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5421 5422 5423 5424 5425 5426 5427 5428(*--------------------------------------------------------------------------- Copyright (c) 2013 The tsdl programmers. All rights reserved. SPDX-License-Identifier: ISC ---------------------------------------------------------------------------*) let unsafe_get = Array.unsafe_get open Ctypes open Foreign module Sdl = struct (* Enum cases and #ifdef'd constants, see support/ in the distribution *) open Tsdl_consts (* Formatting with continuation. *) let kpp k fmt = let k fmt = k (Format.flush_str_formatter ()) in Format.kfprintf k Format.str_formatter fmt (* Invalid_argument strings *) let str = Printf.sprintf let err_index i = str "invalid index: %d" i let err_length_mul l mul = str "invalid length: %d not a multiple of %d" l mul let err_read_field = "cannot read field" let err_bigarray_pitch pitch ba_el_size = str "invalid bigarray kind: pitch (%d bytes) not a multiple of bigarray \ element byte size (%d)" pitch ba_el_size let err_bigarray_data len ba_el_size = str "invalid bigarray kind: data (%d bytes) not a multiple of bigarray \ element byte size (%d)" len ba_el_size let err_array_to_short ~exp ~fnd = str "array too short exp:%d bytes found:%d bytes" exp fnd (* ctypes views *) let write_never _ = assert false let bool = view ~read:((<>)0) ~write:(fun b -> compare b false) int;; let int_as_uint8_t = view ~read:Unsigned.UInt8.to_int ~write:Unsigned.UInt8.of_int uint8_t let int_as_uint16_t = view ~read:Unsigned.UInt16.to_int ~write:Unsigned.UInt16.of_int uint16_t let int_as_uint32_t = view ~read:Unsigned.UInt32.to_int ~write:Unsigned.UInt32.of_int uint32_t let int_as_int32_t = view ~read:Signed.Int32.to_int ~write:Signed.Int32.of_int int32_t let int32_as_uint32_t = view ~read:Unsigned.UInt32.to_int32 ~write:Unsigned.UInt32.of_int32 uint32_t let string_as_char_array n = (* FIXME: drop this if ctypes proposes better *) let n_array = array n char in let read a = let len = CArray.length a in let b = Buffer.create len in try for i = 0 to len - 1 do let c = CArray.get a i in if c = '\000' then raise Exit else Buffer.add_char b c done; Buffer.contents b with Exit -> Buffer.contents b in let write s = let a = CArray.make char n in let len = min (CArray.length a) (String.length s) in for i = 0 to len - 1 do CArray.set a i (s.[i]) done; a in view ~read ~write n_array let get_error = foreign "SDL_GetError" (void @-> returning string) (* SDL results *) type nonrec 'a result = ( 'a, [ `Msg of string ] ) result let error () = Error (`Msg (get_error ())) let zero_to_ok = let read = function 0 -> Ok () | err -> error () in view ~read ~write:write_never int let one_to_ok = let read = function 1 -> Ok () | err -> error () in view ~read ~write:write_never int let bool_to_ok = let read = function 0 -> Ok false | 1 -> Ok true | _ -> error () in view ~read ~write:write_never int let nat_to_ok = let read = function n when n < 0 -> error () | n -> Ok n in view ~read ~write:write_never int let some_to_ok t = let read = function Some v -> Ok v | None -> error () in view ~read ~write:write_never t let sdl_free = foreign "SDL_free" (ptr void @-> returning void) (* Since we never let SDL redefine our main make sure this is always called. *) let () = let set_main_ready = foreign "SDL_SetMainReady" (void @-> returning void) in set_main_ready () let stub = true (* Integer types and maps *) type uint8 = int type uint16 = int type int16 = int type uint32 = int32 type uint64 = int64 module Int = struct type t = int let compare : int -> int -> int = compare end module Imap = Map.Make(Int) (* Bigarrays *) type ('a, 'b) bigarray = ('a, 'b, Bigarray.c_layout) Bigarray.Array1.t let ba_create k len = Bigarray.Array1.create k Bigarray.c_layout len let ba_kind_byte_size : ('a, 'b) Bigarray.kind -> int = fun k -> let open Bigarray in (* FIXME: see http://caml.inria.fr/mantis/view.php?id=6263 *) match Obj.magic k with | k when k = char || k = int8_signed || k = int8_unsigned -> 1 | k when k = int16_signed || k = int16_unsigned -> 2 | k when k = int32 || k = float32 -> 4 | k when k = float64 || k = int64 || k = complex32 -> 8 | k when k = complex64 -> 16 | k when k = int || k = nativeint -> Sys.word_size / 8 | k -> assert false let access_ptr_typ_of_ba_kind : ('a, 'b) Bigarray.kind -> 'a ptr typ = fun k -> let open Bigarray in (* FIXME: use typ_of_bigarray_kind when ctypes support it. *) match Obj.magic k with | k when k = float32 -> Obj.magic (ptr Ctypes.float) | k when k = float64 -> Obj.magic (ptr Ctypes.double) | k when k = complex32 -> Obj.magic (ptr Ctypes.complex32) | k when k = complex64 -> Obj.magic (ptr Ctypes.complex64) | k when k = int8_signed -> Obj.magic (ptr Ctypes.int8_t) | k when k = int8_unsigned -> Obj.magic (ptr Ctypes.uint8_t) | k when k = int16_signed -> Obj.magic (ptr Ctypes.int16_t) | k when k = int16_unsigned -> Obj.magic (ptr Ctypes.uint16_t) | k when k = int -> Obj.magic (ptr Ctypes.camlint) | k when k = int32 -> Obj.magic (ptr Ctypes.int32_t) | k when k = int64 -> Obj.magic (ptr Ctypes.int64_t) | k when k = nativeint -> Obj.magic (ptr Ctypes.nativeint) | k when k = char -> Obj.magic (ptr Ctypes.char) | _ -> assert false let ba_byte_size ba = let el_size = ba_kind_byte_size (Bigarray.Array1.kind ba) in el_size * Bigarray.Array1.dim ba (* Basics *) (* Initialization and shutdown *) module Init = struct type t = Unsigned.uint32 let i = Unsigned.UInt32.of_int let ( + ) = Unsigned.UInt32.logor let ( - ) f f' = Unsigned.UInt32.(logand f (lognot f')) let test f m = Unsigned.UInt32.(compare (logand f m) zero <> 0) let eq f f' = Unsigned.UInt32.(compare f f' = 0) let nothing = i 0 let timer = i sdl_init_timer let audio = i sdl_init_audio let video = i sdl_init_video let joystick = i sdl_init_joystick let haptic = i sdl_init_haptic let gamecontroller = i sdl_init_gamecontroller let events = i sdl_init_events let everything = i sdl_init_everything let noparachute = i sdl_init_noparachute end let init = foreign "SDL_Init" (uint32_t @-> returning zero_to_ok) let init_sub_system = foreign "SDL_InitSubSystem" (uint32_t @-> returning zero_to_ok) let quit = foreign "SDL_Quit" (void @-> returning void) let quit_sub_system = foreign "SDL_QuitSubSystem" (uint32_t @-> returning void) let was_init = foreign "SDL_WasInit" (uint32_t @-> returning uint32_t) let was_init = function | None -> was_init (Unsigned.UInt32.of_int 0) | Some m -> was_init m (* Hints *) module Hint = struct type t = string let audio_resampling_mode = sdl_hint_audio_resampling_mode let framebuffer_acceleration = sdl_hint_framebuffer_acceleration let idle_timer_disabled = sdl_hint_idle_timer_disabled let orientations = sdl_hint_orientations let mouse_focus_clickthrough = sdl_hint_mouse_focus_clickthrough let mouse_normal_speed_scale = sdl_hint_mouse_normal_speed_scale let mouse_relative_speed_scale = sdl_hint_mouse_relative_speed_scale let render_driver = sdl_hint_render_driver let render_logical_size_mode = sdl_hint_render_logical_size_mode let render_opengl_shaders = sdl_hint_render_opengl_shaders let render_scale_quality = sdl_hint_render_scale_quality let render_vsync = sdl_hint_render_vsync let no_signal_handlers = sdl_hint_no_signal_handlers let thread_stack_size = sdl_hint_thread_stack_size let touch_mouse_events = sdl_hint_touch_mouse_events let mouse_touch_events = sdl_hint_mouse_touch_events let = sdl_hint_window_frame_usable_while_cursor_hidden type priority = int let default = sdl_hint_default let normal = sdl_hint_normal let override = sdl_hint_override end let clear_hints = foreign "SDL_ClearHints" (void @-> returning void) let get_hint = foreign "SDL_GetHint" (string @-> returning string_opt) let get_hint_boolean = foreign "SDL_GetHintBoolean" (string @-> bool @-> returning bool) let set_hint = foreign "SDL_SetHint" (string @-> string @-> returning bool) let set_hint_with_priority = foreign "SDL_SetHintWithPriority" (string @-> string @-> int @-> returning bool) (* Errors *) let clear_error = foreign "SDL_ClearError" (void @-> returning void) let set_error = foreign "SDL_SetError" (string @-> returning int) let set_error fmt = kpp (fun s -> ignore (set_error s)) fmt (* Log *) module Log = struct type category = int let category_application = sdl_log_category_application let category_error = sdl_log_category_error let category_system = sdl_log_category_system let category_audio = sdl_log_category_audio let category_video = sdl_log_category_video let category_render = sdl_log_category_render let category_input = sdl_log_category_input let category_custom = sdl_log_category_custom type priority = int let priority_compare : int -> int -> int = compare let priority_verbose = sdl_log_priority_verbose let priority_debug = sdl_log_priority_debug let priority_info = sdl_log_priority_info let priority_warn = sdl_log_priority_warn let priority_error = sdl_log_priority_error let priority_critical = sdl_log_priority_critical end external log_message : int -> int -> string -> unit = "ocaml_tsdl_log_message" let log_message c p fmt = kpp (fun s -> log_message c p s) fmt let log fmt = log_message Log.category_application Log.priority_info fmt let log_critical c fmt = log_message c Log.priority_critical fmt let log_debug c fmt = log_message c Log.priority_debug fmt let log_info c fmt = log_message c Log.priority_info fmt let log_error c fmt = log_message c Log.priority_error fmt let log_verbose c fmt = log_message c Log.priority_verbose fmt let log_warn c fmt = log_message c Log.priority_warn fmt let log_get_priority = foreign "SDL_LogGetPriority" (int @-> returning int) let log_reset_priorities = foreign "SDL_LogResetPriorities" (void @-> returning void) let log_set_all_priority = foreign "SDL_LogSetAllPriority" (int @-> returning void) let log_set_priority = foreign "SDL_LogSetPriority" (int @-> int @-> returning void) (* Version *) let version = structure "SDL_version" let version_major = field version "major" uint8_t let version_minor = field version "minor" uint8_t let version_patch = field version "patch" uint8_t let () = seal version let get_version = foreign "SDL_GetVersion" (ptr version @-> returning void) let get_version () = let get v f = Unsigned.UInt8.to_int (getf v f) in let v = make version in get_version (addr v); (get v version_major), (get v version_minor), (get v version_patch) let get_revision = foreign "SDL_GetRevision" (void @-> returning string) let get_revision_number = foreign "SDL_GetRevisionNumber" (void @-> returning int) (* IO absraction *) type _rw_ops let rw_ops_struct : _rw_ops structure typ = structure "SDL_RWops" let rw_ops : _rw_ops structure ptr typ = ptr rw_ops_struct let rw_ops_opt : _rw_ops structure ptr option typ = ptr_opt rw_ops_struct let rw_ops_size = field rw_ops_struct "size" (funptr (rw_ops @-> returning int64_t)) let rw_ops_seek = field rw_ops_struct "seek" (funptr (rw_ops @-> int64_t @-> int @-> returning int64_t)) let rw_ops_read = field rw_ops_struct "read" (funptr (rw_ops @-> ptr void @-> size_t @-> size_t @-> returning size_t)) let rw_ops_write = field rw_ops_struct "write" (funptr (rw_ops @-> ptr void @-> size_t @-> size_t @-> returning size_t)) let rw_ops_close = field rw_ops_struct "close" (funptr (rw_ops @-> returning int)) let _ = field rw_ops_struct "type" uint32_t (* ... #ifdef'd union follows, we don't care we don't use Ctypes.make *) let () = seal rw_ops_struct type rw_ops = _rw_ops structure ptr let load_file_rw = foreign "SDL_LoadFile_RW" (rw_ops @-> ptr int @-> bool @-> returning (some_to_ok string_opt)) let load_file_rw rw_ops close = load_file_rw rw_ops (coerce (ptr void) (ptr int) null) close let rw_from_file = foreign "SDL_RWFromFile" (string @-> string @-> returning (some_to_ok rw_ops_opt)) let rw_from_const_mem = foreign "SDL_RWFromConstMem" (ocaml_string @-> int @-> returning (some_to_ok rw_ops_opt)) let rw_from_const_mem str = rw_from_const_mem (ocaml_string_start str) (String.length str) let rw_from_mem = foreign "SDL_RWFromMem" (ocaml_bytes @-> int @-> returning (some_to_ok rw_ops_opt)) let rw_from_mem b = rw_from_mem (ocaml_bytes_start b) (Bytes.length b) let load_file filename = (* defined as a macro in SDL_rwops.h *) match rw_from_file filename "rb" with | Error _ as e -> e | Ok rw -> load_file_rw rw true let rw_close ops = let close = getf (!@ ops) rw_ops_close in if close ops = 0 then Ok () else (error ()) let unsafe_rw_ops_of_ptr addr : rw_ops = from_voidp rw_ops_struct (ptr_of_raw_address addr) let unsafe_ptr_of_rw_ops rw_ops = raw_address_of_ptr (to_voidp rw_ops) (* File system paths *) let get_base_path = foreign "SDL_GetBasePath" (void @-> returning (ptr char)) let get_base_path () = let p = get_base_path () in let path = coerce (ptr char) (some_to_ok string_opt) p in sdl_free (coerce (ptr char) (ptr void) p); path let get_pref_path = foreign "SDL_GetPrefPath" (string @-> string @-> returning (ptr char)) let get_pref_path ~org ~app = let p = get_pref_path org app in let path = coerce (ptr char) (some_to_ok string_opt) p in sdl_free (coerce (ptr char) (ptr void) p); path (* Video *) type window = unit ptr let window : window typ = ptr void let window_opt : window option typ = ptr_opt void let unsafe_window_of_ptr addr : window = ptr_of_raw_address addr let unsafe_ptr_of_window window = raw_address_of_ptr (to_voidp window) (* Colors *) type _color type color = _color structure let color : color typ = structure "SDL_Color" let color_r = field color "r" uint8_t let color_g = field color "g" uint8_t let color_b = field color "b" uint8_t let color_a = field color "a" uint8_t let () = seal color module Color = struct let create ~r ~g ~b ~a = let c = make color in setf c color_r (Unsigned.UInt8.of_int r); setf c color_g (Unsigned.UInt8.of_int g); setf c color_b (Unsigned.UInt8.of_int b); setf c color_a (Unsigned.UInt8.of_int a); c let r c = Unsigned.UInt8.to_int (getf c color_r) let g c = Unsigned.UInt8.to_int (getf c color_g) let b c = Unsigned.UInt8.to_int (getf c color_b) let a c = Unsigned.UInt8.to_int (getf c color_a) let set_r c r = setf c color_r (Unsigned.UInt8.of_int r) let set_g c g = setf c color_g (Unsigned.UInt8.of_int g) let set_b c b = setf c color_b (Unsigned.UInt8.of_int b) let set_a c a = setf c color_a (Unsigned.UInt8.of_int a) end (* Points *) type _point type point = _point structure let point : point typ = structure "SDL_Point" let point_x = field point "x" int let point_y = field point "y" int let () = seal point module Point = struct let create ~x ~y = let p = make point in setf p point_x x; setf p point_y y; p let x p = getf p point_x let y p = getf p point_y let set_x p x = setf p point_x x let set_y p y = setf p point_y y let opt_addr = function | None -> coerce (ptr void) (ptr point) null | Some v -> addr v end (* Float Points *) type _fpoint type fpoint = _fpoint structure let fpoint : fpoint typ = structure "SDL_FPoint" let fpoint_x = field fpoint "x" float let fpoint_y = field fpoint "y" float let () = seal fpoint module Fpoint = struct let create ~x ~y = let p = make fpoint in setf p fpoint_x x; setf p fpoint_y y; p let x p = getf p fpoint_x let y p = getf p fpoint_y let set_x p x = setf p fpoint_x x let set_y p y = setf p fpoint_y y let opt_addr = function | None -> coerce (ptr void) (ptr fpoint) null | Some v -> addr v end (* Vertices *) type _vertex type vertex = _vertex structure let vertex : vertex typ = structure "SDL_Vertex" let vertex_position = field vertex "position" fpoint let vertex_color = field vertex "color" color let vertex_tex_coord = field vertex "tex_coord" fpoint let () = seal vertex module Vertex = struct let create ~position ~color ~tex_coord = let v = make vertex in setf v vertex_position position; setf v vertex_color color; setf v vertex_tex_coord tex_coord; v let position v = getf v vertex_position let color v = getf v vertex_color let tex_coord v = getf v vertex_tex_coord let set_position v position = setf v vertex_position position let set_color v color = setf v vertex_color color let set_tex_coord v tex_coord = setf v vertex_tex_coord tex_coord let opt_addr = function | None -> coerce (ptr void) (ptr vertex) null | Some v -> addr v end (* Rectangle *) type _rect type rect = _rect structure let rect : rect typ = structure "SDL_Rect" let rect_x = field rect "x" int let rect_y = field rect "y" int let rect_w = field rect "w" int let rect_h = field rect "h" int let () = seal rect module Rect = struct let create ~x ~y ~w ~h = let r = make rect in setf r rect_x x; setf r rect_y y; setf r rect_w w; setf r rect_h h; r let x r = getf r rect_x let y r = getf r rect_y let w r = getf r rect_w let h r = getf r rect_h let set_x r x = setf r rect_x x let set_y r y = setf r rect_y y let set_w r w = setf r rect_w w let set_h r h = setf r rect_h h let opt_addr = function | None -> coerce (ptr void) (ptr rect) null | Some v -> addr v end (* Float Rectangle *) type _frect type frect = _frect structure let frect : frect typ = structure "SDL_FRect" let frect_x = field frect "x" float let frect_y = field frect "y" float let frect_w = field frect "w" float let frect_h = field frect "h" float let () = seal frect module Frect = struct let create ~x ~y ~w ~h = let r = make frect in setf r frect_x x; setf r frect_y y; setf r frect_w w; setf r frect_h h; r let x r = getf r frect_x let y r = getf r frect_y let w r = getf r frect_w let h r = getf r frect_h let set_x r x = setf r frect_x x let set_y r y = setf r frect_y y let set_w r w = setf r frect_w w let set_h r h = setf r frect_h h let opt_addr = function | None -> coerce (ptr void) (ptr rect) null | Some v -> addr v end let enclose_points = foreign "SDL_EnclosePoints" (ptr void @-> int @-> ptr rect @-> ptr rect @-> returning bool) let enclose_points_ba ?clip ps = let len = Bigarray.Array1.dim ps in if len mod 2 <> 0 then invalid_arg (err_length_mul len 2) else let count = len / 2 in let ps = to_voidp (bigarray_start array1 ps) in let res = make rect in if enclose_points ps count (Rect.opt_addr clip) (addr res) then Some res else None let enclose_points ?clip ps = let a = CArray.of_list point ps in let ps = to_voidp (CArray.start a) in let res = make rect in if enclose_points ps (CArray.length a) (Rect.opt_addr clip) (addr res) then Some res else None let has_intersection = foreign "SDL_HasIntersection" (ptr rect @-> ptr rect @-> returning bool) let has_intersection a b = has_intersection (addr a) (addr b) let intersect_rect = foreign "SDL_IntersectRect" (ptr rect @-> ptr rect @-> ptr rect @-> returning bool) let intersect_rect a b = let res = make rect in if intersect_rect (addr a) (addr b) (addr res) then Some res else None let intersect_rect_and_line = foreign "SDL_IntersectRectAndLine" (ptr rect @-> ptr int @-> ptr int @-> ptr int @-> ptr int @-> returning bool) let intersect_rect_and_line r x1 y1 x2 y2 = let alloc v = allocate int v in let x1, y1 = alloc x1, alloc y1 in let x2, y2 = alloc x2, alloc y2 in if intersect_rect_and_line (addr r) x1 y1 x2 y2 then Some ((!@x1, !@y1), (!@x2, !@y2)) else None let point_in_rect p r = (* SDL_FORCE_INLINE *) let px = Point.x p in let py = Point.y p in let rx = Rect.x r in let ry = Rect.y r in px >= rx && px < rx + Rect.w r && py >= ry && py < ry + Rect.h r let rect_empty r = (* symbol doesn't exist: SDL_FORCE_INLINE directive foreign "SDL_RectEmpty" (ptr rect @-> returning bool) *) Rect.w r <= 0 || Rect.h r <= 0 let rect_equals a b = (* symbol doesn't exist: SDL_FORCE_INLINE directive foreign "SDL_RectEquals" (ptr rect @-> ptr rect @-> returning bool) *) (Rect.x a = Rect.x b) && (Rect.y a = Rect.y b) && (Rect.w a = Rect.w b) && (Rect.h a = Rect.h b) let union_rect = foreign "SDL_UnionRect" (ptr rect @-> ptr rect @-> ptr rect @-> returning void) let union_rect a b = let res = make rect in union_rect (addr a) (addr b) (addr res); res (* Palettes *) type _palette type palette_struct = _palette structure let palette_struct : palette_struct typ = structure "SDL_Palette" let palette_ncolors = field palette_struct "ncolors" int let palette_colors = field palette_struct "colors" (ptr color) let _ = field palette_struct "version" uint32_t let _ = field palette_struct "refcount" int let () = seal palette_struct type palette = palette_struct ptr let palette : palette typ = ptr palette_struct let palette_opt : palette option typ = ptr_opt palette_struct let unsafe_palette_of_ptr addr : palette = from_voidp palette_struct (ptr_of_raw_address addr) let unsafe_ptr_of_palette palette = raw_address_of_ptr (to_voidp palette) let alloc_palette = foreign "SDL_AllocPalette" (int @-> returning (some_to_ok palette_opt)) let free_palette = foreign "SDL_FreePalette" (palette @-> returning void) let get_palette_ncolors p = getf (!