package raylib

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val create : float -> float -> float -> float -> (Types.Vector4.t, [ `Struct ]) Ctypes.structured
val x : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float
val y : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float
val z : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float
val w : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float
val set_x : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float -> unit
val set_y : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float -> unit
val set_z : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float -> unit
val set_w : (Types.Vector4.t, [ `Struct ]) Ctypes.structured -> float -> unit