package raylib

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Ctypes reexports

Basic types and utility functions shared by the following modules

type 'a ctyp = 'a Ctypes.structure
type 'a ptr = 'a Ctypes.ptr
val to_ctyp : 'a Ctypes.structure -> 'a ctyp
val addr : 'a ctyp -> 'a ctyp ptr
val to_voidp : 'a ptr -> unit ptr
val ptr_of_int : int -> int ptr
val ptr_of_uint : Unsigned.uint -> Unsigned.uint ptr
val void_ptr_of_int : int -> unit ptr
module CArray = Ctypes.CArray

Constants

module ConfigFlags : sig ... end
module TraceLogLevel : sig ... end
module Key : sig ... end
module MouseButton : sig ... end
module MouseCursor : sig ... end
module GamepadButton : sig ... end
module GamepadAxis : sig ... end
module MaterialMapIndex : sig ... end
module ShaderLocationIndex : sig ... end
module ShaderUniformDataType : sig ... end
module ShaderAttributeDataType : sig ... end
module PixelFormat : sig ... end
module TextureFilter : sig ... end
module TextureWrap : sig ... end
module CubemapLayout : sig ... end
module FontType : sig ... end
module BlendMode : sig ... end
module Gesture : sig ... end
module CameraMode : sig ... end
module CameraProjection : sig ... end
module NPatchLayout : sig ... end
val max_material_maps : int
val max_shader_locations : int

Types

module Vector2 : sig ... end
module Vector3 : sig ... end
module Vector4 : sig ... end
module Matrix : sig ... end
module Color : sig ... end
module Rectangle : sig ... end
module Image : sig ... end
module Texture : sig ... end
module Texture2D = Texture
module RenderTexture : sig ... end
module NPatchInfo : sig ... end
module GlyphInfo : sig ... end
module Font : sig ... end
module Camera3D : sig ... end
module Camera = Camera3D
module Camera2D : sig ... end
module Mesh : sig ... end
module ShaderLoc : sig ... end
module Shader : sig ... end
module MaterialMap : sig ... end
module Material : sig ... end
module Transform : sig ... end
module BoneInfo : sig ... end
module Model : sig ... end
module ModelAnimation : sig ... end
module Ray : sig ... end
module RayCollision : sig ... end
module BoundingBox : sig ... end
module Wave : sig ... end
module AudioStream : sig ... end
module Sound : sig ... end
module Music : sig ... end
module VrDeviceInfo : sig ... end
module VrStereoConfig : sig ... end
module FilePathList : sig ... end
module AutomationEvent : sig ... end
module AutomationEventList : sig ... end

Functions

val init_window : int -> int -> string -> unit

init_window width height title Initialize window and OpenGL context

val close_window : unit -> unit

close_window () Close window and unload OpenGL context

val window_should_close : unit -> bool

window_should_close () Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)

val is_window_ready : unit -> bool

is_window_ready () Check if window has been initialized successfully

val is_window_fullscreen : unit -> bool

is_window_fullscreen () Check if window is currently fullscreen

val is_window_hidden : unit -> bool

is_window_hidden () Check if window is currently hidden (only PLATFORM_DESKTOP)

val is_window_minimized : unit -> bool

is_window_minimized () Check if window is currently minimized (only PLATFORM_DESKTOP)

val is_window_maximized : unit -> bool

is_window_maximized () Check if window is currently maximized (only PLATFORM_DESKTOP)

val is_window_focused : unit -> bool

is_window_focused () Check if window is currently focused (only PLATFORM_DESKTOP)

val is_window_resized : unit -> bool

is_window_resized () Check if window has been resized last frame

val is_window_state : ConfigFlags.t -> bool

is_window_state flag Check if one specific window flag is enabled

val set_window_state : ConfigFlags.t list -> unit

set_window_state flags Set window configuration state using flags (only PLATFORM_DESKTOP)

val clear_window_state : ConfigFlags.t list -> unit

clear_window_state flags Clear window configuration state flags

val toggle_fullscreen : unit -> unit

toggle_fullscreen () Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)

val toggle_borderless_windowed : unit -> unit

toggle_borderless_windowed () Toggle window state: borderless windowed (only PLATFORM_DESKTOP)

val maximize_window : unit -> unit

maximize_window () Set window state: maximized, if resizable (only PLATFORM_DESKTOP)

val minimize_window : unit -> unit

minimize_window () Set window state: minimized, if resizable (only PLATFORM_DESKTOP)

val restore_window : unit -> unit

restore_window () Set window state: not minimized/maximized (only PLATFORM_DESKTOP)

val set_window_icon : Image.t -> unit

set_window_icon image Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)

val set_window_icons : Image.t ptr -> int -> unit

set_window_icons images count Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)

val set_window_title : string -> unit

set_window_title title Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)

val set_window_position : int -> int -> unit

set_window_position x y Set window position on screen (only PLATFORM_DESKTOP)

val set_window_monitor : int -> unit

set_window_monitor monitor Set monitor for the current window

val set_window_min_size : int -> int -> unit

set_window_min_size width height Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)

val set_window_max_size : int -> int -> unit

set_window_max_size width height Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)

val set_window_size : int -> int -> unit

set_window_size width height Set window dimensions

val set_window_opacity : float -> unit

set_window_opacity opacity Set window opacity 0.0f..1.0f (only PLATFORM_DESKTOP)

val set_window_focused : unit -> unit

set_window_focused () Set window focused (only PLATFORM_DESKTOP)

val get_window_handle : unit -> unit ptr option

get_window_handle () Get native window handle

val get_screen_width : unit -> int

get_screen_width () Get current screen width

val get_screen_height : unit -> int

get_screen_height () Get current screen height

val get_render_width : unit -> int

get_render_width () Get current render width (it considers HiDPI)

val get_render_height : unit -> int

get_render_height () Get current render height (it considers HiDPI)

val get_monitor_count : unit -> int

get_monitor_count () Get number of connected monitors

val get_current_monitor : unit -> int

get_current_monitor () Get current connected monitor

val get_monitor_position : int -> Vector2.t

get_monitor_position monitor Get specified monitor position

val get_monitor_width : int -> int

get_monitor_width monitor Get specified monitor width (current video mode used by monitor)

val get_monitor_height : int -> int

get_monitor_height monitor Get specified monitor height (current video mode used by monitor)

val get_monitor_physical_width : int -> int

get_monitor_physical_width monitor Get specified monitor physical width in millimetres

val get_monitor_physical_height : int -> int

get_monitor_physical_height monitor Get specified monitor physical height in millimetres

val get_monitor_refresh_rate : int -> int

get_monitor_refresh_rate monitor Get specified monitor refresh rate

val get_window_position : unit -> Vector2.t

get_window_position () Get window position XY on monitor

val get_window_scale_dpi : unit -> Vector2.t

get_window_scale_dpi () Get window scale DPI factor

val get_monitor_name : int -> string

get_monitor_name monitor Get the human-readable, UTF-8 encoded name of the specified monitor

val set_clipboard_text : string -> unit

set_clipboard_text text Set clipboard text content

val get_clipboard_text : unit -> string option

get_clipboard_text () Get clipboard text content

val enable_event_waiting : unit -> unit

enable_event_waiting () Enable waiting for events on EndDrawing(), no automatic event polling

val disable_event_waiting : unit -> unit

disable_event_waiting () Disable waiting for events on EndDrawing(), automatic events polling

val show_cursor : unit -> unit

show_cursor () Shows cursor

val hide_cursor : unit -> unit

hide_cursor () Hides cursor

val is_cursor_hidden : unit -> bool

is_cursor_hidden () Check if cursor is not visible

val enable_cursor : unit -> unit

enable_cursor () Enables cursor (unlock cursor)

val disable_cursor : unit -> unit

disable_cursor () Disables cursor (lock cursor)

val is_cursor_on_screen : unit -> bool

is_cursor_on_screen () Check if cursor is on the screen

val clear_background : Color.t -> unit

clear_background color Set background color (framebuffer clear color)

val begin_drawing : unit -> unit

begin_drawing () Setup canvas (framebuffer) to start drawing

val end_drawing : unit -> unit

end_drawing () End canvas drawing and swap buffers (double buffering)

val begin_mode_2d : Camera2D.t -> unit

begin_mode_2d camera Begin 2D mode with custom camera (2D)

val end_mode_2d : unit -> unit

end_mode_2d () Ends 2D mode with custom camera

val begin_mode_3d : Camera3D.t -> unit

begin_mode_3d camera Begin 3D mode with custom camera (3D)

val end_mode_3d : unit -> unit

end_mode_3d () Ends 3D mode and returns to default 2D orthographic mode

val begin_texture_mode : RenderTexture.t -> unit

begin_texture_mode target Begin drawing to render texture

val end_texture_mode : unit -> unit

end_texture_mode () Ends drawing to render texture

val begin_shader_mode : Shader.t -> unit

begin_shader_mode shader Begin custom shader drawing

val end_shader_mode : unit -> unit

end_shader_mode () End custom shader drawing (use default shader)

