Source file mesh0.ml
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module IntTbl = Hashtbl.Make (struct
type t = int
let equal = Int.equal
let hash = Fun.id
end)
module IntSet = Set.Make (Int)
type tri = int * int * int
type t =
{ points : V3.t array
; faces : tri list
}
type endcaps =
[ `Loop
| `Both
| `None
| `Top
| `Bot
]
type style =
[ `Default
| `Alt
| `MinEdge
| `Quincunx
| `Convex
| `Concave
]
let empty = { points = [||]; faces = [] }
let size t = Array.length t.points
let points t = Array.to_list t.points
let e t i = t.points.(i)
let faces t = t.faces
let make ~points ~faces = { points = Array.of_list points; faces }
let of_polyhedron ?eps points faces =
let pts = Array.of_list points in
let f faces = function
| [ a; b; c ] -> (a, b, c) :: faces
| face ->
let face = Array.of_list face in
let poly = Array.init (Array.length face) (fun i -> pts.(face.(i))) in
let norm = APath3.normal poly in
let proj = Plane.(project (of_normal ~point:pts.(face.(0)) norm)) in
Triangulate.triangulate ?eps (Array.map proj poly)
|> List.map (fun (a, b, c) -> face.(a), face.(b), face.(c))
|> Fun.flip List.rev_append faces
in
{ points = pts; faces = List.fold_left f [] faces }
let prune_rows ?(min_dist = 0.05) = function
| [] -> [], []
| [ _ ] as rows -> [], rows
| hd :: rows ->
let f (drop, keep, i, plane) row =
let valid = List.for_all (Plane.is_point_above ~eps:min_dist plane) row in
if valid
then drop, row :: keep, i + 1, Path3.to_plane row
else i :: drop, keep, i + 1, plane
in
let plane = Path3.to_plane hd in
let drop, keep, _, _ = List.fold_left f ([], [ hd ], 1, plane) rows in
List.rev drop, List.rev keep
let of_rows
?(rev = false)
?(endcaps = `Both)
?(col_wrap = true)
?(style = `Default)
layers
=
let looped =
match endcaps with
| `Loop -> true
| _ -> false
in
match layers with
| [] -> empty
| [ _ ] -> invalid_arg "Only one layer provided."
| hd :: tl ->
let n_layers = List.length layers
and n_facets = List.length hd in
let n_rows = n_layers - if looped then 0 else 1
and n_cols = n_facets - if col_wrap then 0 else 1 in
if not (List.for_all (fun l -> List.length l = n_facets) tl)
then invalid_arg "Inconsistent layer length.";
let idxs r c =
let i1 = (r mod n_layers * n_facets) + (c mod n_facets)
and i2 = ((r + 1) mod n_layers * n_facets) + (c mod n_facets)
and i3 = ((r + 1) mod n_layers * n_facets) + ((c + 1) mod n_facets)
and i4 = (r mod n_layers * n_facets) + ((c + 1) mod n_facets) in
i1, i2, i3, i4
in
let ps =
let points = List.concat layers in
match style with
| `Quincunx ->
let ps' = Array.of_list points in
let rec loop acc r c =
let acc =
let i1, i2, i3, i4 = idxs r c in
V3.mean' [| ps'.(i1); ps'.(i2); ps'.(i3); ps'.(i4) |] :: acc
in
if c = n_cols - 1
then if r = n_rows - 1 then acc else loop acc (r + 1) 0
else loop acc r (c + 1)
in
let qps = List.rev @@ loop [] 0 0
and sz = n_layers * n_facets in
let a = Array.make (sz + List.length qps) V3.zero in
List.iteri (fun i p -> a.(i) <- p) points;
List.iteri (fun i p -> a.(sz + i) <- p) qps;
a
| _ ->
let a = Array.make (n_layers * n_facets) V3.zero in
List.iteri (fun i p -> a.(i) <- p) points;
a
in
let faces =
let add_face a b c acc =
if V3.(
distance ps.(a) ps.(b) > Util.epsilon
&& distance ps.(b) ps.(c) > Util.epsilon
&& distance ps.(c) ps.(a) > Util.epsilon )
then if rev then (c, b, a) :: acc else (a, b, c) :: acc
else acc
in
let add_faces default acc i1 i2 i3 i4 =
if default
then add_face i1 i3 i2 acc |> add_face i1 i4 i3
else add_face i1 i4 i2 acc |> add_face i2 i4 i3
in
let f =
match style with
| `Quincunx ->
let n = n_layers * n_facets in
fun acc r c ->
let i1, i2, i3, i4 = idxs r c
and i5 = n + (r * n_cols) + c in
add_face i1 i5 i2 acc
|> add_face i2 i5 i3
|> add_face i3 i5 i4
|> add_face i4 i5 i1
| `Alt ->
fun acc r c ->
let i1, i2, i3, i4 = idxs r c in
add_faces false acc i1 i2 i3 i4
| `MinEdge ->
fun acc r c ->
let i1, i2, i3, i4 = idxs r c in
let default = V3.(distance ps.(i4) ps.(i2) <= distance ps.(i1) ps.(i3)) in
add_faces default acc i1 i2 i3 i4
| (`Convex | `Concave) as con ->
let side =
match con with
| `Convex -> Fun.id
| _ -> not
in
fun acc r c ->
let i1, i2, i3, i4 = idxs r c in
let n =
V3.(cross (sub ps.(i2) ps.(i1)) (sub ps.(i3) ps.(i1)))
|> if rev then V3.neg else Fun.id
in
if Math.approx (V3.z n) 0.
