package vg
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Declarative 2D vector graphics for OCaml
Install
dune-project
Dependency
Authors
Maintainers
Sources
vg-0.9.5.tbz
sha512=ccd0d0f61cdbdb3420b5f4d747fe6e6b95e487738f70163a6e26396b1eeb9a42118306bc9c2c9afc9256171d57f81fbdf08ec558625eb5d723230aa0e9564fb6
doc/src/vg.htmlc/vgr_htmlc.ml.html
Source file vgr_htmlc.ml
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All rights reserved. SPDX-License-Identifier: ISC ---------------------------------------------------------------------------*) open Gg open Vg open Vgr.Private.Data open Brr_canvas (* Brr does not give us the immediate mode API. It was not immediatly clear how to do without when a r_cut goes through a transform. If we thread the path until fill or stroke happens we no longer have the right coordinate system. Apparently it's not possible to set the current path via a Path2D, so we need to bind the calls to act on the current path. Maybe we should review the whole strategy so that Path2D objects can be used. *) module C2di = struct let ctx = Brr_canvas.C2d.to_jv let fill ?(fill_rule = Brr_canvas.C2d.Fill_rule.nonzero) c = ignore @@ Jv.call (ctx c) "fill" [| Jv.of_jstr fill_rule |] let stroke c = ignore @@ Jv.call (ctx c) "stroke" [||] let clip ?(fill_rule = Brr_canvas.C2d.Fill_rule.nonzero) c = ignore @@ Jv.call (ctx c) "clip" [| Jv.of_jstr fill_rule |] let begin_path c = ignore @@ Jv.call (ctx c) "beginPath" [||] let close c = ignore @@ Jv.call (ctx c) "closePath" [||] let move_to c ~x ~y = ignore @@ Jv.call (ctx c) "moveTo" Jv.[| of_float x; of_float y |] let line_to c ~x ~y = ignore @@ Jv.call (ctx c) "lineTo" Jv.[| of_float x; of_float y |] let qcurve_to c ~cx ~cy ~x ~y = ignore @@ Jv.call (ctx c) "quadraticCurveTo" Jv.[| of_float cx; of_float cy; of_float x; of_float y |] let ccurve_to c ~cx ~cy ~cx' ~cy' ~x ~y = ignore @@ Jv.call (ctx c) "bezierCurveTo" Jv.[| of_float cx; of_float cy; of_float cx'; of_float cy'; of_float x; of_float y|] let ellipse ?(anticlockwise = false) c ~cx ~cy ~rx ~ry ~rot ~start ~stop = ignore @@ Jv.call (ctx c) "ellipse" Jv.[| of_float cx; of_float cy; of_float rx; of_float ry; of_float rot; of_float start; of_float stop; of_bool anticlockwise |] end (* Renderer *) type js_font = Jstr.t let dumb_prim = C2d.color Jstr.empty type gstate = (* subset of the graphics state saved by a C2d.save (). *) { mutable g_tr : M3.t; (* current transform without view_tr. *) mutable g_outline : P.outline; (* current outline stroke. *) mutable g_stroke : C2d.style; (* current stroke color. *) mutable g_fill : C2d.style; } (* current fill color. *) let init_gstate = { g_tr = M3.id; g_outline = P.o; g_stroke = dumb_prim; g_fill = dumb_prim } type cmd = Set of gstate | Draw of Vgr.Private.Data.image type state = { r : Vgr.Private.renderer; (* corresponding renderer. *) resize : bool; (* [true] if canvas resizes to renderable sizes. *) resolution : Gg.v2; (* resolution of the canvas. *) c : Canvas.t; (* canvas element rendered to. *) ctx : C2d.t; (* canvas context of [c]. *) mutable cost : int; (* cost counter for limit. *) mutable view : Gg.box2; (* current renderable view rectangle. *) mutable view_tr : M3.t; (* view to canvas transform. *) mutable todo : cmd list; (* commands to perform. *) fonts : (Vg.font * float, js_font) Hashtbl.t; (* cached fonts. *) prims : (* cached primitives. *) (Vgr.Private.Data.primitive, C2d.style) Hashtbl.t; mutable gstate : gstate; } (* current graphic state. *) let save_gstate s = Set { s.gstate with g_tr = s.gstate.g_tr } let set_gstate s g = s.gstate <- g let partial = Vgr.Private.partial let limit s = Vgr.Private.limit s.r let warn s w = Vgr.Private.warn s.r w let image i = Vgr.Private.I.of_data i let view_rect s = (* image view rect in current coordinate system. *) let tr = M3.inv s.gstate.g_tr in Vgr.Private.Data.of_path (P.empty |> P.rect (Box2.tr tr s.view)) let sep = Jstr.v "," let rpar = Jstr.v ")" let css_color c = let srgb = Color.to_srgb c in let r = Float.int_of_round (Color.r srgb *. 