package raylib

  1. Overview
  2. Docs
Legend:
Page
Library
Module
Module type
Parameter
Class
Class type
Source

Source file raylib.ml

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
include Raylib_functions.Description (Raylib_c.Raylib_c_generated_functions)
include Raylib_generated_constants
include Ctypes_reexports
module Types = Raylib_functions.Types
module Constants = Raylib_generated_constants
open Ctypes

module Vector2 = struct
  type t = Types.Vector2.t structure

  let t = Types.Vector2.t

  let create x y =
    let vec = make t in
    setf vec Types.Vector2.x x;
    setf vec Types.Vector2.y y;
    vec

  let x vec = getf vec Types.Vector2.x

  let y vec = getf vec Types.Vector2.y

  let set_x vec x = setf vec Types.Vector2.x x

  let set_y vec y = setf vec Types.Vector2.y y
end

module Vector3 = struct
  type t = Types.Vector3.t structure

  let t = Types.Vector3.t

  let create x y z =
    let vec = make t in
    setf vec Types.Vector3.x x;
    setf vec Types.Vector3.y y;
    setf vec Types.Vector3.z z;
    vec

  let x vec = getf vec Types.Vector3.x

  let y vec = getf vec Types.Vector3.y

  let z vec = getf vec Types.Vector3.z

  let set_x vec x = setf vec Types.Vector3.x x

  let set_y vec y = setf vec Types.Vector3.y y

  let set_z vec z = setf vec Types.Vector3.z z
end

module Vector4 = struct
  type t = Types.Vector4.t structure

  let t = Types.Vector4.t

  let create x y z w =
    let vec = make t in
    setf vec Types.Vector4.x x;
    setf vec Types.Vector4.y y;
    setf vec Types.Vector4.z z;
    setf vec Types.Vector4.w w;
    vec

  let x vec = getf vec Types.Vector4.x

  let y vec = getf vec Types.Vector4.y

  let z vec = getf vec Types.Vector4.z

  let w vec = getf vec Types.Vector4.w

  let set_x vec x = setf vec Types.Vector4.x x

  let set_y vec y = setf vec Types.Vector4.y y

  let set_z vec z = setf vec Types.Vector4.z z

  let set_w vec w = setf vec Types.Vector4.w w
end

module Quaternion = Vector4

module Matrix = struct
  type t = Types.Matrix.t structure

  let t = Types.Matrix.t

  let create m0 m4 m8 m12 m1 m5 m9 m13 m2 m6 m10 m14 m3 m7 m11 m15 =
    let vec = make t in
    setf vec Types.Matrix.m0 m0;
    setf vec Types.Matrix.m1 m1;
    setf vec Types.Matrix.m2 m2;
    setf vec Types.Matrix.m3 m3;
    setf vec Types.Matrix.m4 m4;
    setf vec Types.Matrix.m5 m5;
    setf vec Types.Matrix.m6 m6;
    setf vec Types.Matrix.m7 m7;
    setf vec Types.Matrix.m8 m8;
    setf vec Types.Matrix.m9 m9;
    setf vec Types.Matrix.m10 m10;
    setf vec Types.Matrix.m11 m11;
    setf vec Types.Matrix.m12 m12;
    setf vec Types.Matrix.m13 m13;
    setf vec Types.Matrix.m14 m14;
    setf vec Types.Matrix.m15 m15;
    vec
end

module Color = struct
  type t = Types.Color.t structure

  let t = Types.Color.t

  let create r g b a =
    let color = make t in
    setf color Types.Color.r (Unsigned.UChar.of_int r);
    setf color Types.Color.g (Unsigned.UChar.of_int g);
    setf color Types.Color.b (Unsigned.UChar.of_int b);
    setf color Types.Color.a (Unsigned.UChar.of_int a);
    color

