package raylib
Install
Dune Dependency
Authors
Maintainers
Sources
sha256=96912086fb0a10de9cc6618b631665885f3d4e4add75fea1b8a284bbcf79b395
sha512=77cab807ce4a3841191fb9188acff3e53b6aedf98b89d656b5ea975189009577ed03225521748fdadf11245a615803dc4747a37e0d394a252f5fc3c1b2409915
Description
OCaml bindings for raylib
Published: 01 Jun 2021
README
README.md
raylib-ocaml
OCaml bindings for raylib (v3.5.0), a simple and easy-to-use library to enjoy videogames programming.
The bindings are pretty faithful to the original C code, the biggest difference is the conversion of all function names from CamelCase to snake_case. Wherever possible, integer arguments are changed to their own variant types, eg. int key
to Key.t
.
Bindings exist for (nearly) all functions and types, but only a subset are tested thus far (see examples folder). Rough edges are to be expected.
Example
let setup () =
Raylib.init_window 800 450 "raylib [core] example - basic window";
Raylib.set_target_fps 60
let rec loop () =
match Raylib.window_should_close () with
| true -> Raylib.close_window ()
| false ->
let open Raylib in
begin_drawing ();
clear_background Color.raywhite;
draw_text "Congrats! You created your first window!" 190 200 20
Color.lightgray;
end_drawing ();
loop ()
let () = setup () |> loop
More examples can be found in the examples folder.
Although the original raylib is written in C, most functions take their arguments by value, which maps nicely to a functional language like OCaml. In the few cases where pointers are needed for arrays (mainly the 3D part of raylib), raylib-ocaml tries to use the CArray
type of ctypes, which it also re-exports in the main Raylib
module.
Installation
During the build of raylib-ocaml, the raylib C library is built from source, therefore its dependencies must be installed (details here). For some distros, depexts exist (feel free to contribute depexts for missing distros) to automatically install these dependencies:
opam depext raylib
raylib-ocaml can be installed via opam
:
opam install raylib
Examples
To build the examples, make sure the raylib C submodule is available with git submodule update --init --recursive
. Then simply
dune build
inside this repo. The binaries can then be found in _build/default/examples
.
Raygui
In addition to raylib, there are bindings to raygui, an immediate mode gui library which complements raylib. As with the raylib bindings, the bindings stick close to the C source. An exception to this are the *_style
functions, which take a polymorphic variant. An example can be found in examples/gui
.
TODO
Split the library into components (core, sound, 3D, VR etc) for a smaller memory footprint
Dependencies (9)
-
conf-libxrandr
os = "linux" | os-family = "bsd"
-
conf-libxinerama
os = "linux" | os-family = "bsd"
-
conf-libxi
os = "linux" | os-family = "bsd"
-
conf-libxcursor
os = "linux" | os-family = "bsd"
-
conf-mesa
os = "linux" | os-family = "bsd"
-
ppx_cstubs
>= "0.6"
-
ctypes
>= "0.14"
- dune-configurator
-
dune
>= "2.8"
Dev Dependencies (1)
-
odoc
with-doc
Used by (1)
-
raygui
< "0.6.0"
Conflicts
None