgtc2 = 0x8DBE let compressed_srgb = 0x8C48 let compressed_srgb_alpha = 0x8C49 let compressed_texture_formats = 0x86A3 let condition_satisfied = 0x911C let constant_alpha = 0x8003 let constant_color = 0x8001 let context_compatibility_profile_bit = 0x2 let context_core_profile_bit = 0x1 let context_flags = 0x821E let context_flag_forward_compatible_bit = 0x1 let context_profile_mask = 0x9126 let copy = 0x1503 let copy_inverted = 0x150C let copy_read_buffer = 0x8F36 let copy_write_buffer = 0x8F37 let cull_face_enum = 0xB44 let cull_face_mode = 0xB45 let current_program = 0x8B8D let current_query = 0x8865 let current_vertex_attrib = 0x8626 let cw = 0x900 let decr = 0x1E03 let decr_wrap = 0x8508 let delete_status = 0x8B80 let depth = 0x1801 let depth24_stencil8 = 0x88F0 let depth32f_stencil8 = 0x8CAD let depth_attachment = 0x8D00 let depth_buffer_bit = 0x100 let depth_clamp = 0x864F let depth_clear_value = 0xB73 let depth_component = 0x1902 let depth_component16 = 0x81A5 let depth_component24 = 0x81A6 let depth_component32 = 0x81A7 let depth_component32f = 0x8CAC let depth_func_enum = 0xB74 let depth_range_enum = 0xB70 let depth_stencil = 0x84F9 let depth_stencil_attachment = 0x821A let depth_test = 0xB71 let depth_writemask = 0xB72 let dither = 0xBD0 let dont_care = 0x1100 let double = 0x140A let doublebuffer = 0xC32 let draw_buffer_enum = 0xC01 let draw_buffer0 = 0x8825 let draw_buffer1 = 0x8826 let draw_buffer10 = 0x882F let draw_buffer11 = 0x8830 let draw_buffer12 = 0x8831 let draw_buffer13 = 0x8832 let draw_buffer14 = 0x8833 let draw_buffer15 = 0x8834 let draw_buffer2 = 0x8827 let draw_buffer3 = 0x8828 let draw_buffer4 = 0x8829 let draw_buffer5 = 0x882A let draw_buffer6 = 0x882B let draw_buffer7 = 0x882C let draw_buffer8 = 0x882D let draw_buffer9 = 0x882E let draw_framebuffer = 0x8CA9 let draw_framebuffer_binding = 0x8CA6 let dst_alpha = 0x304 let dst_color = 0x306 let dynamic_copy = 0x88EA let dynamic_draw = 0x88E8 let dynamic_read = 0x88E9 let element_array_buffer = 0x8893 let element_array_buffer_binding = 0x8895 let equal = 0x202 let equiv = 0x1509 let extensions = 0x1F03 let false_ = 0x0 let fastest = 0x1101 let fill = 0x1B02 let first_vertex_convention = 0x8E4D let fixed_only = 0x891D let float = 0x1406 let float_32_unsigned_int_24_8_rev = 0x8DAD let float_mat2 = 0x8B5A let float_mat2x3 = 0x8B65 let float_mat2x4 = 0x8B66 let float_mat3 = 0x8B5B let float_mat3x2 = 0x8B67 let float_mat3x4 = 0x8B68 let float_mat4 = 0x8B5C let float_mat4x2 = 0x8B69 let float_mat4x3 = 0x8B6A let float_vec2 = 0x8B50 let float_vec3 = 0x8B51 let float_vec4 = 0x8B52 let fragment_shader = 0x8B30 let fragment_shader_derivative_hint = 0x8B8B let framebuffer = 0x8D40 let framebuffer_attachment_alpha_size = 0x8215 let framebuffer_attachment_blue_size = 0x8214 let framebuffer_attachment_color_encoding = 0x8210 let framebuffer_attachment_component_type = 0x8211 let framebuffer_attachment_depth_size = 0x8216 let framebuffer_attachment_green_size = 0x8213 let framebuffer_attachment_layered = 0x8DA7 let framebuffer_attachment_object_name = 0x8CD1 