@ p) palette_ncolors let get_palette_colors p = let ps = !@ p in CArray.to_list (CArray.from_ptr (getf ps palette_colors) (getf ps palette_ncolors)) let get_palette_colors_ba p = let ps = !@ p in (* FIXME: ctypes should have a CArray.copy function *) let n = getf ps palette_ncolors in let ba = Bigarray.(Array1.create int8_unsigned c_layout (n * 4)) in let ba_ptr = CArray.from_ptr (coerce (ptr int) (ptr color) (bigarray_start array1 ba)) n in let ca = CArray.from_ptr (getf ps palette_colors) n in for i = 0 to n - 1 do CArray.set ba_ptr i (CArray.get ca i) done; ba let set_palette_colors = foreign "SDL_SetPaletteColors" (palette @-> ptr void @-> int @-> int @-> returning zero_to_ok) let set_palette_colors_ba p cs ~fst = let len = Bigarray.Array1.dim cs in if len mod 4 <> 0 then invalid_arg (err_length_mul len 4) else let count = len / 4 in let cs = to_voidp (bigarray_start array1 cs) in set_palette_colors p cs fst count let set_palette_colors p cs ~fst = let a = CArray.of_list color cs in set_palette_colors p (to_voidp (CArray.start a)) fst (CArray.length a) (* Pixel formats *) type gamma_ramp = (int, Bigarray.int16_unsigned_elt) bigarray let calculate_gamma_ramp = foreign "SDL_CalculateGammaRamp" (float @-> ptr void @-> returning void) let calculate_gamma_ramp g = let ba = Bigarray.(Array1.create int16_unsigned c_layout 256) in calculate_gamma_ramp g (to_voidp (bigarray_start array1 ba)); ba module Blend = struct type mode = int let mode_none = sdl_blendmode_none let mode_blend = sdl_blendmode_blend let mode_add = sdl_blendmode_add let mode_mod = sdl_blendmode_mod type operation = int let add = sdl_blendoperation_add let subtract = sdl_blendoperation_subtract let rev_subtract = sdl_blendoperation_rev_subtract let minimum = sdl_blendoperation_minimum let maximum = sdl_blendoperation_maximum type factor = int let zero = sdl_blendfactor_zero let one = sdl_blendfactor_one let src_color = sdl_blendfactor_src_color let one_minus_src_color = sdl_blendfactor_one_minus_src_color let src_alpha = sdl_blendfactor_src_alpha let one_minus_src_alpha = sdl_blendfactor_one_minus_src_alpha let dst_color = sdl_blendfactor_dst_color let one_minus_dst_color = sdl_blendfactor_one_minus_dst_color let dst_alpha = sdl_blendfactor_dst_alpha let one_minus_dst_alpha = sdl_blendfactor_one_minus_dst_alpha end let compose_custom_blend_mode = foreign "SDL_ComposeCustomBlendMode" (int @-> int @-> int @-> int @-> int @-> int @-> returning int) module Pixel = struct type format_enum = Unsigned.UInt32.t let i = Unsigned.UInt32.of_int32 let to_uint32 = Unsigned.UInt32.to_int32 let eq f f' = Unsigned.UInt32.(compare f f' = 0) let format_unknown = i sdl_pixelformat_unknown let format_index1lsb = i sdl_pixelformat_index1lsb let format_index1msb = i sdl_pixelformat_index1msb let format_index4lsb = i sdl_pixelformat_index4lsb let format_index4msb = i sdl_pixelformat_index4msb let format_index8 = i sdl_pixelformat_index8 let format_rgb332 = i sdl_pixelformat_rgb332 let format_rgb444 = i sdl_pixelformat_rgb444 let format_rgb555 = i sdl_pixelformat_rgb555 let format_bgr555 = i sdl_pixelformat_bgr555 let format_argb4444 = i sdl_pixelformat_argb4444 let format_rgba4444 = i sdl_pixelformat_rgba4444 let format_abgr4444 = i sdl_pixelformat_abgr4444 let format_bgra4444 = i sdl_pixelformat_bgra4444 let format_argb1555 = i sdl_pixelformat_argb1555 let format_rgba5551 = i sdl_pixelformat_rgba5551 let format_abgr1555 = i sdl_pixelformat_abgr1555 let format_bgra5551 = i sdl_pixelformat_bgra5551 let format_rgb565 = i sdl_pixelformat_rgb565 let format_bgr565 = i sdl_pixelformat_bgr565 let format_rgb24 = i sdl_pixelformat_rgb24 let format_bgr24 = i sdl_pixelformat_bgr24 let format_rgb888 = i sdl_pixelformat_rgb888 let format_rgbx8888 = i sdl_pixelformat_rgbx8888 let format_bgr888 = i sdl_pixelformat_bgr888 let format_bgrx8888 = i sdl_pixelformat_bgrx8888 let format_argb8888 = i sdl_pixelformat_argb8888 let format_rgba8888 = i sdl_pixelformat_rgba8888 let format_abgr8888 = i sdl_pixelformat_abgr8888 let format_bgra8888 = i sdl_pixelformat_bgra8888 let format_argb2101010 = i sdl_pixelformat_argb2101010 let format_yv12 = i sdl_pixelformat_yv12 let format_iyuv = i sdl_pixelformat_iyuv let format_yuy2 = i sdl_pixelformat_yuy2 let format_uyvy = i sdl_pixelformat_uyvy let format_yvyu = i sdl_pixelformat_yvyu end (* Note. Giving direct access to the palette field of SDL_PixelFormat is problematic. We can't ensure the pointer won't become invalid at a certain point. *) type _pixel_format type pixel_format_struct = _pixel_format structure let pixel_format_struct : pixel_format_struct typ = structure "SDL_PixelFormat" let pf_format = field pixel_format_struct "format" uint32_t let pf_palette = field pixel_format_struct "palette" palette let pf_bits_per_pixel = field pixel_format_struct "BitsPerPixel" uint8_t let pf_bytes_per_pixel = field pixel_format_struct "BytesPerPixel" uint8_t let _ = field pixel_format_struct "padding" uint16_t let _ = field pixel_format_struct "Rmask" uint32_t let _ = field pixel_format_struct "Gmask" uint32_t let _ = field pixel_format_struct "Bmask" uint32_t let _ = field pixel_format_struct "Amask" uint32_t let _ = field pixel_format_struct "Rloss" uint8_t let _ = field pixel_format_struct "Gloss" uint8_t let _ = field pixel_format_struct "Bloss" uint8_t let _ = field pixel_format_struct "Aloss" uint8_t let _ = field pixel_format_struct "Rshift" uint8_t let _ = field pixel_format_struct "Gshift" uint8_t let _ = field pixel_format_struct "Bshift" uint8_t let _ = field pixel_format_struct "Ashift" uint8_t let _ = field pixel_format_struct "refcount" int let _ = field pixel_format_struct "next" (ptr pixel_format_struct) let () = seal pixel_format_struct type pixel_format = pixel_format_struct ptr let pixel_format : pixel_format typ = ptr pixel_format_struct let pixel_format_opt : pixel_format option typ = ptr_opt pixel_format_struct let unsafe_pixel_format_of_ptr addr : pixel_format = from_voidp pixel_format_struct (ptr_of_raw_address addr) let unsafe_ptr_of_pixel_format pixel_format = raw_address_of_ptr (to_voidp pixel_format) let alloc_format = foreign "SDL_AllocFormat" (uint32_t @-> returning (some_to_ok pixel_format_opt)) let free_format = foreign "SDL_FreeFormat" (pixel_format @-> returning void) let get_pixel_format_name = foreign "SDL_GetPixelFormatName" (uint32_t @-> returning string) let get_pixel_format_format pf = getf (!@ pf) pf_format let get_pixel_format_bits_pp pf = Unsigned.UInt8.to_int (getf (!@ pf) pf_bits_per_pixel) let get_pixel_format_bytes_pp pf = Unsigned.UInt8.to_int (getf (!@ pf) pf_bytes_per_pixel) let get_rgb = foreign "SDL_GetRGB" (int32_as_uint32_t @-> pixel_format @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> returning void) let get_rgb pf p = let alloc () = allocate uint8_t Unsigned.UInt8.zero in let to_int = Unsigned.UInt8.to_int in let r, g, b = alloc (), alloc (), alloc () in get_rgb p pf r g b; to_int (!@ r), to_int (!@ g), to_int (!@ b) let get_rgba = foreign "SDL_GetRGBA" (int32_as_uint32_t @-> pixel_format @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> returning void) let get_rgba pf p = let alloc () = allocate uint8_t Unsigned.UInt8.zero in let to_int = Unsigned.UInt8.to_int in let r, g, b, a = alloc (), alloc (), alloc (), alloc () in get_rgba p pf r g b a; to_int (!@ r), to_int (!@ g), to_int (!@ b), to_int (!@ a) let map_rgb = foreign "SDL_MapRGB" (pixel_format @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> returning int32_as_uint32_t) let map_rgba = foreign "SDL_MapRGBA" (pixel_format @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> returning int32_as_uint32_t) let masks_to_pixel_format_enum = foreign "SDL_MasksToPixelFormatEnum" (int @-> int32_as_uint32_t @-> int32_as_uint32_t @-> int32_as_uint32_t @-> int32_as_uint32_t @-> returning uint32_t) let pixel_format_enum_to_masks = foreign "SDL_PixelFormatEnumToMasks" (uint32_t @-> ptr int @-> ptr uint32_t @-> ptr uint32_t @-> ptr uint32_t @-> ptr uint32_t @-> returning bool) let pixel_format_enum_to_masks pf = let ui () = allocate uint32_t (Unsigned.UInt32.of_int 0) in let get iptr = Unsigned.UInt32.to_int32 (!@ iptr) in let bpp = allocate int 0 in let rm, gm, bm, am = ui (), ui (), ui (), ui () in if not (pixel_format_enum_to_masks pf bpp rm gm bm am) then error () else Ok (!@ bpp, get rm, get gm, get bm, get am) let set_pixel_format_palette = foreign "SDL_SetPixelFormatPalette" (pixel_format @-> palette @-> returning zero_to_ok) (* Surface *) type _surface type surface_struct = _surface structure let surface_struct : surface_struct typ = structure "SDL_Surface" let _ = field surface_struct "flags" uint32_t let surface_format = field surface_struct "format" pixel_format let surface_w = field surface_struct "w" int let surface_h = field surface_struct "h" int let surface_pitch = field surface_struct "pitch" int let surface_pixels = field surface_struct "pixels" (ptr void) let _ = field surface_struct "userdata" (ptr void) let _ = field surface_struct "locked" int let _ = field surface_struct "lock_data" (ptr void) let _ = field surface_struct "clip_rect" rect let _ = field surface_struct "map" (ptr void) let _ = field surface_struct "refcount" int let () = seal surface_struct type surface = surface_struct ptr let surface : surface typ = ptr surface_struct let surface_opt : surface option typ = ptr_opt surface_struct let unsafe_surface_of_ptr addr : surface = from_voidp surface_struct (ptr_of_raw_address addr) let unsafe_ptr_of_surface surface = raw_address_of_ptr (to_voidp surface) let blit_scaled = (* SDL_BlitScaled is #ifdef'd to SDL_UpperBlitScaled *) foreign "SDL_UpperBlitScaled" (surface @-> ptr rect @-> surface @-> ptr rect @-> returning zero_to_ok) let blit_scaled ~src sr ~dst dr = blit_scaled src (Rect.opt_addr sr) dst (Rect.opt_addr dr) let blit_surface = (* SDL_BlitSurface is #ifdef'd to SDL_UpperBlit *) foreign "SDL_UpperBlit" (surface @-> ptr rect @-> surface @-> ptr rect @-> returning zero_to_ok) let blit_surface ~src sr ~dst dr = blit_surface src (Rect.opt_addr sr) dst (Rect.opt_addr dr) let convert_pixels = foreign "SDL_ConvertPixels" (int @-> int @-> uint32_t @-> ptr void @-> int @-> uint32_t @-> ptr void @-> int @-> returning zero_to_ok) let convert_pixels ~w ~h ~src sp spitch ~dst dp dpitch = (* FIXME: we could try check bounds. *) let spitch = ba_kind_byte_size (Bigarray.Array1.kind sp) * spitch in let dpitch = ba_kind_byte_size (Bigarray.Array1.kind dp) * dpitch in let sp = to_voidp (bigarray_start array1 sp) in let dp = to_voidp (bigarray_start array1 dp) in convert_pixels w h src sp spitch dst dp dpitch let convert_surface = foreign "SDL_ConvertSurface" (surface @-> pixel_format @-> uint32_t @-> returning (some_to_ok surface_opt)) let convert_surface s pf = convert_surface s pf Unsigned.UInt32.zero let convert_surface_format = foreign "SDL_ConvertSurfaceFormat" (surface @-> uint32_t @-> uint32_t @-> returning (some_to_ok surface_opt)) let convert_surface_format s pf = convert_surface_format s pf Unsigned.UInt32.zero let create_rgb_surface = foreign "SDL_CreateRGBSurface" (uint32_t @-> int @-> int @-> int @-> int32_as_uint32_t @-> int32_as_uint32_t @-> int32_as_uint32_t @-> int32_as_uint32_t @-> returning (some_to_ok surface_opt)) let create_rgb_surface ~w ~h ~depth rmask gmask bmask amask = create_rgb_surface Unsigned.UInt32.zero w h depth rmask gmask bmask amask let create_rgb_surface_from = foreign "SDL_CreateRGBSurfaceFrom" (ptr void @-> int @-> int @-> int @-> int @-> int32_as_uint32_t @-> int32_as_uint32_t @-> int32_as_uint32_t @-> int32_as_uint32_t @-> returning (some_to_ok surface_opt)) let create_rgb_surface_from p ~w ~h ~depth ~pitch rmask gmask bmask amask = (* FIXME: we could try check bounds. *) let pitch = ba_kind_byte_size (Bigarray.Array1.kind p) * pitch in let p = to_voidp (bigarray_start array1 p) in create_rgb_surface_from p w h depth pitch rmask gmask bmask amask let create_rgb_surface_with_format = foreign "SDL_CreateRGBSurfaceWithFormat" (uint32_t @-> int @-> int @-> int @-> uint32_t @-> returning (some_to_ok surface_opt)) let create_rgb_surface_with_format ~w ~h ~depth format = create_rgb_surface_with_format Unsigned.UInt32.zero w h depth format let create_rgb_surface_with_format_from = foreign "SDL_CreateRGBSurfaceWithFormatFrom" (ptr void @-> int @-> int @-> int @-> int @-> uint32_t @-> returning (some_to_ok surface_opt)) let create_rgb_surface_with_format_from p ~w ~h ~depth ~pitch format = (* FIXME: check bounds? *) let pitch = ba_kind_byte_size (Bigarray.Array1.kind p) * pitch in let p = to_voidp (bigarray_start array1 p) in create_rgb_surface_with_format_from p w h depth pitch format let duplicate_surface = foreign "SDL_DuplicateSurface" (surface @-> returning surface) let fill_rect = foreign "SDL_FillRect" (surface @-> ptr rect @-> int32_as_uint32_t @-> returning zero_to_ok) let fill_rect s r c = fill_rect s (Rect.opt_addr r) c let fill_rects = foreign "SDL_FillRects" (surface @-> ptr void @-> int @-> int32_as_uint32_t @-> returning zero_to_ok) let fill_rects_ba s rs col = let len = Bigarray.Array1.dim rs in if len mod 4 <> 0 then invalid_arg (err_length_mul len 4) else let count = len / 4 in let rs = to_voidp (bigarray_start array1 rs) in fill_rects s rs count col let fill_rects s rs col = let a = CArray.of_list rect rs in fill_rects s (to_voidp (CArray.start a)) (CArray.length a) col let free_surface = foreign "SDL_FreeSurface" (surface @-> returning void) let get_clip_rect = foreign "SDL_GetClipRect" (surface @-> ptr rect @-> returning void) let get_clip_rect s = let r = make rect in (get_clip_rect s (addr r); r) let get_color_key = foreign "SDL_GetColorKey" (surface @-> ptr uint32_t @-> returning zero_to_ok) let get_color_key s = let key = allocate uint32_t Unsigned.UInt32.zero in match get_color_key s key with | Ok () -> Ok (Unsigned.UInt32.to_int32 (!@ key)) | Error _ as e -> e let get_surface_alpha_mod = foreign "SDL_GetSurfaceAlphaMod" (surface @-> ptr uint8_t @-> returning zero_to_ok) let get_surface_alpha_mod s = let alpha = allocate uint8_t Unsigned.UInt8.zero in match get_surface_alpha_mod s alpha with | Ok () -> Ok (Unsigned.UInt8.to_int (!@ alpha)) | Error _ as e -> e let get_surface_blend_mode = foreign "SDL_GetSurfaceBlendMode" (surface @-> ptr int @-> returning zero_to_ok) let get_surface_blend_mode s = let mode = allocate int 0 in match get_surface_blend_mode s mode with Ok () -> Ok (!@ mode) | Error _ as e -> e let get_surface_color_mod = foreign "SDL_GetSurfaceColorMod" (surface @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> returning zero_to_ok) let get_surface_color_mod s = let alloc () = allocate uint8_t Unsigned.UInt8.zero in let get v = Unsigned.UInt8.to_int (!@ v) in let r, g, b = alloc (), alloc (), alloc () in match get_surface_color_mod s r g b with | Ok () -> Ok (get r, get g, get b) | Error _ as e -> e let get_surface_format_enum s = (* We don't give direct access to the format field. This prevents memory ownership problems. *) get_pixel_format_format (getf (!@ s) surface_format) let get_surface_pitch s = getf (!@ s) surface_pitch let get_surface_pixels s kind = let pitch = get_surface_pitch s in let kind_size = ba_kind_byte_size kind in if pitch mod kind_size <> 0 then invalid_arg (err_bigarray_pitch pitch kind_size) else let h = getf (!@ s) surface_h in let ba_size = (pitch * h) / kind_size in let pixels = getf (!@ s) surface_pixels in let pixels = coerce (ptr void) (access_ptr_typ_of_ba_kind kind) pixels in bigarray_of_ptr array1 ba_size kind pixels let get_surface_size s = getf (!@ s) surface_w, getf (!@ s) surface_h let load_bmp_rw = foreign "SDL_LoadBMP_RW" (rw_ops @-> bool @-> returning (some_to_ok surface_opt)) let load_bmp_rw rw ~close = load_bmp_rw rw close let load_bmp file = (* SDL_LoadBMP is cpp based *) match rw_from_file file "rb" with | Error _ as e -> e | Ok rw -> load_bmp_rw rw ~close:true let lock_surface = foreign "SDL_LockSurface" (surface @-> returning zero_to_ok) let lower_blit = foreign "SDL_LowerBlit" (surface @-> ptr rect @-> surface @-> ptr rect @-> returning zero_to_ok) let lower_blit ~src sr ~dst dr = lower_blit src (addr sr) dst (addr dr) let lower_blit_scaled = foreign "SDL_LowerBlitScaled" (surface @-> ptr rect @-> surface @-> ptr rect @-> returning zero_to_ok) let lower_blit_scaled ~src sr ~dst dr = lower_blit_scaled src (addr sr) dst (addr dr) let save_bmp_rw = foreign "SDL_SaveBMP_RW" (surface @-> rw_ops @-> bool @-> returning zero_to_ok) let save_bmp_rw s rw ~close = save_bmp_rw s rw close let save_bmp s file = (* SDL_SaveBMP is cpp based *) match rw_from_file file "wb" with | Error _ as e -> e | Ok rw -> save_bmp_rw s rw ~close:true let set_clip_rect = foreign "SDL_SetClipRect" (surface @-> ptr rect @-> returning bool) let set_clip_rect s r = set_clip_rect s (addr r) let set_color_key = foreign "SDL_SetColorKey" (surface @-> bool @-> int32_as_uint32_t @-> returning zero_to_ok) let set_surface_alpha_mod = foreign "SDL_SetSurfaceAlphaMod" (surface @-> int_as_uint8_t @-> returning zero_to_ok) let set_surface_blend_mode = foreign "SDL_SetSurfaceBlendMode" (surface @-> int @-> returning zero_to_ok) let set_surface_color_mod = foreign "SDL_SetSurfaceColorMod" (surface @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> returning zero_to_ok) let set_surface_palette = foreign "SDL_SetSurfacePalette" (surface @-> palette @-> returning zero_to_ok) let set_surface_rle = foreign "SDL_SetSurfaceRLE" (surface @-> bool @-> returning zero_to_ok) let unlock_surface = foreign "SDL_UnlockSurface" (surface @-> returning void) (* Renderers *) type flip = int module Flip = struct let ( + ) = ( lor ) let none = sdl_flip_none let horizontal = sdl_flip_horizontal let vertical = sdl_flip_vertical end type texture = unit ptr let texture : texture typ = ptr void let texture_opt : texture option typ = ptr_opt void let unsafe_texture_of_ptr addr : texture = ptr_of_raw_address addr let unsafe_ptr_of_texture texture = raw_address_of_ptr (to_voidp texture) type renderer = unit ptr let renderer : renderer typ = ptr void let renderer_opt : renderer option typ = ptr_opt void let unsafe_renderer_of_ptr addr : renderer = ptr_of_raw_address addr let unsafe_ptr_of_renderer renderer = raw_address_of_ptr (to_voidp renderer) module Renderer = struct type flags = Unsigned.uint32 let i = Unsigned.UInt32.of_int let ( + ) = Unsigned.UInt32.logor let ( - ) f f' = Unsigned.UInt32.(logand f (lognot f')) let test f m = Unsigned.UInt32.(compare (logand f m) zero <> 0) let eq f f' = Unsigned.UInt32.(compare f f' = 0) let none = Unsigned.UInt32.zero let software = i sdl_renderer_software let accelerated = i sdl_renderer_accelerated let presentvsync = i sdl_renderer_presentvsync let targettexture = i sdl_renderer_targettexture end type renderer_info = { ri_name : string; ri_flags : Renderer.flags; ri_texture_formats : Pixel.format_enum list; ri_max_texture_width : int; ri_max_texture_height : int; } let renderer_info = structure "SDL_RendererInfo" let ri_name = field renderer_info "name" string let ri_flags = field renderer_info "flags" uint32_t let ri_num_tf = field renderer_info "num_texture_formats" uint32_t let ri_tfs = field renderer_info "texture_formats" (array 16 uint32_t) let ri_max_texture_width = field renderer_info "max_texture_width" int let ri_max_texture_height = field renderer_info "max_texture_height" int let () = seal renderer_info let renderer_info_of_c c = let ri_name = getf c ri_name in let ri_flags = getf c ri_flags in let num_tf = Unsigned.UInt32.to_int (getf c ri_num_tf) in let tfs = getf c ri_tfs in let ri_texture_formats = let acc = ref [] in for i = 0 to num_tf - 1 do acc := (CArray.get tfs i) :: !acc done; List.rev !acc in let ri_max_texture_width = getf c ri_max_texture_width in let ri_max_texture_height = getf c ri_max_texture_height in { ri_name; ri_flags; ri_texture_formats; ri_max_texture_width; ri_max_texture_height } let create_renderer = foreign "SDL_CreateRenderer" (window @-> int @-> uint32_t @-> returning (some_to_ok renderer_opt)) let create_renderer ?(index = -1) ?