val begin_blend_mode : BlendMode.t -> unit

begin_blend_mode mode Begin blending mode (alpha, additive, multiplied, subtract, custom)

val end_blend_mode : unit -> unit

end_blend_mode () End blending mode (reset to default: alpha blending)

val begin_scissor_mode : int -> int -> int -> int -> unit

begin_scissor_mode x y width height Begin scissor mode (define screen area for following drawing)

val end_scissor_mode : unit -> unit

end_scissor_mode () End scissor mode

val begin_vr_stereo_mode : VrStereoConfig.t -> unit

begin_vr_stereo_mode config Begin stereo rendering (requires VR simulator)

val end_vr_stereo_mode : unit -> unit

end_vr_stereo_mode () End stereo rendering (requires VR simulator)

val load_vr_stereo_config : VrDeviceInfo.t -> VrStereoConfig.t

load_vr_stereo_config device Load VR stereo config for VR simulator device parameters

val unload_vr_stereo_config : VrStereoConfig.t -> unit

unload_vr_stereo_config config Unload VR stereo config

val load_shader : string -> string -> Shader.t

load_shader vs_file_name fs_file_name Load shader from files and bind default locations

val load_shader_from_memory : string -> string -> Shader.t

load_shader_from_memory vs_code fs_code Load shader from code strings and bind default locations

val is_shader_ready : Shader.t -> bool

is_shader_ready shader Check if a shader is ready

val get_shader_location : Shader.t -> string -> ShaderLoc.t

get_shader_location shader uniform_name Get shader uniform location

val get_shader_location_attrib : Shader.t -> string -> ShaderLoc.t

get_shader_location_attrib shader attrib_name Get shader attribute location

val set_shader_value : Shader.t -> ShaderLoc.t -> unit ptr -> ShaderUniformDataType.t -> unit

set_shader_value shader loc_index value uniform_type Set shader uniform value

val set_shader_value_v : Shader.t -> ShaderLoc.t -> unit ptr -> ShaderUniformDataType.t -> int -> unit

set_shader_value_v shader loc_index value uniform_type count Set shader uniform value vector

val set_shader_value_matrix : Shader.t -> ShaderLoc.t -> Matrix.t -> unit

set_shader_value_matrix shader loc_index mat Set shader uniform value (matrix 4x4)

val set_shader_value_texture : Shader.t -> ShaderLoc.t -> Texture.t -> unit

set_shader_value_texture shader loc_index texture Set shader uniform value for texture (sampler2d)

val unload_shader : Shader.t -> unit

unload_shader shader Unload shader from GPU memory (VRAM)

val get_mouse_ray : Vector2.t -> Camera3D.t -> Ray.t

get_mouse_ray mouse_position camera Get a ray trace from mouse position

val get_camera_matrix : Camera3D.t -> Matrix.t

get_camera_matrix camera Get camera transform matrix (view matrix)

val get_camera_matrix_2d : Camera2D.t -> Matrix.t

get_camera_matrix_2d camera Get camera 2d transform matrix

val get_world_to_screen : Vector3.t -> Camera3D.t -> Vector2.t

get_world_to_screen position camera Get the screen space position for a 3d world space position

val get_screen_to_world_2d : Vector2.t -> Camera2D.t -> Vector2.t

get_screen_to_world_2d position camera Get the world space position for a 2d camera screen space position

val get_world_to_screen_ex : Vector3.t -> Camera3D.t -> int -> int -> Vector2.t

get_world_to_screen_ex position camera width height Get size position for a 3d world space position

val get_world_to_screen_2d : Vector2.t -> Camera2D.t -> Vector2.t

get_world_to_screen_2d position camera Get the screen space position for a 2d camera world space position

val set_target_fps : int -> unit

set_target_fps fps Set target FPS (maximum)

val get_frame_time : unit -> float

get_frame_time () Get time in seconds for last frame drawn (delta time)

val get_time : unit -> float

get_time () Get elapsed time in seconds since InitWindow()

val get_fps : unit -> int

get_fps () Get current FPS

val swap_screen_buffer : unit -> unit

swap_screen_buffer () Swap back buffer with front buffer (screen drawing)

val poll_input_events : unit -> unit

poll_input_events () Register all input events

val wait_time : float -> unit

wait_time seconds Wait for some time (halt program execution)

val set_random_seed : Unsigned.uint -> unit

set_random_seed seed Set the seed for the random number generator

val get_random_value : int -> int -> int

get_random_value min max Get a random value between min and max (both included)

val take_screenshot : string -> unit

take_screenshot file_name Takes a screenshot of current screen (filename extension defines format)

val set_config_flags : ConfigFlags.t list -> unit

set_config_flags flags Setup init configuration flags (view FLAGS)

val open_url : string -> unit

open_url url Open URL with default system browser (if available)

val trace_log : int -> string -> unit

trace_log log_level text args Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)

val set_trace_log_level : TraceLogLevel.t -> unit

set_trace_log_level log_level Set the current threshold (minimum) log level

val mem_alloc : int -> unit ptr

mem_alloc size Internal memory allocator

val mem_realloc : unit ptr -> int -> unit ptr

mem_realloc ptr size Internal memory reallocator

val mem_free : unit ptr -> unit

mem_free ptr Internal memory free

val load_file_data : string -> Unsigned.uchar CArray.t

load_file_data file_name data_size Load file data as byte array (read)

val unload_file_data : string -> unit

unload_file_data data Unload file data allocated by LoadFileData()

val save_file_data : string -> 'a CArray.t -> bool

save_file_data file_name data bytes_to_write Save data to file from byte array (write), returns true on success

val export_data_as_code : string -> string -> bool

export_data_as_code data filename Export data to code (.h), returns true on success

val load_file_text : string -> string

load_file_text file_name Load text data from file (read), returns a '\0' terminated string

val unload_file_text : string -> unit

unload_file_text text Unload file text data allocated by LoadFileText()

val save_file_text : string -> string -> bool

save_file_text file_name text Save text data to file (write), string must be ' 0' terminated, returns true on success

val file_exists : string -> bool

file_exists file_name Check if file exists

val directory_exists : string -> bool

directory_exists dir_path Check if a directory path exists

val is_file_extension : string -> string -> bool

is_file_extension file_name ext Check file extension (including point: .png, .wav)

val get_file_length : string -> int

get_file_length file_name Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)

val get_file_extension : string -> string

get_file_extension file_name Get pointer to extension for a filename string (includes dot: '.png')

val get_file_name : string -> string

get_file_name file_path Get pointer to filename for a path string

val get_file_name_without_ext : string -> string

get_file_name_without_ext file_path Get filename string without extension (uses static string)

val get_directory_path : string -> string

get_directory_path file_path Get full path for a given fileName with path (uses static string)

val get_prev_directory_path : string -> string

get_prev_directory_path dir_path Get previous directory path for a given path (uses static string)

val get_working_directory : unit -> string

get_working_directory () Get current working directory (uses static string)

val get_application_directory : unit -> string

get_application_directory () Get the directory of the running application (uses static string)

val change_directory : string -> bool

change_directory dir Change working directory, return true on success

val is_path_file : string -> bool

is_path_file path Check if a given path is a file or a directory

val load_directory_files : string -> FilePathList.t

load_directory_files dir_path Load directory filepaths

val load_directory_files_ex : string -> string -> bool -> FilePathList.t

load_directory_files_ex base_path filter scan_subdirs Load directory filepaths with extension filtering and recursive directory scan

val unload_directory_files : FilePathList.t -> unit

unload_directory_files files Unload filepaths

val is_file_dropped : unit -> bool

is_file_dropped () Check if a file has been dropped into window

val load_dropped_files : unit -> FilePathList.t

load_dropped_files () Load dropped filepaths

val unload_dropped_files : FilePathList.t -> unit

unload_dropped_files files Unload dropped filepaths

val get_file_mod_time : string -> Signed.Long.t

get_file_mod_time file_name Get file modification time (last write time)

compress_data data data_length comp_data_length Compress data (DEFLATE algorithm)

decompress_data comp_data comp_data_length data_length Decompress data (DEFLATE algorithm)

val load_automation_event_list : string -> AutomationEventList.t

load_automation_event_list file_name Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS

val unload_automation_event_list : AutomationEventList.t ptr -> unit

unload_automation_event_list list Unload automation events list from file

val export_automation_event_list : AutomationEventList.t -> string -> bool

export_automation_event_list list file_name Export automation events list as text file

val set_automation_event_list : AutomationEventList.t ptr -> unit

set_automation_event_list list Set automation event list to record to

val set_automation_event_base_frame : int -> unit

set_automation_event_base_frame frame Set automation event internal base frame to start recording

val start_automation_event_recording : unit -> unit

start_automation_event_recording () Start recording automation events (AutomationEventList must be set)

val stop_automation_event_recording : unit -> unit

stop_automation_event_recording () Stop recording automation events

val play_automation_event : AutomationEvent.t -> unit

play_automation_event event Play a recorded automation event

val is_key_pressed : Key.t -> bool

is_key_pressed key Check if a key has been pressed once

val is_key_pressed_repeat : Key.t -> bool

is_key_pressed_repeat key Check if a key has been pressed again (Only PLATFORM_DESKTOP)