then add_face i1 i4 i3 acc
else add_faces (side V3.(dot n ps.(i4) > dot n ps.(i1))) acc i1 i2 i3 i4
| `Default ->
fun acc r c ->
let i1, i2, i3, i4 = idxs r c in
add_faces true acc i1 i2 i3 i4
in
let rec loop acc seg face =
let acc = f acc seg face in
if face = n_cols - 1
then if seg = n_rows - 1 then acc else loop acc (seg + 1) 0
else loop acc seg (face + 1)
in
let faces = loop [] 0 0
and bottom_cap () =
let bot = List.hd layers in
let proj = Plane.project (Path3.to_plane ~no_check:true bot) in
let a = Util.array_of_list_map proj bot in
Triangulate.triangulate ~rev:(not rev) a
and top_cap () =
let offset = n_facets * (n_layers - 1)
and top = List.nth layers (n_layers - 1) in
let proj = Plane.project (Path3.to_plane ~no_check:true top) in
let a = Util.array_of_list_map proj top in
let f = if rev then Util.offset_tri_rev else Util.offset_tri in
List.map (f offset) (Triangulate.triangulate a)
in
match endcaps with
| `Both -> List.concat [ top_cap (); bottom_cap (); faces ]
| `None | `Loop -> faces
| `Top -> List.rev_append (top_cap ()) faces
| `Bot -> List.rev_append (bottom_cap ()) faces
in
{ points = ps; faces }
let of_ragged ?(looped = false) ?(rev = false) rows =
let starts_lenghts, points =
let f (start, starts_lengths, points) row =
let g (i, ps) p = i + 1, p :: ps in
let len, points = List.fold_left g (0, points) row in
start + len, (start, len) :: starts_lengths, points
in
let _, starts_lengths, points = List.fold_left f (0, [], []) rows in
List.rev starts_lengths, List.rev points
in
match starts_lenghts with
| [] | [ _ ] -> empty
| hd :: tl ->
let f ((start, len), faces) ((next_start, next_len) as next) =
let faces =
match next_len - len with
| 0 ->
let a i = i + start, i + start + 1, i + next_start
and b i = i + start + 1, i + next_start + 1, i + next_start in
Util.prepend_init (len - 1) a faces |> Util.prepend_init (len - 1) b
| 1 ->
let a i = i + start, i + start + 1, i + next_start + 1
and b i = i + start, i + next_start + 1, i + next_start in
Util.prepend_init (len - 1) a faces |> Util.prepend_init len b
| -1 ->
let a i = i + start + 1, i + next_start + 1, i + next_start
and b i = i + start, i + start + 1, i + next_start in
Util.prepend_init (len - 2) a faces |> Util.prepend_init (len - 1) b
| 2 ->
let count = Float.(to_int @@ floor @@ ((of_int len -. 1.) /. 2.)) in
let a i = i + start, i + start + 1, i + next_start + 1
and b i =
let i = i + count in
i + start, i + start + 1, i + next_start + 2
and c i = i + start, i + next_start + 1, i + next_start
and d i =
let i = i + count + 1 in
i + start - 1, i + next_start + 1, i + next_start
in
Util.prepend_init count a faces
|> Util.prepend_init (len - count - 1) b
|> Util.prepend_init (count + 1) c
|> Util.prepend_init (next_len - 2 - count) d
| -2 ->
let count = Float.(to_int @@ floor @@ ((of_int len -. 1.) /. 2.)) in
let a i = i + next_start, i + start + 1, i + next_start + 1
and b i =
let i = i + count - 1 in
i + next_start, i + start + 2, i + next_start + 1
and c i = i + next_start, i + start, i + start + 1
and d i =
let i = i + count in
i + next_start - 1, i + start, i + start + 1
in
Util.prepend_init (count - 1) a faces
|> Util.prepend_init (len - count - 2) b
|> Util.prepend_init count c
|> Util.prepend_init (next_len + 1 - count) d
| delta ->
let s = Printf.sprintf "Unsupported layer length difference of %i" delta in
invalid_arg s
in
next, faces
in
let _, all_faces = List.fold_left f (hd, []) (if looped then tl @ [ hd ] else tl)
and verts = Array.of_list points in
let faces =
let cull_degenerate =
let v = Array.unsafe_get verts in
let not_degen a b = Float.compare (V3.distance (v a) (v b)) Util.epsilon = 1 in
fun ((i0, i1, i2) as face) ->
if not_degen i0 i1 && not_degen i1 i2 && not_degen i2 i0
