package virtual_dom
sectionYPositions = computeSectionYPositions($el), 10)"
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>
OCaml bindings for the virtual-dom library
Install
dune-project
Dependency
Authors
Maintainers
Sources
virtual_dom-v0.14.0.tar.gz
sha256=6964ee633d70badc0cc51763f8e2d211c37e5c5388de73ec98aa2d0915d74d6b
md5=fdfe48cea9cb5df272f2462672e0de72
doc/src/virtual_dom/attr.ml.html
Source file attr.ml
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Base open Js_of_ocaml (** This has 3 kinds of constructors. {v - First class constructors for properties / attributes for which we have written first class ocaml representations (so far only Style and Class) - Those which we immediately convert into Js called Raw, which in turn has two cases: - Property for properties on the DOM - Attribute for attributes on the DOM - Hooks, which register callbacks on property addition and removal. v} Generally speaking one should avoid creating a property or attribute for something for which we have a first class representation. *) module Hook : sig type t val create : init:(Dom_html.element Js.t -> 'state) -> ?update:('state -> Dom_html.element Js.t -> 'state) -> ?destroy:('state -> Dom_html.element Js.t -> unit) -> id:'state Type_equal.Id.t -> t val pack : t -> Js.Unsafe.any end = struct type t = Js.Unsafe.any let generic_hook = lazy Js.Unsafe.(get global (Js.string "GenericHook")) let create ~init ?update ?destroy ~id = let wrap a = a |> Js.wrap_callback |> Js.Unsafe.inject in let init = wrap init in let update = update |> Option.map ~f:Js.wrap_callback |> Js.Opt.option |> Js.Unsafe.inject in let destroy = destroy |> Option.value ~default:(fun _ _ -> ()) |> wrap in let generic_hook = Lazy.force generic_hook in Js.Unsafe.fun_call generic_hook [| init; update; destroy; id |> Js.Unsafe.inject |] ;; let pack = Fn.id end module Raw : sig type t (** {2 Attribute creation functions *) val create : string -> string -> t val create_float : string -> float -> t val create_hook : string -> Hook.t -> t (** {2 Property creation functions *) val property : string -> Js.Unsafe.any -> t val string_property : string -> string -> t val bool_property : string -> bool -> t val list_to_obj : t list -> < > Js.t end = struct type t = | Property of string * Js.Unsafe.any | Attribute of string * Js.Unsafe.any | Hook of string * Hook.t let create name value = Attribute (name, Js.Unsafe.inject (Js.string value)) let create_float name value = Attribute (name, Js.Unsafe.inject (Dom_float.to_js_string value)) ;; let property name value = Property (name, value) let string_property name value = Property (name, Js.Unsafe.inject (Js.string value)) let bool_property name value = Property (name, Js.Unsafe.inject (Js.bool value)) let create_hook name hook = Hook (name, hook) let list_to_obj attrs = (* When input elements have their value set to what it already is the cursor gets moved to the end of the field even when the user is editing in the middle. SoftSetHook (from ./soft-set-hook.js) compares before setting, avoiding the problem just like in https://github.com/Matt-Esch/virtual-dom/blob/947ecf92b67d25bb693a0f625fa8e90c099887d5/virtual-hyperscript/index.js#L43-L51 note that Elm's virtual-dom includes a workaround for this so if we switch to that the workaround here will be unnecessary. https://github.com/elm-lang/virtual-dom/blob/17b30fb7de48672565d6227d33c0176f075786db/src/Native/VirtualDom.js#L434-L439 *) let softSetHook x = Js.Unsafe.global ## SoftSetHook x in let attrs_obj = Js.Unsafe.obj [||] in List.iter ~f:(function | Hook (name, hook) -> Js.Unsafe.set attrs_obj (Js.string name) (Hook.pack hook) | Property ("value", value) -> let value = softSetHook value in Js.Unsafe.set attrs_obj (Js.string "value") value | Property (name, value) -> Js.Unsafe.set attrs_obj (Js.string name) value | Attribute (name, value) -> if not (Js.Optdef.test attrs_obj##.attributes) then attrs_obj##.attributes := Js.Unsafe.obj [||]; Js.Unsafe.set attrs_obj##.attributes (Js.string name) value) attrs; attrs_obj ;; end type t = | Style of Css_gen.t | Class of (string, String.comparator_witness) Set.t | Raw of Raw.t let to_style = function | Style s -> Some s | Class _ | Raw _ -> None ;; let style css = Style css let style_to_raw css = let props = Css_gen.to_string_list css