(flags = Unsigned.UInt32.zero) w = create_renderer w index flags let create_software_renderer = foreign "SDL_CreateSoftwareRenderer" (surface @-> returning (some_to_ok renderer_opt)) let destroy_renderer = foreign "SDL_DestroyRenderer" (renderer @-> returning void) let get_num_render_drivers = foreign "SDL_GetNumRenderDrivers" (void @-> returning nat_to_ok) let get_render_draw_blend_mode = foreign "SDL_GetRenderDrawBlendMode" (renderer @-> ptr int @-> returning zero_to_ok) let get_render_draw_blend_mode r = let m = allocate int 0 in match get_render_draw_blend_mode r m with | Ok () -> Ok !@m | Error _ as e -> e let get_render_draw_color = foreign "SDL_GetRenderDrawColor" (renderer @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> returning zero_to_ok) let get_render_draw_color rend = let alloc () = allocate uint8_t Unsigned.UInt8.zero in let get v = Unsigned.UInt8.to_int (!@ v) in let r, g, b, a = alloc (), alloc (), alloc (), alloc () in match get_render_draw_color rend r g b a with | Ok () -> Ok (get r, get g, get b, get a) | Error _ as e -> e let get_render_driver_info = foreign "SDL_GetRenderDriverInfo" (int @-> ptr renderer_info @-> returning zero_to_ok) let get_render_driver_info i = let info = make renderer_info in match get_render_driver_info i (addr info) with | Ok () -> Ok (renderer_info_of_c info) | Error _ as e -> e let get_render_target = foreign "SDL_GetRenderTarget" (renderer @-> returning texture_opt) let get_renderer = foreign "SDL_GetRenderer" (window @-> returning (some_to_ok renderer_opt)) let get_renderer_info = foreign "SDL_GetRendererInfo" (renderer @-> ptr renderer_info @-> returning zero_to_ok) let get_renderer_info r = let info = make renderer_info in match get_renderer_info r (addr info) with | Ok () -> Ok (renderer_info_of_c info) | Error _ as e -> e let get_renderer_output_size = foreign "SDL_GetRendererOutputSize" (renderer @-> ptr int @-> ptr int @-> returning zero_to_ok) let get_renderer_output_size r = let w = allocate int 0 in let h = allocate int 0 in match get_renderer_output_size r w h with | Ok () -> Ok (!@ w, !@ h) | Error _ as e -> e let render_clear = foreign "SDL_RenderClear" (renderer @-> returning zero_to_ok) let render_copy = foreign "SDL_RenderCopy" (renderer @-> texture @-> ptr rect @-> ptr rect @-> returning zero_to_ok) let render_copy ?src ?dst r t = render_copy r t (Rect.opt_addr src) (Rect.opt_addr dst) let render_copy_ex = foreign "SDL_RenderCopyEx" (renderer @-> texture @-> ptr rect @-> ptr rect @-> double @-> ptr point @-> int @-> returning zero_to_ok) let render_copy_ex ?src ?dst r t angle c flip = render_copy_ex r t (Rect.opt_addr src) (Rect.opt_addr dst) angle (Point.opt_addr c) flip let render_draw_line = foreign "SDL_RenderDrawLine" (renderer @-> int @-> int @-> int @-> int @-> returning zero_to_ok) let render_draw_line_f = foreign "SDL_RenderDrawLineF" (renderer @-> float @-> float @-> float @-> float @-> returning zero_to_ok) let render_draw_lines = foreign "SDL_RenderDrawLines" (renderer @-> ptr void @-> int @-> returning zero_to_ok) let render_draw_lines_ba r ps = let len = Bigarray.Array1.dim ps in if len mod 2 <> 0 then invalid_arg (err_length_mul len 2) else let count = len / 2 in let ps = to_voidp (bigarray_start array1 ps) in render_draw_lines r ps count let render_draw_lines r ps = let a = CArray.of_list point ps in render_draw_lines r (to_voidp (CArray.start a)) (CArray.length a) let render_draw_point = foreign "SDL_RenderDrawPoint" (renderer @-> int @-> int @-> returning zero_to_ok) let render_draw_points = foreign "SDL_RenderDrawPoints" (renderer @-> ptr void @-> int @-> returning zero_to_ok) let render_draw_points_ba r ps = let len = Bigarray.Array1.dim ps in if len mod 2 <> 0 then invalid_arg (err_length_mul len 2) else let count = len / 2 in let ps = to_voidp (bigarray_start array1 ps) in render_draw_points r ps count let render_draw_points r ps = let a = CArray.of_list point ps in render_draw_points r (to_voidp (CArray.start a)) (CArray.length a) let render_draw_point_f = foreign "SDL_RenderDrawPointF" (renderer @-> float @-> float @-> returning zero_to_ok) let render_draw_points_f = foreign "SDL_RenderDrawPointsF" (renderer @-> ptr void @-> int @-> returning zero_to_ok) let render_draw_points_f_ba r ps = let len = Bigarray.Array1.dim ps in if len mod 2 <> 0 then invalid_arg (err_length_mul len 2) else let count = len / 2 in let ps = to_voidp (bigarray_start array1 ps) in render_draw_points_f r ps count let render_draw_points_f r ps = let a = CArray.of_list fpoint ps in render_draw_points_f r (to_voidp (CArray.start a)) (CArray.length a) let render_draw_rect = foreign "SDL_RenderDrawRect" (renderer @-> ptr rect @-> returning zero_to_ok) let render_draw_rect rend r = render_draw_rect rend (Rect.opt_addr r) let render_draw_rects = foreign "SDL_RenderDrawRects" (renderer @-> ptr void @-> int @-> returning zero_to_ok) let render_draw_rects_ba r rs = let len = Bigarray.Array1.dim rs in if len mod 4 <> 0 then invalid_arg (err_length_mul len 4) else let count = len / 4 in let rs = to_voidp (bigarray_start array1 rs) in render_draw_rects r rs count let render_draw_rects r rs = let a = CArray.of_list rect rs in render_draw_rects r (to_voidp (CArray.start a)) (CArray.length a) let render_fill_rect = foreign "SDL_RenderFillRect" (renderer @-> ptr rect @-> returning zero_to_ok) let render_fill_rect rend r = render_fill_rect rend (Rect.opt_addr r) let render_fill_rects = foreign "SDL_RenderFillRects" (renderer @-> ptr void @-> int @-> returning zero_to_ok) let render_fill_rects_ba r rs = let len = Bigarray.Array1.dim rs in if len mod 4 <> 0 then invalid_arg (err_length_mul len 4) else let count = len / 4 in let rs = to_voidp (bigarray_start array1 rs) in render_fill_rects r rs count let render_fill_rects r rs = let a = CArray.of_list rect rs in render_fill_rects r (to_voidp (CArray.start a)) (CArray.length a) let render_geometry = foreign "SDL_RenderGeometry" (renderer @-> texture @-> ptr void @-> int @-> ptr void @-> int @-> returning zero_to_ok) let render_geometry ?indices ?texture r vertices = let a1 = CArray.of_list vertex vertices in let t = match texture with | None -> null | Some texture -> texture in let a2_ptr, a2_len = match indices with | None -> (null, 0) | Some is -> let a2 = CArray.of_list int is in (to_voidp (CArray.start a2), CArray.length a2) in render_geometry r t (to_voidp (CArray.start a1)) (CArray.length a1) a2_ptr a2_len let render_geometry_raw = foreign "SDL_RenderGeometryRaw" (renderer @-> texture @-> ptr void @-> int @-> ptr void @-> int @-> ptr void @-> int @-> int @-> ptr void @-> int @-> int @-> returning zero_to_ok) let render_geometry_raw ?indices ?texture r ~xy ?(xy_stride = 8) ~color ?(color_stride = 4) ~uv ?(uv_stride = 8) ~num_vertices () = let t = match texture with | None -> null | Some texture -> texture in let i_ptr, i_len = match indices with | None -> null, 0 | Some is -> to_voidp (bigarray_start array1 is), Bigarray.Array1.dim is in let i_stride = 4 in (* indices are assumed to be 4-byte integers *) let xy_ptr = to_voidp (bigarray_start array1 xy) in let xy_len_bytes = Bigarray.Array1.dim xy * 4 in let xy_exp_bytes = num_vertices * xy_stride - (xy_stride - 8) in if xy_len_bytes < xy_exp_bytes then begin let msg = "xy " ^ err_array_to_short ~exp:xy_exp_bytes ~fnd:xy_len_bytes in invalid_arg msg end; let color_ptr = to_voidp (bigarray_start array1 color) in let color_len_bytes = Bigarray.Array1.dim color in let color_exp_bytes = num_vertices * color_stride - (color_stride - 4) in if color_len_bytes < color_exp_bytes then begin let msg = "color " ^ err_array_to_short ~exp:color_exp_bytes ~fnd:color_len_bytes in invalid_arg msg end; let uv_ptr = to_voidp (bigarray_start array1 uv) in let uv_len_bytes = Bigarray.Array1.dim uv * 4 in let uv_exp_bytes = num_vertices * uv_stride - (uv_stride - 8) in if uv_len_bytes < uv_exp_bytes then begin let msg = "uv " ^ err_array_to_short ~exp:uv_exp_bytes ~fnd:uv_len_bytes in invalid_arg msg end; render_geometry_raw r t xy_ptr xy_stride color_ptr color_stride uv_ptr uv_stride num_vertices i_ptr i_len i_stride let render_get_clip_rect = foreign "SDL_RenderGetClipRect" (renderer @-> ptr rect @-> returning void) let render_get_clip_rect rend = let r = make rect in render_get_clip_rect rend (addr r); r let render_is_clip_enabled = foreign "SDL_RenderIsClipEnabled" (renderer @-> returning bool) let render_get_integer_scale = foreign "SDL_RenderGetIntegerScale" (renderer @-> returning bool) let render_get_logical_size = foreign "SDL_RenderGetLogicalSize" (renderer @-> ptr int @-> ptr int @-> returning void) let render_get_logical_size r = let w = allocate int 0 in let h = allocate int 0 in render_get_logical_size r w h; !@ w, !@ h let render_get_scale = foreign "SDL_RenderGetScale" (renderer @-> ptr float @-> ptr float @-> returning void) let render_get_scale r = let x = allocate float 0. in let y = allocate float 0. in render_get_scale r x y; !@ x, !@ y let render_get_viewport = foreign "SDL_RenderGetViewport" (renderer @-> ptr rect @-> returning void) let render_get_viewport rend = let r = make rect in render_get_viewport rend (addr r); r let render_present = foreign ~release_runtime_lock:true "SDL_RenderPresent" (renderer @-> returning void) let render_read_pixels = foreign "SDL_RenderReadPixels" (renderer @-> ptr rect @-> uint32_t @-> ptr void @-> int @-> returning zero_to_ok) let render_read_pixels r rect format pixels pitch = let format = match format with None -> Unsigned.UInt32.zero | Some f -> f in let pixels = to_voidp (bigarray_start array1 pixels) in render_read_pixels r (Rect.opt_addr rect) format pixels pitch let render_set_clip_rect = foreign "SDL_RenderSetClipRect" (renderer @-> ptr rect @-> returning zero_to_ok) let render_set_clip_rect rend r = render_set_clip_rect rend (Rect.opt_addr r) let render_set_integer_scale = foreign "SDL_RenderSetIntegerScale" (renderer @-> bool @-> returning zero_to_ok) let render_set_logical_size = foreign "SDL_RenderSetLogicalSize" (renderer @-> int @-> int @-> returning zero_to_ok) let render_set_scale = foreign "SDL_RenderSetScale" (renderer @-> float @-> float @-> returning zero_to_ok) let render_set_viewport = foreign "SDL_RenderSetViewport" (renderer @-> ptr rect @-> returning zero_to_ok) let render_set_viewport rend r = render_set_viewport rend (Rect.opt_addr r) let render_target_supported = foreign "SDL_RenderTargetSupported" (renderer @-> returning bool) let set_render_draw_blend_mode = foreign "SDL_SetRenderDrawBlendMode" (renderer @-> int @-> returning zero_to_ok) let set_render_draw_color = foreign "SDL_SetRenderDrawColor" (renderer @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> returning zero_to_ok) let set_render_target = foreign "SDL_SetRenderTarget" (renderer @-> texture @-> returning zero_to_ok) let set_render_target r t = let t = match t with None -> null | Some t -> t in set_render_target r t (* Textures *) module Texture = struct type access = int let access_static = sdl_textureaccess_static let access_streaming = sdl_textureaccess_streaming let access_target = sdl_textureaccess_target let i = Unsigned.UInt32.of_int type modulate = Unsigned.uint32 let modulate_none = i sdl_texturemodulate_none let modulate_color = i sdl_texturemodulate_color let modulate_alpha = i sdl_texturemodulate_alpha end let create_texture = foreign "SDL_CreateTexture" (renderer @-> uint32_t @-> int @-> int @-> int @-> returning (some_to_ok renderer_opt)) let create_texture r pf access ~w ~h = create_texture r pf access w h let create_texture_from_surface = foreign "SDL_CreateTextureFromSurface" (renderer @-> surface @-> returning (some_to_ok texture_opt)) let destroy_texture = foreign "SDL_DestroyTexture" (texture @-> returning void) let get_texture_alpha_mod = foreign "SDL_GetTextureAlphaMod" (texture @-> ptr uint8_t @-> returning zero_to_ok) let get_texture_alpha_mod t = let alpha = allocate uint8_t Unsigned.UInt8.zero in match get_texture_alpha_mod t alpha with | Ok () -> Ok (Unsigned.UInt8.to_int (!@ alpha)) | Error _ as e -> e let get_texture_blend_mode = foreign "SDL_GetTextureBlendMode" (texture @-> ptr int @-> returning zero_to_ok) let get_texture_blend_mode t = let m = allocate int 0 in match get_texture_blend_mode t m with | Ok () -> Ok (!@ m) | Error _ as e -> e let get_texture_color_mod = foreign "SDL_GetTextureColorMod" (renderer @-> ptr uint8_t @-> ptr uint8_t @-> ptr uint8_t @-> returning zero_to_ok) let get_texture_color_mod t = let alloc () = allocate uint8_t Unsigned.UInt8.zero in let get v = Unsigned.UInt8.to_int (!@ v) in let r, g, b = alloc (), alloc (), alloc () in match get_texture_color_mod t r g b with | Ok () -> Ok (get r, get g, get b) | Error _ as e -> e let query_texture = foreign "SDL_QueryTexture" (texture @-> ptr uint32_t @-> ptr int @-> ptr int @-> ptr int @-> returning zero_to_ok) let _texture_height t = let h = allocate int 0 in let unull = coerce (ptr void) (ptr uint32_t) null in let inull = coerce (ptr void) (ptr int) null in match query_texture t unull inull inull h with | Ok () -> Ok (!@ h) | Error _ as e -> e let lock_texture = foreign "SDL_LockTexture" (texture @-> ptr rect @-> ptr (ptr void) @-> ptr int @-> returning zero_to_ok) let lock_texture t r kind = match (match r with None -> _texture_height t | Some r -> Ok (Rect.h r)) with | Error _ as e -> e | Ok h -> let pitch = allocate int 0 in let p = allocate (ptr void) null in match lock_texture t (Rect.opt_addr r) p pitch with | Error _ as e -> e | Ok () -> let p = !@ p in let pitch = !@ pitch in let kind_size = ba_kind_byte_size kind in if pitch mod kind_size <> 0 then invalid_arg (err_bigarray_pitch pitch kind_size) else let ba_size = (pitch * h) / kind_size in let pixels = coerce (ptr void) (access_ptr_typ_of_ba_kind kind) p in Ok (bigarray_of_ptr array1 ba_size kind pixels, pitch / kind_size) let query_texture t = let pf = allocate uint32_t Unsigned.UInt32.zero in let access = allocate int 0 in let w = allocate int 0 in let h = allocate int 0 in match query_texture t pf access w h with | Ok () -> Ok (!@ pf, !@ access, (!@ w, !@ h)) | Error _ as e -> e let set_texture_alpha_mod = foreign "SDL_SetTextureAlphaMod" (texture @-> int_as_uint8_t @-> returning zero_to_ok) let set_texture_blend_mode = foreign "SDL_SetTextureBlendMode" (texture @-> int @-> returning zero_to_ok) let set_texture_color_mod = foreign "SDL_SetTextureColorMod" (texture @-> int_as_uint8_t @-> int_as_uint8_t @-> int_as_uint8_t @-> returning zero_to_ok) let unlock_texture = foreign "SDL_UnlockTexture" (texture @-> returning void) let update_texture = foreign "SDL_UpdateTexture" (texture @-> ptr rect @-> ptr void @-> int @-> returning zero_to_ok) let update_texture t rect pixels pitch = let pitch = pitch * (ba_kind_byte_size (Bigarray.Array1.kind pixels)) in let pixels = to_voidp (bigarray_start array1 pixels) in update_texture t (Rect.opt_addr rect) pixels pitch let update_yuv_texture = foreign "SDL_UpdateYUVTexture" (texture @-> ptr rect @-> ptr void @-> int @-> ptr void @-> int @-> ptr void @-> int @-> returning zero_to_ok) let update_yuv_texture r rect ~y ypitch ~u upitch ~v vpitch = let yp = to_voidp (bigarray_start array1 y) in let up = to_voidp (bigarray_start array1 u) in let vp = to_voidp (bigarray_start array1 v) in update_yuv_texture r (Rect.opt_addr rect) yp ypitch up upitch vp vpitch (* Video drivers *) let get_current_video_driver = foreign "SDL_GetCurrentVideoDriver" (void @-> returning string_opt) let get_num_video_drivers = foreign "SDL_GetNumVideoDrivers" (void @-> returning nat_to_ok) let get_video_driver = foreign "SDL_GetVideoDriver" (int @-> returning (some_to_ok string_opt)) let video_init = foreign "SDL_VideoInit" (string_opt @-> returning zero_to_ok) let video_quit = foreign "SDL_VideoQuit" (void @-> returning void) (* Displays *) type driverdata = unit ptr let driverdata = ptr_opt void type display_mode = { dm_format : Pixel.format_enum; dm_w : int; dm_h : int; dm_refresh_rate : int option; dm_driverdata : driverdata option } type _display_mode let display_mode : _display_mode structure typ = structure "SDL_DisplayMode" let dm_format = field display_mode "format" uint32_t let dm_w = field display_mode "w" int let dm_h = field display_mode "h" int let dm_refresh_rate = field display_mode "refresh_rate" int let dm_driverdata = field display_mode "driverdata" driverdata let () = seal display_mode let display_mode_to_c o = let c = make display_mode in let rate = match o.dm_refresh_rate with None -> 0 | Some r -> r in setf c dm_format o.dm_format; setf c dm_w o.dm_w; setf c dm_h o.dm_h; setf c dm_refresh_rate rate; setf c dm_driverdata o.dm_driverdata; c let display_mode_of_c c = let dm_format = getf c dm_format in let dm_w = getf c dm_w in let dm_h = getf c dm_h in let dm_refresh_rate = match getf c dm_refresh_rate with | 0 -> None | r -> Some r in let dm_driverdata = getf c dm_driverdata in { dm_format; dm_w; dm_h; dm_refresh_rate; dm_driverdata } let get_closest_display_mode = foreign "SDL_GetClosestDisplayMode" (int @-> ptr display_mode @-> ptr display_mode @-> returning (ptr_opt void)) let get_closest_display_mode i m = let mode = display_mode_to_c m in let closest = make display_mode in match get_closest_display_mode i (addr mode) (addr closest) with | None -> None | Some _ -> Some (display_mode_of_c closest) let get_current_display_mode = foreign "SDL_GetCurrentDisplayMode" (int @-> ptr display_mode @-> returning zero_to_ok) let get_current_display_mode i = let mode = make display_mode in match get_current_display_mode i (addr mode) with | Ok () -> Ok (display_mode_of_c mode) | Error _ as e -> e let get_desktop_display_mode = foreign "SDL_GetDesktopDisplayMode" (int @-> ptr display_mode @-> returning zero_to_ok) let get_desktop_display_mode i = let mode = make display_mode in match get_desktop_display_mode i (addr mode) with | Ok () -> Ok (display_mode_of_c mode) | Error _ as e -> e let get_display_bounds = foreign "SDL_GetDisplayBounds" (int @-> ptr rect @-> returning zero_to_ok) let get_display_bounds i = let r = make rect in match get_display_bounds i (addr r) with | Ok () -> Ok r | Error _ as e -> e let get_display_dpi = foreign "SDL_GetDisplayDPI" (int @-> ptr float @-> ptr float @-> ptr float @-> returning zero_to_ok) let get_display_dpi display = let diagonal = allocate float 0. in let horizontal = allocate float 0. in let vertical = allocate float 0. in match get_display_dpi display diagonal horizontal vertical with | Ok () -> Ok (!@diagonal,!@horizontal,!@vertical) | Error _ as err -> err let get_display_mode = foreign "SDL_GetDisplayMode" (int @-> int @-> ptr display_mode @-> returning zero_to_ok) let get_display_mode d i = let mode = make display_mode in match get_display_mode d i (addr mode) with | Ok () -> Ok (display_mode_of_c mode) | Error _ as e -> e let get_display_usable_bounds = foreign "SDL_GetDisplayUsableBounds" (int @-> ptr rect @-> returning zero_to_ok) let get_display_usable_bounds i = let r = make rect in match get_display_usable_bounds i (addr r) with | Ok () -> Ok r | Error _ as e -> e let get_num_display_modes = foreign "SDL_GetNumDisplayModes" (int @-> returning nat_to_ok) let get_display_name = foreign "SDL_GetDisplayName" (int @-> returning (some_to_ok string_opt)) let get_num_video_displays = foreign "SDL_GetNumVideoDisplays" (void @-> returning nat_to_ok) (* Windows *) module Window = struct let pos_undefined = sdl_windowpos_undefined let pos_centered = sdl_windowpos_centered type flags = Unsigned.uint32 let i = Unsigned.UInt32.of_int let ( + ) = Unsigned.UInt32.logor let ( - ) f f' = Unsigned.UInt32.(logand f (lognot f')) let test f m = Unsigned.UInt32.(compare (logand f m) zero <> 0) let eq f f' = Unsigned.UInt32.(compare f f' = 0) let windowed = i 0 let fullscreen = i sdl_window_fullscreen let fullscreen_desktop = i sdl_window_fullscreen_desktop let opengl = i sdl_window_opengl let shown = i sdl_window_shown let = i sdl_window_hidden let borderless = i sdl_window_borderless let resizable = i sdl_window_resizable let minimized = i sdl_window_minimized let maximized = i sdl_window_maximized let input_grabbed = i sdl_window_input_grabbed let input_focus = i sdl_window_input_focus let mouse_focus = i sdl_window_mouse_focus let foreign = i sdl_window_foreign let allow_highdpi = i sdl_window_allow_highdpi let mouse_capture = i sdl_window_mouse_capture let always_on_top = i sdl_window_always_on_top let skip_taskbar = i sdl_window_skip_taskbar let utility = i sdl_window_utility let = i sdl_window_popup_menu let vulkan = i sdl_window_vulkan end let create_window = foreign "SDL_CreateWindow" (string @-> int @-> int @-> int @-> int @-> uint32_t @-> returning (some_to_ok window_opt)) let create_window t ?