  (* Some Basic Colors *)
  let lightgray = create 200 200 200 255

  let gray = create 130 130 130 255

  let darkgray = create 80 80 80 255

  let yellow = create 253 249 0 255

  let gold = create 255 203 0 255

  let orange = create 255 161 0 255

  let pink = create 255 109 194 255

  let red = create 230 41 55 255

  let maroon = create 190 33 55 255

  let green = create 0 228 48 255

  let lime = create 0 158 47 255

  let darkgreen = create 0 117 44 255

  let skyblue = create 102 191 255 255

  let blue = create 0 121 241 255

  let darkblue = create 0 82 172 255

  let purple = create 200 122 255 255

  let violet = create 135 60 190 255

  let darkpurple = create 112 31 126 255

  let beige = create 211 176 131 255

  let brown = create 127 106 79 255

  let darkbrown = create 76 63 47 255

  let white = create 255 255 255 255

  let black = create 0 0 0 255

  let blank = create 0 0 0 0

  let magenta = create 255 0 255 255

  let raywhite = create 245 245 245 255
end

module Rectangle = struct
  type t = Types.Rectangle.t structure

  let t = Types.Rectangle.t

  let create x y width height =
    let rc = make t in
    setf rc Types.Rectangle.x x;
    setf rc Types.Rectangle.y y;
    setf rc Types.Rectangle.width width;
    setf rc Types.Rectangle.height height;
    rc

  let x rc = getf rc Types.Rectangle.x

  let y rc = getf rc Types.Rectangle.y

  let width rc = getf rc Types.Rectangle.width

  let height rc = getf rc Types.Rectangle.height

  let set_x rc x = setf rc Types.Rectangle.x x

  let set_y rc y = setf rc Types.Rectangle.y y

  let set_width rc width = setf rc Types.Rectangle.width width

  let set_height rc height = setf rc Types.Rectangle.height height
end

module Image = struct
  type t = Types.Image.t structure

  let width tex = getf tex Types.Texture2D.width

  let height tex = getf tex Types.Texture2D.height

  let mipmaps tex = getf tex Types.Texture2D.mipmaps

  let format tex =
    Constants.PixelFormat.of_int (getf tex Types.Texture2D.format)
end

module Texture2D = struct
  type t = Types.Texture2D.t structure

  let id tex = getf tex Types.Texture2D.id

  let width tex = getf tex Types.Texture2D.width

  let height tex = getf tex Types.Texture2D.height

  let mipmaps tex = getf tex Types.Texture2D.mipmaps

  let format tex =
    Constants.PixelFormat.of_int (getf tex Types.Texture2D.format)
end

module RenderTexture2D = struct
  type t = Types.RenderTexture2D.t structure

  let texture tex = getf tex Types.RenderTexture2D.texture

  let depth tex = getf tex Types.RenderTexture2D.depth

  let depth_texture tex = getf tex Types.RenderTexture2D.depth_texture
end

module NPatchInfo = struct
  type t = Types.NPatchInfo.t structure

  let t = Types.NPatchInfo.t

  let create rc left top right bottom typ =
    let np = make t in
    setf np Types.NPatchInfo.source_rec rc;
    setf np Types.NPatchInfo.left left;
    setf np Types.NPatchInfo.top top;
    setf np Types.NPatchInfo.right right;
    setf np Types.NPatchInfo.bottom bottom;
    setf np Types.NPatchInfo.typ (Constants.NPatchType.to_int typ);
    np

  let source_rec np = getf np Types.NPatchInfo.source_rec

  let left np = getf np Types.NPatchInfo.left

  let top np = getf np Types.NPatchInfo.top

  let right np = getf np Types.NPatchInfo.right

  let bottom np = getf np Types.NPatchInfo.bottom

  let typ np = Constants.NPatchType.of_int (getf np Types.NPatchInfo.typ)
end

module CharInfo = struct
  type t = Types.CharInfo.t structure

  let value char_info = getf char_info Types.CharInfo.value

  let offset_x char_info = getf char_info Types.CharInfo.offset_x

  let offset_y char_info = getf char_info Types.CharInfo.offset_y

  let advance_x char_info = getf char_info Types.CharInfo.advance_x

  let image char_info = getf char_info Types.CharInfo.image
end

module Font = struct
  type t = Types.Font.t structure

  let base_size font = getf font Types.Font.base_size

  let chars_count font = getf font Types.Font.chars_count

  let texture font = getf font Types.Font.texture

  let recs font = getf font Types.Font.recs

  let chars font =
    CArray.from_ptr (getf font Types.Font.chars) (chars_count font)
end

