package elm_playground_gamekits
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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/elm_playground_gamekits.kit_brawler/Frame_data.ml.html
Source file Frame_data.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Frame_data.mli *) type move = { startup : int; active : int; recovery : int; damage : int; hitstun : int; blockstun : int; hitbox : Hitbox.box } type phase = Startup | Active | Recovery | Over let length (m : move) : int = m.startup + m.active + m.recovery let phase (m : move) (frame : int) : phase = if frame <= m.startup then Startup else if frame <= m.startup + m.active then Active else if frame <= length m then Recovery else Over let advantage_on_hit (m : move) : int = m.hitstun - (m.active - 1 + m.recovery) let advantage_on_block (m : move) : int = m.blockstun - (m.active - 1 + m.recovery)
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