(x = Window.pos_undefined) ?(y = Window.pos_undefined) ~w ~h flags = create_window t x y w h flags let create_window_and_renderer = foreign "SDL_CreateWindowAndRenderer" (int @-> int @-> uint32_t @-> ptr window @-> ptr renderer @-> (returning zero_to_ok)) let create_window_and_renderer ~w ~h flags = let win = allocate window null in let r = allocate renderer null in match create_window_and_renderer w h flags win r with | Ok () -> Ok (!@ win, !@ r) | Error _ as e -> e let destroy_window = foreign "SDL_DestroyWindow" (window @-> returning void) let get_window_brightness = foreign "SDL_GetWindowBrightness" (window @-> returning float) let get_window_borders_size = foreign "SDL_GetWindowBordersSize" (window @-> ptr int @-> ptr int @-> ptr int @-> ptr int @-> returning zero_to_ok) let get_window_borders_size w = let top = allocate int 0 in let left = allocate int 0 in let bottom = allocate int 0 in let right = allocate int 0 in match get_window_borders_size w top bottom left right with | Ok () -> Ok (!@ top, !@ left, !@ bottom, !@ right) | Error _ as err -> err let get_window_display_index = foreign "SDL_GetWindowDisplayIndex" (window @-> returning nat_to_ok) let get_window_display_mode = foreign "SDL_GetWindowDisplayMode" (window @-> (ptr display_mode) @-> returning int) let get_window_display_mode w = let mode = make display_mode in match get_window_display_mode w (addr mode) with | 0 -> Ok (display_mode_of_c mode) | err -> error () let get_window_flags = foreign "SDL_GetWindowFlags" (window @-> returning uint32_t) let get_window_from_id = foreign "SDL_GetWindowFromID" (int_as_uint32_t @-> returning (some_to_ok window_opt)) let get_window_gamma_ramp = foreign "SDL_GetWindowGammaRamp" (window @-> ptr void @-> ptr void @-> ptr void @-> returning zero_to_ok) let get_window_gamma_ramp w = let create_ramp () = ba_create Bigarray.int16_unsigned 256 in let r, g, b = create_ramp (), create_ramp (), create_ramp () in let ramp_ptr r = to_voidp (bigarray_start array1 r) in match get_window_gamma_ramp w (ramp_ptr r) (ramp_ptr g) (ramp_ptr b) with | Ok () -> Ok (r, g, b) | Error _ as e -> e let get_window_grab = foreign "SDL_GetWindowGrab" (window @-> returning bool) let get_grabbed_window = foreign "SDL_GetGrabbedWindow" (void @-> returning window) let get_window_id = foreign "SDL_GetWindowID" (window @-> returning int_as_uint32_t) let get_window_maximum_size = foreign "SDL_GetWindowMaximumSize" (window @-> (ptr int) @-> (ptr int) @-> returning void) let get_window_maximum_size win = let w = allocate int 0 in let h = allocate int 0 in get_window_maximum_size win w h; !@ w, !@ h let get_window_minimum_size = foreign "SDL_GetWindowMinimumSize" (window @-> (ptr int) @-> (ptr int) @-> returning void) let get_window_minimum_size win = let w = allocate int 0 in let h = allocate int 0 in get_window_minimum_size win w h; !@ w, !@ h let get_window_opacity = foreign "SDL_GetWindowOpacity" (window @-> (ptr float) @-> returning zero_to_ok) let get_window_opacity win = let x = allocate float 0. in match get_window_opacity win x with | Ok () -> Ok !@x | Error _ as e -> e let get_window_pixel_format = foreign "SDL_GetWindowPixelFormat" (window @-> returning uint32_t) let get_window_position = foreign "SDL_GetWindowPosition" (window @-> (ptr int) @-> (ptr int) @-> returning void) let get_window_position win = let x = allocate int 0 in let y = allocate int 0 in get_window_position win x y; !@ x, !@ y let get_window_size = foreign "SDL_GetWindowSize" (window @-> (ptr int) @-> (ptr int) @-> returning void) let get_window_size win = let w = allocate int 0 in let h = allocate int 0 in get_window_size win w h; !@ w, !@ h let get_window_surface = foreign "SDL_GetWindowSurface" (window @-> returning (some_to_ok surface_opt)) let get_window_title = foreign "SDL_GetWindowTitle" (window @-> returning string) let hide_window = foreign "SDL_HideWindow" (window @-> returning void) let maximize_window = foreign "SDL_MaximizeWindow" (window @-> returning void) let minimize_window = foreign "SDL_MinimizeWindow" (window @-> returning void) let raise_window = foreign "SDL_RaiseWindow" (window @-> returning void) let restore_window = foreign "SDL_RestoreWindow" (window @-> returning void) let set_window_bordered = foreign "SDL_SetWindowBordered" (window @-> bool @-> returning void) let set_window_brightness = foreign "SDL_SetWindowBrightness" (window @-> float @-> returning zero_to_ok) let set_window_display_mode = foreign "SDL_SetWindowDisplayMode" (window @-> (ptr display_mode) @-> returning zero_to_ok) let set_window_display_mode w m = let mode = display_mode_to_c m in set_window_display_mode w (addr mode) let set_window_fullscreen = foreign "SDL_SetWindowFullscreen" (window @-> uint32_t @-> returning zero_to_ok) let set_window_gamma_ramp = foreign "SDL_SetWindowGammaRamp" (window @-> ptr void @-> ptr void @-> ptr void @-> returning zero_to_ok) let set_window_gamma_ramp w r g b = let ramp_ptr r = to_voidp (bigarray_start array1 r) in set_window_gamma_ramp w (ramp_ptr r) (ramp_ptr g) (ramp_ptr b) let set_window_grab = foreign "SDL_SetWindowGrab" (window @-> bool @-> returning void) let set_window_icon = foreign "SDL_SetWindowIcon" (window @-> surface @-> returning void) let set_window_input_focus = foreign "SDL_SetWindowInputFocus" (window @-> returning zero_to_ok) let set_window_maximum_size = foreign "SDL_SetWindowMaximumSize" (window @-> int @-> int @-> returning void) let set_window_maximum_size win ~w ~h = set_window_maximum_size win w h let set_window_minimum_size = foreign "SDL_SetWindowMinimumSize" (window @-> int @-> int @-> returning void) let set_window_minimum_size win ~w ~h = set_window_minimum_size win w h let set_window_modal_for = foreign "SDL_SetWindowModalFor" ( window @-> window @-> returning zero_to_ok) let set_window_modal_for ~modal ~parent = set_window_modal_for modal parent let set_window_opacity = foreign "SDL_SetWindowOpacity" ( window @-> float @-> returning zero_to_ok) let set_window_position = foreign "SDL_SetWindowPosition" (window @-> int @-> int @-> returning void) let set_window_position win ~x ~y = set_window_position win x y let set_window_resizable = foreign "SDL_SetWindowResizable" (window @-> bool @-> returning void) let set_window_size = foreign "SDL_SetWindowSize" (window @-> int @-> int @-> returning void) let set_window_size win ~w ~h = set_window_size win w h let set_window_title = foreign "SDL_SetWindowTitle" (window @-> string @-> returning void) let show_window = foreign "SDL_ShowWindow" (window @-> returning void) let update_window_surface = foreign "SDL_UpdateWindowSurface" (window @-> returning zero_to_ok) let update_window_surface_rects = foreign "SDL_UpdateWindowSurfaceRects" (window @-> ptr void @-> int @-> returning zero_to_ok) let update_window_surface_rects_ba w rs = let len = Bigarray.Array1.dim rs in if len mod 4 <> 0 then invalid_arg (err_length_mul len 4) else let count = len / 4 in let rs = to_voidp (bigarray_start array1 rs) in update_window_surface_rects w rs count let update_window_surface_rects w rs = let a = CArray.of_list rect rs in let rs = to_voidp (CArray.start a) in update_window_surface_rects w rs (CArray.length a) (* OpenGL contexts *) type gl_context = unit ptr let gl_context : unit ptr typ = ptr void let gl_context_opt : unit ptr option typ = ptr_opt void let unsafe_gl_context_of_ptr addr : gl_context = ptr_of_raw_address addr let unsafe_ptr_of_gl_context gl_context = raw_address_of_ptr (to_voidp gl_context) module Gl = struct type context_flags = int let context_debug_flag = sdl_gl_context_debug_flag let context_forward_compatible_flag = sdl_gl_context_forward_compatible_flag let context_robust_access_flag = sdl_gl_context_robust_access_flag let context_reset_isolation_flag = sdl_gl_context_reset_isolation_flag type profile = int let context_profile_core = sdl_gl_context_profile_core let context_profile_compatibility = sdl_gl_context_profile_compatibility let context_profile_es = sdl_gl_context_profile_es type attr = int let red_size = sdl_gl_red_size let green_size = sdl_gl_green_size let blue_size = sdl_gl_blue_size let alpha_size = sdl_gl_alpha_size let buffer_size = sdl_gl_buffer_size let doublebuffer = sdl_gl_doublebuffer let depth_size = sdl_gl_depth_size let stencil_size = sdl_gl_stencil_size let accum_red_size = sdl_gl_accum_red_size let accum_green_size = sdl_gl_accum_green_size let accum_blue_size = sdl_gl_accum_blue_size let accum_alpha_size = sdl_gl_accum_alpha_size let stereo = sdl_gl_stereo let multisamplebuffers = sdl_gl_multisamplebuffers let multisamplesamples = sdl_gl_multisamplesamples let accelerated_visual = sdl_gl_accelerated_visual let context_major_version = sdl_gl_context_major_version let context_minor_version = sdl_gl_context_minor_version let context_egl = sdl_gl_context_egl let context_flags = sdl_gl_context_flags let context_profile_mask = sdl_gl_context_profile_mask let context_release_behavior = sdl_gl_context_release_behavior let = sdl_gl_share_with_current_context let framebuffer_srgb_capable = sdl_gl_framebuffer_srgb_capable end let gl_bind_texture = foreign "SDL_GL_BindTexture" (texture @-> ptr float @-> ptr float @-> returning zero_to_ok) let gl_bind_texture t = let w = allocate float 0. in let h = allocate float 0. in match gl_bind_texture t w h with | Ok () -> Ok (!@ w, !@ h) | Error _ as e -> e let gl_create_context = foreign "SDL_GL_CreateContext" (window @-> returning (some_to_ok gl_context_opt)) let gl_delete_context = foreign "SDL_GL_DeleteContext" (gl_context @-> returning void) let gl_extension_supported = foreign "SDL_GL_ExtensionSupported" (string @-> returning bool) let gl_get_attribute = foreign "SDL_GL_GetAttribute" (int @-> (ptr int) @-> returning int) let gl_get_attribute att = let value = allocate int 0 in match gl_get_attribute att value with | 0 -> Ok (!@ value) | err -> error () let gl_get_current_context = foreign "SDL_GL_GetCurrentContext" (void @-> returning (some_to_ok gl_context_opt)) let gl_get_drawable_size = foreign "SDL_GL_GetDrawableSize" (window @-> ptr int @-> ptr int @-> returning void) let gl_get_drawable_size win = let w = allocate int 0 in let h = allocate int 0 in gl_get_drawable_size win w h; (!@ w, !@ h) let int_to_ok = let read n = Ok n in view ~read ~write:write_never int let gl_get_swap_interval = foreign "SDL_GL_GetSwapInterval" (void @-> returning int_to_ok) let gl_make_current = foreign "SDL_GL_MakeCurrent" (window @-> gl_context @-> returning zero_to_ok) let gl_reset_attributes = foreign "SDL_GL_ResetAttributes" ~stub (void @-> returning void) let gl_set_attribute = foreign "SDL_GL_SetAttribute" (int @-> int @-> returning zero_to_ok) let gl_set_swap_interval = foreign "SDL_GL_SetSwapInterval" (int @-> returning zero_to_ok) let gl_swap_window = foreign "SDL_GL_SwapWindow" (window @-> returning void) let gl_unbind_texture = foreign "SDL_GL_UnbindTexture" (texture @-> returning zero_to_ok) (* Vulkan *) module Vulkan = struct type instance = unit ptr let instance = ptr void let unsafe_ptr_of_instance = raw_address_of_ptr let unsafe_instance_of_ptr x = ptr_of_raw_address x type surface = uint64 let surface = int64_t let unsafe_uint64_of_surface x = x let unsafe_surface_of_uint64 x = x let load_library = foreign "SDL_Vulkan_LoadLibrary" (string_opt @-> returning zero_to_ok) let unload_library = foreign "SDL_Vulkan_UnloadLibrary" (void @-> returning void) let get_instance_extensions = foreign "SDL_Vulkan_GetInstanceExtensions" (window @-> ptr int @-> ptr string @-> returning bool) let get_instance_extensions window = let n = allocate int 0 in match get_instance_extensions window n (Ctypes.coerce (ptr void) (ptr string) null) with | false -> None | true -> let exts = allocate_n string ~count:(!@n) in match get_instance_extensions window n exts with | false -> None | true -> Some CArray.(to_list @@ from_ptr exts (!@n)) let create_surface = foreign "SDL_Vulkan_CreateSurface" (window @-> instance @-> ptr surface @-> returning bool) let create_surface window instance = let s = allocate_n surface ~count:1 in if create_surface window instance s then Some !@s else None let get_drawable_size = foreign "SDL_Vulkan_GetDrawableSize" (window @-> ptr int @-> ptr int @-> returning void) let get_drawable_size window = let w = allocate int 0 in let h = allocate int 0 in get_drawable_size window w h; !@w, !@h end (* Screen saver *) let disable_screen_saver = foreign "SDL_DisableScreenSaver" (void @-> returning void) let enable_screen_saver = foreign "SDL_EnableScreenSaver" (void @-> returning void) let is_screen_saver_enabled = foreign "SDL_IsScreenSaverEnabled" (void @-> returning bool) (* Message boxes *) module Message_box = struct let i = Unsigned.UInt32.of_int let = i 0 let = i sdl_messagebox_button_returnkey_default let = i sdl_messagebox_button_escapekey_default let = structure "SDL_MessageBoxButtonData" let = field button_data "flags" uint32_t let = field button_data "buttonid" int let = field button_data "text" string let () = seal button_data type flags = Unsigned.uint32 let error = i sdl_messagebox_error let warning = i sdl_messagebox_warning let information = i sdl_messagebox_information type color = int * int * int let color = structure "SDL_MessageBoxColor" let color_r = field color "r" uint8_t let color_g = field color "g" uint8_t let color_b = field color "b" uint8_t let () = seal color type color_type = int let color_background = sdl_messagebox_color_background let color_text = sdl_messagebox_color_text let = sdl_messagebox_color_button_border let = sdl_messagebox_color_button_background let = sdl_messagebox_color_button_selected let = sdl_messagebox_color_max type color_scheme = { color_background : color; color_text : color; color_button_border : color; color_button_background : color; color_button_selected : color; } let color_scheme = structure "SDL_MessageBoxColorScheme" let colors = field color_scheme "colors" (array color_button_max color) let () = seal color_scheme type data = { flags : flags; window : window option; title : string; message : string; buttons : button_data list; color_scheme : color_scheme option } let data = structure "SDL_MessageBoxData" let d_flags = field data "flags" uint32_t let d_window = field data "window" window let d_title = field data "title" string let d_message = field data "message" string let = field data "numbuttons" int let = field data "buttons" (ptr button_data) let d_color_scheme = field data "colorScheme" (ptr color_scheme) let () = seal data let bl = let b = let bt = make button_data in setf bt button_flags b.button_flags; setf bt button_buttonid b.button_id; setf bt button_text b.button_text; bt in CArray.start (CArray.of_list button_data (List.map button_data_to_c bl)) let color_scheme_to_c s = let st = make color_scheme in let colors = getf st colors in let set i (rv, gv, bv) = let ct = CArray.get colors i in setf ct color_r (Unsigned.UInt8.of_int rv); setf ct color_g (Unsigned.UInt8.of_int rv); setf ct color_b (Unsigned.UInt8.of_int rv); in set color_background s.color_background; set color_text s.color_text; set color_button_border s.color_button_border; set color_button_background s.color_button_background; set color_button_selected s.color_button_selected; st let data_to_c d = let dt = make data in setf dt d_flags d.flags; setf dt d_window (match d.window with None -> null | Some w -> w); setf dt d_title d.title; setf dt d_message d.message; setf dt d_numbuttons (List.length d.buttons); setf dt d_buttons (buttons_to_c d.buttons); setf dt d_color_scheme begin match d.color_scheme with | None -> coerce (ptr void) (ptr color_scheme) null | Some s -> addr (color_scheme_to_c s) end; dt end let show_message_box = foreign "SDL_ShowMessageBox" (ptr Message_box.data @-> ptr int @-> returning zero_to_ok) let show_message_box d = let d = addr (Message_box.data_to_c d) in let ret = allocate int 0 in match show_message_box d ret with | Ok () -> Ok (!@ ret) | Error _ as e -> e let show_simple_message_box = foreign "SDL_ShowSimpleMessageBox" (uint32_t @-> string @-> string @-> window_opt @-> returning zero_to_ok) let show_simple_message_box t ~title msg w = show_simple_message_box t title msg w (* Clipboard *) let get_clipboard_text = foreign "SDL_GetClipboardText" (void @-> returning (ptr char)) let get_clipboard_text () = let p = get_clipboard_text () in if (to_voidp p) = null then error () else let b = Buffer.create 255 in let ptr = ref p in while (!@ !ptr) <> '\000' do Buffer.add_char b (!@ !ptr); ptr := !ptr +@ 1; done; sdl_free (to_voidp p); Ok (Buffer.contents b) let has_clipboard_text = foreign "SDL_HasClipboardText" (void @-> returning bool) let set_clipboard_text = foreign "SDL_SetClipboardText" (string @-> returning zero_to_ok) (* Input *) let pressed = sdl_pressed let released = sdl_released type toggle_state = uint8 let disable = sdl_disable let enable = sdl_enable (* Keyboard *) type scancode = int let scancode = int module Scancode = struct let num_scancodes = sdl_num_scancodes let unknown = sdl_scancode_unknown let a = sdl_scancode_a let b = sdl_scancode_b let c = sdl_scancode_c let d = sdl_scancode_d let e = sdl_scancode_e let f = sdl_scancode_f let g = sdl_scancode_g let h = sdl_scancode_h let i = sdl_scancode_i let j = sdl_scancode_j let k = sdl_scancode_k let l = sdl_scancode_l let m = sdl_scancode_m let n = sdl_scancode_n let o = sdl_scancode_o let p = sdl_scancode_p let q = sdl_scancode_q let r = sdl_scancode_r let s = sdl_scancode_s let t = sdl_scancode_t let u = sdl_scancode_u let v = sdl_scancode_v let w = sdl_scancode_w let x = sdl_scancode_x let y = sdl_scancode_y let z = sdl_scancode_z let k1 = sdl_scancode_1 let k2 = sdl_scancode_2 let k3 = sdl_scancode_3 let k4 = sdl_scancode_4 let k5 = sdl_scancode_5 let k6 = sdl_scancode_6 let k7 = sdl_scancode_7 let k8 = sdl_scancode_8 let k9 = sdl_scancode_9 let k0 = sdl_scancode_0 let return = sdl_scancode_return let escape = sdl_scancode_escape let backspace = sdl_scancode_backspace let tab = sdl_scancode_tab let space = sdl_scancode_space let minus = sdl_scancode_minus let equals = sdl_scancode_equals let leftbracket = sdl_scancode_leftbracket let rightbracket = sdl_scancode_rightbracket let backslash = sdl_scancode_backslash let nonushash = sdl_scancode_nonushash let semicolon = sdl_scancode_semicolon let apostrophe = sdl_scancode_apostrophe let grave = sdl_scancode_grave let comma = sdl_scancode_comma let period = sdl_scancode_period let slash = sdl_scancode_slash let capslock = sdl_scancode_capslock let f1 = sdl_scancode_f1 let f2 = sdl_scancode_f2 let f3 = sdl_scancode_f3 let f4 = sdl_scancode_f4 let f5 = sdl_scancode_f5 let f6 = sdl_scancode_f6 let f7 = sdl_scancode_f7 let f8 = sdl_scancode_f8 let f9 = sdl_scancode_f9 let f10 = sdl_scancode_f10 let f11 = sdl_scancode_f11 let f12 = sdl_scancode_f12 let printscreen = sdl_scancode_printscreen let scrolllock = sdl_scancode_scrolllock let pause = sdl_scancode_pause let insert = sdl_scancode_insert let home = sdl_scancode_home let pageup = sdl_scancode_pageup let delete = sdl_scancode_delete let kend = sdl_scancode_end let pagedown = sdl_scancode_pagedown let right = sdl_scancode_right let left = sdl_scancode_left let down = sdl_scancode_down let up = sdl_scancode_up let numlockclear = sdl_scancode_numlockclear let kp_divide = sdl_scancode_kp_divide let kp_multiply = sdl_scancode_kp_multiply let kp_minus = sdl_scancode_kp_minus let kp_plus = sdl_scancode_kp_plus let kp_enter = sdl_scancode_kp_enter let kp_1 = sdl_scancode_kp_1 let kp_2 = sdl_scancode_kp_2 let kp_3 = sdl_scancode_kp_3 let kp_4 = sdl_scancode_kp_4 let kp_5 = sdl_scancode_kp_5 let kp_6 = sdl_scancode_kp_6 let kp_7 = sdl_scancode_kp_7 let kp_8 = sdl_scancode_kp_8 let kp_9 = sdl_scancode_kp_9 let kp_0 = sdl_scancode_kp_0 let kp_period = sdl_scancode_kp_period let nonusbackslash = sdl_scancode_nonusbackslash let application = sdl_scancode_application let kp_equals = sdl_scancode_kp_equals let f13 = sdl_scancode_f13 let f14 = sdl_scancode_f14 let f15 = sdl_scancode_f15 let f16 = sdl_scancode_f16 let f17 = sdl_scancode_f17 let f18 = sdl_scancode_f18 let f19 = sdl_scancode_f19 let f20 = sdl_scancode_f20 let f21 = sdl_scancode_f21 let f22 = sdl_scancode_f22 let f23 = sdl_scancode_f23 let f24 = sdl_scancode_f24 let execute = sdl_scancode_execute