module Camera3D = struct
  type t = Types.Camera3D.t structure

  let t = Types.Camera3D.t

  let create position target up fovy typ =
    let cam = make t in
    setf cam Types.Camera3D.position position;
    setf cam Types.Camera3D.target target;
    setf cam Types.Camera3D.up up;
    setf cam Types.Camera3D.fovy fovy;
    setf cam Types.Camera3D.typ (Constants.CameraType.to_int typ);
    cam

  let position cam = getf cam Types.Camera3D.position

  let target cam = getf cam Types.Camera3D.target

  let up cam = getf cam Types.Camera3D.up

  let fovy cam = getf cam Types.Camera3D.fovy

  let typ cam = Constants.CameraType.of_int (getf cam Types.Camera3D.typ)
end

module Camera = Camera3D

module Camera2D = struct
  type t = Types.Camera2D.t structure

  let t = Types.Camera2D.t

  let create offset target rotation zoom =
    let cam = make t in
    setf cam Types.Camera2D.offset offset;
    setf cam Types.Camera2D.target target;
    setf cam Types.Camera2D.rotation rotation;
    setf cam Types.Camera2D.zoom zoom;
    cam

  let offset cam = getf cam Types.Camera2D.offset

  let target cam = getf cam Types.Camera2D.target

  let rotation cam = getf cam Types.Camera2D.rotation

  let zoom cam = getf cam Types.Camera2D.zoom

  let set_offset cam ofs = setf cam Types.Camera2D.offset ofs

  let set_target cam tgt = setf cam Types.Camera2D.target tgt

  let set_rotation cam rot = setf cam Types.Camera2D.rotation rot

  let set_zoom cam rot = setf cam Types.Camera2D.zoom rot
end

module Mesh = Types.Mesh

module Shader = struct
  type t = Types.Shader.t structure

  let t = Types.Shader.t
end

module MaterialMap = struct
  type t = Types.MaterialMap.t structure

  let t = Types.MaterialMap.t

  let create texture color value =
    let map = make t in
    setf map Types.MaterialMap.texture texture;
    setf map Types.MaterialMap.color color;
    setf map Types.MaterialMap.value value;
    map

  let texture map = getf map Types.MaterialMap.texture

  let color map = getf map Types.MaterialMap.color

  let value map = getf map Types.MaterialMap.value

  let set_texture map texture = setf map Types.MaterialMap.texture texture

  let set_color map color = setf map Types.MaterialMap.color color

  let set_value map value = setf map Types.MaterialMap.value value
end

module Material = struct
  type t = Types.Material.t structure

  let t = Types.Material.t

  let create shader maps params =
    let material = make t in
    setf material Types.Material.shader shader;
    setf material Types.Material.maps maps;
    setf material Types.Material.params params;
    material

  let shader material = getf material Types.Material.shader

  let maps material =
    CArray.from_ptr (getf material Types.Material.maps) max_material_maps

  let params material =
    CArray.from_ptr (getf material Types.Material.params) max_shader_locations

  let set_shader material shader = setf material Types.Material.shader shader

  let set_maps material maps =
    setf material Types.Material.maps (CArray.start maps)
end

module Transform = struct
  type t = Types.Transform.t structure

  let t = Types.Transform.t

  let create translation rotation scale =
    let transform = make t in
    setf transform Types.Transform.translation translation;
    setf transform Types.Transform.rotation rotation;
    setf transform Types.Transform.scale scale;
    transform

  let translation transform = getf transform Types.Transform.translation

  let rotation transform = getf transform Types.Transform.rotation

  let scale transform = getf transform Types.Transform.scale

  let set_translation transform translation =
    setf transform Types.Transform.translation translation