255.) in let g = Float.int_of_round (Color.g srgb *. 255.) in let b = Float.int_of_round (Color.b srgb *. 255.) in let a = Color.a srgb in if a = 1.0 then Jstr.(v "rgb(" + of_int r + sep + of_int g + sep + of_int b + rpar) else Jstr.(v "rgba(" + of_int r + sep + of_int g + sep + of_int b + sep + of_float a + rpar) let cap_str = let butt = Jstr.v "butt" in let round = Jstr.v "round" in let square = Jstr.v "square" in function `Butt -> butt | `Round -> round | `Square -> square let join_str = let bevel = Jstr.v "bevel" in let round = Jstr.v "round" in let miter = Jstr.v "miter" in function `Bevel -> bevel | `Round -> round | `Miter -> miter let area_str = let nz = Jstr.v "nonzero" in let eo = Jstr.v "evenodd" in function `Anz -> nz | `Aeo -> eo | `O _ -> assert false let get_primitive s p = try Hashtbl.find s.prims p with | Not_found -> let make_stops stops = List.map (fun (s, c) -> s, css_color c) stops in let create = function | Const c -> C2d.color (css_color c) | Axial (stops, pt, pt') -> let stops = make_stops stops in let x0 = P2.x pt and y0 = P2.y pt and x1 = P2.x pt' and y1 = P2.y pt' in let g = C2d.linear_gradient s.ctx ~x0 ~y0 ~x1 ~y1 ~stops in C2d.gradient_style g | Radial (stops, f, c, r) -> let stops = make_stops stops in let x0 = P2.x f and y0 = P2.y f and x1 = P2.x c and y1 = P2.y c in let g = C2d.radial_gradient s.ctx ~x0 ~y0 ~r0:0. ~x1 ~y1 ~r1:r ~stops in C2d.gradient_style g | Raster _ -> assert false in let style = create p in Hashtbl.add s.prims p style; style let get_font s (font, size as spec) = try Hashtbl.find s.fonts spec with | Not_found -> let js_font = let font = { font with Font.size = size } in Jstr.v (Vgr.Private.Font.css_font ~unit:"px" font) in Hashtbl.add s.fonts spec js_font; js_font let set_dashes s = function | None -> C2d.set_line_dash s.ctx [] | Some (offset, dashes) -> C2d.set_line_dash_offset s.ctx offset; C2d.set_line_dash s.ctx dashes let init_ctx s w h = let o = s.gstate.g_outline in let m = s.view_tr in (* clear canvas *) C2d.reset_transform s.ctx (* set_transform identity *); C2d.clear_rect s.ctx ~x:0. ~y:0. ~w ~h; (* setup base state *) M3.(C2d.set_transform' s.ctx ~a:(e00 m) ~b:(e10 m) ~c:(e01 m) ~d:(e11 m) ~e:(e02 m) ~f:(e12 m)); C2d.set_line_width s.ctx o.P.width; C2d.set_line_cap s.ctx (cap_str o.P.cap); C2d.set_line_join s.ctx (join_str o.P.join); C2d.set_miter_limit s.ctx (Vgr.Private.P.miter_limit o); set_dashes s o.P.dashes let push_transform s tr = let m = match tr with | Move v -> C2d.translate s.ctx ~x:(V2.x v) ~y:(V2.y v); M3.move2 v | Rot a -> C2d.rotate s.ctx a; M3.rot2 a | Scale sv -> C2d.scale s.ctx ~sx:(V2.x sv) ~sy:(V2.y sv); M3.scale2 sv | Matrix m -> M3.