Published: 17 Nov 2022
Snóke, old snake game with new ideas
The rules of the game
The game has several levels to complete. The goal is simple: find the snake shed skin, eat the exact amount of fruit to reach the size of that skin, and cover it precisely.
You lose if you eat to much, bump into the area border, or into yourself
Bananas make you move faster (except when you reach your target size)
You get bonus points if you eat the next fruit with an optimal path!
If you're lucky, you may just download one of the precompiled binaries of the latest release, or one of the latest automatic builds (ubuntu and macos). You will need to have the SDL2 library installed on your system.
It's also easy to build Snóke from source, and it will take care of all dependencies. This requires
ocaml, and the
opam package manager.
opam pin add https://github.com/sanette/snoke.git opam install snoke
Or, download or clone this repo,
cd into the
snoke dir, and
opam install .
Then you should be able to launch the game with
Alternatively, instead of the install step, you can directly run the game with
cd src dune exec ./snoke.exe
How did you make such a wonderful and entertaining game?
First of all, it's written is
ocaml which makes it fun to code! While
ocaml is not particularly known for games, I came across this nice blog article by Florent Monnier and realized it would make a good challenge for testing the GUI library Bogue.
You can read here how it all started.
(v0.3) First opam package.
DONE (v0.2) ~~The snake should have 3 lives before game over~~
DONE (v0.2-halloween-wink) ~~Eat pumkins!~~
More fruit with effects