let framebuffer_attachment_object_type = 0x8CD0 let framebuffer_attachment_red_size = 0x8212 let framebuffer_attachment_stencil_size = 0x8217 let framebuffer_attachment_texture_cube_map_face = 0x8CD3 let framebuffer_attachment_texture_layer = 0x8CD4 let framebuffer_attachment_texture_level = 0x8CD2 let framebuffer_binding = 0x8CA6 let framebuffer_complete = 0x8CD5 let framebuffer_default = 0x8218 let framebuffer_incomplete_attachment = 0x8CD6 let framebuffer_incomplete_draw_buffer = 0x8CDB let framebuffer_incomplete_layer_targets = 0x8DA8 let framebuffer_incomplete_missing_attachment = 0x8CD7 let framebuffer_incomplete_multisample = 0x8D56 let framebuffer_incomplete_read_buffer = 0x8CDC let framebuffer_srgb = 0x8DB9 let framebuffer_undefined = 0x8219 let framebuffer_unsupported = 0x8CDD let front = 0x404 let front_and_back = 0x408 let front_face_enum = 0xB46 let front_left = 0x400 let front_right = 0x401 let func_add = 0x8006 let func_reverse_subtract = 0x800B let func_subtract = 0x800A let geometry_input_type = 0x8917 let geometry_output_type = 0x8918 let geometry_shader = 0x8DD9 let geometry_vertices_out = 0x8916 let gequal = 0x206 let greater = 0x204 let green = 0x1904 let green_integer = 0x8D95 let half_float = 0x140B let incr = 0x1E02 let incr_wrap = 0x8507 let info_log_length = 0x8B84 let int = 0x1404 let interleaved_attribs = 0x8C8C let int_2_10_10_10_rev = 0x8D9F let int_sampler_1d = 0x8DC9 let int_sampler_1d_array = 0x8DCE let int_sampler_2d = 0x8DCA let int_sampler_2d_array = 0x8DCF let int_sampler_2d_multisample = 0x9109 let int_sampler_2d_multisample_array = 0x910C let int_sampler_2d_rect = 0x8DCD let int_sampler_3d = 0x8DCB let int_sampler_buffer = 0x8DD0 let int_sampler_cube = 0x8DCC let int_vec2 = 0x8B53 let int_vec3 = 0x8B54 let int_vec4 = 0x8B55 let invalid_enum = 0x500 let invalid_framebuffer_operation = 0x506 let invalid_index = 0xFFFFFFFFl let invalid_operation = 0x502 let invalid_value = 0x501 let invert = 0x150A let keep = 0x1E00 let last_vertex_convention = 0x8E4E let left = 0x406 let lequal = 0x203 let less = 0x201 let line = 0x1B01 let linear = 0x2601 let linear_mipmap_linear = 0x2703 let linear_mipmap_nearest = 0x2701 let lines = 0x1 let lines_adjacency = 0xA let line_loop = 0x2 let line_smooth = 0xB20 let line_smooth_hint = 0xC52 let line_strip = 0x3 let line_strip_adjacency = 0xB let line_width_enum = 0xB21 let line_width_granularity = 0xB23 let line_width_range = 0xB22 let link_status = 0x8B82 let logic_op_mode = 0xBF0 let lower_left = 0x8CA1 let major_version = 0x821B let map_flush_explicit_bit = 0x10 let map_invalidate_buffer_bit = 0x8 let map_invalidate_range_bit = 0x4 let map_read_bit = 0x1 let map_unsynchronized_bit = 0x20 let map_write_bit = 0x2 let max = 0x8008 let max_3d_texture_size = 0x8073 let max_array_texture_layers = 0x88FF let max_clip_distances = 0xD32 let max_color_attachments = 0x8CDF let max_color_texture_samples = 0x910E let max_combined_fragment_uniform_components = 0x8A33 let max_combined_geometry_uniform_components = 0x8A32 let max_combined_texture_image_units = 0x8B4D