package mlpost

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Draw arrows and build new forms of arrows.

Draw simple or complex arrows.

To draw an arrow, choose your arrow kind, then call the draw function (giving the path that the arrow will follow) or the draw2 function (giving the starting and ending points of the arrow). If your favorite arrow kind does not exist, use the tools from this module to build your own!

type kind

The abstract type for arrow kinds.

Drawing Arrows

If you need to place a label which is not TeX but any picture, if you need to place it at a symbolic position on the path, or if you need to place more than one label, you cannot do it directly using the draw commands. First draw the arrow, then use functions such as Command.label.

val simple : ?color:Color.t -> ?brush:Brush.t -> ?pen:Pen.t -> ?dashed:Dash.t -> Path.t -> Command.t

Draw a simple arrow following the given path.

  • parameter color

    the color of the arrow

  • parameter pen

    the pen to use to draw the body of the arrow

  • parameter dashed

    the dash pattern to use to draw the body of the arrow

val draw : ?kind:kind -> ?tex:string -> ?pos:float -> ?anchor:Command.position -> Path.t -> Command.t

Draw an arrow following the given path.

  • parameter tex

    add a LaTeX label

  • parameter pos

    label position on the path

  • parameter anchor

    label anchor

type ('a, 'b) arrow_from_to = ?kind:kind -> ?tex:string -> ?pos:float -> ?anchor:Command.position -> ?style:Path.joint -> ?outd:Path.direction -> ?ind:Path.direction -> ?sep:Num.t -> 'a -> 'b -> Command.t
  • kind the kind of arrow (default is triangle_full)
  • tex add a LaTeX label
  • pos label position on the path
  • anchor label anchor
  • outd the outgoing direction, at the beginning of the arrow
  • ind the ingoing direction, at the end of the arrow
  • sep add a little separation of the given distance
val point_to_point : (Point.t, Point.t) arrow_from_to

Use point_to_point a b to draw an arrow from a to b.

val box_to_box : (Box.t, Box.t) arrow_from_to

Use box_to_box to draw an arrow from a to b, stopping at the box boundaries. The arguments are the same as those of point_to_point.

val point_to_box : (Point.t, Box.t) arrow_from_to

Use point_to_box to draw an arrow from a to b, stopping at the box boundaries. The arguments are the same as those of point_to_point.

val box_to_point : (Box.t, Point.t) arrow_from_to

Use box_to_point to draw an arrow from a to b, stopping at the box boundaries. The arguments are the same as those of point_to_point.

Built-in Kinds

val classic : kind

A simple arrow with one line and two straight lines for the head.

val triangle : kind

A simple arrow with a triangular head. Same as classic but with an extra line and some clipping.

val triangle_full : kind

A simple arrow with a triangular head filled with black.

val implies : kind

An arrow made of two parallel lines and a classic head.

val iff : kind

An arrow made of two parallel lines, a classic head and a classic foot.

val mk_classic : ?color:Color.t -> unit -> kind
val mk_implies : ?color:Color.t -> unit -> kind

Heads

type head_description

The type of head descriptions (see make_head and head below).

val make_head : ?cut:Path.t -> Command.t -> head_description

Head description constructor. The command parameter is used to draw the head.

  • parameter cut

    a path that can be used to cut the arrow body lines (only used by heads and feet, not by belts)

type head = Point.t -> Point.t -> head_description

If h is a head, h p d returns a head description used to draw the head at point p with direction d. Direction d is normalized before being given to the function.

val head_classic : ?color:Color.t -> ?brush:Brush.t -> ?pen:Pen.t -> ?dashed:Dash.t -> ?angle:float -> ?size:Num.t -> head

A simple head with two straight lines.

  • parameter color

    the color of the head; default is black

  • parameter pen

    the pen used to draw the head; default is Brush.Pen.default

  • parameter dashed

    if given, the head is drawn using that dash_style

  • parameter angle

    the angle between the two lines in degrees, default is 60 degrees

  • parameter size

    the length of the two lines, default is 4bp

val head_triangle : ?color:Color.t -> ?brush:Brush.t -> ?pen:Pen.t -> ?dashed:Dash.t -> ?angle:float -> ?size:Num.t -> head

Same as head_classic except that the two lines are joined together to form a triangle.

val head_triangle_full : ?color:Color.t -> ?angle:float -> ?size:Num.t -> head

Same as head_triangle except that the triangle is not drawn (hence the absence of pen properties) but is filled with the given color.

Building Your Own Kinds

Start from the empty kind empty and add features to it using add_line, add_head, ...

val empty : kind

The empty kind with no line nor head.

val add_line : ?brush:Brush.t -> ?dashed:Dash.t -> ?color:Color.t -> ?pen:Pen.t -> ?from_point:float -> ?to_point:float -> ?dist:Num.t -> kind -> kind

Add a line to a body. The line will be parallel to the path used to draw the arrow.

  • parameter dashed

    the dash style used to draw the line (default is plain)

  • parameter color

    the color of the line (default is black)

  • parameter pen

    the pen used to draw the line (default is Brush.Pen.default)

  • parameter from_point

    from 0. (foot of the arrow) to 1. (head of the arrow), the line will start from this point

  • parameter to_point

    from 0. (foot of the arrow) to 1. (head of the arrow), the line will end at this point

  • parameter dist

    the distance between the path of the arrow and this line (positive values are on the right of the arrows)

val add_head : ?head:head -> kind -> kind

Add a head at the end of the arrow.

  • parameter head

    the kind of head to add (default is head_classic)

val add_foot : ?head:head -> kind -> kind

Add a foot (an inverted head) at the beginning of the arrow.

  • parameter head

    the kind of head to add (default is head_classic)

val add_belt : ?clip:bool -> ?rev:bool -> ?point:float -> ?head:head -> kind -> kind

Add an arrow head at any point of an arrow.

  • parameter clip

    if true, the arrow lines will be clipped after the belt (or before if the rev is true) (default is false)

  • parameter rev

    if true, the head will be drawn in the opposite direction (default is false)

  • parameter point

    the point where to draw the arrow (0. for the beginning, and 1. for the end, or any number in-between) (default is 0.5)

  • parameter head

    the kind of head to add (default is head_classic)

Miscellaneous

Warning: the following functions might be either deleted, modified and / or moved somewhere else. Don't use them if you need some backward compatibility.

val draw_thick : ?style:Path.joint -> ?boxed:bool -> ?line_color:Color.t -> ?fill_color:Color.t -> ?outd:Path.direction -> ?ind:Path.direction -> ?width:Num.t -> ?head_length:Num.t -> ?head_width:Num.t -> Point.t -> Point.t -> Command.t

Draw a thick arrow.