then if rev then Some (i2, i1, i0) else Some face
else None
in
List.filter_map cull_degenerate all_faces
in
{ points = verts; faces }
let of_path2 ?rev layer =
let ps = Array.of_list layer in
let faces = Triangulate.triangulate ?rev ps in
{ points = Array.map V3.of_v2 ps; faces }
let of_path3 ?rev layer =
let points = Array.of_list layer in
let faces = Triangulate.triangulate ?rev (Array.map V2.of_v3 points) in
{ points; faces }
let of_poly2 ?rev p2 =
match Poly2.holes p2 with
| [] -> of_path2 ?rev (Poly2.outer p2)
| holes ->
let points, faces = PolyHoles.partition ?rev ~holes (Poly2.outer p2) in
{ points; faces }
let of_poly3 ?rev = function
| Poly3.{ outer; holes = [] } -> of_path3 ?rev outer
| Poly3.{ outer; holes } ->
let plane = Plane.of_normal ~point:(List.hd outer) @@ Path3.normal outer in
let project = Path3.project plane
and lift = Plane.lift plane in
let holes = List.map project holes in
let points, faces = PolyHoles.partition ?rev ~lift ~holes (project outer) in
{ points; faces }
let of_polygons polys =
let lengths = Util.array_of_list_map List.length polys in
let n = Array.length lengths in
let offsets =
let a = Array.make (n + 1) 0 in
for i = 1 to n do
a.(i) <- a.(i - 1) + lengths.(i - 1)
done;
a
in
let faces = List.init n (fun i -> List.init lengths.(i) (fun j -> j + offsets.(i)))
and points = List.concat polys in
of_polyhedron points faces
let join = function
| [] -> empty
| [ t ] -> t
| { points; faces } :: ts ->
let f (n, ps, fs) t =
let offset = List.map (Util.offset_tri n) t.faces in
n + Array.length t.points, t.points :: ps, offset :: fs
in
let _, ps, fs = List.fold_left f (Array.length points, [ points ], [ faces ]) ts in
{ points = Array.concat (List.rev ps); faces = List.concat (List.rev fs) }
let merge_points ?(eps = Util.epsilon) { points = pts; faces } =
let drop = IntTbl.create 100 in
let len = Array.length pts in
let () =
if len < 400
then
for i = 0 to len - 2 do
for j = i + 1 to len - 1 do
if (not (IntTbl.mem drop j)) && V3.approx ~eps pts.(i) pts.(j)
then IntTbl.add drop j i
done
done
else (
let tree = BallTree3.make' pts in
for i = 1 to len - 1 do
match BallTree3.search_idxs ~radius:eps tree pts.(i) with
| [] | [ _ ] -> ()
| hd :: tl ->
let min_match = List.fold_left Int.min hd tl in
if i <> min_match then IntTbl.add drop i min_match
done )
in
let points =
let f (i, acc) p = if IntTbl.mem drop i then i + 1, acc else i + 1, p :: acc in
let _, points = Array.fold_left f (0, []) pts in
Util.array_of_list_rev points
and faces =
let lookup = Array.make len 0
and off = ref 0
and offsets = Array.make len 0 in
for i = 1 to len - 1 do
offsets.(i) <- !off;
match IntTbl.find_opt drop i with
| Some idx ->
lookup.(i) <- idx - offsets.(idx);
incr off
| None -> lookup.(i) <- i - !off
done;
let prune_degen acc (a, b, c) =
let a = lookup.(a)
and b = lookup.(b)
and c = lookup.(c) in
if a = b || b = c || c = a then acc else (a, b, c) :: acc
in
List.fold_left prune_degen [] faces
in
{ points; faces }
let drop_unused_points { points; faces } =
let size = Array.length points in
let keep = Array.make size false
and remap = Array.make size 0
and count = ref 0 in
let () =
let add_face s (a, b, c) = IntSet.add a s |> IntSet.add b |> IntSet.add c in
let set = List.fold_left add_face IntSet.empty faces in
for i = 0 to size - 1 do
if IntSet.mem i set
then begin
keep.(i) <- true;
remap.(i) <- !count;
incr count
end
done
in
let points =
let a = Array.make !count V3.zero
and idx = ref 0 in
for i = 0 to size - 1 do
if keep.(i)
then (
a.(!idx) <- points.(i);
incr idx )
done;
a
and faces = List.map (fun (a, b, c) -> remap.(a), remap.(b), remap.(c)) faces in
{ points; faces }
let rev_faces t = { t with faces = List.map Util.rev_tri t.faces }
let volume { points = pts; faces } =
if Array.length pts = 0
then 0.
