With multiple domains, each domain has its own generator that evolves independently of the generators of other domains. When a domain is created, its generator is initialized by splitting the state of the generator associated with the parent domain.
In contrast, all threads within a domain share the same domain-local generator. Independent generators can be created with the Random.split function and used with the functions from the Random.State module.
Initialize the domain-local generator with a random seed chosen in a system-dependent way. If /dev/urandom is available on the host machine, it is used to provide a highly random initial seed. Otherwise, a less random seed is computed from system parameters (current time, process IDs, domain-local state).
Random.full_int bound returns a random integer between 0 (inclusive) and bound (exclusive). bound may be any positive integer.
If bound is less than 230, Random.full_int bound is equal to Random.int bound. If bound is greater than 230 (on 64-bit systems or non-standard environments, such as JavaScript), Random.full_int returns a value, where Random.int raises Stdlib.Invalid_argument.
Random.float bound returns a random floating-point number between 0 and bound (inclusive). If bound is negative, the result is negative or zero. If bound is 0, the result is 0.
Random.nativebits () returns 32 or 64 random bits (depending on the bit width of the platform) as an integer between Nativeint.min_int and Nativeint.max_int.
since 4.14.0
Advanced functions
The functions from module State manipulate the current state of the random generator explicitly. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
Draw a fresh PRNG state from the current state of the domain-local generator used by the default functions. (The state of the domain-local generator is modified.) See Random.State.split.