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All rights reserved. SPDX-License-Identifier: ISC ---------------------------------------------------------------------------*) (* WARNING do not edit. This file was automatically generated with: apiquery -ml -api gles2.0 *) open Ctypes open Foreign let from = if Sys.win32 then try Some (Dl.(dlopen ~filename:"opengl32.dll" ~flags:[ RTLD_NOW ])) with _ -> (* In case some setups don't have the standard [opengl32.dll], don't prevent running by failing at toplevel. *) None else None let abi = if Sys.win32 && Sys.word_size = 32 then (* On X86 (32-bit) under Windows, [opengl32.dll] uses the [__stdcall] FFI ABI. This is not the default for [libffi], so it may require passing a [~abi] paraameter. Just in case, we try to look for one procedure, and revert to default if it fails. In all other situations, we use the default FFI ABI. *) try ignore (foreign ?from ~abi:Libffi_abi.stdcall "glClear" (int @-> returning void)) [@warning "-5"]; Libffi_abi.stdcall with _ -> Libffi_abi.default_abi else Libffi_abi.default_abi let foreign ?stub ?check_errno ?release_runtime_lock f fn = if Sys.win32 then (* In [opengl32.dll], non OpenGL 1.1 procedures must be looked up up via [wglGetProcAddress]. To simplify things, we don't hardcode the list but do a two-step auto-detection. Some functions can only be resolved after OpenGL is initialized, so we delay the lookup until the first call and cache the lookup result.*) let cache = ref None in fun x -> match !cache with | Some f -> f x | None -> try let fp = foreign ~abi ?from ~stub:false ?check_errno ?release_runtime_lock f fn in cache := Some fp; fp x with Dl.DL_error _ -> let ftyp = funptr_opt fn in match foreign ~abi ?from "wglGetProcAddress" (string @-> returning ftyp) f with | None -> failwith ("Could not resolve OpenGL procedure " ^ f) | Some fpp -> cache := Some fpp ; fpp x else foreign ~abi ?from ?stub ?check_errno ?release_runtime_lock f fn (* OpenGL ES 2 bindings *) module Gl = struct (* Bigarrays *) type ('a, 'b) bigarray = ('a,'b, Bigarray.c_layout) Bigarray.Array1.t let ba_kind_byte_size : ('a, 'b) Bigarray.kind -> int = fun k -> let open Bigarray in (* FIXME: see http://caml.inria.fr/mantis/view.php?id=6263 *) match Obj.magic k with | k when k = char || k = int8_signed || k = int8_unsigned -> 1 | k when k = int16_signed || k = int16_unsigned -> 2 | k when k = int32 || k = float32 -> 4 | k when k = float64 || k = int64 || k = complex32 -> 8 | k when k = complex64 -> 16 | k when k = int || k = nativeint -> Sys.word_size / 8 | k -> assert false let bigarray_byte_size ba = let el_size = ba_kind_byte_size (Bigarray.Array1.kind ba) in el_size * Bigarray.Array1.dim ba let access_ptr_typ_of_ba_kind : ('a, 'b) Bigarray.kind -> 'a ptr typ = fun k -> let open Bigarray in (* FIXME: use typ_of_bigarray_kind when ctypes support it. *) match Obj.magic k with | k when k = float32 -> Obj.magic (ptr Ctypes.float) | k when k = float64 -> Obj.magic (ptr Ctypes.double) | k when k = complex32 -> Obj.magic (ptr Ctypes.complex32) | k when k = complex64 -> Obj.magic (ptr Ctypes.complex64) | k when k = int8_signed -> Obj.magic (ptr Ctypes.int8_t) | k when k = int8_unsigned -> Obj.magic (ptr Ctypes.uint8_t) | k when k = int16_signed -> Obj.magic (ptr Ctypes.int16_t) | k when k = int16_unsigned -> Obj.magic (ptr Ctypes.uint16_t) | k when k = int -> Obj.magic (ptr Ctypes.camlint) | k when k = int32 -> Obj.magic (ptr Ctypes.int32_t) | k when k = int64 -> Obj.magic (ptr Ctypes.int64_t) | k when k = nativeint -> Obj.magic (ptr Ctypes.nativeint) | k when k = char -> Obj.magic (ptr Ctypes.char) | _ -> assert false let string_of_bigarray ba = let len = Bigarray.Array1.dim ba in let b = Buffer.create (len - 1) in try for i = 0 to len - 1 do if ba.