val is_key_down : Key.t -> bool

is_key_down key Check if a key is being pressed

val is_key_released : Key.t -> bool

is_key_released key Check if a key has been released once

val is_key_up : Key.t -> bool

is_key_up key Check if a key is NOT being pressed

val get_key_pressed : unit -> Key.t

get_key_pressed () Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty

val get_char_pressed : unit -> Uchar.t

get_char_pressed () Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty

val set_exit_key : Key.t -> unit

set_exit_key key Set a custom key to exit program (default is ESC)

val is_gamepad_available : int -> bool

is_gamepad_available gamepad Check if a gamepad is available

val get_gamepad_name : int -> string

get_gamepad_name gamepad Get gamepad internal name id

val is_gamepad_button_pressed : int -> GamepadButton.t -> bool

is_gamepad_button_pressed gamepad button Check if a gamepad button has been pressed once

val is_gamepad_button_down : int -> GamepadButton.t -> bool

is_gamepad_button_down gamepad button Check if a gamepad button is being pressed

val is_gamepad_button_released : int -> GamepadButton.t -> bool

is_gamepad_button_released gamepad button Check if a gamepad button has been released once

val is_gamepad_button_up : int -> GamepadButton.t -> bool

is_gamepad_button_up gamepad button Check if a gamepad button is NOT being pressed

val get_gamepad_button_pressed : unit -> GamepadButton.t

get_gamepad_button_pressed () Get the last gamepad button pressed

val get_gamepad_axis_count : int -> int

get_gamepad_axis_count gamepad Get gamepad axis count for a gamepad

val get_gamepad_axis_movement : int -> GamepadAxis.t -> float

get_gamepad_axis_movement gamepad axis Get axis movement value for a gamepad axis

val set_gamepad_mappings : string -> int

set_gamepad_mappings mappings Set internal gamepad mappings (SDL_GameControllerDB)

val is_mouse_button_pressed : MouseButton.t -> bool

is_mouse_button_pressed button Check if a mouse button has been pressed once

val is_mouse_button_down : MouseButton.t -> bool

is_mouse_button_down button Check if a mouse button is being pressed

val is_mouse_button_released : MouseButton.t -> bool

is_mouse_button_released button Check if a mouse button has been released once

val is_mouse_button_up : MouseButton.t -> bool

is_mouse_button_up button Check if a mouse button is NOT being pressed

val get_mouse_x : unit -> int

get_mouse_x () Get mouse position X

val get_mouse_y : unit -> int

get_mouse_y () Get mouse position Y

val get_mouse_position : unit -> Vector2.t

get_mouse_position () Get mouse position XY

val get_mouse_delta : unit -> Vector2.t

get_mouse_delta () Get mouse delta between frames

val set_mouse_position : int -> int -> unit

set_mouse_position x y Set mouse position XY

val set_mouse_offset : int -> int -> unit

set_mouse_offset offset_x offset_y Set mouse offset

val set_mouse_scale : float -> float -> unit

set_mouse_scale scale_x scale_y Set mouse scaling

val get_mouse_wheel_move : unit -> float

get_mouse_wheel_move () Get mouse wheel movement for X or Y, whichever is larger

val get_mouse_wheel_move_v : unit -> Vector2.t

get_mouse_wheel_move_v () Get mouse wheel movement for both X and Y

val set_mouse_cursor : MouseCursor.t -> unit

set_mouse_cursor cursor Set mouse cursor

val get_touch_x : unit -> int

get_touch_x () Get touch position X for touch point 0 (relative to screen size)

val get_touch_y : unit -> int

get_touch_y () Get touch position Y for touch point 0 (relative to screen size)

val get_touch_position : int -> Vector2.t

get_touch_position index Get touch position XY for a touch point index (relative to screen size)

val get_touch_point_id : int -> int

get_touch_point_id index Get touch point identifier for given index

val get_touch_point_count : unit -> int

get_touch_point_count () Get number of touch points

val set_gestures_enabled : Gesture.t list -> unit

set_gestures_enabled flags Enable a set of gestures using flags

val is_gesture_detected : Gesture.t -> bool

is_gesture_detected gesture Check if a gesture have been detected

val get_gesture_detected : unit -> Gesture.t

get_gesture_detected () Get latest detected gesture

val get_gesture_hold_duration : unit -> float

get_gesture_hold_duration () Get gesture hold time in milliseconds

val get_gesture_drag_vector : unit -> Vector2.t

get_gesture_drag_vector () Get gesture drag vector

val get_gesture_drag_angle : unit -> float

get_gesture_drag_angle () Get gesture drag angle

val get_gesture_pinch_vector : unit -> Vector2.t

get_gesture_pinch_vector () Get gesture pinch delta

val get_gesture_pinch_angle : unit -> float

get_gesture_pinch_angle () Get gesture pinch angle

val update_camera : Camera3D.t ptr -> CameraMode.t -> unit

update_camera camera mode Update camera position for selected mode

val update_camera_pro : Camera3D.t ptr -> Vector3.t -> Vector3.t -> float -> unit

update_camera_pro camera movement rotation zoom Update camera movement/rotation

val set_shapes_texture : Texture.t -> Rectangle.t -> unit

set_shapes_texture texture source Set texture and rectangle to be used on shapes drawing

val draw_pixel : int -> int -> Color.t -> unit

draw_pixel pos_x pos_y color Draw a pixel

val draw_pixel_v : Vector2.t -> Color.t -> unit

draw_pixel_v position color Draw a pixel (Vector version)

val draw_line : int -> int -> int -> int -> Color.t -> unit

draw_line start_pos_x start_pos_y end_pos_x end_pos_y color Draw a line

val draw_line_v : Vector2.t -> Vector2.t -> Color.t -> unit

draw_line_v start_pos end_pos color Draw a line (Vector version)

val draw_line_ex : Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_line_ex start_pos end_pos thick color Draw a line (using triangles/quads)

val draw_line_strip : Vector2.t ptr -> int -> Color.t -> unit

draw_line_strip points point_count color Draw lines sequence (using gl lines)

val draw_line_bezier : Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_line_bezier start_pos end_pos thick color Draw line segment cubic-bezier in-out interpolation

val draw_circle : int -> int -> float -> Color.t -> unit

draw_circle center_x center_y radius color Draw a color-filled circle

val draw_circle_sector : Vector2.t -> float -> float -> float -> int -> Color.t -> unit

draw_circle_sector center radius start_angle end_angle segments color Draw a piece of a circle

val draw_circle_sector_lines : Vector2.t -> float -> float -> float -> int -> Color.t -> unit

draw_circle_sector_lines center radius start_angle end_angle segments color Draw circle sector outline

val draw_circle_gradient : int -> int -> float -> Color.t -> Color.t -> unit

draw_circle_gradient center_x center_y radius color1 color2 Draw a gradient-filled circle

val draw_circle_v : Vector2.t -> float -> Color.t -> unit

draw_circle_v center radius color Draw a color-filled circle (Vector version)

val draw_circle_lines : int -> int -> float -> Color.t -> unit

draw_circle_lines center_x center_y radius color Draw circle outline

val draw_circle_lines_v : Vector2.t -> float -> Color.t -> unit

draw_circle_lines_v center radius color Draw circle outline (Vector version)

val draw_ellipse : int -> int -> float -> float -> Color.t -> unit

draw_ellipse center_x center_y radius_h radius_v color Draw ellipse

val draw_ellipse_lines : int -> int -> float -> float -> Color.t -> unit

draw_ellipse_lines center_x center_y radius_h radius_v color Draw ellipse outline

val draw_ring : Vector2.t -> float -> float -> float -> float -> int -> Color.t -> unit

draw_ring center inner_radius outer_radius start_angle end_angle segments color Draw ring

val draw_ring_lines : Vector2.t -> float -> float -> float -> float -> int -> Color.t -> unit

draw_ring_lines center inner_radius outer_radius start_angle end_angle segments color Draw ring outline

val draw_rectangle : int -> int -> int -> int -> Color.t -> unit

draw_rectangle pos_x pos_y width height color Draw a color-filled rectangle

val draw_rectangle_v : Vector2.t -> Vector2.t -> Color.t -> unit

draw_rectangle_v position size color Draw a color-filled rectangle (Vector version)

val draw_rectangle_rec : Rectangle.t -> Color.t -> unit

draw_rectangle_rec rec color Draw a color-filled rectangle

val draw_rectangle_pro : Rectangle.t -> Vector2.t -> float -> Color.t -> unit

draw_rectangle_pro rec origin rotation color Draw a color-filled rectangle with pro parameters

val draw_rectangle_gradient_v : int -> int -> int -> int -> Color.t -> Color.t -> unit

draw_rectangle_gradient_v pos_x pos_y width height color1 color2 Draw a vertical-gradient-filled rectangle

val draw_rectangle_gradient_h : int -> int -> int -> int -> Color.t -> Color.t -> unit

draw_rectangle_gradient_h pos_x pos_y width height color1 color2 Draw a horizontal-gradient-filled rectangle

val draw_rectangle_gradient_ex : Rectangle.t -> Color.t -> Color.t -> Color.t -> Color.t -> unit

draw_rectangle_gradient_ex rec col1 col2 col3 col4 Draw a gradient-filled rectangle with custom vertex colors

val draw_rectangle_lines : int -> int -> int -> int -> Color.t -> unit

draw_rectangle_lines pos_x pos_y width height color Draw rectangle outline

val draw_rectangle_lines_ex : Rectangle.t -> float -> Color.t -> unit

draw_rectangle_lines_ex rec line_thick color Draw rectangle outline with extended parameters

val draw_rectangle_rounded : Rectangle.t -> float -> int -> Color.t -> unit

draw_rectangle_rounded rec roundness segments color Draw rectangle with rounded edges

val draw_rectangle_rounded_lines : Rectangle.t -> float -> int -> float -> Color.t -> unit

draw_rectangle_rounded_lines rec roundness segments line_thick color Draw rectangle with rounded edges outline

val draw_triangle : Vector2.t -> Vector2.t -> Vector2.t -> Color.t -> unit

draw_triangle v1 v2 v3 color Draw a color-filled triangle (vertex in counter-clockwise order!)

