package sfml

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val shape : SFShape.t
method draw : SFRenderWindow.t -> ?states:render_states -> unit -> unit
method draw_item : draw_type
method get_point_count : unit -> int
method move : offset:(float * float) -> unit
method move2 : offset_x:float -> offset_y:float -> unit
method rotate : angle:float -> unit
method scale : factors:(float * float) -> unit
method scale2 : factor_x:float -> factor_y:float -> unit
method set_fill_color : color:SFColor.t -> unit
method set_outline_color : color:SFColor.t -> unit
method set_outline_thickness : thickness:float -> unit
method t : SFShape.t
method update : unit -> unit