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Region is the basic entity through which the buffer is manipulated.
It allows to change the text in an abstract way. Physical positions (offsets) don't need to be exposed, hence the region is made more robust agains concurrent changes.
Furthermore, a region can contain arbitrarily many sub-regions. Sub-regions cannot overlap, such that sub-regions and their sub-regions form a tree which is mapped on the actual text of the buffer.
val append : 'flags t -> 'flags list -> string -> unit
Add text to the right end of the region. The meaning of the flags
is defined by the backend (consumer of the region).
val clear : 'flags t -> unit
Erase the content of the region. All sub-regions are kill
ed (erased and closed). See sub
to learn more about sub-regions.
New content can be added again through append
. The most basic way to introduce interactivity is by replacing the content of a region.
val kill : 'flags t -> unit
Erase the content and close the region, see below.
val propertize : 'flags list -> 'flags t -> unit
Apply some flags on the region
type 'flags observer =
'flags t ->
side ->
'flags Inuit_base.Patch.t ->
'flags list * (unit -> unit) option
One can put an observer to listen to patches applied on a region. This is the lowest level way to get feedback from actions done by the consumer of the buffer.
The observer will get the region the patch applies to, the side which produced the patch and the patch itself.
When the observer is invoked, the buffer has not yet been modified by the patch, and it is incorrect to change the buffer inside the callback.
If you want to make changes to the buffer, you can return another function which will be invoked as soon as the all pending patches are applied.
offset
of the patch is absolute. You can use the unsafe_left_offset
and unsafe_right_offset
functions below to get the physical position of the region to see which part is affected by the patch.
patch
can overlap the region if text deleted is larger than the region itself.
`Local
changes are the one made through the Inuit_region
and Inuit_cursor
API. `Remote
changes are the one received through the socket.
Create a sub-region at the right end of the region. The new region is an empty. The effect of this function is to turn ... region1 ... text ...
into ... region1 ... text ...[region2]
, where region2
is empty.
val is_closed : 'flags t -> bool
A region is closed if it no longer has any listener, such that changes applied to it will never be observed again.
You can for instance use this to skip expensive computations to produce text that will anyway never be useful.
val unsafe_left_offset : 'flags t -> int
Get the physical position of the region of the left end of the region.
It is unsafe because physical positions refers to the current version of the buffer and might get invalidated by any change.
Also, result of unsafe_left_offset
is not specified on a closed region.
val unsafe_right_offset : 'flags t -> int
Get the physical position of the region of the right end of the region. The remarks of unsafe_left_offset
also apply here.
val make : unit -> 'flags t * 'flags Inuit_base.patch Inuit_base.socket
Return a new root region and the socket to which the patches will be streamed. The socket should be connected to a consumer before any changes is done.
val null : _ t
A dummy region that is always closed. Useful as a placeholder.