in let obj = Js.Unsafe.obj [||] in List.iter ~f:(fun (k, v) -> Js.Unsafe.set obj (Js.string k) (Js.string v)) props; Raw.property "style" obj ;; let valid_class_name s = let invalid = String.is_empty s || String.exists s ~f:Char.is_whitespace in not invalid ;; let%test "valid" = valid_class_name "foo-bar" let%test "invalid-empty" = not (valid_class_name "") let%test "invalid-space" = not (valid_class_name "foo bar") let class_ classname = if not (valid_class_name classname) then raise_s [%message "invalid classname" (classname : string)]; Class (Set.singleton (module String) classname) ;; let classes' classes = Class classes let classes classnames = if not (List.for_all ~f:valid_class_name classnames) then raise_s [%message "invalid classnames" (classnames : string list)]; classes' (Set.of_list (module String) classnames) ;; let to_class = function | Class cs -> Some cs | Style _ | Raw _ -> None ;; let class_to_raw classes = Raw.create "class" (String.concat (Set.to_list classes) ~sep:" ") ;; let create name value = Raw (Raw.create name value) let create_float name value = Raw (Raw.create_float name value) let property name value = Raw (Raw.property name value) let string_property name value = Raw (Raw.string_property name value) let bool_property name value = Raw (Raw.bool_property name value) let id s = create "id" s let name s = create "name" s let href r = create "href" r let checked = create "checked" "" let selected = create "selected" "" let = create "hidden" "" let disabled = create "disabled" "" let placeholder x = create "placeholder" x let autofocus b = create "autofocus" (Bool.to_string b) let for_ x = create "for" x let type_ x = create "type" x let value x = create "value" x let tabindex x = create "tabindex" (Int.to_string x) let title x = create "title" x let src x = create "src" x let min x = create_float "min" x let max x = create_float "max" x let on event convert_to_vdom_event : t = let f e = Event.Expert.handle e (convert_to_vdom_event e); Js._true in property ("on" ^ event) (Js.Unsafe.inject (Dom.handler f)) ;; let on_focus = on "focus" let on_blur = on "blur" let on_click = on "click" let = on "contextmenu" let on_double_click = on "dblclick" let on_mousemove = on "mousemove" let on_mouseup = on "mouseup" let on_mousedown = on "mousedown" let on_mouseenter = on "mouseenter" let on_mouseleave = on "mouseleave" let on_mouseover = on "mouseover" let on_mouseout = on "mouseout" let on_keyup = on "keyup" let on_keypress = on "keypress" let on_keydown = on "keydown" let const_ignore _ = Event.Ignore class type value_element = object inherit Dom_html.element method value : Js.js_string Js.t Js.prop end type value_coercion = Dom_html.element Js.t -> value_element Js.t Js.opt let run_coercion coercion target prev = match prev with | Some _ -> prev | None -> Js.Opt.to_option (coercion target) ;; let coerce_value_element target = let open Dom_html.CoerceTo in None |> run_coercion (input :> value_coercion) target |> run_coercion (select :> value_coercion) target |> run_coercion (textarea :> value_coercion) target ;; let on_input_event event handler = on event (fun ev -> Js.Opt.case ev##.target const_ignore (fun target -> Option.value_map (coerce_value_element target) ~default:Event.Ignore ~f:(fun target -> let text = Js.to_string target##.value in handler ev text))) ;; let on_change = on_input_event "change" let on_input = on_input_event "input" let to_raw = function | Raw r -> r | Style css -> style_to_raw css | Class classes -> class_to_raw classes ;; let list_to_obj l = Raw.list_to_obj (List.map l ~f:to_raw) module Expert = struct let create_basic_hook name ?hook ?unhook () = let hook = Option.value hook ~default:(Fn.const ()) in let unhook = Option.map unhook ~f:(fun f () -> f) in let id = Type_equal.Id.create ~name:"placeholder" [%sexp_of: unit] in Raw (Raw.create_hook name (Hook.create ~init:hook ?update:None ?destroy:unhook ~id)) ;; let create_stateful_hook name ~hook ~unhook ~id = Raw (Raw.create_hook name (Hook.create ~init:hook ?update:None ~destroy:unhook ~id)) ;; let create_persistent_hook name ~init ~update ~destroy ~id = Raw (Raw.create_hook name (Hook.create ~init ~update ~destroy ~id)) ;; end
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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