{i} = '\x00' then raise Exit else Buffer.add_char b ba.{i} done; raise Exit; with Exit -> Buffer.contents b (* Types *) let ba_as_charp = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_float32p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_uint8p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_int32p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_opt_as_int32p = view ~read:(fun _ -> assert false) ~write:(function | None -> null | Some b -> to_voidp (bigarray_start array1 b)) (ptr void) let ba_as_nativeint = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type bitfield = int let int_as_uint = view ~read:Unsigned.UInt.to_int ~write:Unsigned.UInt.of_int uint let bool = view ~read:(fun u -> Unsigned.UChar.(compare u zero <> 0)) ~write:(fun b -> Unsigned.UChar.(of_int (Stdlib.compare b false))) uchar type enum = int type enum_bigarray = (int32, Bigarray.int32_elt) bigarray let ba_as_enump = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type uint32_bigarray = (int32, Bigarray.int32_elt) bigarray let ba_as_uint32p = view ~read:(fun _ -> assert false) ~write:(fun b -> to_voidp (bigarray_start array1 b)) (ptr void) type debug_proc = enum -> enum -> int -> enum -> string -> unit (* Functions *) let stub = true (* If changed, will need updating Windows specific [foreign]. *) let active_texture = foreign ~stub "glActiveTexture" (int_as_uint @-> returning void) let attach_shader = foreign ~stub "glAttachShader" (int_as_uint @-> int_as_uint @-> returning void) let bind_attrib_location = foreign ~stub "glBindAttribLocation" (int_as_uint @-> int_as_uint @-> string @-> returning void) let bind_buffer = foreign ~stub "glBindBuffer" (int_as_uint @-> int_as_uint @-> returning void) let bind_framebuffer = foreign ~stub "glBindFramebuffer" (int_as_uint @-> int_as_uint @-> returning void) let bind_renderbuffer = foreign ~stub "glBindRenderbuffer" (int_as_uint @-> int_as_uint @-> returning void) let bind_texture = foreign ~stub "glBindTexture" (int_as_uint @-> int_as_uint @-> returning void) let blend_color = foreign ~stub "glBlendColor" (float @-> float @-> float @-> float @-> returning void) let blend_equation = foreign ~stub "glBlendEquation" (int_as_uint @-> returning void) let blend_equation_separate = foreign ~stub "glBlendEquationSeparate" (int_as_uint @-> int_as_uint @-> returning void) let blend_func = foreign ~stub "glBlendFunc" (int_as_uint @-> int_as_uint @-> returning void) let blend_func_separate = foreign ~stub "glBlendFuncSeparate" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let buffer_data = foreign ~stub "glBufferData" (int_as_uint @-> int @-> (ptr void) @-> int_as_uint @-> returning void) let buffer_data target size data usage = let data = match data with | None -> null | Some b -> to_voidp (bigarray_start array1 b) in buffer_data target size data usage let buffer_sub_data = foreign ~stub "glBufferSubData" (int_as_uint @-> int @-> int @-> (ptr void) @-> returning void) let buffer_sub_data target offset size data = let data = match data with | None -> null | Some b -> to_voidp (bigarray_start array1 b) in buffer_sub_data target offset size data let check_framebuffer_status = foreign ~stub "glCheckFramebufferStatus" (int_as_uint @-> returning int_as_uint) let clear = foreign ~stub "glClear" (int_as_uint @-> returning void) let clear_color = foreign ~stub "glClearColor" (float @-> float @-> float @-> float @-> returning void) let clear_depthf = foreign ~stub "glClearDepthf" (float @-> returning void) let clear_stencil = foreign ~stub "glClearStencil" (int @-> returning void) let color_mask = foreign ~stub "glColorMask" (bool @-> bool @-> bool @-> bool @-> returning void) let compile_shader = foreign ~stub "glCompileShader" (int_as_uint @-> returning void) let compressed_tex_image2d = foreign ~stub "glCompressedTexImage2D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> int @-> (ptr void) @-> returning void) let compressed_tex_image2d target level internalformat width height border imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_image2d target level internalformat width height border imageSize data let compressed_tex_sub_image2d = foreign ~stub "glCompressedTexSubImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int @-> (ptr void) @-> returning void) let compressed_tex_sub_image2d target level xoffset yoffset width height format imageSize data = let data = match data with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in compressed_tex_sub_image2d target level xoffset yoffset width height format imageSize data let copy_tex_image2d = foreign ~stub "glCopyTexImage2D" (int_as_uint @-> int @-> int_as_uint @-> int @-> int @-> int @-> int @-> int @-> returning void) let copy_tex_sub_image2d = foreign ~stub "glCopyTexSubImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int @-> int @-> returning void) let create_program = foreign ~stub "glCreateProgram" (void @-> returning int_as_uint) let create_shader = foreign ~stub "glCreateShader" (int_as_uint @-> returning int_as_uint) let cull_face = foreign ~stub "glCullFace" (int_as_uint @-> returning void) let delete_buffers = foreign ~stub "glDeleteBuffers" (int @-> ba_as_uint32p @-> returning void) let delete_framebuffers = foreign ~stub "glDeleteFramebuffers" (int @-> ba_as_uint32p @-> returning void) let delete_program = foreign ~stub "glDeleteProgram" (int_as_uint @-> returning void) let delete_renderbuffers = foreign ~stub "glDeleteRenderbuffers" (int @-> ba_as_uint32p @-> returning void) let delete_shader = foreign ~stub "glDeleteShader" (int_as_uint @-> returning void) let delete_textures = foreign ~stub "glDeleteTextures" (int @-> ba_as_uint32p @-> returning void) let depth_func = foreign ~stub "glDepthFunc" (int_as_uint @-> returning void) let depth_mask = foreign ~stub "glDepthMask" (bool @-> returning void) let depth_rangef = foreign ~stub "glDepthRangef" (float @-> float @-> returning void) let detach_shader = foreign ~stub "glDetachShader" (int_as_uint @-> int_as_uint @-> returning void) let disable = foreign ~stub "glDisable" (int_as_uint @-> returning void) let disable_vertex_attrib_array = foreign ~stub "glDisableVertexAttribArray" (int_as_uint @-> returning void) let draw_arrays = foreign ~stub "glDrawArrays" (int_as_uint @-> int @-> int @-> returning void) let draw_elements = foreign ~stub "glDrawElements" (int_as_uint @-> int @-> int_as_uint @-> (ptr void) @-> returning void) let draw_elements mode count type_ indices = let indices = match indices with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in draw_elements mode count type_ indices let enable = foreign ~stub "glEnable" (int_as_uint @-> returning void) let enable_vertex_attrib_array = foreign ~stub "glEnableVertexAttribArray" (int_as_uint @-> returning void) let finish = foreign ~stub "glFinish" (void @-> returning void) let flush = foreign ~stub "glFlush" (void @-> returning void) let framebuffer_renderbuffer = foreign ~stub "glFramebufferRenderbuffer" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let framebuffer_texture2d = foreign ~stub "glFramebufferTexture2D" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> int @-> returning void) let front_face = foreign ~stub "glFrontFace" (int_as_uint @-> returning void) let gen_buffers = foreign ~stub "glGenBuffers" (int @-> ba_as_uint32p @-> returning void) let gen_framebuffers = foreign ~stub "glGenFramebuffers" (int @-> ba_as_uint32p @-> returning void) let gen_renderbuffers = foreign ~stub "glGenRenderbuffers" (int @-> ba_as_uint32p @-> returning void) let gen_textures = foreign ~stub "glGenTextures" (int @-> ba_as_uint32p @-> returning