package elm_playground_gamekits
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/elm_playground_gamekits.kit_brawler/Hitbox.ml.html
Source file Hitbox.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) open Playground (* See Hitbox.mli *) type box = { x : number; y : number; w : number; h : number } let place (facing : number) ((fx, fy) : number * number) (b : box) : box = { b with x = fx +. (facing *. b.x); y = fy +. b.y } let overlap (a : box) (b : box) : bool = Float.abs (a.x -. b.x) < (a.w +. b.w) /. 2. && Float.abs (a.y -. b.y) < (a.h +. b.h) /. 2. let draw (color : color) (b : box) : shape = rectangle color b.w b.h |> fade 0.4 |> move b.x b.y
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>