let max_combined_uniform_blocks = 0x8A2E let max_combined_vertex_uniform_components = 0x8A31 let max_cube_map_texture_size = 0x851C let max_depth_texture_samples = 0x910F let max_draw_buffers = 0x8824 let max_dual_source_draw_buffers = 0x88FC let max_elements_indices = 0x80E9 let max_elements_vertices = 0x80E8 let max_fragment_input_components = 0x9125 let max_fragment_uniform_blocks = 0x8A2D let max_fragment_uniform_components = 0x8B49 let max_geometry_input_components = 0x9123 let max_geometry_output_components = 0x9124 let max_geometry_output_vertices = 0x8DE0 let max_geometry_texture_image_units = 0x8C29 let max_geometry_total_output_components = 0x8DE1 let max_geometry_uniform_blocks = 0x8A2C let max_geometry_uniform_components = 0x8DDF let max_integer_samples = 0x9110 let max_program_texel_offset = 0x8905 let max_rectangle_texture_size = 0x84F8 let max_renderbuffer_size = 0x84E8 let max_samples = 0x8D57 let max_sample_mask_words = 0x8E59 let max_server_wait_timeout = 0x9111 let max_texture_buffer_size = 0x8C2B let max_texture_image_units = 0x8872 let max_texture_lod_bias = 0x84FD let max_texture_size = 0xD33 let max_transform_feedback_interleaved_components = 0x8C8A let max_transform_feedback_separate_attribs = 0x8C8B let max_transform_feedback_separate_components = 0x8C80 let max_uniform_block_size = 0x8A30 let max_uniform_buffer_bindings = 0x8A2F let max_varying_components = 0x8B4B let max_varying_floats = 0x8B4B let max_vertex_attribs = 0x8869 let max_vertex_output_components = 0x9122 let max_vertex_texture_image_units = 0x8B4C let max_vertex_uniform_blocks = 0x8A2B let max_vertex_uniform_components = 0x8B4A let max_viewport_dims = 0xD3A let min = 0x8007 let minor_version = 0x821C let min_program_texel_offset = 0x8904 let mirrored_repeat = 0x8370 let multisample = 0x809D let nand = 0x150E let nearest = 0x2600 let nearest_mipmap_linear = 0x2702 let nearest_mipmap_nearest = 0x2700 let never = 0x200 let nicest = 0x1102 let none = 0x0 let noop = 0x1505 let nor = 0x1508 let notequal = 0x205 let no_error = 0x0 let num_compressed_texture_formats = 0x86A2 let num_extensions = 0x821D let object_type = 0x9112 let one = 0x1 let one_minus_constant_alpha = 0x8004 let one_minus_constant_color = 0x8002 let one_minus_dst_alpha = 0x305 let one_minus_dst_color = 0x307 let one_minus_src1_alpha = 0x88FB let one_minus_src1_color = 0x88FA let one_minus_src_alpha = 0x303 let one_minus_src_color = 0x301 let or_ = 0x1507 let or_inverted = 0x150D let or_reverse = 0x150B let out_of_memory = 0x505 let pack_alignment = 0xD05 let pack_image_height = 0x806C let pack_lsb_first = 0xD01 let pack_row_length = 0xD02 let pack_skip_images = 0x806B let pack_skip_pixels = 0xD04 let pack_skip_rows = 0xD03 let pack_swap_bytes = 0xD00 let pixel_pack_buffer = 0x88EB let pixel_pack_buffer_binding = 0x88ED let pixel_unpack_buffer = 0x88EC let pixel_unpack_buffer_binding = 0x88EF let point = 0x1B00 let points = 0x0 let point_fade_threshold_size = 0x8128 let point_size_enum = 0xB11 let point_size_granularity = 0xB13 let point_size_range = 0xB12 let