package gdal

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val get : Data_set.t -> t
val get_origin : t -> float * float
val get_pixel_size : t -> float * float
val get_rotation : t -> float * float
val make : origin:(float * float) -> pixel_size:(float * float) -> rotation:(float * float) -> t
val set : Data_set.t -> t -> unit
val apply : t -> x:float -> y:float -> float * float
val invert : t -> t
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