package raylib

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type t = [
  1. | `RenderTexture2D
]
val t : t Ctypes.structure Ctypes_static.typ
val texture : (Texture2D.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field
val depth : (Texture2D.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field
val depth_texture : (bool, t Ctypes.structure) Ctypes_static.field
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