point_sprite_coord_origin = 0x8CA0 let polygon_mode_enum = 0xB40 let polygon_offset_factor = 0x8038 let polygon_offset_fill = 0x8037 let polygon_offset_line = 0x2A02 let polygon_offset_point = 0x2A01 let polygon_offset_units = 0x2A00 let polygon_smooth = 0xB41 let polygon_smooth_hint = 0xC53 let primitives_generated = 0x8C87 let primitive_restart = 0x8F9D let primitive_restart_index_enum = 0x8F9E let program_point_size = 0x8642 let provoking_vertex_enum = 0x8E4F let proxy_texture_1d = 0x8063 let proxy_texture_1d_array = 0x8C19 let proxy_texture_2d = 0x8064 let proxy_texture_2d_array = 0x8C1B let proxy_texture_2d_multisample = 0x9101 let proxy_texture_2d_multisample_array = 0x9103 let proxy_texture_3d = 0x8070 let proxy_texture_cube_map = 0x851B let proxy_texture_rectangle = 0x84F7 let quads_follow_provoking_vertex_convention = 0x8E4C let query_by_region_no_wait = 0x8E16 let query_by_region_wait = 0x8E15 let query_counter_bits = 0x8864 let query_no_wait = 0x8E14 let query_result = 0x8866 let query_result_available = 0x8867 let query_wait = 0x8E13 let r11f_g11f_b10f = 0x8C3A let r16 = 0x822A let r16f = 0x822D let r16i = 0x8233 let r16ui = 0x8234 let r16_snorm = 0x8F98 let r32f = 0x822E let r32i = 0x8235 let r32ui = 0x8236 let r3_g3_b2 = 0x2A10 let r8 = 0x8229 let r8i = 0x8231 let r8ui = 0x8232 let r8_snorm = 0x8F94 let rasterizer_discard = 0x8C89 let read_buffer_enum = 0xC02 let read_framebuffer = 0x8CA8 let read_framebuffer_binding = 0x8CAA let read_only = 0x88B8 let read_write = 0x88BA let red = 0x1903 let red_integer = 0x8D94 let renderbuffer = 0x8D41 let renderbuffer_alpha_size = 0x8D53 let renderbuffer_binding = 0x8CA7 let renderbuffer_blue_size = 0x8D52 let renderbuffer_depth_size = 0x8D54 let renderbuffer_green_size = 0x8D51 let renderbuffer_height = 0x8D43 let renderbuffer_internal_format = 0x8D44 let renderbuffer_red_size = 0x8D50 let renderbuffer_samples = 0x8CAB let renderbuffer_stencil_size = 0x8D55 let renderbuffer_width = 0x8D42 let renderer = 0x1F01 let repeat = 0x2901 let replace = 0x1E01 let rg = 0x8227 let rg16 = 0x822C let rg16f = 0x822F let rg16i = 0x8239 let rg16ui = 0x823A let rg16_snorm = 0x8F99 let rg32f = 0x8230 let rg32i = 0x823B let rg32ui = 0x823C let rg8 = 0x822B let rg8i = 0x8237 let rg8ui = 0x8238 let rg8_snorm = 0x8F95 let rgb = 0x1907 let rgb10 = 0x8052 let rgb10_a2 = 0x8059 let rgb10_a2ui = 0x906F let rgb12 = 0x8053 let rgb16 = 0x8054 let rgb16f = 0x881B let rgb16i = 0x8D89 let rgb16ui = 0x8D77 let rgb16_snorm = 0x8F9A let rgb32f = 0x8815 let rgb32i = 0x8D83 let rgb32ui = 0x8D71 let rgb4 = 0x804F let rgb5 = 0x8050 let rgb5_a1 = 0x8057 let rgb8 = 0x8051 let rgb8i = 0x8D8F let rgb8ui = 0x8D7D let rgb8_snorm = 0x8F96 let rgb9_e5 = 0x8C3D let rgba = 0x1908 let rgba12 = 0x805A let rgba16 = 0x805B let rgba16f = 0x881A let rgba16i = 0x8D88 let rgba16ui = 0x8D76 let rgba16_snorm = 0x8F9B let rgba2 = 0x8055 let rgba32f = 0x8814 let rgba32i = 0x8D82 let rgba32ui = 0x8D70 let rgba4 = 0x8056 let rgba8 = 0x8058 let rgba8i = 0x8D8E let rgba8ui = 0x8D7C let rgba8_snorm = 0x8F97 let rgba_integer = 0x8D99 let