void) let generate_mipmap = foreign ~stub "glGenerateMipmap" (int_as_uint @-> returning void) let get_active_attrib = foreign ~stub "glGetActiveAttrib" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void) let get_active_uniform = foreign ~stub "glGetActiveUniform" (int_as_uint @-> int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_int32p @-> ba_as_enump @-> ba_as_charp @-> returning void) let get_attached_shaders = foreign ~stub "glGetAttachedShaders" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_uint32p @-> returning void) let get_attrib_location = foreign ~stub "glGetAttribLocation" (int_as_uint @-> string @-> returning int) let get_booleanv = foreign ~stub "glGetBooleanv" (int_as_uint @-> ba_as_uint8p @-> returning void) let get_buffer_parameteriv = foreign ~stub "glGetBufferParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_error = foreign ~stub "glGetError" (void @-> returning int_as_uint) let get_floatv = foreign ~stub "glGetFloatv" (int_as_uint @-> ba_as_float32p @-> returning void) let get_framebuffer_attachment_parameteriv = foreign ~stub "glGetFramebufferAttachmentParameteriv" (int_as_uint @-> int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_integerv = foreign ~stub "glGetIntegerv" (int_as_uint @-> ba_as_int32p @-> returning void) let get_program_info_log = foreign ~stub "glGetProgramInfoLog" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_programiv = foreign ~stub "glGetProgramiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_renderbuffer_parameteriv = foreign ~stub "glGetRenderbufferParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_shader_info_log = foreign ~stub "glGetShaderInfoLog" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_shader_precision_format = foreign ~stub "glGetShaderPrecisionFormat" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> ba_as_int32p @-> returning void) let get_shader_source = foreign ~stub "glGetShaderSource" (int_as_uint @-> int @-> ba_opt_as_int32p @-> ba_as_charp @-> returning void) let get_shaderiv = foreign ~stub "glGetShaderiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_string = foreign ~stub "glGetString" (int_as_uint @-> returning string_opt) let get_tex_parameterfv = foreign ~stub "glGetTexParameterfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_tex_parameteriv = foreign ~stub "glGetTexParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let get_uniform_location = foreign ~stub "glGetUniformLocation" (int_as_uint @-> string @-> returning int) let get_uniformfv = foreign ~stub "glGetUniformfv" (int_as_uint @-> int @-> ba_as_float32p @-> returning void) let get_uniformiv = foreign ~stub "glGetUniformiv" (int_as_uint @-> int @-> ba_as_int32p @-> returning void) let get_vertex_attrib_pointerv = foreign ~stub "glGetVertexAttribPointerv" (int_as_uint @-> int_as_uint @-> ba_as_nativeint @-> returning void) let get_vertex_attribfv = foreign ~stub "glGetVertexAttribfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let get_vertex_attribiv = foreign ~stub "glGetVertexAttribiv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let hint = foreign ~stub "glHint" (int_as_uint @-> int_as_uint @-> returning void) let is_buffer = foreign ~stub "glIsBuffer" (int_as_uint @-> returning bool) let is_enabled = foreign ~stub "glIsEnabled" (int_as_uint @-> returning bool) let is_framebuffer = foreign ~stub "glIsFramebuffer" (int_as_uint @-> returning bool) let is_program = foreign ~stub "glIsProgram" (int_as_uint @-> returning bool) let is_renderbuffer = foreign ~stub "glIsRenderbuffer" (int_as_uint @-> returning bool) let is_shader = foreign ~stub "glIsShader" (int_as_uint @-> returning bool) let is_texture = foreign ~stub "glIsTexture" (int_as_uint @-> returning bool) let line_width = foreign ~stub "glLineWidth" (float @-> returning void) let link_program = foreign ~stub "glLinkProgram" (int_as_uint @-> returning void) let pixel_storei = foreign ~stub "glPixelStorei" (int_as_uint @-> int @-> returning void) let polygon_offset = foreign ~stub "glPolygonOffset" (float @-> float @-> returning void) let read_pixels = foreign ~stub "glReadPixels" (int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let read_pixels x y width height format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in read_pixels x y width height format type_ pixels let release_shader_compiler = foreign ~stub "glReleaseShaderCompiler" (void @-> returning void) let renderbuffer_storage = foreign ~stub "glRenderbufferStorage" (int_as_uint @-> int_as_uint @-> int @-> int @-> returning void) let sample_coverage = foreign ~stub "glSampleCoverage" (float @-> bool @-> returning void) let scissor = foreign ~stub "glScissor" (int @-> int @-> int @-> int @-> returning void) let shader_binary = foreign ~stub "glShaderBinary" (int @-> ba_as_uint32p @-> int_as_uint @-> (ptr void) @-> int @-> returning void) let shader_binary count shaders binaryformat binary length = let binary = to_voidp (bigarray_start array1 binary) in shader_binary count shaders binaryformat binary length let shader_source = foreign ~stub "glShaderSource" (int_as_uint @-> int @-> ptr string @-> ptr void @-> returning void) let shader_source sh src = let src = allocate string src in shader_source sh 1 src null let stencil_func = foreign ~stub "glStencilFunc" (int_as_uint @-> int @-> int_as_uint @-> returning void) let stencil_func_separate = foreign ~stub "glStencilFuncSeparate" (int_as_uint @-> int_as_uint @-> int @-> int_as_uint @-> returning void) let stencil_mask = foreign ~stub "glStencilMask" (int_as_uint @-> returning void) let stencil_mask_separate = foreign ~stub "glStencilMaskSeparate" (int_as_uint @-> int_as_uint @-> returning void) let stencil_op = foreign ~stub "glStencilOp" (int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let stencil_op_separate = foreign ~stub "glStencilOpSeparate" (int_as_uint @-> int_as_uint @-> int_as_uint @-> int_as_uint @-> returning void) let tex_image2d = foreign ~stub "glTexImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_image2d target level internalformat width height border format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_image2d target level internalformat width height border format type_ pixels let tex_parameterf = foreign ~stub "glTexParameterf" (int_as_uint @-> int_as_uint @-> float @-> returning void) let tex_parameterfv = foreign ~stub "glTexParameterfv" (int_as_uint @-> int_as_uint @-> ba_as_float32p @-> returning void) let tex_parameteri = foreign ~stub "glTexParameteri" (int_as_uint @-> int_as_uint @-> int @-> returning void) let tex_parameteriv = foreign ~stub "glTexParameteriv" (int_as_uint @-> int_as_uint @-> ba_as_int32p @-> returning void) let tex_sub_image2d = foreign ~stub "glTexSubImage2D" (int_as_uint @-> int @-> int @-> int @-> int @-> int @-> int_as_uint @-> int_as_uint @-> (ptr void) @-> returning void) let tex_sub_image2d target level xoffset yoffset width height format type_ pixels = let pixels = match pixels with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in tex_sub_image2d target level xoffset yoffset width height format type_ pixels let uniform1f = foreign ~stub "glUniform1f" (int @-> float @-> returning void) let uniform1fv = foreign ~stub "glUniform1fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform1i = foreign ~stub "glUniform1i" (int @-> int @-> returning void) let uniform1iv = foreign ~stub "glUniform1iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform2f = foreign ~stub "glUniform2f" (int @-> float @-> float @-> returning void) let uniform2fv = foreign ~stub "glUniform2fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform2i = foreign ~stub "glUniform2i" (int @-> int @-> int @-> returning void) let uniform2iv = foreign ~stub "glUniform2iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform3f = foreign ~stub "glUniform3f" (int @-> float @-> float @-> float @-> returning void) let uniform3fv = foreign ~stub "glUniform3fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform3i = foreign ~stub "glUniform3i" (int @-> int @-> int @-> int @-> returning void) let uniform3iv = foreign ~stub "glUniform3iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform4f = foreign ~stub "glUniform4f" (int @-> float @-> float @-> float @-> float @-> returning void) let uniform4fv = foreign ~stub "glUniform4fv" (int @-> int @-> ba_as_float32p @-> returning void) let uniform4i = foreign ~stub "glUniform4i" (int @-> int @-> int @-> int @-> int @-> returning void) let uniform4iv = foreign ~stub "glUniform4iv" (int @-> int @-> ba_as_int32p @-> returning void) let uniform_matrix2fv = foreign ~stub "glUniformMatrix2fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix3fv = foreign ~stub "glUniformMatrix3fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let uniform_matrix4fv = foreign ~stub "glUniformMatrix4fv" (int @-> int @-> bool @-> ba_as_float32p @-> returning void) let use_program = foreign ~stub "glUseProgram" (int_as_uint @-> returning void) let validate_program = foreign ~stub "glValidateProgram" (int_as_uint @-> returning void) let vertex_attrib1f = foreign ~stub "glVertexAttrib1f" (int_as_uint @-> float @-> returning void) let vertex_attrib1fv = foreign ~stub "glVertexAttrib1fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib2f = foreign ~stub "glVertexAttrib2f" (int_as_uint @-> float @-> float @-> returning void) let vertex_attrib2fv = foreign ~stub "glVertexAttrib2fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib3f = foreign ~stub "glVertexAttrib3f" (int_as_uint @-> float @-> float @-> float @-> returning void) let vertex_attrib3fv = foreign ~stub "glVertexAttrib3fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib4f = foreign ~stub "glVertexAttrib4f" (int_as_uint @-> float @-> float @-> float @-> float @-> returning void) let vertex_attrib4fv = foreign ~stub "glVertexAttrib4fv" (int_as_uint @-> ba_as_float32p @-> returning void) let vertex_attrib_pointer = foreign ~stub "glVertexAttribPointer" (int_as_uint @-> int @-> int_as_uint @-> bool @-> int @-> (ptr void) @-> returning void) let vertex_attrib_pointer index size type_ normalized stride pointer = let pointer = match pointer with | `Offset o -> ptr_of_raw_address (Nativeint.of_int o) | `Data b -> to_voidp (bigarray_start array1 b) in vertex_attrib_pointer index size type_ normalized stride pointer let viewport = foreign ~stub "glViewport" (int @-> int @-> int @-> int @-> returning void) (* Enums *) let active_attributes = 0x8B89 let active_attribute_max_length = 0x8B8A let active_texture_enum = 0x84E0 let active_uniforms = 0x8B86 let active_uniform_max_length = 0x8B87 let aliased_line_width_range = 0x846E let aliased_point_size_range = 0x846D let alpha = 0x1906 let alpha_bits = 0xD55 let always = 0x207 let array_buffer = 0x8892 let array_buffer_binding = 0x8894 let attached_shaders = 0x8B85 let back = 0x405 let blend = 0xBE2 let blend_color_enum = 0x8005 let blend_dst_alpha = 0x80CA let blend_dst_rgb = 0x80C8 let blend_equation_enum = 0x8009 let blend_equation_alpha = 0x883D let blend_equation_rgb = 0x8009 let blend_src_alpha = 0x80CB let blend_src_rgb = 0x80C9 let blue_bits = 0xD54 let bool = 0x8B56 let bool_vec2 = 0x8B57 let bool_vec3 = 0x8B58 let bool_vec4 = 0x8B59 let buffer_size = 0x8764 let buffer_usage = 0x8765 let byte = 0x1400 let ccw = 0x901 let clamp_to_edge = 0x812F let color_attachment0 = 0x8CE0 let color_buffer_bit = 0x4000 