package vg

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Image howto

The following examples show for each renderer the minimal code and compilation instructions needed to output an image.

Other examples of images and their source can be found in the online version of Vg's test image database. Clicking on the title of an image brings you to its definition.

Minimal PDF output

This example produces a one-page PDF document. Step by step we have:

  1. We define an image.
  2. We define a function to render the image with the Vgr_pdf renderer on a given output channel. This function defines some metadata for the image, a function to print rendering warnings and then renders the image.
  3. We define an entry point for the program in which we put stdout in binary mode to avoid any unhelpful surprises and render the image on it.
cat << 'EOF' > min_pdf.ml
open Gg
open Vg

(* 1. Define your image *)

let aspect = 1.618
let size = Size2.v (aspect *. 100.) 100. (* mm *)
let view = Box2.v P2.o (Size2.v aspect 1.)
let image = I.const (Color.v_srgb 0.314 0.784 0.471)

(* 2. Render *)

let render oc =
  let title = "Vgr_pdf minimal example" in
  let description = "Emerald Color" in
  let xmp = Vgr.xmp ~title ~description () in
  let warn w = Vgr.pp_warning Format.err_formatter w in
  let r = Vgr.create ~warn (Vgr_pdf.target ~xmp ()) (`Channel oc) in
  ignore (Vgr.render r (`Image (size, view, image)));
  ignore (Vgr.render r `End)

(* 3. Main *)

let main () = Out_channel.set_binary_mode stdout true; render stdout; 0
let () = if !Sys.interactive then () else exit (main ())
EOF

The source can be compiled an executed with:

ocamlfind ocamlopt -package gg,vg,vg.pdf -linkpkg min_pdf.ml
./a.out > min.pdf

Minimal SVG output

This example produces an SVG image. Step by step we have:

  1. We define an image.
  2. We define a function to render the image with the Vgr_svg renderer on a given output channel. This function defines some metadata for the image, a function to print rendering warnings and then renders the image.
  3. We define an entry point for the program in which we put stdout in binary mode to avoid any unhelpful surprises and render the image on it.
cat << 'EOF' > min_svg.ml
open Gg
open Vg

(* 1. Define your image *)

let aspect = 1.618
let size = Size2.v (aspect *. 100.) 100. (* mm *)
let view = Box2.v P2.o (Size2.v aspect 1.)
let image = I.const (Color.v_srgb 0.314 0.784 0.471)

(* 2. Render *)

let render oc =
  let title = "Vgr_svg minimal example" in
  let description = "Emerald Color" in
  let xmp = Vgr.xmp ~title ~description () in
  let warn w = Vgr.pp_warning Format.err_formatter w in
  let r = Vgr.create ~warn (Vgr_svg.target ~xmp ()) (`Channel oc) in
  ignore (Vgr.render r (`Image (size, view, image)));
  ignore (Vgr.render r `End)

(* 3. Main *)

let main () = Out_channel.set_binary_mode stdout true; render stdout; 0
let () = if !Sys.interactive then () else exit (main ())
EOF

The source can be compiled and executed with:

ocamlfind ocamlopt -package gg,vg,vg.svg -linkpkg min_svg.ml
./a.out > min.svg

Minimal HTML canvas output

This example produces a web page with an HTML canvas image. It uses the Brr library to interact with the browser. Step by step we have:

  1. Define an image.
  2. Create a canvas element cnv.
  3. Create and add to the DOM an anchor anchor that parents cnv. This allows to download a (usually PNG) file of the image by clicking on it.
  4. Create a renderer r targeting the canvas cnv.
  5. Render the image.
  6. Ask the canvas for an image data URL and set it as the the link of the anchor.
  7. Invoke the image render when the page loads.
cat << 'EOF' > min_htmlc.ml
open Gg
open Vg
open Brr
open Brr_canvas

(* 1. Define your image *)

let aspect = 1.618
let size = Size2.v (aspect *. 100.) 100. (* mm *)
let view = Box2.v P2.o (Size2.v aspect 1.)
let image = I.const (Color.v_srgb 0.314 0.784 0.471)

