package ocamlgraph
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A generic graph library for OCaml
Install
dune-project
Dependency
Authors
Maintainers
Sources
ocamlgraph-2.2.0.tbz
sha256=b0956210863cc24f480203ba3c2ef06dfae5579536a05744364e7de58822b230
sha512=257cdd5fb90337b3e3682cade1269c1d181f3124e569a731909f49bbfbe581ab529ac401472fb9ef57166ac34d8ebadfa6a32c93665f38f5a335982d5e5dc0e1
doc/src/ocamlgraph/strat.ml.html
Source file strat.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231(**************************************************************************) (* *) (* Ocamlgraph: a generic graph library for OCaml *) (* Copyright (C) 2004-2010 *) (* Sylvain Conchon, Jean-Christophe Filliatre and Julien Signoles *) (* *) (* This software is free software; you can redistribute it and/or *) (* modify it under the terms of the GNU Library General Public *) (* License version 2.1, with the special exception on linking *) (* described in file LICENSE. *) (* *) (* This software is distributed in the hope that it will be useful, *) (* but WITHOUT ANY WARRANTY; without even the implied warranty of *) (* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *) (* *) (**************************************************************************) (* Signature for graphs *) module type G = sig type t module V : Sig.ORDERED_TYPE type vertex = V.t val mem_vertex : t -> vertex -> bool val succ : t -> vertex -> vertex list val fold_vertex : (vertex -> 'a -> 'a) -> t -> 'a -> 'a val fold_succ : (vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a end (* Signature for graph add-ons: an initial vertex, final vertices and membership of vertices to either true or false, i.e. first or second player *) module type PLAYER = sig type t type vertex val get_initial : t -> vertex val is_final : t -> vertex -> bool val turn : t -> vertex -> bool end (* Signature for strategies : for a given state, the strategy tells which state to go to *) module type STRAT = sig type t type vertex val empty : t val add : t -> vertex -> vertex -> t val next : t -> vertex -> vertex (* Raises Invalid_argument if vertex's image is not defined *) end (* Implements strategy algorithms on graphs *) module Algo (G : G) (P : PLAYER with type vertex = G.vertex) (S : STRAT with type vertex = G.vertex) : sig (* coherent_player g p returns true iff the completion p is coherent w.r.t. the graph g *) val coherent_player : G.t -> P.t -> bool (* coherent_strat g s returns true iff the strategy s is coherent w.r.t. the graph g *) val coherent_strat : G.t -> S.t -> bool (* game g p a b returns true iff a wins in g given the completion p (i.e. the game goes through a final state). *) val game : G.t -> P.t -> S.t -> S.t -> bool (* strategy g p s returns true iff s wins in g given the completion p, whatever strategy plays the other player. *) val strategy : G.t -> P.t -> S.t -> bool (* strategyA g p returns true iff there exists a winning stragegy for the true player. In this case, the winning strategy is provided. *) val strategyA : G.t -> P.t -> (bool * S.t) end = struct module SetV = Set.Make (G.V) let rec eq l1 l2 = match l1, l2 with [], [] -> true | e1 :: l1', e2 :: l2' -> (G.V.compare e1 e2 = 0) && (eq l1' l2') | _ -> false let rec eq_mem i l1 l2 = match l1, l2 with [], [] -> (true, false) | e1 :: l1', e2 :: l2' -> if G.V.compare e1 e2 = 0 then if G.V.compare e1 i = 0 then (eq l1' l2', true) else eq_mem i l1' l2' else (false, false) | _ -> (false, false) let puit g v = match G.succ g v with [] -> true | _ -> false let get_finals g p = let f a l = if P.is_final p a then a :: l else l in G.fold_vertex f g [] let coherent_player g p = G.mem_vertex g (P.get_initial p) let coherent_strat g s = let f v b = try let v' = S.next s v in b && (G.mem_vertex g v') with Invalid_argument _ -> true in G.fold_vertex f g true let game _ p a b = let rec game_aux l pi = let continue x = try game_aux (SetV.add pi l) (S.next x pi) with Invalid_argument _ -> false in (P.is_final p pi) || (if SetV.mem pi l then false else if P.turn p pi then continue a else continue b) in game_aux SetV.empty (P.get_initial p) let attract1 g p s l = let f v l1 = if not (List.mem v l1) then if P.turn p v then try if List.mem (S.next s v) l1 then v :: l1 else l1 with Invalid_argument _ -> l1 else if puit g v then l1 else if G.fold_succ (fun v' b -> b && (List.mem v' l1)) g v true then v :: l1 else l1 else l1 in G.fold_vertex f g l let strategy g p s = let rec strategy_aux l1 l2 = let (b1, b2) = eq_mem (P.get_initial p) l1 l2 in if b1 then b2 else strategy_aux (attract1 g p s l1) l1 in let finaux = get_finals g p in strategy_aux (attract1 g p s finaux) finaux let attract g p (l, l') = let f v (l1, l1') = if not (List.mem v l1) then if P.turn p v then let f' v' l2 = (match l2 with [] -> if List.mem v' l1 then [v'] else [] | _ -> l2) in (match G.fold_succ f' g v [] with [] -> (l1, l1') | v' :: _ -> (v :: l1, S.add l1' v v' )) else if puit g v then (l1, l1') else if G.fold_succ (fun v' b -> b && (List.mem v' l1)) g v true then (v :: l1, l1') else (l1, l1') else (l1, l1') in G.fold_vertex f g (l, l') let strategyA g p = let rec strategyA_aux l1 l2 f = let (b1, b2) = eq_mem (P.get_initial p) l1 l2 in if b1 then (b2, f) else let (new_l1, new_f) = attract g p (l1, f) in strategyA_aux new_l1 l1 new_f in let finaux = get_finals g p in let (l, r) = attract g p (finaux, S.empty) in strategyA_aux l finaux r;; end
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