package elm_playground_3d_webgl
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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Web 3D playground platform on the GPU (WebGL 1)
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
Description
The browser platform for a 3D program: the scenes drawn by the GPU, reusing elm_playground_web (its 2D platform) for the event loop and, as SVG, the HUD.
Added to opam-repository:
Dependencies (6)
-
elm_playground_web
= version -
elm_playground_3d
= version -
js_of_ocaml-ppx
>= "6.0" -
js_of_ocaml
>= "6.0" -
ocaml
>= "4.14.0" -
dune
>= "3.17"
Dev Dependencies (1)
-
odoc
with-doc
Used by
None
Conflicts
None
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
On This Page