package eliom

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Propagate events occurrences from the server to the client and the other way around. Occurrence propagation is done asynchronously.

Warning: it is not possible to catch exceptions on each channel using Eliom_react (for example channel closed or full). If you need an error handling, use Eliom_comet.Channel instead.

Please read the <<a_manual chapter="clientserver-communication" | chapter on communication >> of Eliom's manual before this page to learn how client and server parts communicate.

The use of this module is pretty much useless without it's client counter part.

module Down : sig ... end

Event from server to client.

module Up : sig ... end

Event from client to server.

module S : sig ... end
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