(C2d.transform' s.ctx ~a:(e00 m) ~b:(e10 m) ~c:(e01 m) ~d:(e11 m) ~e:(e02 m) ~f:(e12 m)); m in s.gstate.g_tr <- M3.mul s.gstate.g_tr m let set_outline s o = if s.gstate.g_outline == o then () else let old = s.gstate.g_outline in s.gstate.g_outline <- o; if old.P.width <> o.P.width then C2d.set_line_width s.ctx o.P.width; if old.P.cap <> o.P.cap then C2d.set_line_cap s.ctx (cap_str o.P.cap); if old.P.join <> o.P.join then C2d.set_line_join s.ctx (join_str o.P.join); if old.P.miter_angle <> o.P.miter_angle then (C2d.set_miter_limit s.ctx (Vgr.Private.P.miter_limit o)); if old.P.dashes <> o.P.dashes then set_dashes s o.P.dashes; () let set_stroke s p = let p = get_primitive s p in if s.gstate.g_stroke != p then (C2d.set_stroke_style s.ctx p; s.gstate.g_stroke <- p) let set_fill s p = let p = get_primitive s p in if s.gstate.g_fill != p then (C2d.set_fill_style s.ctx p; s.gstate.g_fill <- p) let set_font s f = C2d.set_font s.ctx (get_font s f) let set_path s p = (* N.B. We should try again to use Path2d and cache them in [s] *) let rec loop ctx last = function | [] -> () | seg :: segs -> match seg with | `Sub pt -> C2di.move_to ctx ~x:(P2.x pt) ~y:(P2.y pt); loop ctx pt segs | `Line pt -> C2di.line_to ctx ~x:(P2.x pt) ~y:(P2.y pt); loop ctx pt segs | `Qcurve (c, pt) -> let cx = P2.x c and cy = P2.y c and x = P2.x pt and y = P2.y pt in C2di.qcurve_to ctx ~cx ~cy ~x ~y; loop ctx pt segs | `Ccurve (c, c', pt) -> let cx = P2.x c and cy = P2.y c and cx' = P2.x c' and cy' = P2.y c' in C2di.ccurve_to ctx ~cx ~cy ~cx' ~cy' ~x:(P2.x pt) ~y:(P2.y pt); loop ctx pt segs | `Earc (large, cw, rot, r, pt) -> begin match Vgr.Private.P.earc_params last ~large ~cw rot r pt with | None -> C2di.line_to ctx ~x:(P2.x pt) ~y:(P2.y pt); loop ctx pt segs | Some (c, _m, a, a') -> let cx = P2.x c and cy = P2.y c and rx = P2.x r and ry = P2.y r in C2di.ellipse ~anticlockwise:cw ctx ~cx ~cy ~rx ~ry ~rot ~start:a ~stop:a'; loop ctx pt segs end | `Close -> C2di.close ctx; loop ctx last (* we don't care *) segs in C2di.begin_path s.ctx; loop s.ctx P2.o (List.rev p) (* The way glyph_cuts is implemented is a little bit odd because current browsers are completly broken w.r.t. canvas text drawing: it is impossible to specify text that is smaller than 1px which means that the minimal size absurdly depends on the current transformation matrix (see http://jsfiddle.net/Fk3fc/2/). Besides we also get problems by the fact that we flip the coordinate system. To circumvent these we extract from the current transform the rotation, scaling and translation in the original, untransformed, coordinate system and draw the glyphs there. This however makes it tricky to integrate with gradients, for now we just disallow gradient cuts. *) let rec r_cut_glyphs s a run = function | Primitive (Raster _ | Axial _ | Radial _) | Tr _ | Blend _ | Cut _ | Cut_glyphs _ as i -> warn s (`Unsupported_glyph_cut (a, image i)) | Primitive p as i -> begin match run.text with | None -> warn s (`Textless_glyph_cut (image (Cut_glyphs (a, run, i)))) | Some text -> let text = Jstr.v text in C2d.save s.ctx; s.todo <- (save_gstate s) :: s.todo; let m = M3.mul s.view_tr s.gstate.g_tr in let o = P2.tr m run.o in let font_size = V2.norm (V2.tr m (V2.v 0. run.font.Font.size)) in let y_scale = 1. /. V2.norm (V2.tr s.gstate.g_tr V2.oy) in let x_scale = (* we don't apply the view transform but still need to scale for aspect ratio distortions. *) let sa = (float (Canvas.w s.c)) /. (float (Canvas.h s.c)) in let va = Box2.w s.view /. Box2.h s.view in sa /. va in set_font s (run.font, font_size); M3.