val draw_triangle_lines : Vector2.t -> Vector2.t -> Vector2.t -> Color.t -> unit

draw_triangle_lines v1 v2 v3 color Draw triangle outline (vertex in counter-clockwise order!)

val draw_triangle_fan : Vector2.t ptr -> int -> Color.t -> unit

draw_triangle_fan points point_count color Draw a triangle fan defined by points (first vertex is the center)

val draw_triangle_strip : Vector2.t ptr -> int -> Color.t -> unit

draw_triangle_strip points point_count color Draw a triangle strip defined by points

val draw_poly : Vector2.t -> int -> float -> float -> Color.t -> unit

draw_poly center sides radius rotation color Draw a regular polygon (Vector version)

val draw_poly_lines : Vector2.t -> int -> float -> float -> Color.t -> unit

draw_poly_lines center sides radius rotation color Draw a polygon outline of n sides

val draw_poly_lines_ex : Vector2.t -> int -> float -> float -> float -> Color.t -> unit

draw_poly_lines_ex center sides radius rotation line_thick color Draw a polygon outline of n sides with extended parameters

val draw_spline_linear : Vector2.t ptr -> int -> float -> Color.t -> unit

draw_spline_linear points point_count thick color Draw spline: Linear, minimum 2 points

val draw_spline_basis : Vector2.t ptr -> int -> float -> Color.t -> unit

draw_spline_basis points point_count thick color Draw spline: B-Spline, minimum 4 points

val draw_spline_catmull_rom : Vector2.t ptr -> int -> float -> Color.t -> unit

draw_spline_catmull_rom points point_count thick color Draw spline: Catmull-Rom, minimum 4 points

val draw_spline_bezier_quadratic : Vector2.t ptr -> int -> float -> Color.t -> unit

draw_spline_bezier_quadratic points point_count thick color Draw spline: Quadratic Bezier, minimum 3 points (1 control point): p1, c2, p3, c4...

val draw_spline_bezier_cubic : Vector2.t ptr -> int -> float -> Color.t -> unit

draw_spline_bezier_cubic points point_count thick color Draw spline: Cubic Bezier, minimum 4 points (2 control points): p1, c2, c3, p4, c5, c6...

val draw_spline_segment_linear : Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_spline_segment_linear p1 p2 thick color Draw spline segment: Linear, 2 points

val draw_spline_segment_basis : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_spline_segment_basis p1 p2 p3 p4 thick color Draw spline segment: B-Spline, 4 points

val draw_spline_segment_catmull_rom : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_spline_segment_catmull_rom p1 p2 p3 p4 thick color Draw spline segment: Catmull-Rom, 4 points

val draw_spline_segment_bezier_quadratic : Vector2.t -> Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_spline_segment_bezier_quadratic p1 c2 p3 thick color Draw spline segment: Quadratic Bezier, 2 points, 1 control point

val draw_spline_segment_bezier_cubic : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_spline_segment_bezier_cubic p1 c2 c3 p4 thick color Draw spline segment: Cubic Bezier, 2 points, 2 control points

val get_spline_point_linear : Vector2.t -> Vector2.t -> float -> Vector2.t

get_spline_point_linear start_pos end_pos t Get (evaluate) spline point: Linear

val get_spline_point_basis : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> float -> Vector2.t

get_spline_point_basis p1 p2 p3 p4 t Get (evaluate) spline point: B-Spline

val get_spline_point_catmull_rom : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> float -> Vector2.t

get_spline_point_catmull_rom p1 p2 p3 p4 t Get (evaluate) spline point: Catmull-Rom

val get_spline_point_bezier_quad : Vector2.t -> Vector2.t -> Vector2.t -> float -> Vector2.t

get_spline_point_bezier_quad p1 c2 p3 t Get (evaluate) spline point: Quadratic Bezier

val get_spline_point_bezier_cubic : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> float -> Vector2.t

get_spline_point_bezier_cubic p1 c2 c3 p4 t Get (evaluate) spline point: Cubic Bezier

Basic shapes collision detection functions

val check_collision_recs : Rectangle.t -> Rectangle.t -> bool

check_collision_recs rec1 rec2 Check collision between two rectangles

val check_collision_circles : Vector2.t -> float -> Vector2.t -> float -> bool

check_collision_circles center1 radius1 center2 radius2 Check collision between two circles

val check_collision_circle_rec : Vector2.t -> float -> Rectangle.t -> bool

check_collision_circle_rec center radius rec Check collision between circle and rectangle

val check_collision_point_rec : Vector2.t -> Rectangle.t -> bool

check_collision_point_rec point rec Check if point is inside rectangle

val check_collision_point_circle : Vector2.t -> Vector2.t -> float -> bool

check_collision_point_circle point center radius Check if point is inside circle

val check_collision_point_triangle : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> bool

check_collision_point_triangle point p1 p2 p3 Check if point is inside a triangle

val check_collision_point_poly : Vector2.t -> Vector2.t ptr -> int -> bool

check_collision_point_poly point points point_count Check if point is within a polygon described by array of vertices

val check_collision_lines : Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t -> Vector2.t ptr -> bool

check_collision_lines start_pos1 end_pos1 start_pos2 end_pos2 collision_point Check the collision between two lines defined by two points each, returns collision point by reference

val check_collision_point_line : Vector2.t -> Vector2.t -> Vector2.t -> int -> bool

check_collision_point_line point p1 p2 threshold Check if point belongs to line created between two points p1 and p2 with defined margin in pixels threshold

val get_collision_rec : Rectangle.t -> Rectangle.t -> Rectangle.t

get_collision_rec rec1 rec2 Get collision rectangle for two rectangles collision

val load_image : string -> Image.t

load_image file_name Load image from file into CPU memory (RAM)

val load_image_raw : string -> int -> int -> PixelFormat.t -> int -> Image.t

load_image_raw file_name width height format header_size Load image from RAW file data

val load_image_svg : string -> int -> int -> Image.t

load_image_svg file_name_or_string width height Load image from SVG file data or string with specified size

val load_image_anim : string -> int ptr -> Image.t

load_image_anim file_name frames Load image sequence from file (frames appended to image.data)

val load_image_from_memory : string -> string -> int -> Image.t

load_image_from_memory file_type file_data data_size Load image from memory buffer, fileType refers to extension: i.e. '.png'

val load_image_from_texture : Texture.t -> Image.t

load_image_from_texture texture Load image from GPU texture data

val load_image_from_screen : unit -> Image.t

load_image_from_screen () Load image from screen buffer and (screenshot)

val is_image_ready : Image.t -> bool

is_image_ready image Check if an image is ready

val unload_image : Image.t -> unit

unload_image image Unload image from CPU memory (RAM)

val export_image : Image.t -> string -> bool

export_image image file_name Export image data to file, returns true on success

val export_image_to_memory : Image.t -> string -> int ptr -> string

export_image_to_memory image file_type file_size Export image to memory buffer

val export_image_as_code : Image.t -> string -> bool

export_image_as_code image file_name Export image as code file defining an array of bytes, returns true on success

val gen_image_color : int -> int -> Color.t -> Image.t

gen_image_color width height color Generate image: plain color

val gen_image_gradient_linear : int -> int -> int -> Color.t -> Color.t -> Image.t

gen_image_gradient_linear width height direction start end Generate image: linear gradient, direction in degrees 0..360, 0=Vertical gradient

val gen_image_gradient_radial : int -> int -> float -> Color.t -> Color.t -> Image.t

gen_image_gradient_radial width height density inner outer Generate image: radial gradient

val gen_image_gradient_square : int -> int -> float -> Color.t -> Color.t -> Image.t

gen_image_gradient_square width height density inner outer Generate image: square gradient

val gen_image_checked : int -> int -> int -> int -> Color.t -> Color.t -> Image.t