else (
let sum_face total_vol (i1, i2, i3) =
V3.(dot (cross pts.(i3) pts.(i2)) pts.(i1)) +. total_vol
in
List.fold_left sum_face 0. faces /. 6. )
let area { points = pts; faces } =
if Array.length pts = 0
then 0.
else (
let f sum (a, b, c) =
let face = [ pts.(a); pts.(b); pts.(c) ] in
let poly = Path3.(project (to_plane face) face) in
sum +. Poly2.(area @@ make poly)
in
List.fold_left f 0. faces )
let centroid ?(eps = Util.epsilon) { points = pts; faces } =
if Array.length pts = 0 then invalid_arg "No centroid for empty polyhedron.";
let sum_face (total_vol, weighted_sum) (i1, i2, i3) =
let vol = V3.(dot (cross pts.(i3) pts.(i2)) pts.(i1)) in
let weighted = V3.(smul (add pts.(i1) (add pts.(i2) pts.(i3))) vol) in
vol +. total_vol, V3.add weighted_sum weighted
in
let total_vol, weighted_sum = List.fold_left sum_face (0., V3.zero) faces in
if Math.approx ~eps total_vol 0.
then invalid_arg "The polyhedron has self-intersections.";
V3.(sdiv weighted_sum (total_vol *. 4.))
let enforce_winding w shape =
let reverse =
match w with
| `CCW -> Path2.is_clockwise shape
| `CW -> not @@ Path2.is_clockwise shape
| `NoCheck -> false
in
if reverse then List.rev shape else shape
module EdgeSet = Set.Make (struct
type t = int * int
let compare (a1, a2) (b1, b2) =
let c = Int.compare a1 b1 in
if Int.equal c 0 then Int.compare a2 b2 else c
end)
let hull = function
| [ _ ] | [ _; _ ] -> invalid_arg "Too few points (< 3) to hull."
| points ->
let (a, b, c), plane =
match Path3.noncollinear_triple points with
| Some (idxs, (a, b, c)) -> idxs, Plane.make a b c
| None -> invalid_arg "Cannot hull collinear points."