let help = sdl_scancode_help let = sdl_scancode_menu let select = sdl_scancode_select let stop = sdl_scancode_stop let again = sdl_scancode_again let undo = sdl_scancode_undo let cut = sdl_scancode_cut let copy = sdl_scancode_copy let paste = sdl_scancode_paste let find = sdl_scancode_find let mute = sdl_scancode_mute let volumeup = sdl_scancode_volumeup let volumedown = sdl_scancode_volumedown let kp_comma = sdl_scancode_kp_comma let kp_equalsas400 = sdl_scancode_kp_equalsas400 let international1 = sdl_scancode_international1 let international2 = sdl_scancode_international2 let international3 = sdl_scancode_international3 let international4 = sdl_scancode_international4 let international5 = sdl_scancode_international5 let international6 = sdl_scancode_international6 let international7 = sdl_scancode_international7 let international8 = sdl_scancode_international8 let international9 = sdl_scancode_international9 let lang1 = sdl_scancode_lang1 let lang2 = sdl_scancode_lang2 let lang3 = sdl_scancode_lang3 let lang4 = sdl_scancode_lang4 let lang5 = sdl_scancode_lang5 let lang6 = sdl_scancode_lang6 let lang7 = sdl_scancode_lang7 let lang8 = sdl_scancode_lang8 let lang9 = sdl_scancode_lang9 let alterase = sdl_scancode_alterase let sysreq = sdl_scancode_sysreq let cancel = sdl_scancode_cancel let clear = sdl_scancode_clear let prior = sdl_scancode_prior let return2 = sdl_scancode_return2 let separator = sdl_scancode_separator let out = sdl_scancode_out let oper = sdl_scancode_oper let clearagain = sdl_scancode_clearagain let crsel = sdl_scancode_crsel let exsel = sdl_scancode_exsel let kp_00 = sdl_scancode_kp_00 let kp_000 = sdl_scancode_kp_000 let thousandsseparator = sdl_scancode_thousandsseparator let decimalseparator = sdl_scancode_decimalseparator let currencyunit = sdl_scancode_currencyunit let currencysubunit = sdl_scancode_currencysubunit let kp_leftparen = sdl_scancode_kp_leftparen let kp_rightparen = sdl_scancode_kp_rightparen let kp_leftbrace = sdl_scancode_kp_leftbrace let kp_rightbrace = sdl_scancode_kp_rightbrace let kp_tab = sdl_scancode_kp_tab let kp_backspace = sdl_scancode_kp_backspace let kp_a = sdl_scancode_kp_a let kp_b = sdl_scancode_kp_b let kp_c = sdl_scancode_kp_c let kp_d = sdl_scancode_kp_d let kp_e = sdl_scancode_kp_e let kp_f = sdl_scancode_kp_f let kp_xor = sdl_scancode_kp_xor let kp_power = sdl_scancode_kp_power let kp_percent = sdl_scancode_kp_percent let kp_less = sdl_scancode_kp_less let kp_greater = sdl_scancode_kp_greater let kp_ampersand = sdl_scancode_kp_ampersand let kp_dblampersand = sdl_scancode_kp_dblampersand let kp_verticalbar = sdl_scancode_kp_verticalbar let kp_dblverticalbar = sdl_scancode_kp_dblverticalbar let kp_colon = sdl_scancode_kp_colon let kp_hash = sdl_scancode_kp_hash let kp_space = sdl_scancode_kp_space let kp_at = sdl_scancode_kp_at let kp_exclam = sdl_scancode_kp_exclam let kp_memstore = sdl_scancode_kp_memstore let kp_memrecall = sdl_scancode_kp_memrecall let kp_memclear = sdl_scancode_kp_memclear let kp_memadd = sdl_scancode_kp_memadd let kp_memsubtract = sdl_scancode_kp_memsubtract let kp_memmultiply = sdl_scancode_kp_memmultiply let kp_memdivide = sdl_scancode_kp_memdivide let kp_plusminus = sdl_scancode_kp_plusminus let kp_clear = sdl_scancode_kp_clear let kp_clearentry = sdl_scancode_kp_clearentry let kp_binary = sdl_scancode_kp_binary let kp_octal = sdl_scancode_kp_octal let kp_decimal = sdl_scancode_kp_decimal let kp_hexadecimal = sdl_scancode_kp_hexadecimal let lctrl = sdl_scancode_lctrl let lshift = sdl_scancode_lshift let lalt = sdl_scancode_lalt let lgui = sdl_scancode_lgui let rctrl = sdl_scancode_rctrl let rshift = sdl_scancode_rshift let ralt = sdl_scancode_ralt let rgui = sdl_scancode_rgui let mode = sdl_scancode_mode let audionext = sdl_scancode_audionext let audioprev = sdl_scancode_audioprev let audiostop = sdl_scancode_audiostop let audioplay = sdl_scancode_audioplay let audiomute = sdl_scancode_audiomute let mediaselect = sdl_scancode_mediaselect let www = sdl_scancode_www let mail = sdl_scancode_mail let calculator = sdl_scancode_calculator let computer = sdl_scancode_computer let ac_search = sdl_scancode_ac_search let ac_home = sdl_scancode_ac_home let ac_back = sdl_scancode_ac_back let ac_forward = sdl_scancode_ac_forward let ac_stop = sdl_scancode_ac_stop let ac_refresh = sdl_scancode_ac_refresh let ac_bookmarks = sdl_scancode_ac_bookmarks let brightnessdown = sdl_scancode_brightnessdown let brightnessup = sdl_scancode_brightnessup let displayswitch = sdl_scancode_displayswitch let kbdillumtoggle = sdl_scancode_kbdillumtoggle let kbdillumdown = sdl_scancode_kbdillumdown let kbdillumup = sdl_scancode_kbdillumup let eject = sdl_scancode_eject let sleep = sdl_scancode_sleep let app1 = sdl_scancode_app1 let app2 = sdl_scancode_app2 let enum_of_scancode = [| `Unknown; `Unknown; `Unknown; `Unknown; `A; `B; `C; `D; `E; `F; `G; `H; `I; `J; `K; `L; `M; `N; `O; `P; `Q; `R; `S; `T; `U; `V; `W; `X; `Y; `Z; `K1; `K2; `K3; `K4; `K5; `K6; `K7; `K8; `K9; `K0; `Return; `Escape; `Backspace; `Tab; `Space; `Minus; `Equals; `Leftbracket; `Rightbracket; `Backslash; `Nonushash; `Semicolon; `Apostrophe; `Grave; `Comma; `Period; `Slash; `Capslock; `F1; `F2; `F3; `F4; `F5; `F6; `F7; `F8; `F9; `F10; `F11; `F12; `Printscreen; `Scrolllock; `Pause; `Insert; `Home; `Pageup; `Delete; `End; `Pagedown; `Right; `Left; `Down; `Up; `Numlockclear; `Kp_divide; `Kp_multiply; `Kp_minus; `Kp_plus; `Kp_enter; `Kp_1; `Kp_2; `Kp_3; `Kp_4; `Kp_5; `Kp_6; `Kp_7; `Kp_8; `Kp_9; `Kp_0; `Kp_period; `Nonusbackslash; `Application; `Power; `Kp_equals; `F13; `F14; `F15; `F16; `F17; `F18; `F19; `F20; `F21; `F22; `F23; `F24; `Execute; `Help; `Menu; `Select; `Stop; `Again; `Undo; `Cut; `Copy; `Paste; `Find; `Mute; `Volumeup; `Volumedown; `Unknown; `Unknown; `Unknown; `Kp_comma; `Kp_equalsas400; `International1; `International2; `International3; `International4; `International5; `International6; `International7; `International8; `International9; `Lang1; `Lang2; `Lang3; `Lang4; `Lang5; `Lang6; `Lang7; `Lang8; `Lang9; `Alterase; `Sysreq; `Cancel; `Clear; `Prior; `Return2; `Separator; `Out; `Oper; `Clearagain; `Crsel; `Exsel; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Kp_00; `Kp_000; `Thousandsseparator; `Decimalseparator; `Currencyunit; `Currencysubunit; `Kp_leftparen; `Kp_rightparen; `Kp_leftbrace; `Kp_rightbrace; `Kp_tab; `Kp_backspace; `Kp_a; `Kp_b; `Kp_c; `Kp_d; `Kp_e; `Kp_f; `Kp_xor; `Kp_power; `Kp_percent; `Kp_less; `Kp_greater; `Kp_ampersand; `Kp_dblampersand; `Kp_verticalbar; `Kp_dblverticalbar; `Kp_colon; `Kp_hash; `Kp_space; `Kp_at; `Kp_exclam; `Kp_memstore; `Kp_memrecall; `Kp_memclear; `Kp_memadd; `Kp_memsubtract; `Kp_memmultiply; `Kp_memdivide; `Kp_plusminus; `Kp_clear; `Kp_clearentry; `Kp_binary; `Kp_octal; `Kp_decimal; `Kp_hexadecimal; `Unknown; `Unknown; `Lctrl; `Lshift; `Lalt; `Lgui; `Rctrl; `Rshift; `Ralt; `Rgui; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Unknown; `Mode; `Audionext; `Audioprev; `Audiostop; `Audioplay; `Audiomute; `Mediaselect; `Www; `Mail; `Calculator; `Computer; `Ac_search; `Ac_home; `Ac_back; `Ac_forward; `Ac_stop; `Ac_refresh; `Ac_bookmarks; `Brightnessdown; `Brightnessup; `Displayswitch; `Kbdillumtoggle; `Kbdillumdown; `Kbdillumup; `Eject; `Sleep; `App1; `App2; |] let enum s = if 0 <= s && s <= app2 then unsafe_get enum_of_scancode s else `Unknown end type keycode = int let keycode = int module K = struct let scancode_mask = sdlk_scancode_mask let unknown = sdlk_unknown let return = sdlk_return let escape = sdlk_escape let backspace = sdlk_backspace let tab = sdlk_tab let space = sdlk_space let exclaim = sdlk_exclaim let quotedbl = sdlk_quotedbl let hash = sdlk_hash let percent = sdlk_percent let dollar = sdlk_dollar let ampersand = sdlk_ampersand let quote = sdlk_quote let leftparen = sdlk_leftparen let rightparen = sdlk_rightparen let asterisk = sdlk_asterisk let plus = sdlk_plus let comma = sdlk_comma let minus = sdlk_minus let period = sdlk_period let slash = sdlk_slash let k0 = sdlk_0 let k1 = sdlk_1 let k2 = sdlk_2 let k3 = sdlk_3 let k4 = sdlk_4 let k5 = sdlk_5 let k6 = sdlk_6 let k7 = sdlk_7 let k8 = sdlk_8 let k9 = sdlk_9 let colon = sdlk_colon let semicolon = sdlk_semicolon let less = sdlk_less let equals = sdlk_equals let greater = sdlk_greater let question = sdlk_question let at = sdlk_at let leftbracket = sdlk_leftbracket let backslash = sdlk_backslash let rightbracket = sdlk_rightbracket let caret = sdlk_caret let underscore = sdlk_underscore let backquote = sdlk_backquote let a = sdlk_a let b = sdlk_b let c = sdlk_c let d = sdlk_d let e = sdlk_e let f = sdlk_f let g = sdlk_g let h = sdlk_h let i = sdlk_i let j = sdlk_j let k = sdlk_k let l = sdlk_l let m = sdlk_m let n = sdlk_n let o = sdlk_o let p = sdlk_p let q = sdlk_q let r = sdlk_r let s = sdlk_s let t = sdlk_t let u = sdlk_u let v = sdlk_v let w = sdlk_w let x = sdlk_x let y = sdlk_y let z = sdlk_z let capslock = sdlk_capslock let f1 = sdlk_f1 let f2 = sdlk_f2 let f3 = sdlk_f3 let f4 = sdlk_f4 let f5 = sdlk_f5 let f6 = sdlk_f6 let f7 = sdlk_f7 let f8 = sdlk_f8 let f9 = sdlk_f9 let f10 = sdlk_f10 let f11 = sdlk_f11 let f12 = sdlk_f12 let printscreen = sdlk_printscreen let scrolllock = sdlk_scrolllock let pause = sdlk_pause let insert = sdlk_insert let home = sdlk_home let pageup = sdlk_pageup let delete = sdlk_delete let kend = sdlk_end let pagedown = sdlk_pagedown let right = sdlk_right let left = sdlk_left let down = sdlk_down let up = sdlk_up let numlockclear = sdlk_numlockclear let kp_divide = sdlk_kp_divide let kp_multiply = sdlk_kp_multiply let kp_minus = sdlk_kp_minus let kp_plus = sdlk_kp_plus let kp_enter = sdlk_kp_enter let kp_1 = sdlk_kp_1 let kp_2 = sdlk_kp_2 let kp_3 = sdlk_kp_3 let kp_4 = sdlk_kp_4 let kp_5 = sdlk_kp_5 let kp_6 = sdlk_kp_6 let kp_7 = sdlk_kp_7 let kp_8 = sdlk_kp_8 let kp_9 = sdlk_kp_9 let kp_0 = sdlk_kp_0 let kp_period = sdlk_kp_period let application = sdlk_application let power = sdlk_power let kp_equals = sdlk_kp_equals let f13 = sdlk_f13 let f14 = sdlk_f14 let f15 = sdlk_f15 let f16 = sdlk_f16 let f17 = sdlk_f17 let f18 = sdlk_f18 let f19 = sdlk_f19 let f20 = sdlk_f20 let f21 = sdlk_f21 let f22 = sdlk_f22 let f23 = sdlk_f23 let f24 = sdlk_f24 let execute = sdlk_execute let help = sdlk_help let = sdlk_menu let select = sdlk_select let stop = sdlk_stop let again = sdlk_again let undo = sdlk_undo let cut = sdlk_cut let copy = sdlk_copy let paste = sdlk_paste let find = sdlk_find let mute = sdlk_mute let volumeup = sdlk_volumeup let volumedown = sdlk_volumedown let kp_comma = sdlk_kp_comma let kp_equalsas400 = sdlk_kp_equalsas400 let alterase = sdlk_alterase let sysreq = sdlk_sysreq let cancel = sdlk_cancel let clear = sdlk_clear let prior = sdlk_prior let return2 = sdlk_return2 let separator = sdlk_separator let out = sdlk_out let oper = sdlk_oper let clearagain = sdlk_clearagain let crsel = sdlk_crsel let exsel = sdlk_exsel let kp_00 = sdlk_kp_00 let kp_000 = sdlk_kp_000 let thousandsseparator = sdlk_thousandsseparator let decimalseparator = sdlk_decimalseparator let currencyunit = sdlk_currencyunit let currencysubunit = sdlk_currencysubunit let kp_leftparen = sdlk_kp_leftparen let kp_rightparen = sdlk_kp_rightparen let kp_leftbrace = sdlk_kp_leftbrace let kp_rightbrace = sdlk_kp_rightbrace let kp_tab = sdlk_kp_tab let kp_backspace = sdlk_kp_backspace let kp_a = sdlk_kp_a let kp_b = sdlk_kp_b let kp_c = sdlk_kp_c let kp_d = sdlk_kp_d let kp_e = sdlk_kp_e let kp_f = sdlk_kp_f let kp_xor = sdlk_kp_xor let kp_power = sdlk_kp_power let kp_percent = sdlk_kp_percent let kp_less = sdlk_kp_less let kp_greater = sdlk_kp_greater let kp_ampersand = sdlk_kp_ampersand let kp_dblampersand = sdlk_kp_dblampersand let kp_verticalbar = sdlk_kp_verticalbar let kp_dblverticalbar = sdlk_kp_dblverticalbar let kp_colon = sdlk_kp_colon let kp_hash = sdlk_kp_hash let kp_space = sdlk_kp_space let kp_at = sdlk_kp_at let kp_exclam = sdlk_kp_exclam let kp_memstore = sdlk_kp_memstore let kp_memrecall = sdlk_kp_memrecall let kp_memclear = sdlk_kp_memclear let kp_memadd = sdlk_kp_memadd let kp_memsubtract = sdlk_kp_memsubtract let kp_memmultiply = sdlk_kp_memmultiply let kp_memdivide = sdlk_kp_memdivide let kp_plusminus = sdlk_kp_plusminus let kp_clear = sdlk_kp_clear let kp_clearentry = sdlk_kp_clearentry let kp_binary = sdlk_kp_binary let kp_octal = sdlk_kp_octal let kp_decimal = sdlk_kp_decimal let kp_hexadecimal = sdlk_kp_hexadecimal let lctrl = sdlk_lctrl let lshift = sdlk_lshift let lalt = sdlk_lalt let lgui = sdlk_lgui let rctrl = sdlk_rctrl let rshift = sdlk_rshift let ralt = sdlk_ralt let rgui = sdlk_rgui let mode = sdlk_mode let audionext = sdlk_audionext let audioprev = sdlk_audioprev let audiostop = sdlk_audiostop let audioplay = sdlk_audioplay let audiomute = sdlk_audiomute let mediaselect = sdlk_mediaselect let www = sdlk_www let mail = sdlk_mail let calculator = sdlk_calculator let computer = sdlk_computer let ac_search = sdlk_ac_search let ac_home = sdlk_ac_home let ac_back = sdlk_ac_back let ac_forward = sdlk_ac_forward let ac_stop = sdlk_ac_stop let ac_refresh = sdlk_ac_refresh let ac_bookmarks = sdlk_ac_bookmarks let brightnessdown = sdlk_brightnessdown let brightnessup = sdlk_brightnessup let displayswitch = sdlk_displayswitch let kbdillumtoggle = sdlk_kbdillumtoggle let kbdillumdown = sdlk_kbdillumdown let kbdillumup = sdlk_kbdillumup let eject = sdlk_eject let sleep = sdlk_sleep end type keymod = int let keymod = int_as_uint16_t module Kmod = struct let none = kmod_none let lshift = kmod_lshift let rshift = kmod_rshift let lctrl = kmod_lctrl let rctrl = kmod_rctrl let lalt = kmod_lalt let ralt = kmod_ralt let lgui = kmod_lgui let rgui = kmod_rgui let num = kmod_num let caps = kmod_caps let mode = kmod_mode let reserved = kmod_reserved let ctrl = kmod_ctrl let shift = kmod_shift let alt = kmod_alt let gui = kmod_gui end let get_keyboard_focus = foreign "SDL_GetKeyboardFocus" (void @-> returning window_opt) let get_keyboard_state = foreign "SDL_GetKeyboardState" (ptr int @-> returning (ptr int)) let get_keyboard_state () = let count = allocate int 0 in let p = get_keyboard_state count in bigarray_of_ptr array1 (!@ count) Bigarray.int8_unsigned p let get_key_from_name = foreign "SDL_GetKeyFromName" (string @-> returning keycode) let get_key_from_scancode = foreign "SDL_GetKeyFromScancode" (scancode @-> returning keycode) let get_key_name = foreign "SDL_GetKeyName" (keycode @-> returning string) let get_mod_state = foreign "SDL_GetModState" (void @-> returning keymod) let get_scancode_from_key = foreign "SDL_GetScancodeFromKey" (keycode @-> returning scancode) let get_scancode_from_name = foreign "SDL_GetScancodeFromName" (string @-> returning scancode) let get_scancode_name = foreign "SDL_GetScancodeName" (scancode @-> returning string) let has_screen_keyboard_support = foreign "SDL_HasScreenKeyboardSupport" (void @-> returning bool) let is_screen_keyboard_shown = foreign "SDL_IsScreenKeyboardShown" (window @-> returning bool) let is_text_input_active = foreign "SDL_IsTextInputActive" (void @-> returning bool) let set_mod_state = foreign "SDL_SetModState" (keymod @-> returning void) let set_text_input_rect = foreign "SDL_SetTextInputRect" (ptr rect @-> returning void) let set_text_input_rect r = set_text_input_rect (Rect.opt_addr r) let start_text_input = foreign "SDL_StartTextInput" (void @-> returning void) let stop_text_input = foreign "SDL_StopTextInput" (void @-> returning void) (* Mouse *) type cursor = unit ptr let cursor : cursor typ = ptr void let cursor_opt : cursor option typ = ptr_opt void let unsafe_cursor_of_ptr addr : cursor = ptr_of_raw_address addr let unsafe_ptr_of_cursor cursor = raw_address_of_ptr (to_voidp cursor) module System_cursor = struct type t = int let arrow = sdl_system_cursor_arrow let ibeam = sdl_system_cursor_ibeam let wait = sdl_system_cursor_wait let crosshair = sdl_system_cursor_crosshair let waitarrow = sdl_system_cursor_waitarrow let size_nw_se = sdl_system_cursor_sizenwse let size_ne_sw = sdl_system_cursor_sizenesw let size_we = sdl_system_cursor_sizewe let size_ns = sdl_system_cursor_sizens let size_all = sdl_system_cursor_sizeall let no = sdl_system_cursor_no let hand = sdl_system_cursor_hand end module Button = struct let left = sdl_button_left let right = sdl_button_right let middle = sdl_button_middle let x1 = sdl_button_x1 let x2 = sdl_button_x2 let i = Int32.of_int let lmask = i sdl_button_lmask let mmask = i sdl_button_mmask let rmask = i sdl_button_rmask let x1mask = i sdl_button_x1mask let x2mask = i sdl_button_x2mask end let capture_mouse = foreign "SDL_CaptureMouse" (bool @-> returning zero_to_ok) let create_color_cursor = foreign "SDL_CreateColorCursor" (surface @-> int @-> int @-> returning (some_to_ok cursor_opt)) let create_color_cursor s ~hot_x ~hot_y = create_color_cursor s hot_x hot_y let create_cursor = foreign "SDL_CreateCursor" (ptr void @-> ptr void @-> int @-> int @-> int @-> int @-> returning (some_to_ok cursor_opt)) let create_cursor d m ~w ~h ~hot_x ~hot_y = (* FIXME: we could try to check bounds *) let d = to_voidp (bigarray_start array1 d) in let m = to_voidp (bigarray_start array1 m) in create_cursor d m w h hot_x hot_y let create_system_cursor = foreign "SDL_CreateSystemCursor" (int @-> returning (some_to_ok cursor_opt)) let free_cursor = foreign "SDL_FreeCursor" (cursor @-> returning void) let get_cursor = foreign "SDL_GetCursor" (void @-> returning cursor_opt) let get_default_cursor = foreign "SDL_GetDefaultCursor" (void @-> returning cursor_opt) let get_global_mouse_state = foreign "SDL_GetGlobalMouseState" (ptr int @-> ptr int @-> returning int32_as_uint32_t) let get_global_mouse_state () = let x = allocate int 0 in let y = allocate int 0 in let s = get_global_mouse_state x y in s, (!@ x, !@ y) let get_mouse_focus = foreign "SDL_GetMouseFocus" (void @-> returning window_opt) let get_mouse_state = foreign "SDL_GetMouseState" (ptr int @-> ptr int @-> returning int32_as_uint32_t) let get_mouse_state () = let x = allocate int 0 in let y = allocate int 0 in let s = get_mouse_state x y in s, (!@ x, !@ y) let get_relative_mouse_mode = foreign "SDL_GetRelativeMouseMode" (void @-> returning bool) let get_relative_mouse_state = foreign "SDL_GetRelativeMouseState" (ptr int @-> ptr int @-> returning int32_as_uint32_t) let get_relative_mouse_state () = let x = allocate int 0 in let y = allocate int 0 in let s = get_relative_mouse_state x y in s, (!@ x, !@ y) let show_cursor = foreign "SDL_ShowCursor" (int @-> returning bool_to_ok) let get_cursor_shown () = show_cursor (-1) let set_cursor = foreign "SDL_SetCursor" (cursor_opt @-> returning void) let set_relative_mouse_mode = foreign "SDL_SetRelativeMouseMode" (bool @-> returning zero_to_ok) let show_cursor b = show_cursor (if b then 1 else 0) let warp_mouse_in_window = foreign "SDL_WarpMouseInWindow" (window_opt @-> int @-> int @-> returning void) let warp_mouse_in_window w ~x ~y = warp_mouse_in_window w x y let warp_mouse_global= foreign "SDL_WarpMouseGlobal" (int @-> int @-> returning zero_to_ok) let warp_mouse_global ~x ~y = warp_mouse_global x y (* Touch *) type touch_id = int64 let touch_id = int64_t let touch_mouse_id = Int64.of_int32 (sdl_touch_mouseid) type gesture_id = int64 let gesture_id = int64_t type finger_id = int64 let finger_id = int64_t type _finger type finger = _finger structure let finger : finger typ = structure "SDL_Finger" let finger_finger_id = field finger "id" finger_id let finger_x = field finger "x" float let finger_y = field finger "y" float let finger_pressure = field finger "pressure" float let () = seal finger module Finger = struct let id f = getf f finger_finger_id let x f = getf f finger_x let y f = getf f finger_y let pressure f = getf f finger_pressure end let get_num_touch_devices = foreign "SDL_GetNumTouchDevices" (void @-> returning int) let get_num_touch_fingers = foreign "SDL_GetNumTouchFingers" (touch_id @-> returning int) let get_touch_device = foreign "SDL_GetTouchDevice" (int @-> returning touch_id) let get_touch_device i = match get_touch_device i with | 0L -> error () | id -> Ok id let get_touch_finger = foreign "SDL_GetTouchFinger" (touch_id @-> int @-> returning (ptr_opt finger)) let get_touch_finger id i = match get_touch_finger id i with | None -> None | Some p -> Some (!