gen_image_checked width height checks_x checks_y col1 col2 Generate image: checked

val gen_image_white_noise : int -> int -> float -> Image.t

gen_image_white_noise width height factor Generate image: white noise

val gen_image_perlin_noise : int -> int -> int -> int -> float -> Image.t

gen_image_perlin_noise width height offset_x offset_y scale Generate image: perlin noise

val gen_image_cellular : int -> int -> int -> Image.t

gen_image_cellular width height tile_size Generate image: cellular algorithm, bigger tileSize means bigger cells

val gen_image_text : int -> int -> string -> Image.t

gen_image_text width height text Generate image: grayscale image from text data

Image manipulation functions

val image_copy : Image.t -> Image.t

image_copy image Create an image duplicate (useful for transformations)

val image_from_image : Image.t -> Rectangle.t -> Image.t

image_from_image image rec Create an image from another image piece

val image_text : string -> int -> Color.t -> Image.t

image_text text font_size color Create an image from text (default font)

val image_text_ex : Font.t -> string -> float -> float -> Color.t -> Image.t

image_text_ex font text font_size spacing tint Create an image from text (custom sprite font)

val image_format : Image.t ptr -> int -> unit

image_format image new_format Convert image data to desired format

val image_to_pot : Image.t ptr -> Color.t -> unit

image_to_pot image fill Convert image to POT (power-of-two)

val image_crop : Image.t ptr -> Rectangle.t -> unit

image_crop image crop Crop an image to a defined rectangle

val image_alpha_crop : Image.t ptr -> float -> unit

image_alpha_crop image threshold Crop image depending on alpha value

val image_alpha_clear : Image.t ptr -> Color.t -> float -> unit

image_alpha_clear image color threshold Clear alpha channel to desired color

val image_alpha_mask : Image.t ptr -> Image.t -> unit

image_alpha_mask image alpha_mask Apply alpha mask to image

val image_alpha_premultiply : Image.t ptr -> unit

image_alpha_premultiply image Premultiply alpha channel

val image_blur_gaussian : Image.t ptr -> int -> unit

image_blur_gaussian image blur_size Apply Gaussian blur using a box blur approximation

val image_resize : Image.t ptr -> int -> int -> unit

image_resize image new_width new_height Resize image (Bicubic scaling algorithm)

val image_resize_nn : Image.t ptr -> int -> int -> unit

image_resize_nn image new_width new_height Resize image (Nearest-Neighbor scaling algorithm)

val image_resize_canvas : Image.t ptr -> int -> int -> int -> int -> Color.t -> unit

image_resize_canvas image new_width new_height offset_x offset_y fill Resize canvas and fill with color

val image_mipmaps : Image.t ptr -> unit

image_mipmaps image Compute all mipmap levels for a provided image

val image_dither : Image.t ptr -> int -> int -> int -> int -> unit

image_dither image r_bpp g_bpp b_bpp a_bpp Dither image data to 16bpp or lower (Floyd-Steinberg dithering)

val image_flip_vertical : Image.t ptr -> unit

image_flip_vertical image Flip image vertically

val image_flip_horizontal : Image.t ptr -> unit

image_flip_horizontal image Flip image horizontally

val image_rotate : Image.t ptr -> int -> unit

image_rotate image degrees Rotate image by input angle in degrees (-359 to 359)

val image_rotate_cw : Image.t ptr -> unit

image_rotate_cw image Rotate image clockwise 90deg

val image_rotate_ccw : Image.t ptr -> unit

image_rotate_ccw image Rotate image counter-clockwise 90deg

val image_color_tint : Image.t ptr -> Color.t -> unit

image_color_tint image color Modify image color: tint

val image_color_invert : Image.t ptr -> unit

image_color_invert image Modify image color: invert

val image_color_grayscale : Image.t ptr -> unit

image_color_grayscale image Modify image color: grayscale

val image_color_contrast : Image.t ptr -> float -> unit

image_color_contrast image contrast Modify image color: contrast (-100 to 100)

val image_color_brightness : Image.t ptr -> int -> unit

image_color_brightness image brightness Modify image color: brightness (-255 to 255)

val image_color_replace : Image.t ptr -> Color.t -> Color.t -> unit

image_color_replace image color replace Modify image color: replace color

val load_image_colors : Image.t -> Color.t ptr

load_image_colors image Load color data from image as a Color array (RGBA - 32bit)

val load_image_palette : Image.t -> int -> int ptr -> Color.t ptr

load_image_palette image max_palette_size color_count Load colors palette from image as a Color array (RGBA - 32bit)

val unload_image_colors : Color.t ptr -> unit

unload_image_colors colors Unload color data loaded with LoadImageColors()

val unload_image_palette : Color.t ptr -> unit

unload_image_palette colors Unload colors palette loaded with LoadImagePalette()

val get_image_alpha_border : Image.t -> float -> Rectangle.t

get_image_alpha_border image threshold Get image alpha border rectangle

val get_image_color : Image.t -> int -> int -> Color.t

get_image_color image x y Get image pixel color at (x, y) position

val image_clear_background : Image.t ptr -> Color.t -> unit

image_clear_background dst color Clear image background with given color

val image_draw_pixel : Image.t ptr -> int -> int -> Color.t -> unit

image_draw_pixel dst pos_x pos_y color Draw pixel within an image

val image_draw_pixel_v : Image.t ptr -> Vector2.t -> Color.t -> unit

image_draw_pixel_v dst position color Draw pixel within an image (Vector version)

val image_draw_line : Image.t ptr -> int -> int -> int -> int -> Color.t -> unit

image_draw_line dst start_pos_x start_pos_y end_pos_x end_pos_y color Draw line within an image

val image_draw_line_v : Image.t ptr -> Vector2.t -> Vector2.t -> Color.t -> unit

image_draw_line_v dst start end color Draw line within an image (Vector version)

val image_draw_circle : Image.t ptr -> int -> int -> int -> Color.t -> unit

image_draw_circle dst center_x center_y radius color Draw a filled circle within an image

val image_draw_circle_v : Image.t ptr -> Vector2.t -> int -> Color.t -> unit

image_draw_circle_v dst center radius color Draw a filled circle within an image (Vector version)

val image_draw_circle_lines : Image.t ptr -> int -> int -> int -> Color.t -> unit

image_draw_circle_lines dst center_x center_y radius color Draw circle outline within an image

val image_draw_circle_lines_v : Image.t ptr -> Vector2.t -> int -> Color.t -> unit

image_draw_circle_lines_v dst center radius color Draw circle outline within an image (Vector version)

val image_draw_rectangle : Image.t ptr -> int -> int -> int -> int -> Color.t -> unit

image_draw_rectangle dst pos_x pos_y width height color Draw rectangle within an image

val image_draw_rectangle_v : Image.t ptr -> Vector2.t -> Vector2.t -> Color.t -> unit

image_draw_rectangle_v dst position size color Draw rectangle within an image (Vector version)

val image_draw_rectangle_rec : Image.t ptr -> Rectangle.t -> Color.t -> unit

image_draw_rectangle_rec dst rec color Draw rectangle within an image

val image_draw_rectangle_lines : Image.t ptr -> Rectangle.t -> int -> Color.t -> unit

image_draw_rectangle_lines dst rec thick color Draw rectangle lines within an image

val image_draw : Image.t ptr -> Image.t -> Rectangle.t -> Rectangle.t -> Color.t -> unit

image_draw dst src src_rec dst_rec tint Draw a source image within a destination image (tint applied to source)

val image_draw_text : Image.t ptr -> string -> int -> int -> int -> Color.t -> unit

image_draw_text dst text pos_x pos_y font_size color Draw text (using default font) within an image (destination)

val image_draw_text_ex : Image.t ptr -> Font.t -> string -> Vector2.t -> float -> float -> Color.t -> unit

image_draw_text_ex dst font text position font_size spacing tint Draw text (custom sprite font) within an image (destination)

