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expr.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445type pixel = Color.rgb Pixel.t type image = Image.any type 'a t = | Kernel : Input.index * Kernel.t -> pixel t | Transform : Input.index * Transform.t -> pixel t | Image : Input.index -> image t | Input : Input.index * int t * int t -> pixel t | X : int t | Y : int t | Int : int -> int t | Float : float -> float t | Bool : bool -> bool t | Gt : 'a t * 'a t -> bool t | Eq : 'a t * 'a t -> bool t | Lt : 'a t * 'a t -> bool t | And : bool t * bool t -> bool t | Or : bool t * bool t -> bool t | Not : bool t -> bool t | Cond : bool t * 'a t * 'a t -> 'a t | Func : 'b t * (int -> int -> 'b -> 'a t) -> 'a t | Pixel : 'b Pixel.t -> pixel t | Pixel_get : pixel t * int t -> float t | Pixel_set : pixel t * int t * float t -> pixel t | Value : 'a -> 'a t | Pair : 'a t * 'b t -> ('a * 'b) t | Shape : Input.index -> (int * int * int) t | Option : 'a t option -> 'a option t let int i = Int i let float f = Float f let x = X let y = Y let some x = Option (Some x) let none = Option None let pixel x = Pixel x let get px i = Pixel_get (px, i) let set px i f = Pixel_set (px, i, f) let set_rgb px r g b = Pixel_set (Pixel_set (Pixel_set (px, int 0, r), int 1, g), int 2, b) let func i f = Func (i, f) let map f x = Func (x, fun _ _ a -> f a) let ( let* ) x f = map f x let ( let+ ) x f = map (fun x -> Value (f x)) x let pair a b = Pair (a, b) let map2 f a b = Func (pair a b, fun _ _ (a, b) -> f a b) let int_of_float x = map (fun x -> Int (int_of_float x)) x let float_of_int x = map (fun x -> Float (float_of_int x)) x let pixel_map f (px : 'c Pixel.t t) = map (fun px -> pixel @@ Pixel.map f px) px let default_input = function Some x -> x | None -> 0 let image ?input () = Image (default_input input) let channels ?input () = map (fun (_, _, c) -> Int c) (Shape (default_input input)) let value x = Value x let shape ?input () = Shape (default_input input) let input ?index x y = Input (default_input index, x, y) let fadd a b = map2 (fun a b -> a +. b |> float) a b let fsub a b = map2 (fun a b -> a -. b |> float) a b let fdiv a b = map2 (fun a b -> a /. b |> float) a b let fmul a b = map2 (fun a b -> a *. b |> float) a b let iadd a b = map2 (fun a b -> a + b |> int) a b let isub a b = map2 (fun a b -> a - b |> int) a b let idiv a b = map2 (fun a b -> a / b |> int) a b let imul a b = map2 (fun a b -> a * b |> int) a b let and_ a b = And (a, b) let or_ a b = Or (a, b) let not_ a = Not a let cond v a b = Cond (v, a, b) let pow a b = map2 (fun a b -> a ** b |> float) a b let sqrt a = map (fun a -> Float.sqrt a |> float) a let sin a = map (fun a -> Float.sin a |> float) a let cos a = map (fun a -> Float.cos a |> float) a let tan a = map (fun a -> Float.tan a |> float) a let pi () = float Util.pi let blend ?input0 ?input1 () : pixel t = let a = Input.or_default input0 in let b = match input1 with Some x -> x | None -> 1 in map (fun (a, b) -> Pixel Pixel.Infix.((a + b) /@ 2.)) (pair (input ~index:a X Y) (input ~index:b X Y)) let min ?input0 ?input1 () : pixel t = let a = Input.or_default input0 in let b = match input1 with Some x -> x | None -> 1 in map (fun (a, b) -> if a < b then Pixel a else Pixel b) (pair (input ~index:a X Y) (input ~index:b X Y)) let max ?input0 ?input1 () : pixel t = let a = Input.or_default input0 in let b = match input1 with Some x -> x | None -> 1 in map (fun (a, b) -> if a > b then Pixel a else Pixel b) (pair (input ~index:a X Y) (input ~index:b X Y)) let brightness ?input:i scale : pixel t = func (pair scale (input ?index:i X Y)) (fun _ _ (scale, x) -> Pixel Pixel.Infix.