@ p) let load_dollar_templates = foreign "SDL_LoadDollarTemplates" (touch_id @-> rw_ops @-> returning zero_to_ok) let record_gesture = foreign "SDL_RecordGesture" (touch_id @-> returning one_to_ok) let save_dollar_template = foreign "SDL_SaveDollarTemplate" (gesture_id @-> rw_ops @-> returning zero_to_ok) let save_all_dollar_templates = foreign "SDL_SaveAllDollarTemplates" (rw_ops @-> returning zero_to_ok) (* Joystick *) type _joystick_guid type joystick_guid = _joystick_guid structure let joystick_guid : joystick_guid typ = structure "SDL_JoystickGUID" (* FIXME: No array here, see https://github.com/ocamllabs/ocaml-ctypes/issues/113 *) (* let _= field joystick_guid "data" (array 16 uint8_t) *) let _= field joystick_guid "data0" uint8_t let _= field joystick_guid "data1" uint8_t let _= field joystick_guid "data2" uint8_t let _= field joystick_guid "data3" uint8_t let _= field joystick_guid "data4" uint8_t let _= field joystick_guid "data5" uint8_t let _= field joystick_guid "data6" uint8_t let _= field joystick_guid "data7" uint8_t let _= field joystick_guid "data8" uint8_t let _= field joystick_guid "data9" uint8_t let _= field joystick_guid "data10" uint8_t let _= field joystick_guid "data11" uint8_t let _= field joystick_guid "data12" uint8_t let _= field joystick_guid "data13" uint8_t let _= field joystick_guid "data14" uint8_t let _= field joystick_guid "data15" uint8_t let () = seal joystick_guid type joystick_id = int32 let joystick_id = int32_t type joystick = unit ptr let joystick : joystick typ = ptr void let joystick_opt : joystick option typ = ptr_opt void let unsafe_joystick_of_ptr addr : joystick = ptr_of_raw_address addr let unsafe_ptr_of_joystick joystick = raw_address_of_ptr (to_voidp joystick) module Hat = struct type t = int let centered = sdl_hat_centered let up = sdl_hat_up let right = sdl_hat_right let down = sdl_hat_down let left = sdl_hat_left let rightup = sdl_hat_rightup let rightdown = sdl_hat_rightdown let leftup = sdl_hat_leftup let leftdown = sdl_hat_leftdown end module Joystick_power_level = struct type t = int let unknown = sdl_joystick_power_unknown let low = sdl_joystick_power_low let medium = sdl_joystick_power_medium let full = sdl_joystick_power_full let wired = sdl_joystick_power_wired let max = sdl_joystick_power_max end module Joystick_type = struct type t = int let unknown = sdl_joystick_type_unknown let gamecontroller = sdl_joystick_type_gamecontroller let wheel = sdl_joystick_type_wheel let arcade_stick = sdl_joystick_type_arcade_stick let flight_stick = sdl_joystick_type_flight_stick let dance_pad = sdl_joystick_type_dance_pad let guitar = sdl_joystick_type_guitar let drum_kit = sdl_joystick_type_drum_kit let arcade_pad = sdl_joystick_type_arcade_pad let throttle = sdl_joystick_type_throttle end let joystick_close = foreign "SDL_JoystickClose" (joystick @-> returning void) let joystick_current_power_level = foreign "SDL_JoystickCurrentPowerLevel" (joystick @-> returning int) let joystick_event_state = foreign "SDL_JoystickEventState" (int @-> returning nat_to_ok) let joystick_from_instance_id = foreign "SDL_JoystickFromInstanceID" (joystick_id @-> returning joystick) let joystick_get_event_state () = joystick_event_state sdl_query let joystick_set_event_state s = joystick_event_state s let joystick_get_attached = foreign "SDL_JoystickGetAttached" (joystick @-> returning bool) let joystick_get_axis = foreign "SDL_JoystickGetAxis" (joystick @-> int @-> returning int16_t) let joystick_get_axis_initial_state = foreign "SDL_JoystickGetAxisInitialState" (joystick @-> int @-> returning int16_t) let joystick_get_ball = foreign "SDL_JoystickGetBall" (joystick @-> int @-> (ptr int) @-> (ptr int) @-> returning int) let joystick_get_ball j i = let x = allocate int 0 in let y = allocate int 0 in match joystick_get_ball j i x y with | 0 -> Ok (!@ x, !@ y) | _ -> error () let = foreign "SDL_JoystickGetButton" (joystick @-> int @-> returning int_as_uint8_t) let joystick_get_device_guid = foreign "SDL_JoystickGetDeviceGUID" (int @-> returning joystick_guid) let joystick_get_device_product = foreign "SDL_JoystickGetDeviceProduct" (int @-> returning int_as_uint16_t) let joystick_get_device_product_version = foreign "SDL_JoystickGetDeviceProductVersion" (int @-> returning int_as_uint16_t) let joystick_get_device_type = foreign "SDL_JoystickGetDeviceType" (int @-> returning int) let joystick_get_device_instance_id = foreign "SDL_JoystickGetDeviceInstanceID" (int @-> returning joystick_id) let joystick_get_device_vendor = foreign "SDL_JoystickGetDeviceVendor" (int @-> returning int_as_uint16_t) let joystick_get_guid = foreign "SDL_JoystickGetGUID" (joystick @-> returning joystick_guid) let joystick_get_guid_from_string = foreign "SDL_JoystickGetGUIDFromString" (string @-> returning joystick_guid) let joystick_get_guid_string = foreign "SDL_JoystickGetGUIDString" (joystick_guid @-> ptr char @-> int @-> returning void) let joystick_get_guid_string guid = let len = 33 in let s = CArray.start (CArray.make char 33) in joystick_get_guid_string guid s len; coerce (ptr char) string s let joystick_get_hat = foreign "SDL_JoystickGetHat" (joystick @-> int @-> returning int_as_uint8_t) let joystick_get_product = foreign "SDL_JoystickGetProduct" (joystick @-> returning int_as_uint16_t) let joystick_get_product_version = foreign "SDL_JoystickGetProductVersion" (joystick @-> returning int_as_uint16_t) let joystick_get_type = foreign "SDL_JoystickGetType" (joystick @-> returning int) let joystick_get_vendor = foreign "SDL_JoystickGetVendor" (joystick @-> returning int_as_uint16_t) let joystick_instance_id = foreign "SDL_JoystickInstanceID" (joystick @-> returning joystick_id) let joystick_instance_id j = match joystick_instance_id j with | n when n < 0l -> error () | n -> Ok n let joystick_name = foreign "SDL_JoystickName" (joystick @-> returning (some_to_ok string_opt)) let joystick_name_for_index = foreign "SDL_JoystickNameForIndex" (int @-> returning (some_to_ok string_opt)) let joystick_num_axes = foreign "SDL_JoystickNumAxes" (joystick @-> returning nat_to_ok) let joystick_num_balls = foreign "SDL_JoystickNumBalls" (joystick @-> returning nat_to_ok) let = foreign "SDL_JoystickNumButtons" (joystick @-> returning nat_to_ok) let joystick_num_hats = foreign "SDL_JoystickNumHats" (joystick @-> returning nat_to_ok) let joystick_open = foreign "SDL_JoystickOpen" (int @-> returning (some_to_ok joystick_opt)) let joystick_update = foreign "SDL_JoystickUpdate" (void @-> returning void) let num_joysticks = foreign "SDL_NumJoysticks" (void @-> returning nat_to_ok) (* Game controller *) type game_controller = unit ptr let game_controller : game_controller typ = ptr void let game_controller_opt : game_controller option typ = ptr_opt void let unsafe_game_controller_of_ptr addr : game_controller = ptr_of_raw_address addr let unsafe_ptr_of_game_controller game_controller = raw_address_of_ptr (to_voidp game_controller) let : _button_bind structure typ = structure "SDL_GameControllerBindType" let = field button_bind "bindType" int let = field button_bind "value1" int (* simplified enum *) let = field button_bind "value2" int let () = seal button_bind module Controller = struct type bind_type = int let bind_type_none = sdl_controller_bindtype_none let = sdl_controller_bindtype_button let bind_type_axis = sdl_controller_bindtype_axis let bind_type_hat = sdl_controller_bindtype_hat type axis = int let axis_invalid = sdl_controller_axis_invalid let axis_left_x = sdl_controller_axis_leftx let axis_left_y = sdl_controller_axis_lefty let axis_right_x = sdl_controller_axis_rightx let axis_right_y = sdl_controller_axis_righty let axis_trigger_left = sdl_controller_axis_triggerleft let axis_trigger_right = sdl_controller_axis_triggerright let axis_max = sdl_controller_axis_max let = sdl_controller_button_invalid let = sdl_controller_button_a let = sdl_controller_button_b let = sdl_controller_button_x let = sdl_controller_button_y let = sdl_controller_button_back let = sdl_controller_button_guide let = sdl_controller_button_start let = sdl_controller_button_leftstick let = sdl_controller_button_rightstick let = sdl_controller_button_leftshoulder let = sdl_controller_button_rightshoulder let = sdl_controller_button_dpad_up let = sdl_controller_button_dpad_down let = sdl_controller_button_dpad_left let = sdl_controller_button_dpad_right let = sdl_controller_button_max let bind_type v = getf v button_bind_bind_type let v = getf v button_bind_value1 let bind_axis_value v = getf v button_bind_value1 let bind_hat_value v = getf v button_bind_value1, getf v button_bind_value2 end let game_controller_add_mapping = foreign "SDL_GameControllerAddMapping" (string @-> returning bool_to_ok) let game_controller_add_mapping_from_rw = foreign "SDL_GameControllerAddMappingsFromRW" ~stub (rw_ops @-> bool @-> returning nat_to_ok) let game_controller_close = foreign "SDL_GameControllerClose" (game_controller @-> returning void) let game_controller_event_state = foreign "SDL_GameControllerEventState" (int @-> returning nat_to_ok) let game_controller_from_instance_id = foreign "SDL_GameControllerFromInstanceID" (joystick_id @-> returning game_controller) let game_controller_get_event_state () = game_controller_event_state sdl_query let game_controller_set_event_state t = game_controller_event_state t let game_controller_get_attached = foreign "SDL_GameControllerGetAttached" (game_controller @-> returning bool) let game_controller_get_axis = foreign "SDL_GameControllerGetAxis" (game_controller @-> int @-> returning int16_t) let game_controller_get_axis_from_string = foreign "SDL_GameControllerGetAxisFromString" (string @-> returning int) let game_controller_get_bind_for_axis = foreign "SDL_GameControllerGetBindForAxis" (game_controller @-> int @-> returning button_bind) let = foreign "SDL_GameControllerGetBindForButton" (game_controller @-> int @-> returning button_bind) let = foreign "SDL_GameControllerGetButton" (game_controller @-> int @-> returning int_as_uint8_t) let = foreign "SDL_GameControllerGetButtonFromString" (string @-> returning int) let game_controller_get_joystick = foreign "SDL_GameControllerGetJoystick" (game_controller @-> returning (some_to_ok joystick_opt)) let game_controller_get_product = foreign "SDL_GameControllerGetProduct" (game_controller @-> returning int_as_uint16_t) let game_controller_get_product_version = foreign "SDL_GameControllerGetProductVersion" (game_controller @-> returning int_as_uint16_t) let game_controller_get_string_for_axis = foreign "SDL_GameControllerGetStringForAxis" (int @-> returning string_opt) let = foreign "SDL_GameControllerGetStringForButton" (int @-> returning string_opt) let game_controller_get_vendor = foreign "SDL_GameControllerGetVendor" (game_controller @-> returning int_as_uint16_t) let game_controller_mapping = foreign "SDL_GameControllerMapping" (game_controller @-> returning (some_to_ok string_opt)) let game_controller_mapping_for_index = foreign "SDL_GameControllerMappingForIndex" (int @-> returning (some_to_ok string_opt)) let game_controller_mapping_for_guid = foreign "SDL_GameControllerMappingForGUID" (joystick_guid @-> returning (some_to_ok string_opt)) let game_controller_name = foreign "SDL_GameControllerName" (game_controller @-> returning (some_to_ok string_opt)) let game_controller_name_for_index = foreign "SDL_GameControllerNameForIndex" (int @-> returning (some_to_ok string_opt)) let game_controller_num_mappings = foreign "SDL_GameControllerNumMappings" (void @-> returning int) let game_controller_open = foreign "SDL_GameControllerOpen" (int @-> returning (some_to_ok game_controller_opt)) let game_controller_update = foreign "SDL_GameControllerUpdate" (void @-> returning void) let is_game_controller = foreign "SDL_IsGameController" (int @-> returning bool) (* Events *) type event_type = int let event_type : event_type typ = int_as_uint32_t module Event = struct (* Event structures *) module Common = struct type t let t : t structure typ = structure "SDL_CommonEvent" let typ = field t "type" int_as_uint32_t let timestamp = field t "timestamp" int32_as_uint32_t let () = seal t end module Controller_axis_event = struct type t let t : t structure typ = structure "SDL_ControllerAxisEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" joystick_id let axis = field t "axis" int_as_uint8_t let _ = field t "padding1" uint8_t let _ = field t "padding2" uint8_t let _ = field t "padding3" uint8_t let value = field t "value" int16_t let _ = field t "padding4" uint16_t let () = seal t end module Controller_device_event = struct type t let t : t structure typ = structure "SDL_ControllerDeviceEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" joystick_id let () = seal t end module Dollar_gesture_event = struct type t let t : t structure typ = structure "SDL_DollarGestureEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let touch_id = field t "touchId" touch_id let gesture_id = field t "gestureId" gesture_id let num_fingers = field t "numFingers" int_as_uint32_t let error = field t "error" float let x = field t "x" float let y = field t "y" float let () = seal t end module Drop_event = struct type t let t : t structure typ = structure "SDL_DropEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let file = field t "file" (ptr char) let window_id = field t "windowID" int_as_uint32_t let () = seal t end module Keyboard_event = struct type t let t : t structure typ = structure "SDL_KeyboardEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let state = field t "state" int_as_uint8_t let repeat = field t "repeat" int_as_uint8_t let padding2 = field t "padding2" uint8_t let padding3 = field t "padding3" uint8_t (* We inline the definition of SDL_Keysym *) let scancode = field t "scancode" scancode let keycode = field t "sym" keycode let keymod = field t "mod" keymod let unused = field t "unused" uint32_t let () = seal t end module Joy_axis_event = struct type t let t : t structure typ = structure "SDL_JoyAxisEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" joystick_id let axis = field t "axis" int_as_uint8_t let _ = field t "padding1" uint8_t let _ = field t "padding2" uint8_t let _ = field t "padding3" uint8_t let value = field t "value" int16_t let _ = field t "padding4" uint16_t let () = seal t end module Joy_ball_event = struct type t let t : t structure typ = structure "SDL_JoyBallEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" joystick_id let ball = field t "ball" int_as_uint8_t let _ = field t "padding1" uint8_t let _ = field t "padding2" uint8_t let _ = field t "padding3" uint8_t let xrel = field t "xrel" int16_t let yrel = field t "yrel" int16_t let () = seal t end module Joy_device_event = struct type t let t : t structure typ = structure "SDL_JoyDeviceEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" joystick_id let () = seal t end module Joy_hat_event = struct type t let t : t structure typ = structure "SDL_JoyHatEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" joystick_id let hat = field t "hat" int_as_uint8_t let value = field t "value" int_as_uint8_t let _ = field t "padding1" uint8_t let _ = field t "padding2" uint8_t let () = seal t end module Mouse_motion_event = struct type t let t : t structure typ = structure "SDL_MouseMotionEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let which = field t "which" int32_as_uint32_t let state = field t "state" int32_as_uint32_t let x = field t "x" int_as_int32_t let y = field t "y" int_as_int32_t let xrel = field t "xrel" int_as_int32_t let yrel = field t "yrel" int_as_int32_t let () = seal t end type mouse_wheel_direction = int let mouse_wheel_normal = sdl_mousewheel_normal let mouse_wheel_flipped = sdl_mousewheel_flipped module Mouse_wheel_event = struct type t let t : t structure typ = structure "SDL_MouseWheelEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let which = field t "which" int32_as_uint32_t let x = field t "x" int_as_int32_t let y = field t "y" int_as_int32_t let direction = field t "direction" int_as_uint32_t let () = seal t end module Multi_gesture_event = struct type t let t : t structure typ = structure "SDL_MultiGestureEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let touch_id = field t "touchId" touch_id let dtheta = field t "dTheta" float let ddist = field t "ddist" float let x = field t "x" float let y = field t "y" float let num_fingers = field t "numFingers" int_as_uint16_t let _ = field t "padding" uint16_t let () = seal t end module Sensor_event = struct type t let t : t structure typ = structure "SDL_SensorEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let which = field t "which" int32_as_uint32_t (* FIXME: No array here, see https://github.com/ocamllabs/ocaml-ctypes/issues/113 *) let data0 = field t "data0" float let data1 = field t "data1" float let data2 = field t "data2" float let data3 = field t "data3" float let data4 = field t "data4" float let data5 = field t "data5" float let () = seal t end module Quit_event = struct type t let t : t structure typ = structure "SDL_QuitEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let () = seal t end module Sys_wm_event = struct type t let t : t structure typ = structure "SDL_SysWMEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let _ = field t "msg" (ptr void) let () = seal t end module Text_editing_event = struct type t let t : t structure typ = structure "SDL_TextEditingEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let text = field t "text" (string_as_char_array sdl_texteditingevent_text_size) let start = field t "start" int_as_int32_t let length = field t "end" int_as_int32_t let () = seal t end module Text_input_event = struct type t let t : t structure typ = structure "SDL_TextIfmtsnputEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let text = field t "text" (string_as_char_array sdl_textinputevent_text_size) let () = seal t end module Touch_finger_event = struct type t let t : t structure typ = structure "SDL_TouchFingerEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let touch_id = field t "touchId" touch_id let finger_id = field t "fingerId" finger_id let x = field t "x" float let y = field t "y" float let dx = field t "dx" float let dy = field t "dy" float let pressure = field t "pressure" float let () = seal t end module User_event = struct type t let t : t structure typ = structure "SDL_UserEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let code = field t "code" int_as_int32_t let _ = field t "data1" (ptr void) let _ = field t "data2" (ptr void) let () = seal t end module Window_event = struct type t let t : t structure typ = structure "SDL_WindowEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let window_id = field t "windowID" int_as_uint32_t let event = field t "event" int_as_uint8_t let padding1 = field t "padding1" uint8_t let padding2 = field t "padding2" uint8_t let padding3 = field t "padding3" uint8_t let data1 = field t "data1" int32_t let data2 = field t "data2" int32_t let () = seal t end module Display_event = struct type t let t : t structure typ = structure "SDL_DisplayEvent" let _ = field t "type" int_as_uint32_t let _ = field t "timestamp" int32_as_uint32_t let display = field t "display" int32_as_uint32_t let event = field t "event" int_as_uint8_t let padding1 = field t "padding1" uint8_t let padding2 = field t "padding2" uint8_t let padding3 = field t "padding3" uint8_t let data1 = field t "data1" int32_t let () = seal t end module Audio_device_event = struct type t let t : t structure typ = structure "SDL_AudioDevice" let _ = field t "type" int_as_uint32_t let timestamp = field t "timestamp" int32_as_uint32_t let which = field t "which" int32_as_uint32_t let iscapture = field t "iscapture" int_as_uint8_t let () = seal t end type t let t : t union typ = union "SDL_Event" let typ = field t "type" int_as_uint32_t let audio_device_event = field t "adevice" Audio_device_event.t let common = field t "common" Common.t let controller_axis_event = field t "caxis" Controller_axis_event.t let = field t "cbutton" Controller_button_event.t let controller_device_event = field t "cdevice" Controller_device_event.t let dollar_gesture_event = field t "dgesture" Dollar_gesture_event.t let drop_event = field t "drop" Drop_event.t let joy_axis_event = field t "jaxis" Joy_axis_event.t let joy_ball_event = field t "jball" Joy_ball_event.t let = field t "jbutton" Joy_button_event.t let joy_device_event = field t "jdevice" Joy_device_event.t let joy_hat_event = field t "jhat" Joy_hat_event.t let keyboard_event = field t "key" Keyboard_event.t let = field t "button" Mouse_button_event.t let mouse_motion_event = field t "motion" Mouse_motion_event.t let mouse_wheel_event = field t "wheel" Mouse_wheel_event.t let multi_gesture_event = field t "mgesture" Multi_gesture_event.t let quit_event = field t "quit" Quit_event.t let sys_wm_event = field t "syswm" Sys_wm_event.t let text_editing_event = field t "edit" Text_editing_event.t let text_input_event = field t "text" Text_input_event.t let touch_finger_event = field t "tfinger" Touch_finger_event.t let user_event = field t "user" User_event.t let window_event = field t "window" Window_event.t let display_event = field t "display" Display_event.t let sensor_event = field t "sensor" Sensor_event.t let padding = field t "padding" (abstract ~name:"padding" ~size:tsdl_sdl_event_size ~alignment:1) let () = seal t let create () = make t let opt_addr = function | None -> coerce (ptr void) (ptr t) null | Some v -> addr v type _ field = F : (* existential to hide the 'a structure *) (('a structure, t union) Ctypes.field * ('b, 'a structure) Ctypes.field) -> 'b field let get e (F (s, f)) = getf (getf e s) f let set e (F (s, f)) v = setf (getf e s) f v (* Aliases *) let first_event = sdl_firstevent let last_event = sdl_lastevent (* Common *) let typ = F (common, Common.typ) let timestamp = F (common, Common.timestamp) (* Application events. *) let app_terminating = sdl_app_terminating let app_low_memory = sdl_app_lowmemory let app_will_enter_background = sdl_app_willenterbackground let app_did_enter_background = sdl_app_didenterbackground let app_will_enter_foreground = sdl_app_willenterforeground let app_did_enter_foreground = sdl_app_didenterforeground (* Clipboard events *) let clipboard_update = sdl_clipboardupdate (* Controller events *) let controller_axis_motion = sdl_controlleraxismotion let = sdl_controllerbuttondown let = sdl_controllerbuttonup let controller_device_added = sdl_controllerdeviceadded let controller_device_remapped = sdl_controllerdeviceremapped let controller_device_removed = sdl_controllerdeviceremoved let controller_axis_which = F (controller_axis_event, Controller_axis_event.which) let controller_axis_axis = F (controller_axis_event, Controller_axis_event.axis) let controller_axis_value = F (controller_axis_event, Controller_axis_event.value) let = F (controller_button_event, Controller_button_event.which) let = F (controller_button_event, Controller_button_event.button) let = F (controller_button_event, Controller_button_event.state) let controller_device_which = F (controller_device_event, Controller_device_event.which) (* Dollar gesture events *) let dollar_gesture = sdl_dollargesture let dollar_record = sdl_dollarrecord let dollar_gesture_touch_id = F (dollar_gesture_event, Dollar_gesture_event.touch_id) let dollar_gesture_gesture_id = F (dollar_gesture_event, Dollar_gesture_event.gesture_id) let dollar_gesture_num_fingers = F (dollar_gesture_event, Dollar_gesture_event.num_fingers) let dollar_gesture_error = F (dollar_gesture_event, Dollar_gesture_event.error) let dollar_gesture_x = F (dollar_gesture_event, Dollar_gesture_event.x) let dollar_gesture_y = F (dollar_gesture_event, Dollar_gesture_event.y) (* Drop file event *) let drop_file = sdl_dropfile let drop_text = sdl_droptext let drop_begin = sdl_dropbegin let drop_complete = sdl_dropcomplete let drop_file_file = F (drop_event, Drop_event.file) let drop_window_id = F (drop_event, Drop_event.window_id) let drop_file_free e = let sp = to_voidp (get e drop_file_file) in if is_null sp then () else sdl_free sp let drop_file_file e = let sp = get e drop_file_file in if is_null sp then None else Some (coerce (ptr char) string sp) (* Touch events *) let finger_down = sdl_fingerdown let finger_motion = sdl_fingermotion let finger_up = sdl_fingerup let touch_finger_touch_id = F (touch_finger_event,Touch_finger_event.touch_id) let touch_finger_finger_id = F (touch_finger_event, Touch_finger_event.finger_id) let touch_finger_x = F (touch_finger_event, Touch_finger_event.x) let touch_finger_y = F (touch_finger_event, Touch_finger_event.y) let touch_finger_dx = F (touch_finger_event, Touch_finger_event.dx) let touch_finger_dy = F (touch_finger_event, Touch_finger_event.dy) let touch_finger_pressure = F (touch_finger_event, Touch_finger_event.pressure) (* Joystick events. *) let joy_axis_motion = sdl_joyaxismotion let joy_ball_motion = sdl_joyballmotion let = sdl_joybuttondown let = sdl_joybuttonup let joy_device_added = sdl_joydeviceadded let joy_device_removed = sdl_joydeviceremoved let joy_hat_motion = sdl_joyhatmotion let joy_axis_which = F (joy_axis_event, Joy_axis_event.which) let joy_axis_axis = F (joy_axis_event, Joy_axis_event.axis) let joy_axis_value = F (joy_axis_event, Joy_axis_event.value) let joy_ball_which = F (joy_ball_event, Joy_ball_event.which) let joy_ball_ball = F (joy_ball_event, Joy_ball_event.ball) let joy_ball_xrel = F (joy_ball_event, Joy_ball_event.xrel) let joy_ball_yrel = F (joy_ball_event, Joy_ball_event.yrel) let = F (joy_button_event, Joy_button_event.which) let = F (joy_button_event, Joy_button_event.button) let = F (joy_button_event, Joy_button_event.state) let joy_device_which = F (joy_device_event, Joy_device_event.which) let joy_hat_which = F (joy_hat_event, Joy_hat_event.which) let joy_hat_hat = F (joy_hat_event, Joy_hat_event.hat) let joy_hat_value = F (joy_hat_event, Joy_hat_event.value) (* Keyboard events *) let key_down = sdl_keydown let key_up = sdl_keyup let keymap_changed = sdl_keymapchanged let keyboard_window_id = F (keyboard_event, Keyboard_event.window_id) let keyboard_repeat = F (keyboard_event, Keyboard_event.repeat) let keyboard_state = F (keyboard_event, Keyboard_event.state) let keyboard_scancode = F (keyboard_event, Keyboard_event.scancode) let keyboard_keycode = F (keyboard_event, Keyboard_event.keycode) let keyboard_keymod = F (keyboard_event, Keyboard_event.keymod) (* Mouse events *) let = sdl_mousebuttondown let = sdl_mousebuttonup let mouse_motion = sdl_mousemotion let mouse_wheel = sdl_mousewheel let = F (mouse_button_event, Mouse_button_event.window_id) let = F (mouse_button_event, Mouse_button_event.which) let = F (mouse_button_event, Mouse_button_event.state) let = F (mouse_button_event, Mouse_button_event.button) let = F (mouse_button_event, Mouse_button_event.clicks) let = F (mouse_button_event, Mouse_button_event.x) let = F (mouse_button_event, Mouse_button_event.y) let mouse_motion_window_id = F (mouse_motion_event, Mouse_motion_event.window_id) let mouse_motion_which = F (mouse_motion_event, Mouse_motion_event.which) let mouse_motion_state = F (mouse_motion_event, Mouse_motion_event.state) let mouse_motion_x = F (mouse_motion_event, Mouse_motion_event.x) let mouse_motion_y = F (mouse_motion_event, Mouse_motion_event.y) let mouse_motion_xrel = F (mouse_motion_event, Mouse_motion_event.xrel) let mouse_motion_yrel = F (mouse_motion_event, Mouse_motion_event.yrel) let mouse_wheel_window_id = F (mouse_wheel_event, Mouse_wheel_event.window_id) let mouse_wheel_which = F (mouse_wheel_event, Mouse_wheel_event.which) let mouse_wheel_x = F (mouse_wheel_event, Mouse_wheel_event.x) let mouse_wheel_y = F (mouse_wheel_event, Mouse_wheel_event.y) let mouse_wheel_direction = F(mouse_wheel_event, Mouse_wheel_event.direction) (* Multi gesture events *) let multi_gesture = sdl_multigesture let multi_gesture_touch_id = F (multi_gesture_event, Multi_gesture_event.touch_id) let multi_gesture_dtheta = F (multi_gesture_event, Multi_gesture_event.dtheta) let multi_gesture_ddist = F (multi_gesture_event, Multi_gesture_event.ddist) let multi_gesture_x = F (multi_gesture_event, Multi_gesture_event.x) let multi_gesture_y = F (multi_gesture_event, Multi_gesture_event.y) let multi_gesture_num_fingers = F (multi_gesture_event, Multi_gesture_event.num_fingers) (* Quit events *) let quit = sdl_quit (* System window manager events *) let sys_wm_event = sdl_syswmevent (* Text events *) let text_editing = sdl_textediting let text_input = sdl_textinput let text_editing_window_id = F (text_editing_event, Text_editing_event.window_id) let text_editing_text = F (text_editing_event, Text_editing_event.text) let text_editing_start = F (text_editing_event, Text_editing_event.start) let text_editing_length = F (text_editing_event, Text_editing_event.length) let text_input_window_id = F (text_input_event, Text_input_event.window_id) let text_input_text = F (text_input_event, Text_input_event.text) (* User events *) let user_window_id = F (user_event, User_event.window_id) let user_code = F (user_event, User_event.code) let user_event = sdl_userevent (* Window events *) type window_event_id = int let window_event_shown = sdl_windowevent_shown let = sdl_windowevent_hidden let window_event_exposed = sdl_windowevent_exposed let window_event_moved = sdl_windowevent_moved let window_event_resized = sdl_windowevent_resized let window_event_size_changed = sdl_windowevent_size_changed let window_event_minimized = sdl_windowevent_minimized let window_event_maximized = sdl_windowevent_maximized let window_event_restored = sdl_windowevent_restored let window_event_enter = sdl_windowevent_enter let window_event_leave = sdl_windowevent_leave let window_event_focus_gained = sdl_windowevent_focus_gained let window_event_focus_lost = sdl_windowevent_focus_lost let window_event_close = sdl_windowevent_close let window_event_take_focus = sdl_windowevent_take_focus let window_event_hit_test = sdl_windowevent_hit_test let window_window_id = F (window_event, Window_event.window_id) let window_event_id = F (window_event, Window_event.event) let window_data1 = F (window_event, Window_event.data1) let window_data2 = F (window_event, Window_event.data2) let window_event = sdl_windowevent (* Window event id enum *) type window_event_enum = [ `Close | `Enter | `Exposed | `Focus_gained | `Focus_lost | `Hidden | `Hit_test | `Leave | `Maximized | `Minimized | `Moved | `Resized | `Restored | `Shown | `Size_changed | `Take_focus | `Unknown of window_event_id ] let enum_of_window_event_id = let add acc (k, v) = Imap.add k v acc in let enums = [ window_event_shown, `Shown; window_event_hidden, `Hidden; window_event_exposed, `Exposed; window_event_moved, `Moved; window_event_resized, `Resized; window_event_size_changed, `Size_changed; window_event_minimized, `Minimized; window_event_maximized, `Maximized; window_event_restored, `Restored; window_event_enter, `Enter; window_event_leave, `Leave; window_event_focus_gained, `Focus_gained; window_event_focus_lost, `Focus_lost; window_event_close, `Close; window_event_take_focus, `Take_focus; window_event_hit_test, `Hit_test; ] in List.fold_left add Imap.empty enums let window_event_enum id = try Imap.find id enum_of_window_event_id with Not_found -> `Unknown id (* Display event *) let display_display = F (display_event, Display_event.display) let display_event_id = F (display_event, Display_event.event) let display_data1 = F (display_event, Display_event.data1) let display_event = sdl_displayevent (* Sensor event *) let sensor_which = F (sensor_event, Sensor_event.which) let sensor_data0 = F (sensor_event, Sensor_event.data0) let sensor_data1 = F (sensor_event, Sensor_event.data1) let sensor_data2 = F (sensor_event, Sensor_event.data2) let sensor_data3 = F (sensor_event, Sensor_event.data3) let sensor_data4 = F (sensor_event, Sensor_event.data4) let sensor_data5 = F (sensor_event, Sensor_event.data5) let sensor_update = sdl_sensorupdate (* Render events *) let render_targets_reset = sdl_render_targets_reset let render_device_reset = sdl_render_device_reset (* Audio device event *) let audio_device_added = sdl_audiodeviceadded let audio_device_removed = sdl_audiodeviceremoved let audio_device_timestamp = F (audio_device_event, Audio_device_event.timestamp) let audio_device_which = F (audio_device_event, Audio_device_event.which) let audio_device_is_capture = F (audio_device_event, Audio_device_event.iscapture) (* Event type enum *) type enum = [ `App_did_enter_background | `App_did_enter_foreground | `App_low_memory | `App_terminating | `App_will_enter_background | `App_will_enter_foreground | `Audio_device_added | `Audio_device_removed | `Clipboard_update | `Controller_axis_motion | `Controller_button_down | `Controller_button_up | `Controller_device_added | `Controller_device_remapped | `Controller_device_removed | `Dollar_gesture | `Dollar_record | `Drop_begin | `Drop_complete | `Drop_file | `Drop_text | `Finger_down | `Finger_motion | `Finger_up | `Keymap_changed | `Joy_axis_motion | `Joy_ball_motion | `Joy_button_down | `Joy_button_up | `Joy_device_added | `Joy_device_removed | `Joy_hat_motion | `Key_down | `Key_up | `Mouse_button_down | `Mouse_button_up | `Mouse_motion | `Mouse_wheel | `Multi_gesture | `Quit | `Render_targets_reset | `Render_device_reset | `Sys_wm_event | `Text_editing | `Text_input | `Unknown of int | `User_event | `Window_event | `Display_event | `Sensor_update ] let enum_of_event_type = let add acc (k, v) = Imap.add k v acc in let enums = [ app_terminating, `App_terminating; app_low_memory, `App_low_memory; app_will_enter_background, `App_will_enter_background; app_did_enter_background, `App_did_enter_background; app_will_enter_foreground, `App_will_enter_foreground; app_did_enter_foreground, `App_did_enter_foreground; audio_device_added, `Audio_device_added; audio_device_removed, `Audio_device_removed; clipboard_update, `Clipboard_update; controller_axis_motion, `Controller_axis_motion; controller_button_down, `Controller_button_down; controller_button_up, `Controller_button_up; controller_device_added, `Controller_device_added; controller_device_remapped, `Controller_device_remapped; controller_device_removed, `Controller_device_removed; dollar_gesture, `Dollar_gesture; dollar_record, `Dollar_record; drop_begin, `Drop_begin; drop_complete, `Drop_complete; drop_file, `Drop_file; drop_text, `Drop_text; finger_down, `Finger_down; finger_motion, `Finger_motion; finger_up, `Finger_up; keymap_changed, `Keymap_changed; joy_axis_motion, `Joy_axis_motion; joy_ball_motion, `Joy_ball_motion; joy_button_down, `Joy_button_down; joy_button_up, `Joy_button_up; joy_device_added, `Joy_device_added; joy_device_removed, `Joy_device_removed; joy_hat_motion, `Joy_hat_motion; key_down, `Key_down; key_up, `Key_up; mouse_button_down, `Mouse_button_down; mouse_button_up, `Mouse_button_up; mouse_motion, `Mouse_motion; mouse_wheel, `Mouse_wheel; multi_gesture, `Multi_gesture; render_targets_reset, `Render_targets_reset; render_device_reset, `Render_device_reset; sys_wm_event, `Sys_wm_event; text_editing, `Text_editing; text_input, `Text_input; user_event, `User_event; quit, `Quit; window_event, `Window_event; display_event, `Display_event; sensor_update, `Sensor_update; ] in List.fold_left add Imap.empty enums let enum t = try Imap.find t enum_of_event_type with Not_found -> `Unknown t end type event = Event.t union let event_state = foreign "SDL_EventState" (event_type @-> int @-> returning int_as_uint8_t) let get_event_state e = event_state e sdl_query let set_event_state e s = ignore (event_state e s) let flush_event = foreign "SDL_FlushEvent" (event_type @-> returning void) let flush_events = foreign "SDL_FlushEvents" (event_type @-> event_type @-> returning void) let has_event = foreign "SDL_HasEvent" (event_type @-> returning bool) let has_events = foreign "SDL_HasEvents" (event_type @-> event_type @-> returning bool) let poll_event = foreign "SDL_PollEvent" (ptr Event.t @-> returning bool) let poll_event e = poll_event (Event.opt_addr e) let pump_events = foreign "SDL_PumpEvents" (void @-> returning void) let push_event = foreign "SDL_PushEvent" (ptr Event.t @-> returning bool_to_ok) let push_event e = push_event (addr e) let register_events = foreign "SDL_RegisterEvents" (int @-> returning uint32_t) let register_event () = match Unsigned.UInt32.to_int32 (register_events 1) with | -1l -> None | t -> Some (Int32.to_int t) let wait_event = foreign ~release_runtime_lock:true "SDL_WaitEvent" (ptr Event.t @-> returning int) let wait_event e = match wait_event (Event.opt_addr e) with | 1 -> Ok () | _ -> error () let wait_event_timeout = foreign "SDL_WaitEventTimeout" ~release_runtime_lock:true (ptr Event.t @-> int @-> returning bool) let wait_event_timeout e t = wait_event_timeout (Event.opt_addr e) t (* Force feedback *) type haptic = unit ptr let haptic : haptic typ = ptr void let haptic_opt : haptic option typ = ptr_opt void let unsafe_haptic_of_ptr addr : haptic = ptr_of_raw_address addr let unsafe_ptr_of_haptic haptic = raw_address_of_ptr (to_voidp haptic) module Haptic = struct let infinity = -1l (* Features *) type feature = int let gain = sdl_haptic_gain let autocenter = sdl_haptic_autocenter let status = sdl_haptic_status let pause = sdl_haptic_pause (* Directions *) type direction_type = int let polar = sdl_haptic_polar let cartesian = sdl_haptic_cartesian let spherical = sdl_haptic_spherical module Direction = struct type _t type t = _t structure let t : _t structure typ = structure "SDL_HapticDirection" let typ = field t "type" int_as_uint8_t let dir_0 = field t "dir0" int32_t let dir_1 = field t "dir1" int32_t let dir_2 = field t "dir2" int32_t let () = seal t let create typv d0 d1 d2 = let d = make t in setf d typ typv; setf d dir_0 d0; setf d dir_1 d1; setf d dir_2 d2; d let typ d = getf d typ let dir_0 d = getf d dir_0 let dir_1 d = getf d dir_1 let dir_2 d = getf d dir_2 end (* Effects *) module Constant = struct type t let t : t structure typ = structure "SDL_HapticConstant" let typ = field t "type" int_as_uint16_t let direction = field t "direction" Direction.t let length = field t "length" int32_as_uint32_t let delay = field t "delay" int_as_uint16_t let = field t "button" int_as_uint16_t let interval = field t "interval" int_as_uint16_t let level = field t "level" int16_t let attack_length = field t "attack_length" int_as_uint16_t let attack_level = field t "attack_level" int_as_uint16_t let fade_length = field t "fade_length" int_as_uint16_t let fade_level = field t "fade_level" int_as_uint16_t let () = seal t end module Periodic = struct type t let t : t structure typ = structure "SDL_HapticPeriodic" let typ = field t "type" int_as_uint16_t let direction = field t "direction" Direction.t let length = field t "length" int32_as_uint32_t let delay = field t "delay" int_as_uint16_t let = field t "button" int_as_uint16_t let interval = field t "interval" int_as_uint16_t let period = field t "period" int_as_uint16_t let magnitude = field t "magnitude" int16_t let offset = field t "offset" int16_t let phase = field t "phase" int_as_uint16_t let attack_length = field t "attack_length" int_as_uint16_t let attack_level = field t "attack_level" int_as_uint16_t let fade_length = field t "fade_length" int_as_uint16_t let fade_level = field t "fade_level" int_as_uint16_t let () = seal t end module Condition = struct type t let t : t structure typ = structure "SDL_HapticCondition" let typ = field t "type" int_as_uint16_t let direction = field t "direction" Direction.t let length = field t "length" int32_as_uint32_t let delay = field t "delay" int_as_uint16_t let = field t "button" int_as_uint16_t let interval = field t "interval" int_as_uint16_t let right_sat_0 = field t "right_sat[0]" int_as_uint16_t let right_sat_1 = field t "right_sat[1]" int_as_uint16_t let right_sat_2 = field t "right_sat[2]" int_as_uint16_t let left_sat_0 = field t "left_sat[0]" int_as_uint16_t let left_sat_1 = field t "left_sat[1]" int_as_uint16_t let left_sat_2 = field t "left_sat[2]" int_as_uint16_t let right_coeff_0 = field t "right_coeff[0]" int16_t let right_coeff_1 = field t "right_coeff[1]" int16_t let right_coeff_2 = field t "right_coeff[2]" int16_t let left_coeff_0 = field t "left_coeff[0]" int16_t let left_coeff_1 = field t "left_coeff[1]" int16_t let left_coeff_2 = field t "left_coeff[2]" int16_t let deadband_0 = field t "deadband[0]" int_as_uint16_t let deadband_1 = field t "deadband[1]" int_as_uint16_t let deadband_2 = field t "deadband[2]" int_as_uint16_t let center_0 = field t "center[0]" int16_t let center_1 = field t "center[1]" int16_t let center_2 = field t "center[2]" int16_t let () = seal t end module Ramp = struct type t let t : t structure typ = structure "SDL_HapticRamp" let typ = field t "type" int_as_uint16_t let