package js_of_ocaml
All checked builds pass sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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Compiler from OCaml bytecode to JavaScript
Install
dune-project
Dependency
Authors
Maintainers
Sources
js_of_ocaml-6.5.0.tbz
sha256=a991ce25175a5a13240c8bf64354b8f35e0a8d7223b90bef01ba32bc6f929cf4
sha512=ce476986cb2c78990f29b1d7a01bb173a0d30ad0e0a80ba7bde9aa8365952ed01eda4935d92a323b982b0c1c897b20ef01eabe75fe80e4da858f73f6a2d25232
doc/js_of_ocaml/Js_of_ocaml/WebGL2/index.html
Module Js_of_ocaml.WebGL2Source
WebGL2 binding.
WebGL2 (WebGL2RenderingContext) is a strict superset of WebGL1, so the context renderingContext inherits every method and constant of WebGL.renderingContext and adds the WebGL2 ones on top.
Following the pragmatic style of WebGL, the enumerations are kept as abstract types shared between related uses. In particular the many WebGL2 sized internal formats and the plain formats share the single type pixelFormat; the binding therefore does not enforce, at compile time, that the (internalformat, format, type) triples passed to e.g. renderingContext.texImage3D are mutually coherent (WebGL itself is not type safe there).
Types reused from WebGL1
New WebGL2 objects
New WebGL2 enumerations
Getting a WebGL2 context
Source
val getContextWithAttributes :
Dom_html.canvasElement Js.t ->
WebGL.contextAttributes Js.t ->
renderingContext Js.t Js.opt sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
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