(x *@ scale)) let grayscale ?input:i () : pixel t = func (input ?index:i X Y) (fun _ _ px -> Pixel (Pixel.of_rgb Color.gray px |> Pixel.to_rgb)) let color ?input:i () : pixel t = func (input ?index:i X Y) (fun _ _ px -> Pixel px) let combine_kernel ?input fn k k2 = map2 (fun k k2 -> Kernel (default_input input, Kernel.combine fn k k2)) k k2 module Infix = struct let ( && ) a b = And (a, b) let ( || ) a b = Or (a, b) let ( + ) a b = iadd a b let ( - ) a b = isub a b let ( * ) a b = imul a b let ( / ) a b = idiv a b let ( +. ) a b = fadd a b let ( -. ) a b = fsub a b let ( *. ) a b = fmul a b let ( /. ) a b = fdiv a b let ( ** ) a b = pow a b let ( ?> ) a b = map b a module Kernel = struct let ( + ) a b = combine_kernel Float.add a b let ( - ) a b = combine_kernel Float.sub a b let ( * ) a b = combine_kernel Float.mul a b let ( / ) a b = combine_kernel Float.div a b end module Transform = struct let ( + ) a b = map2 (fun a b -> Transform (0, Transform.add a b)) a b let ( - ) a b = map2 (fun a b -> Transform (0, Transform.sub a b)) a b let ( * ) a b = map2 (fun a b -> Transform (0, Transform.mul a b)) a b let ( / ) a b = map2 (fun a b -> Transform (0, Transform.div a b)) a b end module Pixel = struct let ( + ) a b = map2 (fun a b -> Pixel Pixel.Infix.(a + b)) a b let ( - ) a b = map2 (fun a b -> Pixel Pixel.Infix.(a - b)) a b let ( * ) a b = map2 (fun a b -> Pixel Pixel.Infix.(a * b)) a b let ( / ) a b = map2 (fun a b -> Pixel Pixel.Infix.(a / b)) a b let ( +@ ) a (b : float t) = map2 (fun a b -> Pixel Pixel.Infix.(a +@ b)) a b let ( -@ ) a (b : float t) = map2 (fun a b -> Pixel Pixel.Infix.(a -@ b)) a b let ( *@ ) a (b : float t) = map2 (fun a b -> Pixel Pixel.Infix.(a *@ b)) a b let ( /@ ) a (b : float t) = map2 (fun a b -> Pixel Pixel.Infix.(a /@ b)) a b end end let kernel_3x3 ?input kernel : pixel t = let k00 = Kernel.get kernel 0 0 |> float in let k10 = Kernel.get kernel 1 0 |> float in let k20 = Kernel.get kernel 2 0 |> float in let k01 = Kernel.get kernel 0 1 |> float in let k11 = Kernel.get kernel 1 1 |> float in let k21 = Kernel.get kernel 2 1 |> float in let k02 = Kernel.get kernel 0 2 |> float in let k12 = Kernel.get kernel 1 2 |> float in let k22 = Kernel.get kernel 2 2 |> float in let get a b = Input (default_input input, iadd X (int a), iadd Y (int b)) in let open Infix.Pixel in map (fun px -> Pixel (Pixel.clamp px)) ((get (-1) (-1) *@ k00) + (get (-1) 0 *@ k10) + (get (-1) 1 *@ k20) + (get 0 (-1) *@ k01) + (get 0 0 *@ k11) + (get 0 1 *@ k21) + (get 1 (-1) *@ k02) + (get 1 0 *@ k12) + (get 1 1 *@ k22)) let kernel ?input k = let rows = Kernel.rows k in let cols = Kernel.cols k in let r2 = rows / 2 in let c2 = cols / 2 in if rows = 3 && cols = 3 then kernel_3x3 ?input k else func (value k) (fun x y k -> let f = ref (Pixel (Pixel.empty Color.rgb)) in for ky = -r2 to r2 do let kr = k.(ky + r2) in for kx = -c2 to c2 do let idx = kx + c2 in let input = Infix.( Input (default_input input, int x + int kx, int y + int ky)) in f := Infix.Pixel.(!f + (input *@ float kr.(idx))) done done; map (fun px -> Pixel (Pixel.clamp px)) !f) let transform ?input t = let input = default_input input in func (value t) (fun x y t -> let x = Float.of_int x in let y = Float.of_int y in let x', y' = Transform.transform t (x, y) in let x0', y0' = (Float.to_int (ceil x'), Float.to_int (ceil y')) in let x1', y1' = (Float.to_int (floor x'), Float.to_int (floor y')) in func (shape ~input ()) (fun _ _ (w, h, _) -> if x0' >= 0 && y0' >= 0 && x0' < w && y0' < h then let open Infix.Pixel in (Input (input, int x0', int y0') + Input (input, int x1', int y1')) /@ float 2.0 else pixel (Pixel.empty Color.rgb))) let rotate ?input ?center angle = let r = Transform.rotate ?center angle in transform ?input r let rotate_90 ?input () = let input = default_input input in map (fun i -> let (Image.Any image) = i in let open Image in let open Util in let center = (Float.of_int image.height /. 2., Float.of_int image.height /. 