rgb_integer = 0x8D98 let rg_integer = 0x8228 let right = 0x407 let sampler_1d = 0x8B5D let sampler_1d_array = 0x8DC0 let sampler_1d_array_shadow = 0x8DC3 let sampler_1d_shadow = 0x8B61 let sampler_2d = 0x8B5E let sampler_2d_array = 0x8DC1 let sampler_2d_array_shadow = 0x8DC4 let sampler_2d_multisample = 0x9108 let sampler_2d_multisample_array = 0x910B let sampler_2d_rect = 0x8B63 let sampler_2d_rect_shadow = 0x8B64 let sampler_2d_shadow = 0x8B62 let sampler_3d = 0x8B5F let sampler_binding = 0x8919 let sampler_buffer = 0x8DC2 let sampler_cube = 0x8B60 let sampler_cube_shadow = 0x8DC5 let samples = 0x80A9 let samples_passed = 0x8914 let sample_alpha_to_coverage = 0x809E let sample_alpha_to_one = 0x809F let sample_buffers = 0x80A8 let sample_coverage_enum = 0x80A0 let sample_coverage_invert = 0x80AB let sample_coverage_value = 0x80AA let sample_mask = 0x8E51 let sample_mask_value = 0x8E52 let sample_position = 0x8E50 let scissor_box = 0xC10 let scissor_test = 0xC11 let separate_attribs = 0x8C8D let set = 0x150F let shader_source_length = 0x8B88 let shader_type = 0x8B4F let shading_language_version = 0x8B8C let short = 0x1402 let signaled = 0x9119 let signed_normalized = 0x8F9C let smooth_line_width_granularity = 0xB23 let smooth_line_width_range = 0xB22 let smooth_point_size_granularity = 0xB13 let smooth_point_size_range = 0xB12 let src1_alpha = 0x8589 let src1_color = 0x88F9 let src_alpha = 0x302 let src_alpha_saturate = 0x308 let src_color = 0x300 let srgb = 0x8C40 let srgb8 = 0x8C41 let srgb8_alpha8 = 0x8C43 let srgb_alpha = 0x8C42 let static_copy = 0x88E6 let static_draw = 0x88E4 let static_read = 0x88E5 let stencil = 0x1802 let stencil_attachment = 0x8D20 let stencil_back_fail = 0x8801 let stencil_back_func = 0x8800 let stencil_back_pass_depth_fail = 0x8802 let stencil_back_pass_depth_pass = 0x8803 let stencil_back_ref = 0x8CA3 let stencil_back_value_mask = 0x8CA4 let stencil_back_writemask = 0x8CA5 let stencil_buffer_bit = 0x400 let stencil_clear_value = 0xB91 let stencil_fail = 0xB94 let stencil_func_enum = 0xB92 let stencil_index = 0x1901 let stencil_index1 = 0x8D46 let stencil_index16 = 0x8D49 let stencil_index4 = 0x8D47 let stencil_index8 = 0x8D48 let stencil_pass_depth_fail = 0xB95 let stencil_pass_depth_pass = 0xB96 let stencil_ref = 0xB97 let stencil_test = 0xB90 let stencil_value_mask = 0xB93 let stencil_writemask = 0xB98 let stereo = 0xC33 let stream_copy = 0x88E2 let stream_draw = 0x88E0 let stream_read = 0x88E1 let subpixel_bits = 0xD50 let sync_condition = 0x9113 let sync_fence = 0x9116 let sync_flags = 0x9115 let sync_flush_commands_bit = 0x1 let sync_gpu_commands_complete = 0x9117 let sync_status = 0x9114 let texture = 0x1702 let texture0 = 0x84C0 let texture1 = 0x84C1 let texture10 = 0x84CA let texture11 = 0x84CB let texture12 = 0x84CC let texture13 = 0x84CD let texture14 = 0x84CE let texture15 = 0x84CF let texture16 = 0x84D0 let texture17 = 0x84D1 let texture18 = 0x84D2 let texture19 = 0x84D3 let texture2 = 0x84C2 let texture20 = 0x84D4 let texture21 = 0x84D5 let texture22 = 0x84D6 let texture23 = 0x84D7 let texture24 = 0x84D8 let texture25 = 0x84D9 let texture26 = 0x84DA let texture27 = 0x84DB let texture28 = 0x84DC let texture29 = 0x84DD let texture3 = 0x84C3 let texture30 = 0x84DE let texture31 = 0x84DF let texture4 = 0x84C4 let texture5 = 0x84C5 let texture6 = 0x84C6 let texture7 = 0x84C7 let texture8 = 0x84C8 let texture9 = 0x84C9 let texture_1d = 0xDE0 let texture_1d_array = 0x8C18 let texture_2d = 0xDE1 let texture_2d_array = 0x8C1A let texture_2d_multisample = 0x9100 let texture_2d_multisample_array = 0x9102 let texture_3d = 0x806F let texture_alpha_size = 0x805F let texture_alpha_type = 0x8C13 let texture_base_level = 0x813C let texture_binding_1d = 0x8068 let texture_binding_1d_array = 0x8C1C let texture_binding_2d = 0x8069 let texture_binding_2d_array = 0x8C1D let texture_binding_2d_multisample = 0x9104 let texture_binding_2d_multisample_array = 0x9105 let texture_binding_3d = 0x806A let texture_binding_buffer = 0x8C2C let texture_binding_cube_map = 0x8514 let texture_binding_rectangle = 0x84F6 let texture_blue_size = 0x805E let texture_blue_type = 0x8C12 let texture_border_color = 0x1004 let texture_buffer = 0x8C2A let texture_buffer_data_store_binding = 0x8C2D let texture_compare_func = 0x884D let texture_compare_mode = 0x884C let texture_compressed = 0x86A1 let texture_compressed_image_size = 0x86A0 let texture_compression_hint = 0x84EF let texture_cube_map = 0x8513 let texture_cube_map_negative_x = 0x8516 let texture_cube_map_negative_y = 0x8518 let texture_cube_map_negative_z = 0x851A let texture_cube_map_positive_x = 0x8515 let texture_cube_map_positive_y = 0x8517 let texture_cube_map_positive_z = 0x8519 let texture_cube_map_seamless = 0x884F let texture_depth = 0x8071 let texture_depth_size = 0x884A let texture_depth_type = 0x8C16 let texture_fixed_sample_locations = 0x9107 let texture_green_size = 0x805D let texture_green_type = 0x8C11 let texture_height = 0x1001 let texture_internal_format = 0x1003 let texture_lod_bias = 0x8501 let texture_mag_filter = 0x2800 let texture_max_level = 0x813D let texture_max_lod = 0x813B let texture_min_filter = 0x2801 let texture_min_lod = 0x813A let texture_rectangle = 0x84F5 let texture_red_size = 0x805C let texture_red_type = 0x8C10 let texture_samples = 0x9106 let = 0x8C3F let texture_stencil_size = 0x88F1 let texture_swizzle_a = 0x8E45 let texture_swizzle_b = 0x8E44 let texture_swizzle_g = 0x8E43 let texture_swizzle_r = 0x8E42 let texture_swizzle_rgba = 0x8E46 let texture_width = 0x1000 let texture_wrap_r = 0x8072 let texture_wrap_s = 0x2802 let texture_wrap_t = 0x2803 let timeout_expired = 0x911B let timeout_ignored = 0xFFFFFFFFFFFFFFFFL let timestamp = 0x8E28 let time_elapsed = 0x88BF let transform_feedback_buffer = 0x8C8E let transform_feedback_buffer_binding = 0x8C8F let transform_feedback_buffer_mode = 0x8C7F let transform_feedback_buffer_size = 0x8C85 let transform_feedback_buffer_start = 0x8C84 let transform_feedback_primitives_written = 0x8C88 let transform_feedback_varyings_enum = 0x8C83 let transform_feedback_varying_max_length = 0x8C76 let