Texture loading functions

val load_texture : string -> Texture.t

load_texture file_name Load texture from file into GPU memory (VRAM)

val load_texture_from_image : Image.t -> Texture.t

load_texture_from_image image Load texture from image data

val load_texture_cubemap : Image.t -> int -> Texture.t

load_texture_cubemap image layout Load cubemap from image, multiple image cubemap layouts supported

val load_render_texture : int -> int -> RenderTexture.t

load_render_texture width height Load texture for rendering (framebuffer)

val is_texture_ready : Texture.t -> bool

is_texture_ready texture Check if a texture is ready

val unload_texture : Texture.t -> unit

unload_texture texture Unload texture from GPU memory (VRAM)

val is_render_texture_ready : RenderTexture.t -> bool

is_render_texture_ready target Check if a render texture is ready

val unload_render_texture : RenderTexture.t -> unit

unload_render_texture target Unload render texture from GPU memory (VRAM)

val update_texture : Texture.t -> unit ptr -> unit

update_texture texture pixels Update GPU texture with new data

val update_texture_rec : Texture.t -> Rectangle.t -> unit ptr -> unit

update_texture_rec texture rec pixels Update GPU texture rectangle with new data

val gen_texture_mipmaps : Texture.t ptr -> unit

gen_texture_mipmaps texture Generate GPU mipmaps for a texture

val set_texture_filter : Texture.t -> TextureFilter.t -> unit

set_texture_filter texture filter Set texture scaling filter mode

val set_texture_wrap : Texture.t -> TextureWrap.t -> unit

set_texture_wrap texture wrap Set texture wrapping mode

val draw_texture : Texture.t -> int -> int -> Color.t -> unit

draw_texture texture pos_x pos_y tint Draw a Texture2D

val draw_texture_v : Texture.t -> Vector2.t -> Color.t -> unit

draw_texture_v texture position tint Draw a Texture2D with position defined as Vector2

val draw_texture_ex : Texture.t -> Vector2.t -> float -> float -> Color.t -> unit

draw_texture_ex texture position rotation scale tint Draw a Texture2D with extended parameters

val draw_texture_rec : Texture.t -> Rectangle.t -> Vector2.t -> Color.t -> unit

draw_texture_rec texture source position tint Draw a part of a texture defined by a rectangle

val draw_texture_pro : Texture.t -> Rectangle.t -> Rectangle.t -> Vector2.t -> float -> Color.t -> unit

draw_texture_pro texture source dest origin rotation tint Draw a part of a texture defined by a rectangle with 'pro' parameters

val draw_texture_npatch : Texture.t -> NPatchInfo.t -> Rectangle.t -> Vector2.t -> float -> Color.t -> unit

draw_texture_npatch texture n_patch_info dest origin rotation tint Draws a texture (or part of it) that stretches or shrinks nicely

val fade : Color.t -> float -> Color.t

fade color alpha Get color with alpha applied, alpha goes from 0.0f to 1.0f

val color_to_int : Color.t -> int

color_to_int color Get hexadecimal value for a Color

val color_normalize : Color.t -> Vector4.t

color_normalize color Get Color normalized as float 0..1

val color_from_normalized : Vector4.t -> Color.t

color_from_normalized normalized Get Color from normalized values 0..1

val color_to_hsv : Color.t -> Vector3.t

color_to_hsv color Get HSV values for a Color, hue 0..360, saturation/value 0..1

val color_from_hsv : float -> float -> float -> Color.t

color_from_hsv hue saturation value Get a Color from HSV values, hue 0..360, saturation/value 0..1

val color_tint : Color.t -> Color.t -> Color.t

color_tint color tint Get color multiplied with another color

val color_brightness : Color.t -> float -> Color.t

color_brightness color factor Get color with brightness correction, brightness factor goes from -1.0f to 1.0f

val color_contrast : Color.t -> float -> Color.t

color_contrast color contrast Get color with contrast correction, contrast values between -1.0f and 1.0f

val color_alpha : Color.t -> float -> Color.t

color_alpha color alpha Get color with alpha applied, alpha goes from 0.0f to 1.0f

val color_alpha_blend : Color.t -> Color.t -> Color.t -> Color.t

color_alpha_blend dst src tint Get src alpha-blended into dst color with tint

val get_color : int -> Color.t

get_color hex_value Get Color structure from hexadecimal value

val get_pixel_color : unit ptr -> PixelFormat.t -> Color.t

get_pixel_color src_ptr format Get Color from a source pixel pointer of certain format

val set_pixel_color : unit ptr -> Color.t -> PixelFormat.t -> unit

set_pixel_color dst_ptr color format Set color formatted into destination pixel pointer

val get_pixel_data_size : int -> int -> PixelFormat.t -> int

get_pixel_data_size width height format Get pixel data size in bytes for certain format

Font Loading and Text Drawing Functions (Module: text)

Font loading/unloading functions

val get_font_default : unit -> Font.t

get_font_default () Get the default Font

val load_font : string -> Font.t

load_font file_name Load font from file into GPU memory (VRAM)

val load_font_ex : string -> int -> int CArray.t option -> Font.t

load_font_ex file_name font_size codepoints codepoint_count Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont

val load_font_from_image : Image.t -> Color.t -> int -> Font.t

load_font_from_image image key first_char Load font from Image (XNA style)

val load_font_from_memory : string -> string -> int -> int -> int ptr -> int -> Font.t

load_font_from_memory file_type file_data data_size font_size codepoints codepoint_count Load font from memory buffer, fileType refers to extension: i.e. '.ttf'

val is_font_ready : Font.t -> bool

is_font_ready font Check if a font is ready

val load_font_data : string -> int -> int -> int ptr -> int -> int -> GlyphInfo.t ptr

load_font_data file_data data_size font_size codepoints codepoint_count type Load font data for further use

val gen_image_font_atlas : GlyphInfo.t ptr -> Rectangle.t ptr ptr -> int -> int -> int -> int -> Image.t

gen_image_font_atlas chars recs glyph_count font_size padding pack_method Generate image font atlas using chars info

val unload_font_data : GlyphInfo.t ptr -> int -> unit

unload_font_data chars glyph_count Unload font chars info data (RAM)

val unload_font : Font.t -> unit

unload_font font Unload font from GPU memory (VRAM)

val export_font_as_code : Font.t -> string -> bool

export_font_as_code font file_name Export font as code file, returns true on success

val draw_fps : int -> int -> unit

draw_fps pos_x pos_y Draw current FPS

val draw_text : string -> int -> int -> int -> Color.t -> unit

draw_text text pos_x pos_y font_size color Draw text (using default font)

val draw_text_ex : Font.t -> string -> Vector2.t -> float -> float -> Color.t -> unit

draw_text_ex font text position font_size spacing tint Draw text using font and additional parameters

val draw_text_pro : Font.t -> string -> Vector2.t -> Vector2.t -> float -> float -> float -> Color.t -> unit

draw_text_pro font text position origin rotation font_size spacing tint Draw text using Font and pro parameters (rotation)

val draw_text_codepoint : Font.t -> int -> Vector2.t -> float -> Color.t -> unit

draw_text_codepoint font codepoint position font_size tint Draw one character (codepoint)

val draw_text_codepoints : Font.t -> int CArray.t -> Vector2.t -> float -> float -> Color.t -> unit

draw_text_codepoints font codepoints position font_size spacing tint Draw multiple character (codepoint)

val set_text_line_spacing : int -> unit

set_text_line_spacing spacing Set vertical line spacing when drawing with line-breaks

Text misc. functions

val measure_text : string -> int -> int

measure_text text font_size Measure string width for default font

val measure_text_ex : Font.t -> string -> float -> float -> Vector2.t

measure_text_ex font text font_size spacing Measure string size for Font

val get_glyph_index : Font.t -> int -> int

get_glyph_index font codepoint Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found

val get_glyph_info : Font.t -> int -> GlyphInfo.t

get_glyph_info font codepoint Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found

val get_glyph_atlas_rec : Font.t -> int -> Rectangle.t

get_glyph_atlas_rec font codepoint Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found

val load_utf8 : int ptr -> int -> char ptr

load_utf8 codepoints length Load UTF-8 text encoded from codepoints array

val unload_utf8 : char ptr -> unit

unload_utf8 text Unload UTF-8 text encoded from codepoints array

val load_codepoints : string -> int ptr -> int ptr

load_codepoints text count Load all codepoints from a UTF-8 text string, codepoints count returned by parameter

val unload_codepoints : int ptr -> unit

unload_codepoints codepoints Unload codepoints data from memory

val get_codepoint_count : string -> int

get_codepoint_count text Get total number of codepoints in a UTF-8 encoded string

val get_codepoint : string -> int ptr -> int

get_codepoint text codepoint_size Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure

val get_codepoint_next : string -> int ptr -> int

get_codepoint_next text codepoint_size Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure

val get_codepoint_previous : string -> int ptr -> int

get_codepoint_previous text codepoint_size Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure

val codepoint_to_utf8 : int -> int ptr -> string

codepoint_to_utf8 codepoint utf8_size Encode one codepoint into UTF-8 byte array (array length returned as parameter)

val text_copy : string -> string -> int

text_copy dst src Copy one string to another, returns bytes copied

val text_is_equal : string -> string -> bool

text_is_equal text1 text2 Check if two text string are equal

val text_length : string -> int

text_length text Get text length, checks for '\0' ending

val text_subtext : string -> int -> int -> string

text_subtext text position length Get a piece of a text string

val text_replace : string -> string -> string -> string

text_replace text replace by Replace text string (WARNING: memory must be freed!)

val text_insert : string -> string -> int -> string

text_insert text insert position Insert text in a position (WARNING: memory must be freed!)

val text_append : string -> string -> int ptr -> unit

text_append text append position Append text at specific position and move cursor!

val text_find_index : string -> string -> int

text_find_index text find Find first text occurrence within a string

val text_to_upper : string -> string

text_to_upper text Get upper case version of provided string

val text_to_lower : string -> string

text_to_lower text Get lower case version of provided string

val text_to_pascal : string -> string

text_to_pascal text Get Pascal case notation version of provided string

val text_to_integer : string -> int

text_to_integer text Get integer value from text (negative values not supported)

