package sfml

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Online documentation for the Sound class

type t
type sound_status =
  1. | Stopped
    (*

    sound is not playing

    *)
  2. | Paused
    (*

    sound is paused

    *)
  3. | Playing
    (*

    sound is playing

    *)
val create : unit -> t
val copy : sound:t -> t
val setBuffer : sound:t -> buffer:SFSoundBuffer.t -> unit
val play : sound:t -> unit
val pause : sound:t -> unit
val stop : sound:t -> unit
val setLoop : sound:t -> loop:bool -> unit
val getLoop : sound:t -> bool
val getStatus : sound:t -> sound_status
val setPitch : sound:t -> pitch:float -> unit
val setVolume : sound:t -> volume:float -> unit
val setPosition : sound:t -> pos:(float * float * float) -> unit
val setPosition3 : sound:t -> x:float -> y:float -> z:float -> unit
val setRelativeToListener : sound:t -> relative:bool -> unit
val setMinDistance : sound:t -> minDistance:float -> unit
val setAttenuation : sound:t -> attenuation:float -> unit
val setPlayingOffset : sound:t -> timeOffset:SFTime.t -> unit
val getPlayingOffset : sound:t -> SFTime.t
val getPitch : sound:t -> float
val getVolume : sound:t -> float
val isRelativeToListener : sound:t -> bool
val getPosition : sound:t -> float * float * float
val getMinDistance : sound:t -> float
val getAttenuation : sound:t -> float