and non_coplanar plane ps =
let rec loop i = function
| [] -> None
| hd :: tl ->
if Float.abs (Plane.distance_to_point plane hd) > Util.epsilon
then Some i
else loop (i + 1) tl
in
loop 0 ps
in
( match non_coplanar plane points with
| None -> of_path3 @@ Path2.(lift plane @@ hull @@ Path3.project plane points)
| Some d ->
let ps = Array.of_list points in
let add_tri a b c ((triangles, planes) as acc) =
try (a, b, c) :: triangles, Plane.make ps.(a) ps.(b) ps.(c) :: planes with
| Invalid_argument _ -> acc
and[@warning "-partial-match"] add_edges edges (a, b, c) =
EdgeSet.add (c, a) edges |> EdgeSet.add (b, c) |> EdgeSet.add (a, b)
and b, c = if Plane.is_point_above plane ps.(d) then c, b else b, c in
let triangles, planes =
add_tri a b c ([], []) |> add_tri d b a |> add_tri c d a |> add_tri b d c
in
let f idx ((triangles, planes) as acc) =
if idx <> a && idx <> b && idx <> c && idx <> d
then (
let half_edges, triangles, planes =
let f (edges, keep_tri, keep_pln) tri pln =
if Plane.distance_to_point pln ps.(idx) > Util.epsilon
then add_edges edges tri, keep_tri, keep_pln
else edges, tri :: keep_tri, pln :: keep_pln
in
List.fold_left2 f (EdgeSet.empty, [], []) triangles planes
in
let non_internal (a, b) acc =
if EdgeSet.mem (b, a) half_edges then acc else add_tri a b idx acc
in
EdgeSet.fold non_internal half_edges (triangles, planes) )
else acc
in
let faces, _ = Util.fold_init (Array.length ps) f (triangles, planes) in
{ points = ps; faces } )
let translate p t = { t with points = APath3.translate p t.points }
let xtrans x t = { t with points = APath3.xtrans x t.points }
let ytrans y t = { t with points = APath3.ytrans y t.points }
let ztrans z t = { t with points = APath3.ztrans z t.points }
let rotate ?about r t = { t with points = APath3.rotate ?about r t.points }
let xrot ?about r t = { t with points = APath3.xrot ?about r t.points }
let yrot ?about r t = { t with points = APath3.yrot ?about r t.points }
let zrot ?about r t = { t with points = APath3.zrot ?about r t.points }
let quaternion ?about q t = { t with points = APath3.quaternion ?about q t.points }
let axis_rotate ?about ax r = quaternion ?about (Quaternion.make ax r)
let affine m t = { t with points = APath3.affine m t.points }
let scale s t = { t with points = APath3.scale s t.points }
let xscale x t = { t with points = APath3.xscale x t.points }
let yscale y t = { t with points = APath3.yscale y t.points }
let zscale z t = { t with points = APath3.zscale z t.points }
let mirror ax t = rev_faces { t with points = Array.map (V3.mirror ax) t.points }
let to_binstl ~rev path { points = pts; faces } =
let write_unsigned_long oc n =
Out_channel.output_byte oc ((n lsr 0) land 0xFF);
Out_channel.output_byte oc ((n lsr 8) land 0xFF);
Out_channel.output_byte oc ((n lsr 16) land 0xFF);
Out_channel.output_byte oc ((n lsr 24) land 0xFF)
in
let write_float oc n = write_unsigned_long oc Int32.(to_int @@ bits_of_float n) in
let write_v3 oc p =
write_float oc @@ V3.x p;
write_float oc @@ V3.y p;
write_float oc @@ V3.z p
in
let f oc =
let bs = Bytes.make 80 ' '
and = "OCADml Mesh" in
Bytes.blit_string header 0 bs 0 (String.length header);
Bytes.set bs 79 '\n';
Out_channel.output_bytes oc bs;
write_unsigned_long oc (List.length faces);
List.iter
(fun (a, b, c) ->
let a, b, c =
if rev then pts.(c), pts.(b), pts.(a) else pts.(a), pts.(b), pts.(c)
in
let normal = V3.(normalize @@ cross (sub c a) (sub b a)) in
write_v3 oc normal;
write_v3 oc a;
write_v3 oc b;
write_v3 oc c;
Out_channel.output_string oc "\000\000" )
faces
in
Out_channel.with_open_bin path f
let to_stl ~rev path { points = pts; faces } =
let write_v3 oc p =
Out_channel.output_string oc (Float.to_string @@ V3.x p);
Out_channel.output_char oc ' ';
Out_channel.output_string oc (Float.to_string @@ V3.y p);
Out_channel.output_char oc ' ';
Out_channel.output_string oc (Float.to_string @@ V3.z p)
in
let write_vertex oc v =
Out_channel.output_string oc "\n vertex ";
write_v3 oc v
in
let f oc =
Printf.fprintf oc "solid OCADml_Mesh";
List.iter
(fun (a, b, c) ->
let a, b, c =
if rev then pts.(c), pts.(b), pts.(a) else pts.(a), pts.(b), pts.(c)
in
let normal = V3.(normalize @@ cross (sub c a) (sub b a)) in
Out_channel.output_string oc "\n facet normal ";
write_v3 oc normal;
Out_channel.output_string oc "\n outer loop";
write_vertex oc a;
write_vertex oc b;
write_vertex oc c;
Out_channel.output_string oc "\n endloop";
Out_channel.output_string oc "\n endfacet" )
faces;
Printf.fprintf oc "\nendsolid OCADml_Mesh\n"
in
Out_channel.with_open_bin path f
let to_stl ?(ascii = false) ?(rev = true) ?eps path t =
let t = merge_points ?eps t in
if ascii then to_stl ~rev path t else to_binstl ~rev path t