2.) in rotate ~input ~center (Angle.of_degrees 90.)) (Image input) let rotate_180 ?input () = let input = default_input input in map (fun i -> let (Image.Any image) = i in let open Image in let open Util in let center = (Float.of_int image.width /. 2., Float.of_int image.height /. 2.) in rotate ~input ~center (Angle.of_degrees 180.)) (Image input) let rotate_270 ?input () = let input = default_input input in map (fun i -> let (Image.Any image) = i in let open Image in let open Util in let center = (Float.of_int image.width /. 2., Float.of_int image.width /. 2.) in rotate ~center (Angle.of_degrees 270.) ~input) (Image input) let scale ?input x y = let s = Transform.scale x y in transform ?input s let resize ?input width height = let input = default_input input in map (fun input -> let (Image.Any image) = input in let x = Float.of_int width /. Float.of_int image.width in let y = Float.of_int height /. Float.of_int image.height in scale x y) (Image input) let rec prepare : type a. int ref -> int ref -> a t -> Input.t -> a = fun x y expr inputs -> match expr with | Option None -> None | Option (Some a) -> Some (prepare x y a inputs) | Kernel (i, k) -> prepare x y (kernel ~input:i k) inputs | Transform (i, t) -> prepare x y (transform ~input:i t) inputs | Image input -> Input.get inputs input | Input (input, x', y') -> let x' = prepare x y x' inputs in let y' = prepare x y y' inputs in let (Any input) = Input.get inputs input in let f = Image.get_pixel input x' y' in Pixel.to_rgb f | X -> !x | Y -> !y | Bool b -> b | Int i -> i | Float f -> f | Gt (a, b) -> let a = prepare x y a inputs in let b = prepare x y b inputs in a > b | Eq (a, b) -> let a = prepare x y a inputs in let b = prepare x y b inputs in a = b | Lt (a, b) -> let a = prepare x y a inputs in let b = prepare x y b inputs in a < b | And (a, b) -> let a = prepare x y a inputs in let b = prepare x y b inputs in a && b | Or (a, b) -> let a = prepare x y a inputs in let b = prepare x y b inputs in a || b | Not a -> let a = prepare x y a inputs in not a | Cond (cond, a, b) -> let cond = prepare x y cond inputs in if cond then prepare x y a inputs else prepare x y b inputs | Func (f, func) -> let x' = prepare x y X inputs in let y' = prepare x y Y inputs in let f = prepare x y f inputs in let r = func x' y' f in prepare x y r inputs | Pixel px -> Pixel.to_rgb px | Pixel_get (px, i) -> let px = prepare x y px inputs in let i = prepare x y i inputs in Pixel.get px i | Pixel_set (px, i, f) -> let px = prepare x y px inputs in let i = prepare x y i inputs in let f = prepare x y f inputs in Pixel.set px i f; px | Value x -> x | Pair (a, b) -> let a = prepare x y a inputs in let b = prepare x y b inputs in (a, b) | Shape index -> let (Any input) = inputs.(index) in Image.shape input let transform ?input t = Transform (default_input input, t) let kernel ?input k = Kernel (default_input input, k) let compute_at ?(x = ref 0) ?(y = ref 0) (body : pixel t) inputs x' y' = (* TODO: add some form of caching *) x := x'; y := y'; prepare x y body inputs let sobel_x ?input () = kernel_3x3 ?input Kernel.sobel_x let sobel_y ?input () = kernel_3x3 ?input Kernel.sobel_y let[@inline] sobel ?input () = kernel ?input (Kernel.combine ( +. ) Kernel.sobel_x Kernel.sobel_y) let gaussian_blur ?std ?input n = kernel ?input (Kernel.gaussian ?std n) let invert ?input () = let input = Input (default_input input, X, Y) in map (fun px -> Pixel.map_inplace (fun i -> 1.0 -. i) px |> pixel) input let gamma ?input g = let input = Input (default_input input, X, Y) in pixel_map (fun i -> Float.pow i g) input let gamma_log ?input ?gamma:g () = let g = match g with Some g -> g | None -> 2.2 in gamma ?input (1.0 /. g) let gamma_lin ?input ?gamma:g () = let g = match g with Some g -> g | None -> 2.2 in gamma ?input g