let color_clear_value = 0xC22 let color_writemask = 0xC23 let compile_status = 0x8B81 let compressed_texture_formats = 0x86A3 let constant_alpha = 0x8003 let constant_color = 0x8001 let cull_face_enum = 0xB44 let cull_face_mode = 0xB45 let current_program = 0x8B8D let current_vertex_attrib = 0x8626 let cw = 0x900 let decr = 0x1E03 let decr_wrap = 0x8508 let delete_status = 0x8B80 let depth_attachment = 0x8D00 let depth_bits = 0xD56 let depth_buffer_bit = 0x100 let depth_clear_value = 0xB73 let depth_component = 0x1902 let depth_component16 = 0x81A5 let depth_func_enum = 0xB74 let depth_range = 0xB70 let depth_test = 0xB71 let depth_writemask = 0xB72 let dither = 0xBD0 let dont_care = 0x1100 let dst_alpha = 0x304 let dst_color = 0x306 let dynamic_draw = 0x88E8 let element_array_buffer = 0x8893 let element_array_buffer_binding = 0x8895 let equal = 0x202 let extensions = 0x1F03 let false_ = 0x0 let fastest = 0x1101 let fixed = 0x140C let float = 0x1406 let float_mat2 = 0x8B5A let float_mat3 = 0x8B5B let float_mat4 = 0x8B5C let float_vec2 = 0x8B50 let float_vec3 = 0x8B51 let float_vec4 = 0x8B52 let fragment_shader = 0x8B30 let framebuffer = 0x8D40 let framebuffer_attachment_object_name = 0x8CD1 let framebuffer_attachment_object_type = 0x8CD0 let framebuffer_attachment_texture_cube_map_face = 0x8CD3 let framebuffer_attachment_texture_level = 0x8CD2 let framebuffer_binding = 0x8CA6 let framebuffer_complete = 0x8CD5 let framebuffer_incomplete_attachment = 0x8CD6 let framebuffer_incomplete_dimensions = 0x8CD9 let framebuffer_incomplete_missing_attachment = 0x8CD7 let framebuffer_unsupported = 0x8CDD let front = 0x404 let front_and_back = 0x408 let front_face_enum = 0xB46 let func_add = 0x8006 let func_reverse_subtract = 0x800B let func_subtract = 0x800A let generate_mipmap_hint = 0x8192 let gequal = 0x206 let greater = 0x204 let green_bits = 0xD53 let high_float = 0x8DF2 let high_int = 0x8DF5 let implementation_color_read_format = 0x8B9B let implementation_color_read_type = 0x8B9A let incr = 0x1E02 let incr_wrap = 0x8507 let info_log_length = 0x8B84 let int = 0x1404 let int_vec2 = 0x8B53 let int_vec3 = 0x8B54 let int_vec4 = 0x8B55 let invalid_enum = 0x500 let invalid_framebuffer_operation = 0x506 let invalid_operation = 0x502 let invalid_value = 0x501 let invert = 0x150A let keep = 0x1E00 let lequal = 0x203 let less = 0x201 let linear = 0x2601 let linear_mipmap_linear = 0x2703 let linear_mipmap_nearest = 0x2701 let lines = 0x1 let line_loop = 0x2 let line_strip = 0x3 let line_width_enum = 0xB21 let link_status = 0x8B82 let low_float = 0x8DF0 let low_int = 0x8DF3 let luminance = 0x1909 let luminance_alpha = 0x190A let max_combined_texture_image_units = 0x8B4D let max_cube_map_texture_size = 0x851C let max_fragment_uniform_vectors = 0x8DFD let max_renderbuffer_size = 0x84E8 let max_texture_image_units = 0x8872 let max_texture_size = 0xD33 let max_varying_vectors = 0x8DFC let max_vertex_attribs = 0x8869 let max_vertex_texture_image_units = 0x8B4C let max_vertex_uniform_vectors = 0x8DFB let max_viewport_dims = 0xD3A let medium_float = 0x8DF1 let medium_int = 0x8DF4 let mirrored_repeat = 0x8370 let nearest = 0x2600 let nearest_mipmap_linear = 0x2702 let nearest_mipmap_nearest = 0x2700 let never = 0x200 let nicest = 0x1102 let none = 0x0 let notequal = 0x205 let no_error = 0x0 let num_compressed_texture_formats = 0x86A2 let num_shader_binary_formats = 0x8DF9 let one = 0x1 let one_minus_constant_alpha = 0x8004 let one_minus_constant_color = 0x8002 let one_minus_dst_alpha = 0x305 let one_minus_dst_color = 0x307 let one_minus_src_alpha = 0x303 let one_minus_src_color = 0x301 let out_of_memory = 0x505 let pack_alignment = 0xD05 let points = 0x0 let polygon_offset_factor = 0x8038 let polygon_offset_fill = 0x8037 let polygon_offset_units = 