A store can be thought of as a region of memory in which objects, known as references, can be dynamically allocated, read, and written. Stores are homogeneous: all references in a store of type
'a store have the content type, namely
'a. In general, a store should be thought of as a mutable object. Some stores support a cheap
copy operation, because the underlying data structure allows it: for instance, a store implemented as a reference to a persistent map supports cheap copies. Some stores do not support
copy at all: for instance, a store implemented using primitive references does not support copies.
val new_store : unit -> 'a store
new_store() creates an empty store.
copy s returns a copy of the store
s. Every reference that is valid in the store
s is also valid in the new store, and has the same content in both stores. The two stores are independent of one another: updating one of them does not affect the other. When supported,
copy is cheap: it can be expected to run in constant time. However, some stores does not support
copy; in that case, an unspecified exception is raised.
A reference of type
'a rref can be thought of as (a pointer to) an object that exists in some store.
make s v creates a fresh reference in the store
s and sets its content to
v. It updates the store in place and returns the newly-created reference.
get s x reads the current content of the reference
x in the store
s. It may update the store in place, and returns the current content of the reference.
set s x v updates the store
s so as to set the content of the reference
v. It updates the store in place.