package mesh

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type mat = layout Mesh.mat
type vec = layout Mesh.vec
type int_mat = layout Mesh.int_mat
type int_vec = layout Mesh.int_vec
val default_switches : string
val triangle : string -> layout t -> vec -> mat * mat * int_vec * int_mat * mat * int_mat * int_mat * int_vec * int_mat * int_vec * mat * mat * int_mat * mat
val triangulate : ?delaunay:bool -> ?min_angle:float -> ?max_area:float -> ?max_steiner:int -> ?voronoi:bool -> ?edge:bool -> ?neighbor:bool -> ?subparam:bool -> ?triangle_area:vec -> ?triunsuitable:triunsuitable -> ?check_finite:bool -> ?debug:bool -> pslg:bool -> refine:bool -> layout t -> layout t * layout voronoi
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