Library
Module
Module type
Parameter
Class
Class type
Main Oplot functions
This module contains all functions for defining and rendering plots.
type view = Points.point * Points.point
type view3 = Points.point3 * Points.point3
type points = Points.point list
type curve3d = Points.point3 list * view3
val black : color
val white : color
val red : color
val green : color
val blue : color
val yellow : color
val cyan : color
val magenta : color
'Defining' means computing the coordinates of the points and lines to display, but not actually displaying them. We call a "sheet" a list of objects to be displayed.
type plot_object =
| Points of points
A list of points.
*)| Lines of points list
The points of each sublist are joined by a line segment.
*)| Poly of points
Closed polygonal line.
*)| View of view option
Indicate the x-y range to display.
*)| Axis of axis
Axis with divisions.
*)| Color of color
Indicate the color to draw subsequent objects.
*)| Text of text
Position a text at some (x,y) coordinate.
*)| Matrix of imatrix
Checkboard-like matrix view with 0-255 greyscale.
*)| Grid of grid * gllist
3D mountain-like representation of a matrix.
*)| Surf3d of surf3d * gllist
3D parametric surface.
*)| Curve3d of curve3d * gllist
3D points joined by line segments.
*)| Move3d of move3d
Animate the 3D object by a uniform rotation.
*)| Pause of int
Display the current state of the sheet, and wait before displaying next object, but don't stop animation in the opengl window. This only works for interactive displays using the GL
device.
| Freeze of int
Display the current state of the sheet and suspend all display for the given time.
*)| Clear of color
Clear graphics.
*)| Adapt of (view option * plot_object option) ref * view option -> plot_object
Any object that needs to adapt itself to the current View.
*)| User of view -> plot_device -> unit
Execute any user-defined program.
*)| Sheet of plot_object list
Group plot objects.
*)Helper functions for creating 2D plot objects
val point : (float * float) -> Points.point
A single point (x,y).
val axis : float -> float -> plot_object
axis x0 y0
creates an Axis
object with two axis crossing at the point (x0
,y0
).
Example:
# let a = axis 0. 0.;;
# display [ a ];;
val parametric_plot :
(float -> float) ->
(float -> float) ->
?pas:float ->
?adapt:bool ->
float ->
float ->
plot_object
parametric_plot fx fy t0 t1
computes a parametric curve given by the points (fx
(t), fy
(t)), for t varying from t0
to t1
. If adapt
is true, the step will adapt to the arc-length of the curve.
val point_plot_f :
(float -> float) ->
?pas:float ->
float ->
float ->
plot_object
point_plot_f f x0 x1
computes a subset of the graph of the function f
obtained by isolated points with a fixed horizontal step.
val line_plot_f :
(float -> float) ->
?pas:float ->
float ->
float ->
plot_object
Similar to point_plot_f
but the points are joined by line segments.
val plot : (float -> float) -> ?pas:float -> float -> float -> plot_object
Alias for line_plot_f
.
val adapt_plot :
(float -> float) ->
?pas:float ->
float ->
float ->
plot_object
Similar to line_plot_f
, but the plot will be dynamically cropped to the current Common.view
object. It returns an Common.Adapt
object.
val anim_plot :
(float -> float -> float) ->
?pas:float ->
?t0:float ->
?t1:float ->
float ->
float ->
plot_object
If f
is a function two parameters t
and x
, then anim_plot f x0 x1
will generate an animation of the graph of the functions f t
for t
evolving with real time. The resulting object is of type Common.User
.
val dot_plot :
?dot:(float -> float -> plot_object) ->
?view:plot_object ->
(float * float) list ->
plot_object list
dot_plot ~dot list
draws a dot at each position (x,y)
in the given list
. Each dot is plotted using the dot
function. By default, if ~dot
is not specified, a single pixel is drawn. Another possibility is to use thediamond
function.
val diamond : ?size:float -> float -> float -> plot_object
Draw a small diamond (lozange) at the given x y
position.
val box : float -> float -> float -> float -> plot_object
box x0 y0 x1 y1
draws a filled box given by the diagonal points x0,y0
and x1,y1
.
val text : string -> ?size:int -> ?align:align -> float -> float -> plot_object
text s x y
draws the string s
at the position (x
,y
).
val move_text : text -> Points.point -> unit
Move text at position given by point
.
val latex :
string ->
?size:int ->
?align:align ->
float ->
float ->
plot_object
Similar to text
but the rendered text is the result of LaTeX compilation of the given string.
val view : float -> float -> float -> float -> plot_object
view x0 y0 x1 y1
creates a Common.View
object indicating the bounding box for subsequent drawings.
