package gl-legacy
Legacy OpenGL immediate-mode bindings for OCaml
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.1.0.tar.gz
md5=529c107fcf0b2c8db22e84f2736e376b
sha512=f5dd6c410abdb0699cb1d3bb5d6ecf7fbbc8fc48e8a5df21c5ce9b5cb63cf66bcb34c6ac118007eae7b41c0f3481ea7dc6e789a58fdc1a019d56274089ff3a28
doc/README.html
gl-legacy
Legacy OpenGL immediate-mode bindings for OCaml
Use this together with tgls
for a complete coverage of (more) modern OpenGL.
Work in Progress
API Documentation
https://sanette.github.io/gl-legacy/
Examples
To run the demos:
- Make sure
tsdl
is installed, or run
opam install tsdl
- Then
mv bin/dune.moveme bin/dune
dune exec bin/triangle.exe
dune exec bin/cube.exe
dune exec bin/cube_lit.exe
dune exec bin/cube_list.exe


This one requires in addition tsdl-image
and tgls
:
cd bin; dune exec ./image_quad.exe
Code sample
(...)
Gl_legacy.gl_begin Gl_legacy.triangles;
Gl_legacy.color3f 1.0 0.0 0.0;
Gl_legacy.vertex2f 0.0 0.8;
Gl_legacy.color3f 0.0 1.0 0.0;
Gl_legacy.vertex2f (-0.8) (-0.8);
Gl_legacy.color3f 0.0 0.0 1.0;
Gl_legacy.vertex2f 0.8 (-0.8);
Gl_legacy.gl_end ();
(...)
But why?
- Why old openGL?
Because it's a lot easier to program, has some pedagogical value, and allows me to run old code I wrote in the the good old times.
- But there's already
lablgl
andglMLite
!
True. Good question. The goal is to have a minimal set of bindings that would complement tgls
(See the image_quad
example).
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x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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