package virtual_dom_toplayer

  1. Overview
  2. Docs

Source file tooltip.ml

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
open! Core
open Js_of_ocaml
open Virtual_dom
module Effect = Vdom.Effect

let add_event_listener = Element_listener.add_event_listener

let hide_on_mouseleave ~hoverable_inside ~anchor ~popover ~grace_period =
  let hovering () =
    match hoverable_inside with
    | true -> Popover_dom.is_hovered anchor && Popover_dom.is_hovered popover
    | false -> Popover_dom.is_hovered anchor
  in
  let timeout = ref None in
  let on_leave _ =
    match grace_period with
    | None -> Effect.of_sync_fun Popover_dom.hide_popover popover
    | Some grace_period ->
      let time_ms = Time_ns.Span.to_ms grace_period in
      let timeout_handle =
        Dom_html.setTimeout
          (fun () -> if not (hovering ()) then Popover_dom.hide_popover popover)
          time_ms
      in
      timeout := Some timeout_handle;
      Effect.Ignore
  in
  let on_enter _ =
    Option.iter !timeout ~f:Dom_html.clearTimeout;
    timeout := None;
    Effect.Ignore
  in
  let anchor_events =
    [ add_event_listener anchor Dom_events.Typ.pointerleave on_leave
    ; add_event_listener anchor Dom_events.Typ.pointerenter on_enter
    ]
  in
  let popover_events =
    if hoverable_inside
    then
      [ add_event_listener popover Dom_events.Typ.pointerleave on_leave
      ; add_event_listener popover Dom_events.Typ.pointerenter on_enter
      ]
    else []
  in
  anchor_events @ popover_events
;;

let show_on_mouseenter ~anchor ~popover ~delay =
  let timeout = ref None in
  let on_enter _ =
    match delay with
    | None -> Effect.of_sync_fun Popover_dom.show_popover popover
    | Some delay ->
      let time_ms = Time_ns.Span.to_ms delay in
      let timeout_handle =
        Dom_html.setTimeout
          (fun () ->
            if Popover_dom.is_hovered anchor then Popover_dom.show_popover popover)
          time_ms
      in
      timeout := Some timeout_handle;
      Effect.Ignore
  in
  let on_leave _ =
    Option.iter !timeout ~f:Dom_html.clearTimeout;
    timeout := None;
    Effect.Ignore
  in
  [ add_event_listener anchor Dom_events.Typ.pointerenter on_enter
  ; add_event_listener popover Dom_events.Typ.pointerleave on_leave
  ]
;;

open Floating_positioning_new

module Tooltip_attr = struct
  module Impl = struct
    module Input = struct
      type t =
        { content : Vdom_with_phys_equal.t
        ; arrow : Vdom_with_phys_equal.t option
        ; position : Position.t
        ; alignment : Alignment.t
        ; offset : Offset.t
        ; hoverable_inside : bool
        ; show_delay : Time_ns.Span.t option
        ; hide_grace_period : Time_ns.Span.t option
        }
      [@@deriving sexp_of, equal]

      let combine _ b =
        Firebug.console##warn "Multiple tooltips cannot be attached on the same element";
        b
      ;;
    end

    module State = struct
      type state =
        { portal : Portal.t
        ; popover_listener : Dom_html.event_listener_id
        ; input : Input.t
        ; is_open : bool
        }

      type t = state option ref

      let update t ~f ~after =
        match !t with
        | None -> ()
        | Some state ->
          let new_state = f state in
          t := Some new_state;
          after new_state
      ;;
    end

    let wrap_content
      ~anchor
      ~is_open
      { Input.position
      ; alignment
      ; offset
      ; content
      ; arrow
      ; show_delay
      ; hide_grace_period
      ; hoverable_inside
      }
      =
      let position_attr =
        match is_open with
        | false -> Vdom.Attr.empty
        | true ->
          position_me
            ~arrow_selector:Popover_dom.arrow_selector
            ~position
            ~alignment
            ~offset
            (Anchor.of_element anchor)
      in
      Popover_dom.node
        ?arrow
        ~kind:`Auto
        ~extra_attrs:
          [ position_attr
          ; Element_listener.create (fun popover ->
              show_on_mouseenter ~anchor ~popover ~delay:show_delay
              @ hide_on_mouseleave
                  ~hoverable_inside
                  ~anchor
                  ~popover
                  ~grace_period:hide_grace_period)
          ]
        content
    ;;

    (* Auto-positioning can be very expensive. Since pages can have many, many, (many)
       tooltips, we only want to apply auto-positioning to them while they are open.
       This also helps prevent some jitter bugs with nested tooltips, since we're never
       calculating a "wrong" position. *)
    let attach_popover_listener ~popover set_is_open =
      add_event_listener popover (Dom_html.Event.make "beforetoggle") (fun toggle_event ->
        match toggle_event##.newState |> Js.to_string with
        | "open" -> Effect.of_sync_fun set_is_open true
        | "closed" | _ -> Effect.of_sync_fun set_is_open false)
    ;;

    let init _ _ = ref None

    let on_mount (input : Input.t) (state_ref : State.t) anchor =
      let state =
        let portal =
          Portal.create
            (Portal.For_popovers.find_popover_portal_root anchor)
            (wrap_content ~anchor ~is_open:false input)
        in
        let popover = Portal.element portal in
        let set_is_open is_open =
          State.update
            state_ref
            ~f:(fun state -> { state with is_open })
            ~after:(fun state ->
              Portal.apply_patch
                portal
                (wrap_content ~anchor ~is_open:state.is_open state.input))
        in
        let popover_listener = attach_popover_listener ~popover set_is_open in
        { State.portal; popover_listener; input; is_open = false }
      in
      state_ref := Some state
    ;;

    let on_mount = `Schedule_animation_frame on_mount

    let update ~old_input ~new_input (state_ref : State.t) anchor =
      match Input.equal old_input new_input with
      | true -> ()
      | false ->
        State.update
          state_ref
          ~f:(fun state -> { state with input = new_input })
          ~after:(function
            (* We patch on open, so no reason to update popovers while they are closed. *)
            | { is_open = false; _ } -> ()
            | { is_open = true; _ } as state ->
              Portal.apply_patch
                state.portal
                (wrap_content ~anchor ~is_open:state.is_open state.input))
    ;;

    let destroy _ (state_ref : State.t) _ =
      match !state_ref with
      | None -> ()
      | Some { portal; popover_listener; _ } ->
        Dom_html.removeEventListener popover_listener;
        Portal.destroy portal
    ;;
  end

  include Impl
  include Vdom.Attr.Hooks.Make (Impl)
end

let attr
  ?(position = Position.Auto)
  ?(alignment = Alignment.Center)
  ?(offset = Offset.zero)
  ?show_delay
  ?hide_grace_period
  ?(hoverable_inside = false)
  ?arrow
  content
  =
  Tooltip_attr.create
    { position
    ; alignment
    ; offset
    ; content
    ; arrow
    ; hoverable_inside
    ; show_delay
    ; hide_grace_period
    }
  |> Vdom.Attr.create_hook "vdom_tooltip"
;;