0x2A00 let red_bits = 0xD52 let renderbuffer = 0x8D41 let renderbuffer_alpha_size = 0x8D53 let renderbuffer_binding = 0x8CA7 let renderbuffer_blue_size = 0x8D52 let renderbuffer_depth_size = 0x8D54 let renderbuffer_green_size = 0x8D51 let renderbuffer_height = 0x8D43 let renderbuffer_internal_format = 0x8D44 let renderbuffer_red_size = 0x8D50 let renderbuffer_stencil_size = 0x8D55 let renderbuffer_width = 0x8D42 let renderer = 0x1F01 let repeat = 0x2901 let replace = 0x1E01 let rgb = 0x1907 let rgb565 = 0x8D62 let rgb5_a1 = 0x8057 let rgba = 0x1908 let rgba4 = 0x8056 let sampler_2d = 0x8B5E let sampler_cube = 0x8B60 let samples = 0x80A9 let sample_alpha_to_coverage = 0x809E let sample_buffers = 0x80A8 let sample_coverage_enum = 0x80A0 let sample_coverage_invert = 0x80AB let sample_coverage_value = 0x80AA let scissor_box = 0xC10 let scissor_test = 0xC11 let shader_binary_formats = 0x8DF8 let shader_compiler = 0x8DFA let shader_source_length = 0x8B88 let shader_type = 0x8B4F let shading_language_version = 0x8B8C let short = 0x1402 let src_alpha = 0x302 let src_alpha_saturate = 0x308 let src_color = 0x300 let static_draw = 0x88E4 let stencil_attachment = 0x8D20 let stencil_back_fail = 0x8801 let stencil_back_func = 0x8800 let stencil_back_pass_depth_fail = 0x8802 let stencil_back_pass_depth_pass = 0x8803 let stencil_back_ref = 0x8CA3 let stencil_back_value_mask = 0x8CA4 let stencil_back_writemask = 0x8CA5 let stencil_bits = 0xD57 let stencil_buffer_bit = 0x400 let stencil_clear_value = 0xB91 let stencil_fail = 0xB94 let stencil_func_enum = 0xB92 let stencil_index8 = 0x8D48 let stencil_pass_depth_fail = 0xB95 let stencil_pass_depth_pass = 0xB96 let stencil_ref = 0xB97 let stencil_test = 0xB90 let stencil_value_mask = 0xB93 let stencil_writemask = 0xB98 let stream_draw = 0x88E0 let subpixel_bits = 0xD50 let texture = 0x1702 let texture0 = 0x84C0 let texture1 = 0x84C1 let texture10 = 0x84CA let texture11 = 0x84CB let texture12 = 0x84CC let texture13 = 0x84CD let texture14 = 0x84CE let texture15 = 0x84CF let texture16 = 0x84D0 let texture17 = 0x84D1 let texture18 = 0x84D2 let texture19 = 0x84D3 let texture2 = 0x84C2 let texture20 = 0x84D4 let texture21 = 0x84D5 let texture22 = 0x84D6 let texture23 = 0x84D7 let texture24 = 0x84D8 let texture25 = 0x84D9 let texture26 = 0x84DA let texture27 = 0x84DB let texture28 = 0x84DC let texture29 = 0x84DD let texture3 = 0x84C3 let texture30 = 0x84DE let texture31 = 0x84DF let texture4 = 0x84C4 let texture5 = 0x84C5 let texture6 = 0x84C6 let texture7 = 0x84C7 let texture8 = 0x84C8 let texture9 = 0x84C9 let texture_2d = 0xDE1 let texture_binding_2d = 0x8069 let texture_binding_cube_map = 0x8514 let texture_cube_map = 0x8513 let texture_cube_map_negative_x = 0x8516 let texture_cube_map_negative_y = 0x8518 let texture_cube_map_negative_z = 0x851A let texture_cube_map_positive_x = 0x8515 let texture_cube_map_positive_y = 0x8517 let texture_cube_map_positive_z = 0x8519 let texture_mag_filter = 0x2800 let texture_min_filter = 0x2801 let texture_wrap_s = 0x2802 let texture_wrap_t = 0x2803 let triangles = 0x4 let triangle_fan = 0x6 let triangle_strip = 0x5 let true_ = 0x1 let unpack_alignment = 0xCF5 let unsigned_byte = 0x1401 let unsigned_int = 0x1405 let unsigned_short = 0x1403 let unsigned_short_4_4_4_4 = 0x8033 let unsigned_short_5_5_5_1 = 0x8034 let unsigned_short_5_6_5 = 0x8363 let validate_status = 0x8B83 let vendor = 0x1F00 let version = 0x1F02 let vertex_attrib_array_buffer_binding = 0x889F let vertex_attrib_array_enabled = 0x8622 let vertex_attrib_array_normalized = 0x886A let vertex_attrib_array_pointer = 0x8645 let vertex_attrib_array_size = 0x8623 let vertex_attrib_array_stride = 0x8624 let vertex_attrib_array_type = 0x8625 let vertex_shader = 0x8B31 let viewport_enum = 0xBA2 let zero = 0x0 end