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Http_async.ServerSourceval run_server_loop : 
  ?error_handler:error_handler ->
  Service.t ->
  Shuttle.Input_channel.t ->
  Shuttle.Output_channel.t ->
  unit Async.Deferred.trun_server_loop accepts a HTTP service, and returns a callback that can be used to drive the server loop created via Shuttle.Connection.listen. This allows the user to customize the Input_channel and Output_channel and have control over the various Server configuration options like accept_n, backlog and more.
val run : 
  ?where_to_listen:Async.Tcp.Where_to_listen.inet ->
  ?max_connections:int ->
  ?max_accepts_per_batch:int ->
  ?backlog:int ->
  ?socket:([ `Unconnected ], Async.Socket.Address.Inet.t) Async.Socket.t ->
  ?initial_buffer_size:int ->
  ?error_handler:error_handler ->
  Service.t ->
  (Async.Socket.Address.Inet.t, int) Async.Tcp.Server.t Async.Deferred.trun sets up a Tcp.Server.t and drives the HTTP server loop with the user provided Service.t.
val run_command : 
  ?interrupt:unit Async.Deferred.t ->
  ?readme:(unit -> string) ->
  ?error_handler:error_handler ->
  summary:string ->
  Service.t ->
  Async.Command.trun_command is similar to run but instead returns an Async.Command.t that can be used to start the async event loop from a program's entrypoint. If interrupt is provided, the server will be stopped when interrupt is fulfilled.