Basic 3d Shapes Drawing Functions (Module: models)

Basic geometric 3D shapes drawing functions

val draw_line_3d : Vector3.t -> Vector3.t -> Color.t -> unit

draw_line_3d start_pos end_pos color Draw a line in 3D world space

val draw_point_3d : Vector3.t -> Color.t -> unit

draw_point_3d position color Draw a point in 3D space, actually a small line

val draw_circle_3d : Vector3.t -> float -> Vector3.t -> float -> Color.t -> unit

draw_circle_3d center radius rotation_axis rotation_angle color Draw a circle in 3D world space

val draw_triangle_3d : Vector3.t -> Vector3.t -> Vector3.t -> Color.t -> unit

draw_triangle_3d v1 v2 v3 color Draw a color-filled triangle (vertex in counter-clockwise order!)

val draw_triangle_strip_3d : Vector3.t ptr -> int -> Color.t -> unit

draw_triangle_strip_3d points point_count color Draw a triangle strip defined by points

val draw_cube : Vector3.t -> float -> float -> float -> Color.t -> unit

draw_cube position width height length color Draw cube

val draw_cube_v : Vector3.t -> Vector3.t -> Color.t -> unit

draw_cube_v position size color Draw cube (Vector version)

val draw_cube_wires : Vector3.t -> float -> float -> float -> Color.t -> unit

draw_cube_wires position width height length color Draw cube wires

val draw_cube_wires_v : Vector3.t -> Vector3.t -> Color.t -> unit

draw_cube_wires_v position size color Draw cube wires (Vector version)

val draw_sphere : Vector3.t -> float -> Color.t -> unit

draw_sphere center_pos radius color Draw sphere

val draw_sphere_ex : Vector3.t -> float -> int -> int -> Color.t -> unit

draw_sphere_ex center_pos radius rings slices color Draw sphere with extended parameters

val draw_sphere_wires : Vector3.t -> float -> int -> int -> Color.t -> unit

draw_sphere_wires center_pos radius rings slices color Draw sphere wires

val draw_cylinder : Vector3.t -> float -> float -> float -> int -> Color.t -> unit

draw_cylinder position radius_top radius_bottom height slices color Draw a cylinder/cone

val draw_cylinder_ex : Vector3.t -> Vector3.t -> float -> float -> int -> Color.t -> unit

draw_cylinder_ex start_pos end_pos start_radius end_radius sides color Draw a cylinder with base at startPos and top at endPos

val draw_cylinder_wires : Vector3.t -> float -> float -> float -> int -> Color.t -> unit

draw_cylinder_wires position radius_top radius_bottom height slices color Draw a cylinder/cone wires

val draw_cylinder_wires_ex : Vector3.t -> Vector3.t -> float -> float -> int -> Color.t -> unit

draw_cylinder_wires_ex start_pos end_pos start_radius end_radius sides color Draw a cylinder wires with base at startPos and top at endPos

val draw_capsule : Vector3.t -> Vector3.t -> float -> int -> int -> Color.t -> unit

draw_capsule start_pos end_pos radius slices rings color Draw a capsule with the center of its sphere caps at startPos and endPos

val draw_capsule_wires : Vector3.t -> Vector3.t -> float -> int -> int -> Color.t -> unit

draw_capsule_wires start_pos end_pos radius slices rings color Draw capsule wireframe with the center of its sphere caps at startPos and endPos

val draw_plane : Vector3.t -> Vector2.t -> Color.t -> unit

draw_plane center_pos size color Draw a plane XZ

val draw_ray : Ray.t -> Color.t -> unit

draw_ray ray color Draw a ray line

val draw_grid : int -> float -> unit

draw_grid slices spacing Draw a grid (centered at (0, 0, 0))

Model loading/unloading functions

val load_model : string -> Model.t

load_model file_name Load model from files (meshes and materials)

val load_model_from_mesh : Mesh.t -> Model.t

load_model_from_mesh mesh Load model from generated mesh (default material)

val is_model_ready : Model.t -> bool

is_model_ready model Check if a model is ready

val unload_model : Model.t -> unit

unload_model model Unload model (including meshes) from memory (RAM and/or VRAM)

val get_model_bounding_box : Model.t -> BoundingBox.t

get_model_bounding_box model Compute model bounding box limits (considers all meshes)

val draw_model : Model.t -> Vector3.t -> float -> Color.t -> unit

draw_model model position scale tint Draw a model (with texture if set)

val draw_model_ex : Model.t -> Vector3.t -> Vector3.t -> float -> Vector3.t -> Color.t -> unit

draw_model_ex model position rotation_axis rotation_angle scale tint Draw a model with extended parameters

val draw_model_wires : Model.t -> Vector3.t -> float -> Color.t -> unit

draw_model_wires model position scale tint Draw a model wires (with texture if set)

val draw_model_wires_ex : Model.t -> Vector3.t -> Vector3.t -> float -> Vector3.t -> Color.t -> unit

draw_model_wires_ex model position rotation_axis rotation_angle scale tint Draw a model wires (with texture if set) with extended parameters

val draw_bounding_box : BoundingBox.t -> Color.t -> unit

draw_bounding_box box color Draw bounding box (wires)

val draw_billboard : Camera3D.t -> Texture.t -> Vector3.t -> float -> Color.t -> unit

draw_billboard camera texture position size tint Draw a billboard texture

val draw_billboard_rec : Camera3D.t -> Texture.t -> Rectangle.t -> Vector3.t -> Vector2.t -> Color.t -> unit

draw_billboard_rec camera texture source position size tint Draw a billboard texture defined by source

val draw_billboard_pro : Camera3D.t -> Texture.t -> Rectangle.t -> Vector3.t -> Vector3.t -> Vector2.t -> Vector2.t -> float -> Color.t -> unit

draw_billboard_pro camera texture source position up size origin rotation tint Draw a billboard texture defined by source and rotation

val upload_mesh : Mesh.t ptr -> bool -> unit

upload_mesh mesh dynamic Upload mesh vertex data in GPU and provide VAO/VBO ids

val update_mesh_buffer : Mesh.t -> int -> unit ptr -> int -> int -> unit

update_mesh_buffer mesh index data data_size offset Update mesh vertex data in GPU for a specific buffer index

val unload_mesh : Mesh.t -> unit

unload_mesh mesh Unload mesh data from CPU and GPU

val draw_mesh : Mesh.t -> Material.t -> Matrix.t -> unit

draw_mesh mesh material transform Draw a 3d mesh with material and transform

val draw_mesh_instanced : Mesh.t -> Material.t -> Matrix.t ptr -> int -> unit

draw_mesh_instanced mesh material transforms instances Draw multiple mesh instances with material and different transforms

val export_mesh : Mesh.t -> string -> bool

export_mesh mesh file_name Export mesh data to file, returns true on success

val get_mesh_bounding_box : Mesh.t -> BoundingBox.t

get_mesh_bounding_box mesh Compute mesh bounding box limits

Mesh generation functions

val gen_mesh_tangents : Mesh.t ptr -> unit

gen_mesh_tangents mesh Compute mesh tangents

val gen_mesh_poly : int -> float -> Mesh.t

gen_mesh_poly sides radius Generate polygonal mesh

val gen_mesh_plane : float -> float -> int -> int -> Mesh.t

gen_mesh_plane width length res_x res_z Generate plane mesh (with subdivisions)

val gen_mesh_cube : float -> float -> float -> Mesh.t

gen_mesh_cube width height length Generate cuboid mesh

val gen_mesh_sphere : float -> int -> int -> Mesh.t

gen_mesh_sphere radius rings slices Generate sphere mesh (standard sphere)

val gen_mesh_hemi_sphere : float -> int -> int -> Mesh.t

gen_mesh_hemi_sphere radius rings slices Generate half-sphere mesh (no bottom cap)

val gen_mesh_cylinder : float -> float -> int -> Mesh.t

gen_mesh_cylinder radius height slices Generate cylinder mesh

val gen_mesh_cone : float -> float -> int -> Mesh.t

gen_mesh_cone radius height slices Generate cone/pyramid mesh

val gen_mesh_torus : float -> float -> int -> int -> Mesh.t

gen_mesh_torus radius size rad_seg sides Generate torus mesh

val gen_mesh_knot : float -> float -> int -> int -> Mesh.t

gen_mesh_knot radius size rad_seg sides Generate trefoil knot mesh

val gen_mesh_heightmap : Image.t -> Vector3.t -> Mesh.t

gen_mesh_heightmap heightmap size Generate heightmap mesh from image data

val gen_mesh_cubicmap : Image.t -> Vector3.t -> Mesh.t

gen_mesh_cubicmap cubicmap cube_size Generate cubes-based map mesh from image data

val load_materials : string -> int ptr -> Material.t ptr

load_materials file_name material_count Load materials from model file

val load_material_default : unit -> Material.t

load_material_default () Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)

val is_material_ready : Material.t -> bool

is_material_ready material Check if a material is ready

val unload_material : Material.t -> unit

unload_material material Unload material from GPU memory (VRAM)