(* Browser bureaucracy. *)

let main () =
  let cnv = Brr_canvas.Canvas.create [] (* 2 *) in
  let anchor = (* 3 *)
    let href = At.href (Jstr.v "#") in
    let title = At.title (Jstr.v "Download PNG file") in
    let download = At.v (Jstr.v "download") (Jstr.v "min_htmlc.png") in
    let a = El.a ~at:[href; title; download] [Brr_canvas.Canvas.to_el cnv] in
    El.append_children (Document.body G.document) [a]; a
  in
  let r = Vgr.create (Vgr_htmlc.target cnv) `Other in  (* 4 *)
  ignore (Vgr.render r (`Image (size, view, image))); (* 5 *)
  ignore (Vgr.render r `End);
  let data = (* 6 *)
    Canvas.to_data_url cnv |> Console.log_if_error ~use:Jstr.empty
  in
  El.set_at At.Name.href (Some data) anchor

let () = main () (* 7 *)
EOF

The source needs to be compiled to bytecode and then to JavaScript with js_of_ocaml:

ocamlfind ocamlc -package brr,gg,vg,vg.htmlc -linkpkg min_htmlc.ml
js_of_ocaml -o min_htmlc.js a.out

Finally we need to link that with a minimal HTML file. The following one will do:

cat << 'EOF' > min_htmlc.html
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width,initial-scale=1.0">
  <script type="text/javascript" defer="defer" src="min_htmlc.js"></script>
  <style type="text/css">
    body { background-color: black; margin: 3em; }
  </style>
  <title>Vgr_htmlc minimal example</title>
</head>
<body>
  <noscript>Sorry, you need to enable JavaScript to see this page.</noscript>
</body>
</html>
EOF

You can now enjoy your image by invoking:

xdg-open min_htmlc.html    # Linux and XDG compliant systems
open min_htmlc.html        # macOS
start min_htmlc.html       # Windows

Minimal Cairo PNG output

This example produces a PNG image with Cairo. Step by step we have:

  1. We define an image.
  2. We define a function to render the image with the Vgr_cairo renderer on a given output channel. This function defines the output format, a function to print rendering warnings and then renders the image.
  3. We define an entry point for the program in which we put stdout in binary mode to avoid any unhelpful surprises and render the image on it.
cat << 'EOF' > min_cairo_png.ml
open Gg
open Vg

(* 1. Define your image *)

let aspect = 1.618
let size = Size2.v (aspect *. 100.) 100. (* mm *)
let view = Box2.v P2.o (Size2.v aspect 1.)
let image = I.const (Color.v_srgb 0.314 0.784 0.471)

(* 2. Render *)

let render oc =
  let res = 300. /. 0.0254 (* 300dpi in dots per meters *) in
  let format = `Png (Size2.v res res) in
  let warn w = Vgr.pp_warning Format.err_formatter w in
  let r = Vgr.create ~warn (Vgr_cairo.stored_target format) (`Channel oc) in
  ignore (Vgr.render r (`Image (size, view, image)));
  ignore (Vgr.render r `End)

(* 3. Main *)

let main () = Out_channel.set_binary_mode stdout true; render stdout; 0
let () = if !Sys.interactive then () else exit (main ())
EOF

The source can be compiled an executed with:

ocamlfind ocamlopt -package gg,vg,vg.cairo -linkpkg min_cairo_png.ml
./a.out > min.png

Minimal Cairo memory buffer rendering

This example produces a raster image in memory with Cairo. Step by step we have:

  1. We define an image.
  2. We render the image to a bigarray of bytes
cat << 'EOF' > min_cairo_mem.ml
open Gg
open Vg

(* 1. Define your image *)

let aspect = 1.618
let size = Size2.v (aspect *. 100.) 100. (* mm *)
let view = Box2.v P2.o (Size2.v aspect 1.)
let image = I.const (Color.v_srgb 0.314 0.784 0.471)

(* 2. Render *)

let raster, stride =
  let res = 300. /. 25.4 (* 300dpi in dots per mm *) in
  let w = int_of_float (res *. Size2.w size) in
  let h = int_of_float (res *. Size2.h size) in
  let stride = Cairo.Image.(stride_for_width ARGB32 w) in
  let data = Bigarray.(Array1.create int8_unsigned c_layout (stride * h)) in
  let surface = Cairo.Image.(create_for_data8 data ARGB32 ~stride ~w ~h) in
  let ctx = Cairo.create surface in
  Cairo.scale ctx res res;
  let warn w = Vgr.pp_warning Format.err_formatter w in
  let r = Vgr.create ~warn (Vgr_cairo.target ctx) `Other in
  ignore (Vgr.render r (`Image (size, view, image)));
  ignore (Vgr.render r `End);
  Cairo.Surface.flush surface;
  Cairo.Surface.finish surface;
  data, stride
EOF

This example can be compiled with:

ocamlfind ocamlopt -package cairo2,gg,vg,vg.cairo -linkpkg min_cairo_mem.ml
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