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Goaljobs, part 4

In part 3 I described how to write targets which can access network resources, and how to use memoization to make them run fast. In this (last) part of the series, I’ll describe the final fea…

20 Sep 2013

Richard Jones

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OPAM 1.1.0 beta released

We are very happy to announce the beta release of OPAM version 1.1.0! OPAM is a source-based package manager for OCaml. It supports multiple simultaneous compiler installations, flexible package constraints, and a Git-friendly development workflow which. OPAM is edited and maintained by OCamlPro, wi...

20 Sep 2013

OCamlPro

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Goaljobs, part 3

In part 2 I introduced an example goaljobs script that can rebuild a set of packages in Fedora in the right order. It’s time to take a closer look at targets — the promise that you make…

20 Sep 2013

Richard Jones

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Goaljobs, part 2

In part 1 I showed how a simple make rule could be converted to a special “goal” function and I hinted that we were not limited to just the “file is older than” semantics im…

20 Sep 2013

Richard Jones

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Goaljobs, part 1

A little more than a year ago I released whenjobs which was an attempt to create a practical language for automating complex “business rules”. The kind of thing I’m talking about …

19 Sep 2013

Richard Jones

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Inaugural compiler hackers meeting

17 Sep 2013

OCaml Labs compiler hacking

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Code layout of Fan (a metaprogramming tool for OCaml)

Fan is a metaprogramming tool for OCaml. I believe it would be an invaluable tool for the community when it’s production ready. If you are attracted by the power of Camlp4 while frustrated wi…

16 Sep 2013

Hong bo Zhang

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OCaml 4.01.0 entering Rawhide

After using OCaml for around 10 years it is still my favourite language, and it’s amazing how far ahead of other programming languages it remains to this day. OCaml 4.01.0 was released on Thu…

14 Sep 2013

Richard Jones

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Database - radiation hazard

Now that I've shat on mutability in prior posts, let's talk about how it pervades my game code. I'm a fan of the component model for gam...

12 Sep 2013

Cranial Burnout

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Programming a Game in OCaml

Herein I'll provide an introductory taste of what it's been like making a game in OCaml. I've been developing a "Tactical RPG" game, whic...

12 Sep 2013

Cranial Burnout

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