direction = field t "direction" Direction.t let length = field t "length" int32_as_uint32_t let delay = field t "delay" int_as_uint16_t let = field t "button" int_as_uint16_t let interval = field t "interval" int_as_uint16_t let start = field t "start" int16_t let end_ = field t "end" int16_t let attack_length = field t "attack_length" int_as_uint16_t let attack_level = field t "attack_level" int_as_uint16_t let fade_length = field t "fade_length" int_as_uint16_t let fade_level = field t "fade_level" int_as_uint16_t let () = seal t end module Left_right = struct type t let t : t structure typ = structure "SDL_HapticLeftRight" let typ = field t "type" int_as_uint16_t let direction = field t "direction" Direction.t let length = field t "length" int32_as_uint32_t let large_magnitude = field t "large_magnitude" int_as_uint16_t let small_magnitude = field t "small_magnitude" int_as_uint16_t let () = seal t end module Custom = struct let int_list_as_uint16_t_ptr = let read _ = invalid_arg err_read_field in let write l = let l = List.map Unsigned.UInt16.of_int l in let a = CArray.of_list uint16_t l in CArray.start a in view ~read ~write (ptr uint16_t) type t let t : t structure typ = structure "SDL_HapticCustom" let typ = field t "type" int_as_uint16_t let direction = field t "direction" Direction.t let length = field t "length" int32_as_uint32_t let delay = field t "delay" int_as_uint16_t let = field t "button" int_as_uint16_t let interval = field t "interval" int_as_uint16_t let channels = field t "channels" int_as_uint8_t let period = field t "period" int_as_uint16_t let samples = field t "samples" int_as_uint16_t let data = field t "data" int_list_as_uint16_t_ptr let attack_length = field t "attack_length" int_as_uint16_t let attack_level = field t "attack_level" int_as_uint16_t let fade_length = field t "fade_length" int_as_uint16_t let fade_level = field t "fade_level" int_as_uint16_t let () = seal t end module Effect = struct type t let t : t union typ = union "SDL_HapticEffect" let typ = field t "type" int_as_uint16_t let constant = field t "constant" Constant.t let periodic = field t "periodic" Periodic.t let condition = field t "condition" Condition.t let ramp = field t "ramp" Ramp.t let left_right = field t "condition" Left_right.t let custom = field t "custom" Custom.t let () = seal t end type effect_type = int let create_effect () = make Effect.t let opt_addr = function | None -> coerce (ptr void) (ptr Effect.t) null | Some v -> addr v type _ field = F : (* existential to hide the 'a structure *) (('a structure, Effect.t union) Ctypes.field * ('b, 'a structure) Ctypes.field) -> 'b field let get e (F (s, f)) = getf (getf e s) f let set e (F (s, f)) v = setf (getf e s) f v let typ = F (Effect.constant, Constant.typ) (* same in each enum *) (* Constant *) let constant = sdl_haptic_constant let constant_type = F (Effect.constant, Constant.typ) let constant_direction = F (Effect.constant, Constant.direction) let constant_length = F (Effect.constant, Constant.length) let constant_delay = F (Effect.constant, Constant.delay) let = F (Effect.constant, Constant.button) let constant_interval = F (Effect.constant, Constant.interval) let constant_level = F (Effect.constant, Constant.level) let constant_attack_length = F (Effect.constant, Constant.attack_length) let constant_attack_level = F (Effect.constant, Constant.attack_level) let constant_fade_length = F (Effect.constant, Constant.fade_length) let constant_fade_level = F (Effect.constant, Constant.fade_level) (* Periodic *) let sine = sdl_haptic_sine let left_right = sdl_haptic_leftright let triangle = sdl_haptic_triangle let sawtooth_up = sdl_haptic_sawtoothup let sawtooth_down = sdl_haptic_sawtoothdown let periodic_type = F (Effect.periodic, Periodic.typ) let periodic_direction = F (Effect.periodic, Periodic.direction) let periodic_length = F (Effect.periodic, Periodic.length) let periodic_delay = F (Effect.periodic, Periodic.delay) let = F (Effect.periodic, Periodic.button) let periodic_interval = F (Effect.periodic, Periodic.interval) let periodic_period = F (Effect.periodic, Periodic.period) let periodic_magnitude = F (Effect.periodic, Periodic.magnitude) let periodic_offset = F (Effect.periodic, Periodic.offset) let periodic_phase = F (Effect.periodic, Periodic.phase) let periodic_attack_length = F (Effect.periodic, Periodic.attack_length) let periodic_attack_level = F (Effect.periodic, Periodic.attack_level) let periodic_fade_length = F (Effect.periodic, Periodic.fade_length) let periodic_fade_level = F (Effect.periodic, Periodic.fade_level) (* Condition *) let spring = sdl_haptic_spring let damper = sdl_haptic_damper let inertia = sdl_haptic_inertia let friction = sdl_haptic_friction let condition_type = F (Effect.condition, Condition.typ) let condition_direction = F (Effect.condition, Condition.direction) let condition_length = F (Effect.condition, Condition.length) let condition_delay = F (Effect.condition, Condition.delay) let = F (Effect.condition, Condition.button) let condition_interval = F (Effect.condition, Condition.interval) let condition_right_sat_0 = F (Effect.condition, Condition.right_sat_0) let condition_right_sat_1 = F (Effect.condition, Condition.right_sat_1) let condition_right_sat_2 = F (Effect.condition, Condition.right_sat_2) let condition_left_sat_0 = F (Effect.condition, Condition.left_sat_0) let condition_left_sat_1 = F (Effect.condition, Condition.left_sat_1) let condition_left_sat_2 = F (Effect.condition, Condition.left_sat_2) let condition_right_coeff_0 = F (Effect.condition, Condition.right_coeff_0) let condition_right_coeff_1 = F (Effect.condition, Condition.right_coeff_1) let condition_right_coeff_2 = F (Effect.condition, Condition.right_coeff_2) let condition_left_coeff_0 = F (Effect.condition, Condition.left_coeff_0) let condition_left_coeff_1 = F (Effect.condition, Condition.left_coeff_1) let condition_left_coeff_2 = F (Effect.condition, Condition.left_coeff_2) let condition_deadband_0 = F (Effect.condition, Condition.deadband_0) let condition_deadband_1 = F (Effect.condition, Condition.deadband_1) let condition_deadband_2 = F (Effect.condition, Condition.deadband_2) let condition_center_0 = F (Effect.condition, Condition.center_0) let condition_center_1 = F (Effect.condition, Condition.center_1) let condition_center_2 = F (Effect.condition, Condition.center_2) (* Ramp *) let ramp = sdl_haptic_ramp let ramp_type = F (Effect.ramp, Ramp.typ) let ramp_direction = F (Effect.ramp, Ramp.direction) let ramp_length = F (Effect.ramp, Ramp.length) let ramp_delay = F (Effect.ramp, Ramp.delay) let = F (Effect.ramp, Ramp.button) let ramp_interval = F (Effect.ramp, Ramp.interval) let ramp_start = F (Effect.ramp, Ramp.start) let ramp_end = F (Effect.ramp, Ramp.end_) let ramp_attack_length = F (Effect.ramp, Ramp.attack_length) let ramp_attack_level = F (Effect.ramp, Ramp.attack_level) let ramp_fade_length = F (Effect.ramp, Ramp.fade_length) let ramp_fade_level = F (Effect.ramp, Ramp.fade_level) (* Left right *) let left_right_type = F (Effect.left_right, Left_right.typ) let left_right_length = F (Effect.left_right, Left_right.length) let left_right_large_magnitude = F (Effect.left_right, Left_right.large_magnitude) let left_right_small_magnitude = F (Effect.left_right, Left_right.small_magnitude) (* Custom *) let custom = sdl_haptic_custom let custom_type = F (Effect.custom, Custom.typ) let custom_direction = F (Effect.custom, Custom.direction) let custom_length = F (Effect.custom, Custom.length) let custom_delay = F (Effect.custom, Custom.delay) let = F (Effect.custom, Custom.button) let custom_interval = F (Effect.custom, Custom.interval) let custom_channels = F (Effect.custom, Custom.channels) let custom_period = F (Effect.custom, Custom.period) let custom_samples = F (Effect.custom, Custom.samples) let custom_data = F (Effect.custom, Custom.data) let custom_attack_length = F (Effect.custom, Custom.attack_length) let custom_attack_level = F (Effect.custom, Custom.attack_level) let custom_fade_length = F (Effect.custom, Custom.fade_length) let custom_fade_level = F (Effect.custom, Custom.fade_level) end type haptic_effect = Haptic.Effect.t union type haptic_effect_id = int let haptic_effect_id : int typ = int let haptic_close = foreign "SDL_HapticClose" (haptic @-> returning void) let haptic_destroy_effect = foreign "SDL_HapticDestroyEffect" (haptic @-> int @-> returning void) let haptic_effect_supported = foreign "SDL_HapticEffectSupported" (haptic @-> ptr Haptic.Effect.t @-> returning bool_to_ok) let haptic_effect_supported h e = haptic_effect_supported h (addr e) let haptic_get_effect_status = foreign "SDL_HapticGetEffectStatus" (haptic @-> haptic_effect_id @-> returning bool_to_ok) let haptic_index = foreign "SDL_HapticIndex" (haptic @-> returning nat_to_ok) let haptic_name = foreign "SDL_HapticName" (int @-> returning (some_to_ok string_opt)) let haptic_new_effect = foreign "SDL_HapticNewEffect" (haptic @-> ptr Haptic.Effect.t @-> returning nat_to_ok) let haptic_new_effect h e = haptic_new_effect h (addr e) let haptic_num_axes = foreign "SDL_HapticNumAxes" (haptic @-> returning nat_to_ok) let haptic_num_effects = foreign "SDL_HapticNumEffects" (haptic @-> returning nat_to_ok) let haptic_num_effects_playing = foreign "SDL_HapticNumEffectsPlaying" (haptic @-> returning nat_to_ok) let haptic_open = foreign "SDL_HapticOpen" (int @-> returning (some_to_ok haptic_opt)) let haptic_open_from_joystick = foreign "SDL_HapticOpenFromJoystick" (joystick @-> returning (some_to_ok haptic_opt)) let haptic_open_from_mouse = foreign "SDL_HapticOpenFromMouse" (void @-> returning (some_to_ok haptic_opt)) let haptic_opened = foreign "SDL_HapticOpened" (int @-> returning int) let haptic_opened i = match haptic_opened i with | 0 -> false | 1 -> true | _ -> assert false let haptic_pause = foreign "SDL_HapticPause" (haptic @-> returning zero_to_ok) let haptic_query = foreign "SDL_HapticQuery" (haptic @-> returning int) let haptic_rumble_init = foreign "SDL_HapticRumbleInit" (haptic @-> returning zero_to_ok) let haptic_rumble_play = foreign "SDL_HapticRumblePlay" (haptic @-> float @-> int32_t @-> returning zero_to_ok) let haptic_rumble_stop = foreign "SDL_HapticRumbleStop" (haptic @-> returning zero_to_ok) let haptic_rumble_supported = foreign "SDL_HapticRumbleSupported" (haptic @-> returning bool_to_ok) let haptic_run_effect = foreign "SDL_HapticRunEffect" (haptic @-> haptic_effect_id @-> int32_t @-> returning zero_to_ok) let haptic_set_autocenter = foreign "SDL_HapticSetAutocenter" (haptic @-> int @-> returning zero_to_ok) let haptic_set_gain = foreign "SDL_HapticSetGain" (haptic @-> int @-> returning zero_to_ok) let haptic_stop_all = foreign "SDL_HapticStopAll" (haptic @-> returning zero_to_ok) let haptic_stop_effect = foreign "SDL_HapticStopEffect" (haptic @-> haptic_effect_id @-> returning zero_to_ok) let haptic_unpause = foreign "SDL_HapticUnpause" (haptic @-> returning zero_to_ok) let haptic_update_effect = foreign "SDL_HapticUpdateEffect" (haptic @-> haptic_effect_id @-> ptr Haptic.Effect.t @-> returning zero_to_ok) let haptic_update_effect h id e = haptic_update_effect h id (addr e) let joystick_is_haptic = foreign "SDL_JoystickIsHaptic" (joystick @-> returning bool_to_ok) let mouse_is_haptic = foreign "SDL_MouseIsHaptic" (void @-> returning bool_to_ok) let num_haptics = foreign "SDL_NumHaptics" (void @-> returning nat_to_ok) (* Audio *) (* Audio drivers *) let audio_init = foreign "SDL_AudioInit" (string_opt @-> returning zero_to_ok) let audio_quit = foreign "SDL_AudioQuit" (void @-> returning void) let get_audio_driver = foreign "SDL_GetAudioDriver" (int @-> returning (some_to_ok string_opt)) let get_current_audio_driver = foreign "SDL_GetCurrentAudioDriver" (void @-> returning string_opt) let get_num_audio_drivers = foreign "SDL_GetNumAudioDrivers" (void @-> returning nat_to_ok) (* Audio devices *) module Audio = struct type status = int let stopped = sdl_audio_stopped let playing = sdl_audio_playing let paused = sdl_audio_paused type format = int let format = int_as_uint16_t let s8 = audio_s8 let u8 = audio_u8 let s16_lsb = audio_s16lsb let s16_msb = audio_s16msb let s16_sys = audio_s16sys let s16 = audio_s16 let s16_lsb = audio_s16lsb let u16_lsb = audio_u16lsb let u16_msb = audio_u16msb let u16_sys = audio_u16sys let u16 = audio_u16 let u16_lsb = audio_u16lsb let s32_lsb = audio_s32lsb let s32_msb = audio_s32msb let s32_sys = audio_s32sys let s32 = audio_s32 let s32_lsb = audio_s32lsb let f32_lsb = audio_f32lsb let f32_msb = audio_f32msb let f32_sys = audio_f32sys let f32 = audio_f32 type allow = int let allow = int let allow_frequency_change = sdl_audio_allow_frequency_change let allow_format_change = sdl_audio_allow_format_change let allow_channels_change = sdl_audio_allow_channels_change let allow_any_change = sdl_audio_allow_any_change end type audio_device_id = int32 let audio_device_id = int32_as_uint32_t type audio_callback = unit Ctypes_static.ptr -> Unsigned.uint8 Ctypes_static.ptr -> int -> unit let audio_callback kind f = let kind_bytes = ba_kind_byte_size kind in let ba_ptr_typ = access_ptr_typ_of_ba_kind kind in fun _ p len -> let p = coerce (ptr uint8_t) ba_ptr_typ p in let len = len / kind_bytes in f (bigarray_of_ptr array1 len kind p) type audio_spec = { as_freq : int; as_format : Audio.format; as_channels : uint8; as_silence : uint8; as_samples : uint8; as_size : uint32; as_callback : audio_callback option; } let audio_callback kind f = let kind_bytes = ba_kind_byte_size kind in let ba_ptr_typ = access_ptr_typ_of_ba_kind kind in fun _ p len -> let p = coerce (ptr uint8_t) ba_ptr_typ p in let len = len / kind_bytes in f (bigarray_of_ptr array1 len kind p) let as_callback = (ptr void @-> ptr uint8_t @-> int @-> returning void) type _audio_spec let audio_spec : _audio_spec structure typ = structure "SDL_AudioSpec" let as_freq = field audio_spec "freq" int let as_format = field audio_spec "format" Audio.format let as_channels = field audio_spec "channels" int_as_uint8_t let as_silence = field audio_spec "silence" int_as_uint8_t let as_samples = field audio_spec "samples" int_as_uint16_t let _ = field audio_spec "padding" uint16_t let as_size = field audio_spec "size" int32_as_uint32_t let as_callback = field audio_spec "callback" (funptr_opt ~thread_registration:true ~runtime_lock:true as_callback) let as_userdata = field audio_spec "userdata" (ptr void) let () = seal audio_spec let audio_spec_of_c c = let as_freq = getf c as_freq in let as_format = getf c as_format in let as_channels = getf c as_channels in let as_silence = getf c as_silence in let as_samples = getf c as_samples in let as_size = getf c as_size in let as_callback = None in { as_freq; as_format; as_channels; as_silence; as_samples; as_size; as_callback; } let audio_spec_to_c a = let c = make audio_spec in setf c as_freq a.as_freq; setf c as_format a.as_format; setf c as_channels a.as_channels; setf c as_silence a.as_silence; (* irrelevant *) setf c as_samples a.as_samples; setf c as_size a.as_size; (* irrelevant *) setf c as_callback a.as_callback; setf c as_userdata null; c let close_audio_device = foreign "SDL_CloseAudioDevice" (audio_device_id @-> returning void) let free_wav = foreign "SDL_FreeWAV" (ptr void @-> returning void) let free_wav ba = free_wav (to_voidp (bigarray_start array1 ba)) let get_audio_device_name = foreign "SDL_GetAudioDeviceName" (int @-> bool @-> returning (some_to_ok string_opt)) let get_audio_device_status = foreign "SDL_GetAudioDeviceStatus" (audio_device_id @-> returning int) let get_num_audio_devices = foreign "SDL_GetNumAudioDevices" (bool @-> returning nat_to_ok) let load_wav_rw = foreign ~release_runtime_lock:true "SDL_LoadWAV_RW" (rw_ops @-> int @-> ptr audio_spec @-> ptr (ptr void) @-> ptr uint32_t @-> returning (some_to_ok (ptr_opt audio_spec))) let load_wav_rw ops spec kind = let d = allocate (ptr void) null in let len = allocate uint32_t Unsigned.UInt32.zero in match load_wav_rw ops 0 (addr (audio_spec_to_c spec)) d len with | Error _ as e -> e | Ok r -> let rspec = audio_spec_of_c (!@ r) in let kind_size = ba_kind_byte_size kind in let len = Unsigned.UInt32.to_int (!@ len) in if len mod kind_size <> 0 then invalid_arg (err_bigarray_data len kind_size) else let ba_size = len / kind_size in let ba_ptr = access_ptr_typ_of_ba_kind kind in let d = coerce (ptr void) ba_ptr (!@ d) in Ok (rspec, bigarray_of_ptr array1 ba_size kind d) let lock_audio_device = foreign "SDL_LockAudioDevice" (audio_device_id @-> returning void) let open_audio_device = foreign "SDL_OpenAudioDevice" (string_opt @-> bool @-> ptr audio_spec @-> ptr audio_spec @-> Audio.allow @-> returning int32_as_uint32_t) let open_audio_device dev capture desired allow = let desiredc = audio_spec_to_c desired in let obtained = make audio_spec in match open_audio_device dev capture (addr desiredc) (addr obtained) allow with | id when id = Int32.zero -> error () | id -> Ok (id, audio_spec_of_c obtained) let pause_audio_device = foreign "SDL_PauseAudioDevice" (audio_device_id @-> bool @-> returning void) let unlock_audio_device = foreign "SDL_UnlockAudioDevice" (audio_device_id @-> returning void) let queue_audio = foreign "SDL_QueueAudio" (audio_device_id @-> ptr void @-> int_as_uint32_t @-> returning zero_to_ok) let queue_audio dev ba = let len = Bigarray.Array1.dim ba in let kind_size = ba_kind_byte_size (Bigarray.Array1.kind ba) in queue_audio dev (to_voidp (bigarray_start array1 ba)) (len * kind_size) let dequeue_audio = foreign "SDL_DequeueAudio" (audio_device_id @-> ptr void @-> int @-> returning int_as_uint32_t) let dequeue_audio dev ba = let len = Bigarray.Array1.dim ba in let kind_size = ba_kind_byte_size (Bigarray.Array1.kind ba) in dequeue_audio dev (to_voidp (bigarray_start array1 ba)) (len * kind_size) let get_queued_audio_size = foreign "SDL_GetQueuedAudioSize" (audio_device_id @-> returning int_as_uint32_t) let clear_queued_audio = foreign "SDL_ClearQueuedAudio" (audio_device_id @-> returning void) (* Timer *) let delay = foreign ~release_runtime_lock:true "SDL_Delay" (int32_t @-> returning void) let get_ticks = foreign "SDL_GetTicks" (void @-> returning int32_t) let get_ticks64 = foreign "SDL_GetTicks64" (void @-> returning int64_t) let get_performance_counter = foreign "SDL_GetPerformanceCounter" (void @-> returning int64_t) let get_performance_frequency = foreign "SDL_GetPerformanceFrequency" (void @-> returning int64_t) (* Platform and CPU information *) let get_platform = foreign "SDL_GetPlatform" (void @-> returning string) let get_cpu_cache_line_size = foreign "SDL_GetCPUCacheLineSize" (void @-> returning nat_to_ok) let get_cpu_count = foreign "SDL_GetCPUCount" (void @-> returning int) let get_system_ram = foreign "SDL_GetSystemRAM" (void @-> returning int) let has_3d_now = foreign "SDL_Has3DNow" (void @-> returning bool) let has_altivec = foreign "SDL_HasAltiVec" (void @-> returning bool) let has_avx = foreign ~stub "SDL_HasAVX" (void @-> returning bool) let has_avx2 = foreign "SDL_HasAVX2" (void @-> returning bool) let has_mmx = foreign "SDL_HasMMX" (void @-> returning bool) let has_neon = foreign "SDL_HasNEON" (void @-> returning bool) let has_rdtsc = foreign "SDL_HasRDTSC" (void @-> returning bool) let has_sse = foreign "SDL_HasSSE" (void @-> returning bool) let has_sse2 = foreign "SDL_HasSSE2" (void @-> returning bool) let has_sse3 = foreign "SDL_HasSSE3" (void @-> returning bool) let has_sse41 = foreign "SDL_HasSSE41" (void @-> returning bool) let has_sse42 = foreign "SDL_HasSSE42" (void @-> returning bool) (* Power management *) type power_state = [ `Unknown | `On_battery | `No_battery | `Charging | `Charged ] let power_state = [ sdl_powerstate_unknown, `Unknown; sdl_powerstate_on_battery, `On_battery; sdl_powerstate_no_battery, `No_battery; sdl_powerstate_charging, `Charging; sdl_powerstate_charged, `Charged; ] type power_info = { pi_state : power_state; pi_secs : int option; pi_pct : int option; } let get_power_info = foreign "SDL_GetPowerInfo" ((ptr int) @-> (ptr int) @-> returning int) let get_power_info () = let secs = allocate int 0 in let pct = allocate int 0 in let s = get_power_info secs pct in let pi_state = try List.assoc s power_state with Not_found -> assert false in let pi_secs = match !@ secs with -1 -> None | secs -> Some secs in let pi_pct = match !@ pct with -1 -> None | pct -> Some pct in { pi_state; pi_secs; pi_pct } end