triangles = 0x4 let triangles_adjacency = 0xC let triangle_fan = 0x6 let triangle_strip = 0x5 let triangle_strip_adjacency = 0xD let true_ = 0x1 let uniform_array_stride = 0x8A3C let uniform_block_active_uniforms = 0x8A42 let uniform_block_active_uniform_indices = 0x8A43 let uniform_block_binding_enum = 0x8A3F let uniform_block_data_size = 0x8A40 let uniform_block_index = 0x8A3A let uniform_block_name_length = 0x8A41 let uniform_block_referenced_by_fragment_shader = 0x8A46 let uniform_block_referenced_by_geometry_shader = 0x8A45 let uniform_block_referenced_by_vertex_shader = 0x8A44 let uniform_buffer = 0x8A11 let uniform_buffer_binding = 0x8A28 let uniform_buffer_offset_alignment = 0x8A34 let uniform_buffer_size = 0x8A2A let uniform_buffer_start = 0x8A29 let uniform_is_row_major = 0x8A3E let uniform_matrix_stride = 0x8A3D let uniform_name_length = 0x8A39 let uniform_offset = 0x8A3B let uniform_size = 0x8A38 let uniform_type = 0x8A37 let unpack_alignment = 0xCF5 let unpack_image_height = 0x806E let unpack_lsb_first = 0xCF1 let unpack_row_length = 0xCF2 let unpack_skip_images = 0x806D let unpack_skip_pixels = 0xCF4 let unpack_skip_rows = 0xCF3 let unpack_swap_bytes = 0xCF0 let unsignaled = 0x9118 let unsigned_byte = 0x1401 let unsigned_byte_2_3_3_rev = 0x8362 let unsigned_byte_3_3_2 = 0x8032 let unsigned_int = 0x1405 let unsigned_int_10f_11f_11f_rev = 0x8C3B let unsigned_int_10_10_10_2 = 0x8036 let unsigned_int_24_8 = 0x84FA let unsigned_int_2_10_10_10_rev = 0x8368 let unsigned_int_5_9_9_9_rev = 0x8C3E let unsigned_int_8_8_8_8 = 0x8035 let unsigned_int_8_8_8_8_rev = 0x8367 let unsigned_int_sampler_1d = 0x8DD1 let unsigned_int_sampler_1d_array = 0x8DD6 let unsigned_int_sampler_2d = 0x8DD2 let unsigned_int_sampler_2d_array = 0x8DD7 let unsigned_int_sampler_2d_multisample = 0x910A let unsigned_int_sampler_2d_multisample_array = 0x910D let unsigned_int_sampler_2d_rect = 0x8DD5 let unsigned_int_sampler_3d = 0x8DD3 let unsigned_int_sampler_buffer = 0x8DD8 let unsigned_int_sampler_cube = 0x8DD4 let unsigned_int_vec2 = 0x8DC6 let unsigned_int_vec3 = 0x8DC7 let unsigned_int_vec4 = 0x8DC8 let unsigned_normalized = 0x8C17 let unsigned_short = 0x1403 let unsigned_short_1_5_5_5_rev = 0x8366 let unsigned_short_4_4_4_4 = 0x8033 let unsigned_short_4_4_4_4_rev = 0x8365 let unsigned_short_5_5_5_1 = 0x8034 let unsigned_short_5_6_5 = 0x8363 let unsigned_short_5_6_5_rev = 0x8364 let upper_left = 0x8CA2 let validate_status = 0x8B83 let vendor = 0x1F00 let version = 0x1F02 let vertex_array_binding = 0x85B5 let vertex_attrib_array_buffer_binding = 0x889F let vertex_attrib_array_divisor = 0x88FE let vertex_attrib_array_enabled = 0x8622 let vertex_attrib_array_integer = 0x88FD let vertex_attrib_array_normalized = 0x886A let vertex_attrib_array_pointer = 0x8645 let vertex_attrib_array_size = 0x8623 let vertex_attrib_array_stride = 0x8624 let vertex_attrib_array_type = 0x8625 let vertex_program_point_size = 0x8642 let vertex_shader = 0x8B31 let viewport_enum = 0xBA2 let wait_failed = 0x911D let write_only = 0x88B9 let xor = 0x1506 let zero = 0x0 end