(C2d.set_transform' s.ctx ~a:(e00 s.gstate.g_tr *. x_scale) ~b:(-. e10 s.gstate.g_tr *. x_scale) ~c:(-. e01 s.gstate.g_tr *. y_scale) ~d:(e11 s.gstate.g_tr *. y_scale) ~e:(V2.x o) ~f:(V2.y o)); begin match a with | `O o -> warn s (`Unsupported_glyph_cut (a, image i)) (* some work is needed here as the outline params won't be in the right coordinate system *) (* set_outline s o; set_stroke s p; s.ctx ## strokeText (text, 0., 0.) *) | `Aeo | `Anz -> set_fill s p; C2d.fill_text s.ctx text ~x:0. ~y:0. end; end let rec r_cut s a = function | Primitive (Raster _) -> assert false | Primitive p -> begin match a with | `O o -> set_outline s o; set_stroke s p; C2di.stroke s.ctx | `Aeo | `Anz -> set_fill s p; C2di.fill ~fill_rule:(area_str a) s.ctx end | Tr (tr, i) -> C2d.save s.ctx; s.todo <- (save_gstate s) :: s.todo; push_transform s tr; r_cut s a i | Blend _ | Cut _ | Cut_glyphs _ as i -> let a = match a with | `O _ -> warn s (`Unsupported_cut (a, image i)); `Anz | a -> a in C2d.save s.ctx; C2di.clip s.ctx ~fill_rule:(area_str a); s.todo <- (Draw i) :: (save_gstate s) :: s.todo let rec r_image s k r = if s.cost > limit s then (s.cost <- 0; partial (r_image s k) r) else match s.todo with | [] -> Hashtbl.reset s.prims; Hashtbl.reset s.fonts; k r | Set gs :: todo -> C2d.restore s.ctx; set_gstate s gs; s.todo <- todo; r_image s k r | Draw i :: todo -> s.cost <- s.cost + 1; match i with | Primitive _ as i -> (* Uncut primitive, just cut to view. *) let p = view_rect s in s.todo <- (Draw (Cut (`Anz, p, i))) :: todo; r_image s k r | Cut (a, p, i) -> s.todo <- todo; set_path s p; r_cut s a i; r_image s k r | Cut_glyphs (a, run, i) -> s.todo <- todo; r_cut_glyphs s a run i; r_image s k r | Blend (_, _, i, i') -> s.todo <- (Draw i') :: (Draw i) :: todo; r_image s k r | Tr (tr, i) -> C2d.save s.ctx; s.todo <- (Draw i) :: (save_gstate s) :: todo; push_transform s tr; r_image s k r let render s v k r = match v with | `End -> k r | `Image (size, view, i) -> let size = if s.resize then begin let to_css_mm mag = Jstr.(of_float mag + v "mm") in let new_w = to_css_mm (Size2.w size) in let new_h = to_css_mm (Size2.h size) in let c = Canvas.to_el s.c in let cw_css = Brr.El.inline_style Brr.El.Style.width c in let ch_css = Brr.El.inline_style Brr.El.Style.height c in if not (Jstr.equal cw_css new_w) then Brr.El.set_inline_style Brr.El.Style.width new_w c; if not (Jstr.equal ch_css new_h) then Brr.El.set_inline_style Brr.El.Style.height new_h c; size end else begin let c = Canvas.to_el s.c in let w = Brr.El.bound_w c in (* in CSS pixels *) let h = Brr.El.bound_h c in (* in CSS pixels *) let to_mm = (2.54 /. 96.) *. 10. in Size2.v (w *. to_mm) (h *. to_mm) end in let cw = Float.round ((Size2.w size /. 1000.) *. (V2.x s.resolution)) in let ch = Float.round ((Size2.h size /. 1000.) *. (V2.y s.resolution)) in let cwi = int_of_float cw in let chi = int_of_float ch in if Canvas.w s.c <> cwi then Canvas.set_w s.c cwi; if Canvas.h s.c <> chi then Canvas.set_h s.c chi; (* Map view rect (bot-left coords) to canvas (top-left coords) *) let sx = cw /. Box2.w view in let sy = ch /. Box2.h view in let dx = -. Box2.ox view *. sx in let dy = ch +. Box2.oy view *. sy in let view_tr = M3.v sx 0. dx 0. (-. sy) dy 0. 0. 1. in s.cost <- 0; s.view <- view; s.view_tr <- view_tr; s.todo <- [ Draw i ]; s.gstate <- { init_gstate with g_tr = init_gstate.g_tr }; (* copy *) init_ctx s cw ch; r_image s k r let screen_resolution () = (* in pixel per meters *) let device_pixel_ratio = Brr.Window.device_pixel_ratio Brr.G.window in let screen = (96. /. 2.54) *. 100. *. device_pixel_ratio in V2.v screen screen let target ?(resize = true) ?(resolution = screen_resolution ()) c = let target r _ = let c = Canvas.of_jv (Obj.magic c : Jv.t) in let ctx = C2d.get_context c in true, render { r; c; ctx; resize; resolution; cost = 0; view = Box2.empty; view_tr = M3.id; todo = []; fonts = Hashtbl.create 20; prims = Hashtbl.create 231; gstate = init_gstate; } in Vgr.Private.create_target target
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