val set_material_texture : Material.t ptr -> MaterialMapIndex.t -> Texture.t -> unit

set_material_texture material map_type texture Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)

val set_model_mesh_material : Model.t ptr -> int -> int -> unit

set_model_mesh_material model mesh_id material_id Set material for a mesh

val load_model_animations : string -> ModelAnimation.t CArray.t

load_model_animations file_name anim_count Load model animations from file

val update_model_animation : Model.t -> ModelAnimation.t -> int -> unit

update_model_animation model anim frame Update model animation pose

val unload_model_animation : ModelAnimation.t -> unit

unload_model_animation anim Unload animation data

val unload_model_animations : ModelAnimation.t CArray.t -> unit

unload_model_animations animations anim_count Unload animation array data

val is_model_animation_valid : Model.t -> ModelAnimation.t -> bool

is_model_animation_valid model anim Check model animation skeleton match

Collision detection functions

val check_collision_spheres : Vector3.t -> float -> Vector3.t -> float -> bool

check_collision_spheres center1 radius1 center2 radius2 Check collision between two spheres

val check_collision_boxes : BoundingBox.t -> BoundingBox.t -> bool

check_collision_boxes box1 box2 Check collision between two bounding boxes

val check_collision_box_sphere : BoundingBox.t -> Vector3.t -> float -> bool

check_collision_box_sphere box center radius Check collision between box and sphere

val get_ray_collision_sphere : Ray.t -> Vector3.t -> float -> RayCollision.t

get_ray_collision_sphere ray center radius Get collision info between ray and sphere

val get_ray_collision_box : Ray.t -> BoundingBox.t -> RayCollision.t

get_ray_collision_box ray box Get collision info between ray and box

val get_ray_collision_mesh : Ray.t -> Mesh.t -> Matrix.t -> RayCollision.t

get_ray_collision_mesh ray mesh transform Get collision info between ray and mesh

val get_ray_collision_triangle : Ray.t -> Vector3.t -> Vector3.t -> Vector3.t -> RayCollision.t

get_ray_collision_triangle ray p1 p2 p3 Get collision info between ray and triangle

val get_ray_collision_quad : Ray.t -> Vector3.t -> Vector3.t -> Vector3.t -> Vector3.t -> RayCollision.t

get_ray_collision_quad ray p1 p2 p3 p4 Get collision info between ray and quad

Audio Loading and Playing Functions (Module: audio)

val init_audio_device : unit -> unit

Audio device management functions

init_audio_device () Initialize audio device and context

val close_audio_device : unit -> unit

close_audio_device () Close the audio device and context

val is_audio_device_ready : unit -> bool

is_audio_device_ready () Check if audio device has been initialized successfully

val set_master_volume : float -> unit

set_master_volume volume Set master volume (listener)

val get_master_volume : unit -> float

get_master_volume () Get master volume (listener)

val load_wave : string -> Wave.t

load_wave file_name Load wave data from file

val load_wave_from_memory : string -> string -> int -> Wave.t

load_wave_from_memory file_type file_data data_size Load wave from memory buffer, fileType refers to extension: i.e. '.wav'

val is_wave_ready : Wave.t -> bool

is_wave_ready wave Checks if wave data is ready

val load_sound : string -> Sound.t

load_sound file_name Load sound from file

val load_sound_from_wave : Wave.t -> Sound.t

load_sound_from_wave wave Load sound from wave data

val load_sound_alias : Sound.t -> Sound.t

load_sound_alias source Create a new sound that shares the same sample data as the source sound, does not own the sound data

val is_sound_ready : Sound.t -> bool

is_sound_ready sound Checks if a sound is ready

val update_sound : Sound.t -> unit ptr -> int -> unit

update_sound sound data sample_count Update sound buffer with new data

val unload_wave : Wave.t -> unit

unload_wave wave Unload wave data

val unload_sound : Sound.t -> unit

unload_sound sound Unload sound

val unload_sound_alias : Sound.t -> unit

unload_sound_alias alias Unload a sound alias (does not deallocate sample data)

val export_wave : Wave.t -> string -> bool

export_wave wave file_name Export wave data to file, returns true on success

val export_wave_as_code : Wave.t -> string -> bool

export_wave_as_code wave file_name Export wave sample data to code (.h), returns true on success

Wave/Sound management functions

val play_sound : Sound.t -> unit

play_sound sound Play a sound

val stop_sound : Sound.t -> unit

stop_sound sound Stop playing a sound

val pause_sound : Sound.t -> unit

pause_sound sound Pause a sound

val resume_sound : Sound.t -> unit

resume_sound sound Resume a paused sound

val is_sound_playing : Sound.t -> bool

is_sound_playing sound Check if a sound is currently playing

val set_sound_volume : Sound.t -> float -> unit

set_sound_volume sound volume Set volume for a sound (1.0 is max level)

val set_sound_pitch : Sound.t -> float -> unit

set_sound_pitch sound pitch Set pitch for a sound (1.0 is base level)

val set_sound_pan : Sound.t -> float -> unit

set_sound_pan sound pan Set pan for a sound (0.5 is center)

val wave_copy : Wave.t -> Wave.t

wave_copy wave Copy a wave to a new wave

val wave_crop : Wave.t ptr -> int -> int -> unit

wave_crop wave init_sample final_sample Crop a wave to defined samples range

val wave_format : Wave.t ptr -> int -> int -> int -> unit

wave_format wave sample_rate sample_size channels Convert wave data to desired format

val load_wave_samples : Wave.t -> float ptr

load_wave_samples wave Load samples data from wave as a 32bit float data array

val unload_wave_samples : float ptr -> unit

unload_wave_samples samples Unload samples data loaded with LoadWaveSamples()

val load_music_stream : string -> Music.t

load_music_stream file_name Load music stream from file

val load_music_stream_from_memory : string -> string -> int -> Music.t

load_music_stream_from_memory file_type data data_size Load music stream from data

val is_music_ready : Music.t -> bool

is_music_ready music Checks if a music stream is ready

val unload_music_stream : Music.t -> unit

unload_music_stream music Unload music stream

val play_music_stream : Music.t -> unit

play_music_stream music Start music playing

val is_music_stream_playing : Music.t -> bool

is_music_stream_playing music Check if music is playing

val update_music_stream : Music.t -> unit

update_music_stream music Updates buffers for music streaming

val stop_music_stream : Music.t -> unit

stop_music_stream music Stop music playing

val pause_music_stream : Music.t -> unit

pause_music_stream music Pause music playing

val resume_music_stream : Music.t -> unit

resume_music_stream music Resume playing paused music

val seek_music_stream : Music.t -> float -> unit

seek_music_stream music position Seek music to a position (in seconds)

val set_music_volume : Music.t -> float -> unit

set_music_volume music volume Set volume for music (1.0 is max level)

val set_music_pitch : Music.t -> float -> unit

set_music_pitch music pitch Set pitch for a music (1.0 is base level)

val set_music_pan : Music.t -> float -> unit

set_music_pan music pan Set pan for a music (0.5 is center)

val get_music_time_length : Music.t -> float

get_music_time_length music Get music time length (in seconds)

val get_music_time_played : Music.t -> float

get_music_time_played music Get current music time played (in seconds)

val load_audio_stream : int -> int -> int -> AudioStream.t

load_audio_stream sample_rate sample_size channels Load audio stream (to stream raw audio pcm data)

AudioStream management functions

val is_audio_stream_ready : AudioStream.t -> bool

is_audio_stream_ready stream Checks if an audio stream is ready

val unload_audio_stream : AudioStream.t -> unit

unload_audio_stream stream Unload audio stream and free memory

val update_audio_stream : AudioStream.t -> unit ptr -> int -> unit

update_audio_stream stream data frame_count Update audio stream buffers with data

val is_audio_stream_processed : AudioStream.t -> bool

is_audio_stream_processed stream Check if any audio stream buffers requires refill

val play_audio_stream : AudioStream.t -> unit

play_audio_stream stream Play audio stream

val pause_audio_stream : AudioStream.t -> unit

pause_audio_stream stream Pause audio stream

val resume_audio_stream : AudioStream.t -> unit

resume_audio_stream stream Resume audio stream

val is_audio_stream_playing : AudioStream.t -> bool

is_audio_stream_playing stream Check if audio stream is playing

val stop_audio_stream : AudioStream.t -> unit

stop_audio_stream stream Stop audio stream

val set_audio_stream_volume : AudioStream.t -> float -> unit

set_audio_stream_volume stream volume Set volume for audio stream (1.0 is max level)

val set_audio_stream_pitch : AudioStream.t -> float -> unit

set_audio_stream_pitch stream pitch Set pitch for audio stream (1.0 is base level)

val set_audio_stream_pan : AudioStream.t -> float -> unit

set_audio_stream_pan stream pan Set pan for audio stream (0.5 is centered)

val set_audio_stream_buffer_size_default : int -> unit

set_audio_stream_buffer_size_default size Default size for new audio streams

module Rlgl : sig ... end
OCaml

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