Helper functions for creating 3D plot objects
val point3 : (float * float * float) -> Points.point3
A single 3D point (x,y,z).
val surf3d_plot :
(float -> float -> float) ->
(float -> float -> float) ->
(float -> float -> float) ->
?width:int ->
?height:int ->
?wire:bool ->
float ->
float ->
float ->
float ->
plot_object
surf3d_plot fx fy fz u0 v0 u1 v1
computes the parametric surface spanned by the map (u,v)->(fx(u,v), fy(u,v), fz(u,v)) when (u,v) varies in the range [u0,u1] ✕ [v0,v1]
.
val grid_plot :
(float -> float -> float) ->
?wire:bool ->
?width:int ->
?height:int ->
float ->
float ->
float ->
float ->
plot_object
grid_plot f x0 y0 x1 y1
computes the graph of the function f
of two variables x y, when (x,y) varies in the range [x0,x1] ✕ [y0,y1]
.
val color : float -> float -> float -> plot_object
Specifies the RGB color for subsequent drawings.
val freeze : int -> plot_object
freeze t
creates a Common.Freeze
for t
ms.
val pause : int -> plot_object
pause t
creates a Common.Pause
for t
ms.
val rotate : float -> float -> float -> float -> float -> plot_object
rotate x y z theta t
rotates the 3D scene with angular velocity theta
(in radians) aroung the axis (x
,y
,z
), during time t
.
Various devices can be used to render the plots.
val display :
?dev:user_device ->
?fscreen:bool ->
?output:string ->
plot_object list ->
unit
Initialize the graphics device and display the plot objects
val x11 : user_device
Software rendering in a separate window.
val gl : user_device
Hardware (opengl) rendering in a separate window. This is the default. A few keys are active while the window is open. Press h
for help.
val fig : user_device
Render to an xfig file.
val xfig : user_device
Open in the xfig
program, if present.
val eps : user_device
Render to an EPS (encapsulated postscript) file.
val pdf : user_device
Render to a PDF (portable document format) file.
val gv : user_device
Render to EPS and open with a postscript viewer like gv
.
val bmp : user_device
Render to a BMP image. Deprecated. It will actually render a PNG image.
val png : user_device
Render to a PNG image.
val img : user_device
Open in an image viewer.
The GL_SCALE is used to accomodate for HI-DPI screens. A "normal" screen of DPI about 110 should have GL_SCALE=1. A HI-DPI screen can typically have a scale of 2 or 2.5; on linux the GL_SCALE is detected at startup. It can be modified by the user.
val quit : ?dev:plot_device -> unit -> unit
Close the current rendering window and clear the temporary directory.
These functions should not be used interactively, because they necessitate the graphics window to be already opened by display
; but they can be interesting when programming a Common.User
object.
val set_color : ?dev:plot_device -> color -> unit
val object_plot :
?addcounter:bool ->
dev:plot_device ->
plot_object ->
view option ->
unit
Draw a single object, but not a Sheet. The device must have been initialized before.
If addcounter
is true (default) the object will be considered as a new element of the currently displayed sheet; otherwise, it will be considered as being part of the currently displayed object: this only affects the Common.Pause
mechanism.
val user_flush : plot_device -> unit
Synchronize graphics output by swapping back and front buffers. Hence two consecutive calls will result in flicker. See copy_back_buffer
.
Copy backbuffer to front buffer. If I use this intensively I can really hear my graphics card...
module Internal : sig ... end
Oplot internal functions are useful for creating user interfaces.