  let set_rotation transform rotation =
    setf transform Types.Transform.rotation rotation

  let set_scale transform scale = setf transform Types.Transform.scale scale
end

module BoneInfo = Types.BoneInfo

module Model = struct
  type t = Types.Model.t structure

  let t = Types.Model.t

  let transform model = getf model Types.Model.transform

  let meshes model =
    let count = getf model Types.Model.mesh_count in
    CArray.from_ptr (getf model Types.Model.meshes) count

  let materials model =
    let count = getf model Types.Model.material_count in
    CArray.from_ptr (getf model Types.Model.materials) count

  let bones model =
    let count = getf model Types.Model.bone_count in
    CArray.from_ptr (getf model Types.Model.bones) count

  let bind_pose model = getf model Types.Model.bind_pose

  let set_transform model transform = setf model Types.Model.transform transform

  let set_meshes model meshes =
    setf model Types.Model.meshes (CArray.start meshes)

  let set_materials model materials =
    setf model Types.Model.materials (CArray.start materials)

  let set_bones model bones = setf model Types.Model.bones (CArray.start bones)

  let set_bind_pose model bind_pose = setf model Types.Model.bind_pose bind_pose
end

module ModelAnimation = struct
  type t = Types.ModelAnimation.t structure

  let t = Types.Ray.t

  let bones anim =
    let count = getf anim Types.ModelAnimation.bone_count in
    CArray.from_ptr (getf anim Types.ModelAnimation.bones) count

  let bone_count anim = getf anim Types.ModelAnimation.bone_count

  let frame_count anim = getf anim Types.ModelAnimation.frame_count

  let frame_pose_at anim index =
    let poses =
      CArray.from_ptr
        (getf anim Types.ModelAnimation.frame_poses)
        (frame_count anim)
    in
    CArray.from_ptr (CArray.get poses index) (bone_count anim)
end

module Ray = struct
  type t = Types.Ray.t structure

  let t = Types.Ray.t

  let create position direction =
    let ray = make t in
    setf ray Types.Ray.position position;
    setf ray Types.Ray.direction direction;
    ray

  let position ray = getf ray Types.Ray.position

  let direction ray = getf ray Types.Ray.direction
end

module RayHitInfo = struct
  type t = Types.RayHitInfo.t structure

  let hit ray = getf ray Types.RayHitInfo.hit

  let distance ray = getf ray Types.RayHitInfo.distance

  let position ray = getf ray Types.RayHitInfo.position

  let normal ray = getf ray Types.RayHitInfo.normal
end

(* TODO *)
module BoundingBox = Types.BoundingBox
module Wave = Types.Wave
module AudioStream = Types.AudioStream
module Sound = Types.Sound
module Music = Types.Music

(* CArray wrapped functions *)
let load_file_data path =
  let count = ptr_of_uint (Unsigned.UInt.of_int 0) in
  let data = _load_file_data path count in
  CArray.from_ptr data (Unsigned.UInt.to_int !@count)

let save_file_data path data =
  let count = CArray.length data in
  _save_file_data path (to_voidp (CArray.start data)) count

let get_directory_files path =
  let count = ptr_of_int 0 in
  let files = _get_directory_files path count in
  CArray.from_ptr files !@count

let get_dropped_files () =
  let count = ptr_of_int 0 in
  let files = _get_dropped_files count in
  CArray.from_ptr files !@count

let compress_data in_data =
  let in_count = CArray.length in_data in
  let out_count = ptr_of_int 0 in
  let out_data = _compress_data (CArray.start in_data) in_count out_count in
  CArray.from_ptr out_data !@out_count

let decompress_data in_data =
  let in_count = CArray.length in_data in
  let out_count = ptr_of_int 0 in
  let out_data = _decompress_data (CArray.start in_data) in_count out_count in
  CArray.from_ptr out_data !@out_count

let load_model_animations path =
  let count = ptr_of_int 0 in
  let anims = _load_model_animations path count in
  CArray.from_ptr anims !@count