Library
Module
Module type
Parameter
Class
Class type
Pseudo-random number generators (PRNG).
Initialize the generator, using the argument as a seed. The same seed will always yield the same sequence of numbers.
Same as Random4.init
but takes more data as seed.
Initialize the generator with a random seed chosen in a system-dependent way. If /dev/urandom
is available on the host machine, it is used to provide a highly random initial seed. Otherwise, a less random seed is computed from system parameters (current time, process IDs).
Random4.int bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0 and less than 230.
Random4.full_int bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
may be any positive integer.
If bound
is less than 231, then Random4.full_int bound
yields identical output across systems with varying int
sizes.
If bound
is less than 230, then Random4.full_int bound
is equal to Random4.int
bound
.
If bound
is at least 230 (on 64-bit systems, or non-standard environments such as JavaScript), then Random4.full_int
returns a value whereas Random4.int
raises Stdlib.Invalid_argument
.
Random4.int_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative; min
must be less than or equal to max
.
If both bounds fit in 32-bit signed integers (that is, if -231 <= min
and max
< 231), then int_in_range
yields identical output across systems with varying int
sizes.
Random4.int32 bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
Random4.int32_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative; min
must be less than or equal to max
.
val nativeint : Nativeint.t -> Nativeint.t
Random4.nativeint bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
Random4.nativeint_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative; min
must be less than or equal to max
.
Random4.int64 bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
Random4.int64_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative; min
must be less than or equal to max
.
Random4.float bound
returns a random floating-point number between 0 and bound
(inclusive). If bound
is negative, the result is negative or zero. If bound
is 0, the result is 0.
val bits32 : unit -> Int32.t
Random4.bits32 ()
returns 32 random bits as an integer between Int32.min_int
and Int32.max_int
.
val bits64 : unit -> Int64.t
Random4.bits64 ()
returns 64 random bits as an integer between Int64.min_int
and Int64.max_int
.
val nativebits : unit -> Nativeint.t
Random4.nativebits ()
returns 32 or 64 random bits (depending on the bit width of the platform) as an integer between Nativeint.min_int
and Nativeint.max_int
.
The functions from module State
manipulate the current state of the random generator explicitly. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
module State : sig ... end
val get_state : unit -> State.t
Return the current state of the generator used by the basic functions.
val set_state : State.t -> unit
Set the state of the generator used by the basic functions.